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Darmacias

Blood Avoidance Build?

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I was acutally wondering when it would be best to switch over to an avoidance build on my DK, or if I am already ready.

 

http://us.battle.net/wow/en/character/illidan/Darmacias/advanced

 

I have been hearing about Bloods Switching over to avoidance for better DPS in the raid, but i know there is a point on when I should move over.

 

BTW this DK is an alt so that is why he has some DPS gear.  I don't raid with him very often.

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If you're just raiding normal and flex then you're definitely geared enough to play an avoidance build. I've tanked a full clear normal on an alt DK with a mostly avoidance build, and only around a 545 ilvl. and I was avoidance tanking heroics on my main DK starting at around 560 ilvl.

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Yeah honestly I leveled an alt dk instantly went avoidance since 500ilvl-570 (which is what he is now) i started tanking heroics at 554 so your fine to switch as soon as you want (part of the reason i was able to do it from 500 ilvl-570 is cause i was rather use to it i'm assuming compared to some people use to mastery where you take like no damage at all and i was use to spike damage and such)

 

But yeah not i'm going full crit on both my dks (or atleast mostly crit) do to the fact i don't die on any fights even solo tanking heroic thok Altho i will admit i'm not 14/14 heroic i'm only 11/14 heroic so this may change as i progress

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Parrystacking over a Mastery build isn't actually a very big survival loss. I'd say its more damage with very little survivability drop. You'll get faster SoB stacks with an avoidance build which somewhat evens the gap. Back when I switched over to heavy Parry I honestly didn't see any noticeable difference in my damage intake, but I was dishing out slightly bigger numbers.

 

I'm sort of running a hybrid build atm with Parry > dodge >= mastery. Trying to drop more mastery for more avoidance, but the loot gods havent been in my favor regarding that.

Edited by Ceraius

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the parry build brings more rng or rather more Dr-ing into account where you can get spiked for alot of your health but that's just something that kinda happens with dks and you'll have to learn to live with no matter what build you are unless you go full crit like me then your yay full health jk cloak just procced just because of boss auto attacks

Edited by Drtain

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So far the spikiness has been nonexistant or a non-issue. We have plenty of tools at our disposal to deal with that if the RNG isn't in your favor.

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well yeah but theres times where you get wrecked and your cloak or something will proc and your like darn persay on like idk garrosh or paragons i've had times where i get like 5 parries in a row then my parry drs to nothing and it's kinda hard to keeptrack of it but yeah death pact +healthstones purgatory etc

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I haven't really ran into that issue. The only fights the cape/purgatory proc "regularly" are while solo soaking Malkorok HC and solotanking Thok HC. Outside those two it takes some major fuckup for them to proc.

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      My current gear setup + cube is here: http://www.d3planner.com/719993919 (it’s a public profile, idk what it means)

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      On yourself (not in order of best-worst):

      ·         Head: Leoric’s Crown / The Helm of Rule (crafted; for the % block if you want to block a lot to proc Salvation’ bounty shield passive)) / Helm of Akkhan;


       
      ·         Torso: Tyrael’s Might (guaranteed all res) / Breastplate of Akkhan (always has 3 sockets !). Well-rolled Akkhan’s armor seems to be the best bet. Aquila is also good – then you can wear either Ice Climbers or Illusory Boots and put the other boots in the cube;


       
      ·         Belt: Vigilante Belt (for guaranteed Cooldown Reduction – CDR) / Belt Of The Trove (guaranteed all res & melee dmg reduction);


       
      ·         Trousers (Legs): Cuisses of Akkhan (2 guaranteed sockets) / Skelon’s Deceit (crafted, if you don’t want Akkhan’s)

      ·         Boots: Illusory Boots / Ice Climbers / Board Walkers (crafted – worst possible option) / Akkhan’s boots (good option). Try to put here Illusory or the Climbers. They will offer you more value than Akkhan’s. If you wear Illusory Boots, then you can wear in cube Aquila Curaiss for the sweet dmg reduction.


       
      ·         Pauldrons: Akkhan’s (guaranteed all resists !) / Death Watch Mantle. Akkhan’s are definitely the best possible option here;


       
      ·         Bracers: Krelms (due to passive bonus – best option) / Nemesis (ask team) / Kethryes’ Splint. Nemesis are ok, could be mandatory. At least I was asked to wear them.


       
      ·         Hands: Akkhan’s. No choice except Gloves of Worship in Nephalem rifts to speed them up. If you don’t need the speed bonus from shrines to be efficient – stay with the Akkhan’s here.


       
      ·         Weapon: Unviolable Faith (awesome option for Suppadin – the best one !) / Swiftmount (moar horsie !!1). I have resigned from Salvation and put Swiftmount into cube. You might wear Swiftmount and have Unviolable Faith in the cube. You don’t need any damage here so it’s wise to reroll the dmg stats (except +STR which gives you armor but reroll stuff like +attack speed or +X – Y elemental damage). Ramaladni’s Gift – if you want to have Gem of Ease here then use it.


       
      ·         Shield: Coven’s Criterion (guaranteed % block) / Storm Shield / Salvation (best option, also spawns with guaranteed % block) / The Final Witness (cool passive) / Akarat’s Awakening. IMHO best are: The Final Witness and Salvation or Akarat’s in cube. Use Unviolable Faith then if you want to wear shield in cube;


       
      ·         Ammy: The Traveler’s Pledge (take ring from this set to use some extra dmg reduction) / if not – Hellfire Amulet or The Flavor of Time (guaranteed cooldown reduction)


       
      ·         Ring #1 & #2: Justice Lantern (for % block, if you want to have Salvation to proc the bonus more often) and Oculus Ring (mandatory on supports). Ring of Royal Grandeur is mandatory too but in cube only. If you have low % roll on legendary bonus on Oculus, it seems wise to cube it for max % bonus and use your RoRG paired with Justice Lantern.


