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Tanking in the real world

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So I follow your guides religiously. You are always right, but, then there is the real world.

In the real world there are players at a variety of skill levels, gear levels and attention spans.

In all your tanking guides you state that hit and expertise are the weakest stats. That threat mechanics are such that stacking these is entirely unnecessary, and in a disciplined, skilled raid team this is quite true.

Then there is the PUG

There are hunters that don't misdirect, have pets on growl, an immolate trap at the bosses feet and an arrow in the air as you run in.

Priests don't pre-fade - They don't fade at all.

You know the rogue is going to cheap-shot that caster mob just after you silence him to pull him in.

And that typhoon .....

And it goes on.

In these very common occurances, hit and expertise aren't dps stats, they aren't threat stats. They are survival stats. When one of these things happen, if you miss, you miss out on heals. Those 3 flash heals that just hit the hunter are 60k healing you aren't getting. No stat weighting will replace that. And if you have to run over to bash the offending mob, and show your back to the other 8 ......

So mb in your general tanking guide, there could be some mention of the pug. I think your material is being read by exactly the people who need help in this area, as well as by pro raiders.

Thanks again for all your work

You make our wow lives easy

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Since 5.0.4 dropped, I think stat priority is a little in flux for all builds, hit and expertise may very well have a higher priority now. Previous to 5.0.4 though those stats were very low priority because of how easy it was for a tank to out aggro dps. As far as PUG's go I would not recommend changing stat priorities for PUG's. DPS also have to be cognizant of aggro and if they are pre-pulling before the tank is ready then my suggestion is to let them eat the floor a few times till they learn. (This can still be done in a pleasant and constructive way, just inform them nicely of their mistake and to please allow the tank time to grab aggro initially)

The few rare times you miss on the initial pull can be offset with a quick taunt. You can then proceed on your normal aggro/survival rotation.

Also note that all stats priorities are for all classes are based around raiding parameters. If you are looking for stat priorities for dungeons just keep in mind that hit and expertise values will be lower due to mob level.

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Since 5.0.4 dropped, I think stat priority is a little in flux for all builds, hit and expertise may very well have a higher priority now. Previous to 5.0.4 though those stats were very low priority because of how easy it was for a tank to out aggro dps. As far as PUG's go I would not recommend changing stat priorities for PUG's. DPS also have to be cognizant of aggro and if they are pre-pulling before the tank is ready then my suggestion is to let them eat the floor a few times till they learn. (This can still be done in a pleasant and constructive way, just inform them nicely of their mistake and to please allow the tank time to grab aggro initially)

The few rare times you miss on the initial pull can be offset with a quick taunt. You can then proceed on your normal aggro/survival rotation.

Also note that all stats priorities are for all classes are based around raiding parameters. If you are looking for stat priorities for dungeons just keep in mind that hit and expertise values will be lower due to mob level.

I mostly agree with this. If you pull, you tank. That's been my tanking motto for the longest time.

What I don't necessarily agree with is putting exp and hit higher on the list than before. That is very easy to understand if you see this log of our Dragon Soul raid last night. This is a quick picture of the Ultraxion 25 heroic kill. The logs say it's 10M normal, but that's because the logging program is a bit broken.

Posted Image

At first this might look pretty normal, until I tell you that Monkeyshine is our main tank in this raid. Due to the removal of the cap on spell_shadow_charm.jpgVengeance, tanks can get some pretty insane attack power. I remember them yelling numbers of over 120K extra attack power on Madness for example. The damage tanks can do is absolutely ridiculous and overaggroing is almost impossible. Even when the off-tank taunts, pops all his offensive cooldowns, spells and abilities, one normal hit by the main tank would get him back on top.

I see how this doesn't really help a lot at the pull, but I feel that what Vladamyr said is absolutely correct there. A taunt works wonders and if you still have problems you can always ask nicely or let them learn the hard way.

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Well, you are obviously both right ..... I just don't like it when ppl die. Somehow I feel insulted by it, even if they rode to the instance on the short bus. Ty for your replies

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...There are hunters that don't misdirect, have pets on growl, an immolate trap at the bosses feet and an arrow in the air as you run in.

Priests don't pre-fade - They don't fade at all.

You know the rogue is going to cheap-shot that caster mob just after you silence him to pull him in.

And that typhoon .....

And it goes on...

Well, you are obviously both right ..... I just don't like it when ppl die. Somehow I feel insulted by it, even if they rode to the instance on the short bus. Ty for your replies

Mate, you answered your question your self. It is not your fault that hunter pull before you do, it is not your fault that rogues dont use tricks and open with cheap shoot, it is not your fault if freshly spawned mob goes for healer (it is default game mechanic, freshly spawned mob, if not taunted, will always go for healer first).

There are lots of errors that you said, which are not yours, but PUGs. As tank/healer i understand you.. and this is best possible advice that i can give you..

Whenever you enter PUG.. by default presume that all members in it are slackers and will prolly get in a way of your tanking. OFC, it is not the case, but it will help you focus 100% on tanking that needs to be done.

Dont let it hit you so hard when someone die, ofc, there is no tank that is ok with seeing how someone in his party dies... but analyze the fight and see whos wrong, it is not ALWAYS your fault, as a tank..

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