Jump to content
FORUMS
Sign in to follow this  
miyari

WoD Alpha Theorycrafting Discussion, Resolve Details

Recommended Posts

6107-wod-alpha-theorycrafting-discussion

WoD Alpha Forum discussion includes new Resolve details!

Blizzard has opened up a new discussion post in the Warlords of Draenor Alpha forums, in which game designer Celestalon invites players to ask technical theorycrafting questions about the upcoming expansion. This thread has just recently been opened, but Celestalon has already provided excellent information and insight into the new Resolve mechanic for tanking. No conceptual design philosophy jibber-jabber, just the hard stats. It's very refreshing to see how open the development team is being in sharing internal stats and calculations with the community, welcoming theorycrafters with open arms. This transparency will allow for the development of some excellent tools and spreadsheets in Pandaria. Such tools will certainly assist in providing the best experience and information possible in order for players interested to get the most out of their characters!


Unfortunately, players without access to the Warlords of Draenor Alpha are not able to post questions or contribute to the discussion, but as more players gain access (especially once the game is in Beta) we should see the discussions picking up. In the meantime, it serves as an excellent place to get additional insight into the internal, technical workings of the characters and their spells in order to gain the best understanding of new mechanics and statistics! You can follow the discussion on the Warlords of Draenor Alpha Forums at:

Warlords of Draenor Theorycraft Discussion


Happy theorycrafting!

Blizzard Icon Warlords of Draenor Theorycraft Discussion


Hey all. For Mists of Pandaria, we had a thread in the beta forums that ended up primarily devoted to theorycraft. It was a rousing success, and we’d like to start that back up again, now that some of you are able to test Warlords of Draenor, and can start building your tools, spreadsheets, websites, etc.

This thread is going to get quite techy and detailed. It’s very important that it remains focused on theorycraft. We’ll still read all of your other feedback that’s not theorycraft discussion, don’t worry, it just doesn’t belong in this thread.

This thread is for:
  • Asking for details about how a gameplay mechanic works, so that you can simulate/model it better.
  • Discussing how to best model/simulate a rotation/spell/whatever.
  • Numbers! Math! Logic! Spreadsheets! Code! Statistics!
  • Posting results of theorycraft.
READ THIS! This thread is NOT for:
  • Giving feedback on how a rotation feels.
  • Asking if we’re concerned that this spec/rotation/spell/whatever is too weak.
  • Discussing design philosophy.
  • Wishlisting.
All of those are great topics for discussion in other threads, and we absolutely will read them there. But please keep this thread purely about the theorycraft. Unlike other threads, this thread will be heavily moderated to maintain this level of focus. Theorycrafters are a huge asset to the community, and these discussions can become quite complex, so please respect them and each other by not cluttering up this thread.

I’ll get this thread started by describing details of a mechanic whose details are not very transparent in-game: Resolve.

One of the new mechanics in Warlords of Draenor for tanks is Resolve. It is similar in design to Vengeance, except without the offensive component. Incoming damage increases the effectiveness of your self-healing, so that things like Shield Block and Shield Barrier stay competitive with each other, both in solo questing, and mythic raiding.

Resolve: Increases your healing and absorption done to yourself, based on Stamina and damage taken (before avoidance and mitigation) in the last 10 sec.

