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wow Warcraft Recap: Warlords of Draenor Alpha Notes Updated, Patch Additions + More!

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Latest Warlords of Draenor Alpha Patch Notes, plus tons of new items and more!

This week in Warcraft brings a massive update to the Warlords of Draenor Alpha patch notes! There's tons of new class changes, including the much-anticipated Balance druid rework and some great quality of life changes to other classes (such as Hunter and Warrior). Our friends at MMO-Champion have released a massive post detailing all of the great new finds in this latest patch, including amazing Challege Mode items, Tier 17 Armor Sets and tons of data. Blizzard have also posted a tiny set of hotfixes for the latest live build (bo-ring!) and there's a new episode of Azeroth Choppers! Check out all of the awesome new Warlords of Draenor Alpha content in this week's recap!




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Warlords of Draenor Alpha Patch Notes Major Update


The Warlords of Draenor Alpha Patch Notes were just recently revised to reflect the latest build, and there are monumental changes! Nearly every section of the extremely extensive patch notes have been updated, including some much anticipated changes previously mentioned or hinted at by Blizzard CMs and developers. Most notable class changes this build include the massive rework of the Druid's Balance specialization, substantional improvements to the Arms and Fury specializations for Warriors, modification to burst cooldown abilities for Hunters and tons of additions (and subtractions) from other classes.

Our friends at MMO-Champion have posted a patch notes excerpt which includes only the changed/updated notes, while the full updated patch notes are available on the World of Warcraft website.

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Latest 5.4.8 Hotfixes - May 21


Blizzard isn't too focused on the future to forget about the present! They've also made a few more hotfixes to the latest live build, which was released on servers earlier this week. Check out our awesome post on the item upgrade and valor point changes that went live earlier this week, and check out these new changes!

Blizzard Icon 5.4.7 Hotfixes

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May 21


Battlegrounds and Arenas
  • Resolved an issue where the Rated Battleground flag carrier debuff functioned incorrectly. Characters in a Tanking specialization should now correctly take 50% additional damage while carrying a flag in a Rated Battleground.
Items
  • Replica General's Leather Treads no longer increases the duration of Sprint in Arenas or Rated Battlegrounds.
  • Burdens of Eternity may no longer be used while inside a Heroic Dungeon, Raid, or Scenario.
Bug Fixes
  • Resolved an issue where Feats of Strength for Collector's Edition: Dread Raven and Collector’s Edition: Dread Hatchling were not being correctly awarded to players.
  • Resolved an issue where players transitioning from Eastern Plaguelands into Ghostlands while on certain flying mounts would be unable to resummon the mount until they relog back in.




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Latest Warlords of Draenor Alpha Patch Additions


MMO-Champion have posted a massive preview of content datamined from the latest Warlords of Draenor Alpha build (18297). The latest content post includes new character textures, items, icons, models, maps and encounter journals, minimaps, spell changes, strings and achievement changes. Whew! They've also posted videos of new Challenge Mode items they've discovered, which are some of the most detailed items ever added to WoW. Each item features an amazing transformation animation, hopefully a feature we'll see throughout the expansion on the most special of items!

Check out the latest Warlords of Draenor Alpha data on MMO-Champion and be sure to view the Challenge Mode item video below!





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Artcraft - Cosmetic Class Accessories


The latest entry in Blizzard's Artcraft series features senior art director Chris Robinson sharing a look at an excellent visual feature they'd like to add in the future: cosmetic class accessories. It's been quite some time since Blizzard removed the extra item slot from Hunters, Shamans, Druids and Paladins, one that previous held a class-specific accessory such as a Libram or Quiver. Blizzard is currently early in the concept phase of bringing these items back in order to add that special flavor back into the game. They've shared some concept art of a few examples, and have mentioned that they have a "lot of ideas" for accessories for all classes! There's no limit to the customization options! Be sure to check out this super-early look at a potential future WoW feature! The more we can transmog, the better! Check out this concept on the official World of Warcraft blog!



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Azeroth Choppers Episode, Plus Merch and Voting!


The latest episode of the Azeroth Choppers webseries has been posted! The teams have just arrived at Blizzard to meet with the art departments to get to work at putting the winning bike in-game! Ready for your in-game mount? Voting will begin on May 29th when Episode 7 airs, and the winning faction's mount will make it in-game! Did we mention that the mount will be free? Of course, I'd assume we'll actually see both mounts in-game, but may the best side win! Blizzard has also added Azeroth Choppers shirts to their store, so check it out if that's your thing!





