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Topic Details
Discipline Priest 5.2 (48 replies to this topic)
Posted 29 August 2012 - 11:42 AM
Posted 30 August 2012 - 11:31 AM
Posted 30 August 2012 - 12:06 PM
Monk healer MadMonk - Warcry - EU Auchindoun
My opinion does not necessarily reflect the opinion of the owners or writers of the icy-veins website/guides.
Posted 31 August 2012 - 02:25 AM
Posted 31 August 2012 - 10:08 AM
xan, on 30 August 2012 - 11:31 AM, said:
As MadMonk stated, this is gone it seems.
Sacridfire, on 31 August 2012 - 02:25 AM, said:
Thanks for this. It's been added to the guide! Let me know if there's anything else
Posted 31 August 2012 - 06:59 PM
Vlad, on 31 August 2012 - 10:08 AM, said:
I've been toying with the idea of using twist of fate as atonement on any boss that gets a damage increase at lower hp (berserk/enrages).
Sadly I don't raid with my priest, but i will try to get into a RF DS to test it out. Best boss to test this on would be Warmaster Blackhorn or Ultraxion if you can grab the green orb.
Edit: Tested and atonement DOES get double effect from it, possibly making it the best talent to take on any fight with adds, players constantly falling under 20% hp, or bosses dealing increased damage at low hp.
Edited by Sacridfire, 31 August 2012 - 08:50 PM.
Posted 31 August 2012 - 09:17 PM
Here are my findings.
Flash Heal - 5,900 mana
41,000 Healing with Grace at 3 stacks.
1.5 sec cast time
Faster casting reduces Weakened Soul faster.
Applies more Spirit Shells and is faster to apply.
Greater Heal - 5,900 mana
54,000 Healing with Grace at 3 stacks.
2.5 sec cast time
Reduces cooldown on Inner Focus
Applies fewer Spirit Shells but bigger.
This was all done unbuffed with no weapon enchant.
Posted 02 September 2012 - 12:13 PM
Sacridfire, on 31 August 2012 - 06:59 PM, said:
Sadly I don't raid with my priest, but i will try to get into a RF DS to test it out. Best boss to test this on would be Warmaster Blackhorn or Ultraxion if you can grab the green orb.
Edit: Tested and atonement DOES get double effect from it, possibly making it the best talent to take on any fight with adds, players constantly falling under 20% hp, or bosses dealing increased damage at low hp.
Cool! Thanks for pointing it out. I'll make a mention of it both in the talents page and in the rotation page.
Sacridfire, on 31 August 2012 - 09:17 PM, said:
Here are my findings.
Flash Heal - 5,900 mana
41,000 Healing with Grace at 3 stacks.
1.5 sec cast time
Faster casting reduces Weakened Soul faster.
Applies more Spirit Shells and is faster to apply.
Greater Heal - 5,900 mana
54,000 Healing with Grace at 3 stacks.
2.5 sec cast time
Reduces cooldown on Inner Focus
Applies fewer Spirit Shells but bigger.
This was all done unbuffed with no weapon enchant.
Honestly, I think the old rule still applies: Greater Heal as the go-to for heavy healing, Flash Heal in an emergency. Using Flash Heal isn't as ruinous to your mana as it was, but I think the rule still holds. Even if you're trying to apply Spirit Shell, in fact (unless you need to apply X amount of absorption before a certain moment, in which case Flash Heal may be better).
Posted 05 September 2012 - 04:37 PM
I am curious why mastery is rated above haste for AoE healing. While Spirit Shell does scale with Mastery, with the hard cap being based on our health...you do not need a ton of mastery to hit it. When SS is on cd you would go with AA/PoH which would scale better with haste (faster application of both healing and DA) and crit (double-dip on DA). I am possibly missing something, so just thought I would ask.
Posted 08 September 2012 - 10:27 AM
Joanna, on 05 September 2012 - 04:37 PM, said:
I am curious why mastery is rated above haste for AoE healing. While Spirit Shell does scale with Mastery, with the hard cap being based on our health...you do not need a ton of mastery to hit it. When SS is on cd you would go with AA/PoH which would scale better with haste (faster application of both healing and DA) and crit (double-dip on DA). I am possibly missing something, so just thought I would ask.
It is actually funny that you would mention this. Before Mists of Pandaria, I was always a fierce advocate of Haste for Discipline Priests. I like Haste for more than just the throughput, but also for the precision and control that it offers you.
