Sheyleen

Little Infos for a Holy Priest

15 posts in this topic

Hey guys i have to ask other info for a friend that plays holy priest.

I would like to know one thing about the priest since there are many theories around it.

Someone says that the priest has to focus on haste someone says that he needs to focus on crit and the last one says that he has to focus on Crit.

Now we're a bit confused about it.

My question is : For a Holy priest that will start to do Hard Mode (10 man only) now with ~560+ ilvl what's the best stat priority that he can use? haste soft cap for the renew and then mastery? or something else?

 

Thanks in advance guys

 

we really apreciate any help you can spare.

Edited by Sheyleen

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crit is more of a disc priest. for a 10 man your stat should be

  1. intellect;
  2. Spirit;
  3. Haste Rating (until the soft cap);
  4. Critical Strike Rating;
  5. Mastery Rating.

the haste cap 4721 is becasue of how renew heavy 10 man is.

Edited by TIme987
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I'm a believer of the Crit Heavy school for Holy in my 25HM and 10HM.  Gem and enchant the same way you would for Disc.  Red= Potent, Blue = Misty, and Yellow = Smooth.

 

Reforge out of all your haste into Crit>Mastery, that is after you have a comfortable amount of Spirit for your playstyle.  I only use Renew on the tank.  I Glyph CoH, DeepWells and Binding for the most part, along w/ Sha Minor.  I currently run about 2k Haste, less than half the first plateau.  4pc plays a lot bigger part of Holy than it does for Disc, when applicable for the encounter.  Otherwise, if you are not going to get a lot out of Sanc then break the 4pc if you have stronger pcs of gear available to you.

 

Both playstyles work well and there is not a wrong, right, or best.  It will be which of the two Major styles fit your playstyle and comfort level the best; either the Renew w/ Cascade refresh or the Crit build.  Since you are just starting out w/ 10HM, I would really suggest you try each one for a week so you can compare the two based on your healing team, overall raid comp and playstyle.  Make sure you run logs so you can get input from others to make sure you are not handicapping one or the other before you make your decision.

 

Look forward to hearing more from you once you get in there and start downing bosses!  GL!

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A non-haste build may work well in 10m, but it'll will run with a much higher overhead than a haste build, especially on fights where damage is more selective. There is simply less people that need to be healed and spamming PoH to heal them is an incredibly inefficent way to do it given how many people it will overheal. This is less the case in larger raids since more targets in each group will be taking damage.

 

Haste builds centered on Renew are more efficient if you're clever with placement of Renews since it's single-target centered.

 

 

Both work in 10m, but I'd still consider the haste build better suited to smaller raid groups and contrarily non-haste builds for 25m where haste builds fall short. In the end, play what you like. If you're not doing hardcore progression it'll likely matter little, your ability to play either will influence your performance more than the spec itself.

Edited by steve
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Thank you guys.

I will tell him to give a try to both the spec and i will let you know for sure how he feels about them.

The problem that he complains about right know is that he feels his heals are wasted since our mistweavers can cover the damage pretty fast but at the same time he doesnt like the discipline playstile so he would like to keep playing holy.

This happens in normal mode so i think that is gonna change in hard mode with all the  aoe damage increased.

 

We'll see :D

Thanks again

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the major issies right now is how broken holy is. it is at the bottom of the healing totem. you can hash out what way to all depend on 1 question. how many time do you renew? if you are renew heavy then go haste if not so much go crit

Edited by TIme987
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In my opinion, holy has arguably the highest burst heals in the game, and very competitive output. (exc cooldowns such as revival, tranq, etc). I heal with a druid(main) and shaman(off healer). On fights that I go holy, I top the meters constantly, somehow. The problem with holy is their ability to look good. Druids have efflorescent. Disc has absorbs. What do Holy have? Nothing. Please don't count our Mastery: Echo of Light as something good(in 10man). It's horrible in a majority of fights. Most of the time it will overheal, like most hots. It negligibly benefits from renew. It would shine if you were solo healing. But i highly doubt any of us will get this chance (exceptions are seigecrafter/spoils and ?garrosh?) ever in MoP raiding. I also hate crit. So the build that I generally go with is pure spirit/haste. Mastery and crit have their uses though. In most cases, i believe crit would be better mastery. Haste is still #1 for me!

 

 

I'm a believer of the Crit Heavy school for Holy in my 25HM and 10HM.  Gem and enchant the same way you would for Disc.  Red= Potent, Blue = Misty, and Yellow = Smooth.

 

We'll settle this one day

-LostDignity

 

 

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 It would shine if you were solo healing. But i highly doubt any of us will get this chance (exceptions are seigecrafter/spoils and ?garrosh?) ever in MoP raiding.

 

 

We'll settle this one day

-LostDignity

 

I'm thinking this will stalemate and we will have to redraw sides in WoD!  lol

 

My guild let me solo heal 10HM Norushen (you were right, it had its moment in the sun and still overhealed for 45%)

Next week I have my eyes set on solo heal 10HM Protectors

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Single-target burst, there is hardly anything that beats Serenity --> FH --> FH --> GH with the 2pc T16.  It's not unheard of to hit 1M on Greater Heal. AoE burst is however limited to our L90 talent, though covering the raid on Renews before say Swelling Pride, before the damage hits is a considerable amount of healing done.

 

I'm personally not a fan of crit for holy either. It's unreliable and the only healing classes that actively seek it are classes that have mechanics that compensate for that either in the form of mana regeneration or by making the added heal into a heal that's used only when the target is taking damage. The only benefit holy has is the added healing, though mastery might make somewhat of a compensation converting a percentage of the heal into a hot(provided it's not all overhealing).

 

Mastery and haste on the other hand are each reliable increases to different subsets of your abilities(though both benefits from the increased HPCT). Crit builds may win on the meters because the higher the crit chance, the lesser the chance of your healing being sniped, but like what has been brought up elsewhere in this thread, that's not necesarrily a good thing, nor something a holy priest excels in either.

 

The difference between mastery and crit in 25m may be ever so small either way given the amount of mastery you simply cannot avoid this tier.

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Binding heal (glyphed) with 2pce is pretty strong too. You can have 2 stacks of serendipity already stacked up for a Pohx2 - BH -BH - PoHx2. this is matched only by shamans i believe. Also not sure how crit prevents heals from being sniped

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Binding heal (glyphed) with 2pce is pretty strong too. You can have 2 stacks of serendipity already stacked up for a Pohx2 - BH -BH - PoHx2. this is matched only by shamans i believe. Also not sure how crit prevents heals from being sniped

the mana usage with binding heal with the glyphed is a bit much it all most 10% of your mana

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Mmmmmm..  I will admit I love me some glyphed Binding Heal, especially on Garry

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Also not sure how crit prevents heals from being sniped

We currently live in a world of spam healing. There is hardly any situations where people aren't brought up to full health seconds after being hit. Crit means if you get to heal someone, and it isn't to full health, you will heal for more at the same time.

 

If say swelling pride hits for 400k and you're using PoH hitting for 100k to heal it up. A priest stacking mastery will see a lot of her healing become overhealing because the mastery hot will start ticking once everyone is healed up to full. A priest stacking crit however will see more effective healing since more of her heals will be hitting for twice the value without it taking any longer.

Edited by steve
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What I specifically said was it lowered your chance of being sniped. I'm not really in the mood for a pedantic, insubstantial discussion over the right nomenclature, the end result is the same.

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