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Filming of the Warcraft Movie Finished


They're making a Warcraft movie, remember? They've kept nearly every detail of the upcoming Warcraft movie tight under wraps, but the movie's director Duncan Jones has just tweeted today that the movie is done filming! It will spend quite some time in post-processing before its scheduled release on March 11, 2016, but maybe we'll finally start seeing some details over the next two years! There's only been one photo from the set leaked from its 123 day filming. Give us something to be excited about already!

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    • By turbo
      Överskattad är en helsvensk guild på Kazzak EU med tight teamspirit som söker  ranged dps i form av: mage/hunter/boomkin samt 1 resto druid eller holy paladin för vidare mythic progress. 
      ==RAIDTIDER==
      Vi är en semi-hardcore guild som raidar 3 dagar i veckan:
      Onsdagar 19.00-22.00
      Torsdagar 19.00-22.00
      Söndagar 19.00-22.00
      Ibland förekommer extra raids på måndagar i form av HC clear och annat skoj, utöver detta lirar vi mycket mythic+ med varandra och håller gearet i check.
      ==PROGRESS==
      För närvarande är vi 4/7M och 2/3H och siktar in på att nå 7/7M och 3/3M innan Nighthold.
      ==AMBITIONER OCH MÅL/STRÄVAN==
      Som progress guild satsar vi på att nå långt i mythic raids och uppnå achievementet "Cutting edge" i alla raids som kommer att släppas i Legion.
      Vi är ett gäng med bra laganda och vi värnar oerhört mycket om våra guildmembers. Det är viktigt att vi trivs med varandra socialt och vi lägger ner mycket vikt på att få ihop ett stabilt team som pushar framåt men samtidigt har kul och trivs tillsammans. Vi ser oss själva som en andra familj utöver "real life" när folk vill fly ett tag från verkligheten och bara ha det kul. Därför är det viktigt för oss att hålla god kvalitet under raids och vara omringade av stabilt folk som vill sträva mot samma mål.
      ==LEDNINGEN==
      I ledningen sitter officers med över 10 års erfarenhet av World of Warcraft. Ledningen lyssnar oerhört mycket på övriga members för att uppnå en så hög standard som möjligt. Det är viktigt att ha någon att vända sig till om det skulle uppstå konflikter, därför består våra officers av mogna och erfarna spelare med ålder på 25+ med många års erfarenhet i diverse guilds. Vi anser att det är viktigt att se problem från olika synvinklar och lösa dom internt istället - detta innebär att ledningen alltid är beredda på att ge folk en extrachans så länge vi ser att viljan och ambitionerna finns hos spelaren i fråga.
      ==VAD VI SÖKER==
      För oss är det viktigt att hitta spelare som främst dyker upp till raids och som kan spela sin klass, men det är också viktigt att ställa vissa krav på dig som söker sig till oss i Överskattad - dels för att hålla god kvalitet i raids, men också för att bygga upp en trivsam atmosfär och ett i särklass socialt och trevligt team. Därför ställs följande krav:
      [ul]* Du är aktiv och engagerad i din klass när det kommer till gear (via t.ex. mythic+, simcraft samt patch-changes).
      * Du dyker upp i tid och informerar minst 24h innan raiden hålls.
      * Du kommer till raids med fullt fokus och fullt förberedd, taggad på att pusha framåt(runes, flasks, pots, respecc tomes, healing pots och påläst på taktiker).
      * Du kan ta konstruktiv kritik för att kunna förbättras som spelare (vi är aldrig elaka när vi ger denna kritik - det är endast för att vi ska kunna utvecklas som team).
      * Du tål wipes och har tålamod och förståelse att det krävs för att komma framåt - ragequitting gynnar ingen.
      * Du är hängiven och pålitlig och sköter dig när du inte spelar med guilden (för att undvika att dåliga rykten om guilden sprids).
      * Du har respekt för andra spelare, andra spelares nationalitet och har förståelse över att folk inte har samma bakgrund/uppväxt.[/ul]
      Vi söker ALLTID duktiga spelare inom alla klasser och specs - så tveka inte på att slänga in en applikation på vår hemsida eller whispra oss ingame!
      ==KONTAKTA OSS==
      Kika in på vår hemsida: http://www.overskattad.se och släng in en apply, alternativt kontakta oss ingame för en intervju över discord:
      Turbs (GM), btag: turbofarfar#2932
      Dominato (Officer), btag: wizziz#2458
      Tyrena (Officer), btag: endast ingame kontakt
      Hoppas vi hörs av!
    • By turbo
      Överskattad är en helsvensk guild på Kazzak EU med tight teamspirit som söker  ranged dps i form av: mage/hunter/boomkin samt 1 resto druid eller holy paladin för vidare mythic progress. 
      ==RAIDTIDER==
      Vi är en semi-hardcore guild som raidar 3 dagar i veckan:
      Onsdagar 19.00-22.00
      Torsdagar 19.00-22.00
      Söndagar 19.00-22.00
      Ibland förekommer extra raids på måndagar i form av HC clear och annat skoj, utöver detta lirar vi mycket mythic+ med varandra och håller gearet i check.
      ==PROGRESS==
      För närvarande är vi 4/7M och 2/3H och siktar in på att nå 7/7M och 3/3M innan Nighthold.
      ==AMBITIONER OCH MÅL/STRÄVAN==
      Som progress guild satsar vi på att nå långt i mythic raids och uppnå achievementet "Cutting edge" i alla raids som kommer att släppas i Legion.
      Vi är ett gäng med bra laganda och vi värnar oerhört mycket om våra guildmembers. Det är viktigt att vi trivs med varandra socialt och vi lägger ner mycket vikt på att få ihop ett stabilt team som pushar framåt men samtidigt har kul och trivs tillsammans. Vi ser oss själva som en andra familj utöver "real life" när folk vill fly ett tag från verkligheten och bara ha det kul. Därför är det viktigt för oss att hålla god kvalitet under raids och vara omringade av stabilt folk som vill sträva mot samma mål.