With Mists of Pandaria, I went against my "gut feeling" of recommending Haste again, and decided to recommend Mastery based on the things I noticed on the Beta so far. The main reason, I would say, is not Spirit Shell, but the fact that casting Power Word: Shield is much easier to do. Mastery benefits you directly there. It also means you get more Borrowed Time uptime, meaning that fewer casts overall need to be affected by Haste. This is of course for a general/single target priority.
For heavy AoE, I believe it is quite possibly a toss-up currently between Haste and Mastery. Perhaps it can be boiled down to the same discussion we had in Cataclysm (Mastery = absorb more; Haste = get the AoE heals off faster, which means you could get the second heal in before the next tick of AoE damage).
Stat priorities for healers are always problematic, as I'm sure you know. This is the case even more so now that we are in a transition between level 85 and 90 scaling. I'm definitely keeping a close eye on these stats, and I'm personally rooting for Haste.
Posted 09 September 2012 - 04:54 PM
Vlad, on 08 September 2012 - 10:27 AM, said:
With Mists of Pandaria, I went against my "gut feeling" of recommending Haste again, and decided to recommend Mastery based on the things I noticed on the Beta so far. The main reason, I would say, is not Spirit Shell, but the fact that casting Power Word: Shield is much easier to do. Mastery benefits you directly there. It also means you get more Borrowed Time uptime, meaning that fewer casts overall need to be affected by Haste. This is of course for a general/single target priority.
For heavy AoE, I believe it is quite possibly a toss-up currently between Haste and Mastery. Perhaps it can be boiled down to the same discussion we had in Cataclysm (Mastery = absorb more; Haste = get the AoE heals off faster, which means you could get the second heal in before the next tick of AoE damage).
Stat priorities for healers are always problematic, as I'm sure you know. This is the case even more so now that we are in a transition between level 85 and 90 scaling. I'm definitely keeping a close eye on these stats, and I'm personally rooting for Haste.
We are pretty much on the same page then.
That may change at 90, obviously, but for the moment with the new skills, I am still finding that haste gives me more. Going all mastery gives me only about 4k to my shield and about 500 absorb per PoH DA. For me, the slight increases to shield strength aren't worth the greater cast times.
Thanks for the reply, I am rooting for Haste as well.
edit: I am the above poster, I just was not registered before.
Edited by Joanna, 09 September 2012 - 04:56 PM.
Posted 11 October 2012 - 08:24 PM
Posted 12 October 2012 - 01:14 PM
Posted 12 October 2012 - 08:26 PM
Spin, on 11 October 2012 - 08:24 PM, said:
You can be quite creative with Spirit Shell, but in essence, if the target(s) you want to use it on just need healing (meaning that they have already sustained damage), then it is hardly worth using.
It's best used when you anticipate damage that will occur on someone, and you want to dampen it before it happens. This could be when you know that a boss ability is going to hit the tank, or when you know that a big burst of raid damage is going to come and you want to pre-shield a lot of people (not to mention you get some Divine Aegis stacks).
Guest, on 12 October 2012 - 01:14 PM, said:
We have just finished reviewing and updating all of our DPS spec stats. We are going to focus on the tanks and healers next, so this issue should be resolved. But in any case, for Discipline Priests, it's very much up to preference, assignment, and healing style in general.
Posted 18 October 2012 - 02:38 AM
Posted 18 October 2012 - 01:17 PM
Spin, on 18 October 2012 - 02:38 AM, said:
None of the gathering professions are particularly good for raiding, sadly. Both Skinning and Herbalism offer tiny benefits, but really, if you are concerned about raid performance, get a crafting profession.
Posted 23 October 2012 - 12:00 AM
Posted 25 October 2012 - 09:23 PM
Btw your guides are great and have helped me improve a lot. Thanks :3
Edited by Spinnerlink, 25 October 2012 - 09:24 PM.
Posted 27 October 2012 - 10:13 PM
Spinnerlink, on 25 October 2012 - 09:23 PM, said:
Btw your guides are great and have helped me improve a lot. Thanks :3
Ha, right you are. I hadn't even noticed this. I remember testing things in late Beta, and hadn't noticed it then, so perhaps it was changed afterwards. In any case, I'll update the place in the guide where this is relevant.
And thank you for the compliments
Posted 28 October 2012 - 03:01 PM
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