Resolve from Stamina
  • You always get a baseline amount of Resolve, based on Stamina
  • This uses the formula: Stamina / (250 * ItemScaling[PlayerLevel])
  • ItemScaling is a table with a value for each player level, that you can find in the DBC files. Ex: ItemScaling[100]=261 (EDIT: Correction, looks like it's not in the DBCs. I'll dump the relevant values at the bottom of this post.)
  • This updates dynamically with temporary stamina buffs.
Resolve from Damage Taken
  • You also get some based on damage taken, as a % of Max Health , and decaying over time
  • The server remembers your damage taken events for the last 10 sec.
  • This portion is recalculated every 1.0 seconds and on every damage taken event.
  • Each damaging event grants 0.25 * [ Damage * 2 * ( 10 - ( Now - DamageTimestamp ) ) / 10 ] / MaxHealth
  • This averages to ~Damage/MaxHealth
  • This calculation uses the damage before damage reduction (% damage reduction effects, and armor).
  • Damage that is not mitigated by armor (Spell and Bleed damage) grants 2.5x as much Resolve.
  • Auto-attack damage that is avoided counts as the average amount of damage that that auto-attack would have done.
  • MaxHealth does not include increased max health from temporary multipliers like Last Stand, or Ursa Major.
Additional Notes:
  • Resolve is multiplicative: A heal of size X becomes size X*(1+Resolve).
  • EDIT: Resolve does affect percent-based heals (i.e. "heals you for 20% of your life" would be unaffected).
  • There is no quick-ramp-up mechanism or taunt-transfer mechanism
  • Resolve will persist through shapeshifts.
  • Resolve only affects self-heals and self-absorbs
  • It will still have diminishing returns when attacked by multiple mobs (same formula/logic as Vengeance had)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Dragonflight Season 4 starts today, check out our updated to-do list to find out what's new!
      New Content Available This Week
      Awakened Raids are now available! The first Awakened raid this week is Vault of the Incarnates! Proiritize clearing Vault for Season 4 loot and your first Antique Bronze Bullion. The first Catalyst charge is available today, but make sure to use it after you clear Awakened Vault to see how many tier set pieces you've acquired after your run. The final boss drops an omnitoken that all classes can roll for. Killing the final boss on Heroic Difficulty yields a token that you can exchange for 1 class set piece. Click here to learn more about Awakened Class Set acquisition methods! The item level of loot from all sources has gone up by +39 item levels in Season 4. Time Rifts, Fyrakk Assaults, and Dreamsurges now all offer better loot, compared to Season 3. If you own Fyr'alath or Nasz'uro, you can upgrade the legendaries to their S4 base Item Level (502) using Scale of Awakening that costs 2 Antique Bronze Bullion, but you can only get 1 this week. You can still upgrade S3 gear, but you can no longer acquire S3 crests. New crests are available for gear upgrading. You will find the gear upgrading brackets in our guide. New rewards await in Mythic+ Season 4! The latest PvP season also introduces new rewards and better gear. This week's bonus event is Burning Crusade Timewalking You can clear dungeons to unlock slots in the Great Vault alongside Item Level 467 loot! Complete 5 Timewalking Quests for the weekly quest to receive 1 piece of item level 493+ loot. Clear Black Temple Timewalking forI Item Level 493 loot. DHs who earned both warglaives the regular way can now obtain the Weapon Arsenal from Illidan which lets them use the legendaries for transmog. Thanks to the increased reputation buff, it's super fast this week to reach Revered with the Netherwing and add some cool mounts to your collection! In Shadowlands Season 4, we've seen Fated World Bosses, but it doesn't seem to be the case with Dragonflight Season 4, so it's not really worth killing World Bosses.
    • By Stan
      Here's a reminder for all Demon Hunters! Since it's Burning Crusade Timewalking you can earn Arsenal: The Warglaives of Azzinoth from Illidan if you earned the weapons the regular way!
      Make sure to run Timewalking Black Temple on your Demon Hunter this week if you've unlocked the Warglaives of Azzinoth achievement with a character that can equip them.
      You need to collect both warglaives to use them for transmog and to unlock the “I'll Hold These For You Until You Get Out” achievement.
      Remember, achievement credit isn't shared across your account, so you must obtain both weapons with the same character.
      If you haven't acquired the regular warglaives yet, now is a great time to start farming them. That way, you'll be prepared to grab the Arsenal at the next Burning Crusade Timewalking event.
    • By Stan
      It's super easy to go from Hated to Revered with the Netherwing faction during the Burning Crusade Timewalking event, and the reputation buff helps you unlock six awesome mounts fast!
      Sign of the Twisting Nether is active this week and the buff increases Burning Crusade reputation gains from combat and quests by 50%, which means you can skip the tedious Netherwing grind.
      Normally, you would go from Hated to Neutral with the Netherwing faction upon completing the questline that unlocks the faction.
      With Sign of the Twisting Nether, you will go from Hated straight to Revered! If you haven't done the questline yet, now's the best time to do so!
      Where to Start the Netherwing Questline?
      You can start the questline at the crystals south of Warden's Cage in Shadowmoon Valley, where you must talk to a High Elf quest-giver named Mordenai wandering around the crystals. You will find more information here.
      At Exalted with the Netherwind faction, you will receive one Netherwing mount for free and can buy the rest for 200 Gold from the vendor in Shattrath City.
      The available mounts are listed below:
      Reins of the Azure Netherwing Drake Reins of the Cobalt Netherwing Drake Reins of the Onyx Netherwing Drake Reins of the Purple Netherwing Drake Reins of the Veridian Netherwing Drake Reins of the Violet Netherwing Drake Here's a screenshot to better illustrate their appearance.

    • By Staff
      Season 4 has partially started on NA servers, as players are noticing elements of the new season popping up. This is actually planned and was announced by Blizzard, as you can see below, but players were not expecting this much to change before the reset. 
      Season 4 (Source)
      Dragonflight Season 3 will be ending April 22 at 10:00 p.m. PDT, the night before the regularly scheduled maintenance, with Dragonflight Season 4 beginning immediately following on April 23. The blue post indicated that the season should start soon after, on the 23rd, which presumably means after the weekly reset. Here are some of the things that have already changed.
      Players have been reporting various aspects of the season being in-game, starting with Season 3 items now being marked as legacy, with a grey tooltip, as spotted by Strosts:

      Source. 
      Crests and Flightstones have also been reset, with new ones dropping from World Quests.
      Catalyst charges are also now in Season 4 mode, as spotted by lemoncocoapuff.
    • By Staff
      We have four new zones coming in the War Within, but just how large are they, all told? We have a few community members showing their relative sizes off, comparing to various other expansion landmasses, which we'll be taking a look at today.
      First of all, the new expansion has one above-ground zone and three below, as the Isle of Dorn is our gateway into the three underground zones. This is best showcased by Sturtime2, who broke the Dragonflight and War Within zones down (with Zaralek, Emerald Dream and Forbidden Reach all being post-expansion launch zones):

      Source. 
      Now that we have a better idea of the War Within zone structure, we have a more visually direct comparison by CygnetFR, who also added Kul Tiras in there for comparison:

      Source.
      And finally we have another Dragon Isles comparison, only this time with the Easern Kingdoms thrown in, courtesy of keyboardturn:
×
×
  • Create New...