      ==LEDNINGEN==
      I ledningen sitter officers med över 10 års erfarenhet av World of Warcraft. Ledningen lyssnar oerhört mycket på övriga members för att uppnå en så hög standard som möjligt. Det är viktigt att ha någon att vända sig till om det skulle uppstå konflikter, därför består våra officers av mogna och erfarna spelare med ålder på 25+ med många års erfarenhet i diverse guilds. Vi anser att det är viktigt att se problem från olika synvinklar och lösa dom internt istället - detta innebär att ledningen alltid är beredda på att ge folk en extrachans så länge vi ser att viljan och ambitionerna finns hos spelaren i fråga.
      ==VAD VI SÖKER==
      För oss är det viktigt att hitta spelare som främst dyker upp till raids och som kan spela sin klass, men det är också viktigt att ställa vissa krav på dig som söker sig till oss i Överskattad - dels för att hålla god kvalitet i raids, men också för att bygga upp en trivsam atmosfär och ett i särklass socialt och trevligt team. Därför ställs följande krav:
      [ul]* Du är aktiv och engagerad i din klass när det kommer till gear (via t.ex. mythic+, simcraft samt patch-changes).
      * Du dyker upp i tid och informerar minst 24h innan raiden hålls.
      * Du kommer till raids med fullt fokus och fullt förberedd, taggad på att pusha framåt(runes, flasks, pots, respecc tomes, healing pots och påläst på taktiker).
      * Du kan ta konstruktiv kritik för att kunna förbättras som spelare (vi är aldrig elaka när vi ger denna kritik - det är endast för att vi ska kunna utvecklas som team).
      * Du tål wipes och har tålamod och förståelse att det krävs för att komma framåt - ragequitting gynnar ingen.
      * Du är hängiven och pålitlig och sköter dig när du inte spelar med guilden (för att undvika att dåliga rykten om guilden sprids).
      * Du har respekt för andra spelare, andra spelares nationalitet och har förståelse över att folk inte har samma bakgrund/uppväxt.[/ul]
      Vi söker ALLTID duktiga spelare inom alla klasser och specs - så tveka inte på att slänga in en applikation på vår hemsida eller whispra oss ingame!
      ==KONTAKTA OSS==
      Kika in på vår hemsida: http://www.overskattad.se och släng in en apply, alternativt kontakta oss ingame för en intervju över discord:
      Turbs (GM), btag: turbofarfar#2932
      Dominato (Officer), btag: wizziz#2458
      Tyrena (Officer), btag: endast ingame kontakt
      Hoppas vi hörs av!
    • By Stan
      Patch 7.1.5 brings heavy changes to some classes and the developer team discusses with the community the latest class changes.
      The latest class changes can be found here.
      Hunter (Marksmanship)
      Sigma
      There's a lot to discuss here--some we agree with and some we don't--but I want to swing by at least on this specific observation. We agree we don't want a major breakpoint between 2 and 3 Aimed Shots after a Marked Shot (at least, not at a middling amount like 21% haste that will affect gear choice throughout the expansion). We're not decided on a fix yet; in particular, whether the standard amount should be two Aimed Shots after a Marked Shot, or three (if two, it would still be okay to have three during Bloodlust and similar situations). The ability would be tuned around whichever option. Two has some advantages like concentrating the Vulnerable burst more, requiring standing still for less time to fully utilize it, and potentially having enough leeway for an instant before one of the Aimed Shots.
      (Source)
      Monk (Windwalker)
      Ornyx
      Hey all,
      Just to reiterate here (saw it brought up in the Live Q&A chat today), but we are aware of feedback regarding both Storm, Earth, and Fire and Serenity on the 7.1.5 PTR.
      I don't have anything specific for this moment, but know that we've passed along notes on both of these skills to the development team. We will update you once we have more to share.
      Thank you for a response - any response.
      Please, though, don't let this be like what happened on the 7.1 ptr and the Demon Hunters, where we got this exact sort of message, and then silence. Last time, when that happened, I rerolled to monk. I'm so anxious it will happen yet again. Not necessarily our goal, and I'm not saying we have any changes planned for these two skills within 7.1.5's PTR cycle (I am not sure what's on the plate there for further Monk changes), but I would like to at least work to get something shared on this, whether its a bit of philosophy or otherwise.
      We have had some communication shortcomings over the past while, but we are trying something a bit new with our internal processes which should benefit us all in the long-term. :) He also mentioned that they will be taking a look at Serenity, just as a note! 
      Edit: Here's a link to the portion of the Q&A where Ion and Josh talked about Storm, Earth, and Fire and Serenity.
      (Source)
      Shaman (Enhancement)
      Lore
      Boulderfist is intended as a talent choice that creates some gaps in your rotation, by replacing your no-cooldown resource builder with something that’s overall stronger, but has charges. In 7.1, the recharge time isn’t long enough for those gaps to ever actually happen, especially with the most popular Enhancement talent build adding several more active abilities to your rotation. Its power level was also simply too high, and in this case, we’d rather let this talent have its intended effect on the pace of your rotation and buff the spec as a whole to compensate. 

      Our intent is that if you want to use an ability every GCD, you should choose one of the other options in that row. Boulderfist should result in an overall more methodical pace that is more about having a little time to plan upcoming abilities. When Boulderfist is the hands-down best option in that row, that doesn’t feel like much of a choice, and as we continue tuning for 7.1.5, we hope to address this by bringing it in line with the others.
      While I can appreciate that there was an original design intent behind Boulderfist, the spec as it currently exists on Live is as enjoyable to play as it's ever been since I rolled my Shaman back in BC.

      We've heard it reiterated over and over (and over) again by the developers that if something about a spec felt too mandatory, it would just get rolled into the spec. I play this spec as my main because it is fun; if I cared strictly about maximum overall damage output, I'd focus on my Rogue instead. Changing a mechanic like this runs counter to the design philosophy that's been so oft repeated.
      Thanks for all the feedback; this has been a consistent theme throughout the thread and elsewhere. And we don't want to disrupt the familiar playstyle of 7.1 Enhancement, if in fact the specific pacing of Boulderfist's recharge time is a major part of what makes it work so well. We will still have to address the power level in some way without diluting the feel that's been discussed here. We are currently planning the following for PTR (uncertain on timing):
      Boulderfist recharge time back to 6 seconds Boulderfist no longer gives a bonus to critical strike Rockbiter generates 20 Maelstrom (from 15) (Source)
      Warlocks
      Sigma
      That's all fine and dandy, now get to work fixing warlocks.
      Incidentally--Imp/Succubus/Voidwalker/Felhunter/Felguard all deal 20% more damage. Most of that was datamined normally, but in particular, the increase to Felguard's attack power likely was not (simply because it's something that happens server-side).

      I can think of one other thing worth calling attention to for feedback/testing that may have been missed: Mark of the Ancient Priestess and Mark of the Distant Army should do noticeably more healing/damage and be more worth using. Some of the stat-based neck enchants were also increased, but that will be clear in tooltips. Hidden Satyr scales correctly with gear now as well, and may be slightly weaker, but for the most part the other enchants were buffed to roughly its level.
      (Source)
    • By Starym
      54 traits. 65 million Artifact Power. Cerli.
      54 traits. 65 million Artifact Power. Cerli.

      Well, in the wake of Doubleagent and his 110 ding without leaving the Padaren start zone, we have another insane achievement: Cerli from The Maelstrom has maxed out his Unholy Artifact weapon, getting the final, 54th, trait unlocked after acquiring a total of 65 million artifact power. For those of you that may not be aware, after you finish up your 34 normal traits you get the bonus trait you can put another 20 points in. So that's 5 million for the normal upgrades and then another measly 60 until you're maxed. At this point that really is a VERY unholy weapon and you really could say it's devoured someone's life!

      Go here the full event, click to 21 hours in.
      As you'd imagine this took a lot of Mythic+ dungeons, 2067 completed in time, in fact, with 383 Darkheart Thicket, 818 Maw of Souls, 444 Court of Stars and then a meager number of clears for the other ones (64 VoW, 75 WoA, etc), and then there's probably a fair number of runs not completed in time to add to that! In case you were wondering, he has around 53 days played on level 110 and he actually already has 69 million AP at the moment.
      All joking aside, congratulations to Cerli on this achievement and you can check out his stream here, so hop on there and say gz!
    • By Stan
      7.1.5 testing continues as test realms were updated with a new build.
      Another set of Legendary item updates, class changes, Tier 19 set bonus changes and even a blue post to take datamined information with a grain of salt.
      Lore
      Many class tuning changes for this build (and subsequent builds) are not likely to appear directly via datamining. Tooltip values for spells should still show their new amounts properly in-game, but many of these changes are being done in a way that's less apparent through datamining.

      For more clarity on why: we're getting to the point of the PTR development cycle where we're starting to make heavy changes intended for overall performance balance between classes. In the past, this would have been done by changing each affected spell individually, which can be a slow process. To allow for more rapid iteration during the PTR process, we're instead those putting changes into a passive aura for each spec. That means only 1 "spell" needs to be modified, instead of several, which allows us to make more adjustments in total per build.

      Once the PTR cycle is concluded, these adjustments will most likely be moved from that passive aura into the baseline spells, but in the meantime, please be aware that what's seen via datamining may not immediately show all of the actual changes that have taken place.
      (Source)
      Legendary Item Updates
      Archimonde's Hatred Reborn Demon Hunter
      Anger of the Half-Giants Druid
      Impeccable Fel Essence The Emerald Dreamcatcher Hunter
      Butcher's Bone Apron Nesingwary's Trapping Treads Rogue
      Greenskin's Waterlogged Wristcuffs Tier 19 Set Bonuses
      Tier 19 Nighthold sets received further updates to their set bonuses.
      Hunter
      Item - Hunter T19 Beast Mastery 4P Bonus Item - Hunter T19 Survival 4P Bonus Priest
      Item - Priest T19 Discipline 2P Bonus Item - Priest T19 Discipline 4P Bonus Rogue
      Item - Rogue T19 Outlaw 2P Bonus Warlock
      Item - Warlock T19 Affliction 2P Bonus Item - Warlock T19 Affliction 4P Bonus Class Changes
      DEMON HUNTER
      Chaos Strike Chaos Strike Talent Changes
      Demonic Appetite  DRUID
      Mangle Mastery: Starlight Artifact
      Gory Fur Talent Changes
      Displacer Beast Galactic Guardian Soul of the Forest MAGE
      Talent Changes
      Ray of Frost MONK
      Stagger Talent Changes
      Mystic Vitality PRIEST
      Mind Sear Void Bolt Voidform ROGUE
      Goremaw's Bite Pick Pocket Talent Changes
      Exsanguinate SHAMAN
      Crash Lightning Talent Changes
      Crashing Storm Fury of Air Hailstorm WARLOCK
      Talent Changes
      Demonic Circle WARRIOR
      PvP Talent Changes
      Ready for Battle