       
      ·         Best setup: Akkhan (possibly with CDR roll; head) or Leoric’s Crown (head) / Akkhan (torso armor) / Vigilante or Trove (belt, your choice depends on your needs) / Akkhan (legs) / Illusory Boots (feet) / Akkhan (pauldrons) / Krelm’s (bracers) / Akkhan’s (hands) / Unviolable Faith (weapon) / Final Witness (shield) / Traveler’s Pledge OR Hellfire Amulet Or Flavor of Time (ammy, your choice) / Compass Rose + Justice Lantern OR Justice Lantern + Obsidian Ring (rings)


       
      ·         Best setup notes: If you take Akkhan’s helm instead of Leoric’s Crown, you will unlock 3rd Akkhan’s set bonus with your RoRG in cube. Lack of Crown’s passive can be overcame by CDR & socket on the helmet. CDR is important – horse & Akarat’s Champion & Law of your choice. Weapon – you can safely reroll the +dmg to something more important like CDR. ;) You’re not here to kill.


       
      ·         Little weapon protip: make a socket via Ramaladni’s Gift and put here Gem of Ease.


       
      Cube:

      ·         Weapon / Shield: Salvation (Bounty-exclusive Crusader shield – blocked attacks will you & allies by 30% of blocked amount. Few thousands, though less than 10k, is possible. You need to get decent block % then) or Akarat’s Awakening (you still need a good block chance to proc the effect and reduce your cooldowns by 1 sec) or Swiftmount (6 secs horsie with Endurance… feelsgoodman) or Inviolable Faith (everybody will get his own healing… I don’t know if basic or with rune of your choice !) or The Final Witness (more CC and even more team dmg !) or In-Geom (reduces your cooldowns after killing an Elite);


       
      ·         Armor: Aquila Curaiss (best safety – you won’t lose any Wrath so you will constantly have 50% damage reduction). There’s basically no really good alternative to this except Illusory Boots / Ice Climbers if you wear Aquila.


       

       
      ·         Ring / Amulet: I recommend Ring of Royal Grandeur (bounty stash exclusive item). The best possible option;


       
      ·         Best setup – Cube: Salvation (healing, weapon / shield slot) OR Swiftmount (mobility, weapon / shield slot); Aquila Curaiss (armor); Ring of Royal Grandeur (jewelry slot).


       
      4.       Gems

      As you know, sockets are important. The most important slots are: helm (1 slot), armor (3 slots), legs (2 slots), weapon (1 slot). You can have a slot (1) in your shield too. For weapon, add socket with Ramaladni’s Gift if you can use one (preferably on a well rolled ancient weapon).

      I am a HC player so I may overemphasize Toughness. That’s a suggestion. Similar setup worked quite well with my LoN Bomber.

      All possible slots: DIAMOND. Yes. You don’t need that STR as you don’t deal damages. You need to stand here and heal. Seems crazy but works.

      Weapon: Hmmm… tough choice. Amethyst for Life Per Hit is the best option. Other than that, socket on weapon won’t help you much. As I have said before, put here Gem of Ease if your weapon has a socket. If not, use Ramaladni’s Gift. If you don’t have it – don’t bother with socket in weapon. CDR is more important to have than a socket.

      5.       Legendary Gems

      There are only 3 slots for them – 2x ring, 1x ammy. Be sure that your jewelry contains a socket.

      Possible options:

      ·         Bane Of The Powerful (after lvl 25) – you don’t need any dmg but that reduction against elites is good to have;


       
      ·         Bane Of The Trapped (after lvl 25) – extra CC (slows mobs), BoTP is more important, I think;


       
      ·         Esoteric Alteration – non-phys dmg reduction. Good thing to have;


       
      ·         Gem of Effacacious Toxin (after lvl 25) – you can poison enemies with Slash, I think, to proc the lvl 25 bonus. 10% more dmg from other team members for each poisoned enemy and 10% dmg reduction for whole team. Needs testing, I think;


       
      ·         Mutilation Guard – reduces melee damage done to you;


       
      ·         Moratorium – another defensive option;


       
      ·         Molten Wildebeest – more life regen + shield for you;


       
      My gem setup is: Bane of The Powerful (damage reduction), Esoteric Alteration (damage reduction), Mutilation Guard (surprise ! damage reduction… physical this time ;) ). Tried Toxin but it doesn’t work for me. Maybe it’s ok against Rift Guardians. You attack too rarely and your attacks are rather single-target. Your DPS won’t profit much from your Toxin gem – except when fighting the RG.

      War recommends this setup: Esoteric Alteration + Gem of Effacacious Toxin + Gogok of Swiftness (for some extra CDR). The third slot is still more or less a freedom-of-choice slot. However, if you manage to get 65%+ CDR, you don’t have to use Gogok as your CDR should be enough.


       
      6.       Paragons


       
      ·         Page nr 1: 1. Movement (enough to get 25% total from items + pgon) 2. Vitality (all the rest) 3. Ignore rest options here.


       
      ·         Page nr 2: 1. Cooldown Reduction. Most important stat here. 2. Critical Hit Chance. 3. Damage. 4. Attack Speed. CDR is the most important here. It’s safe to put rest points here though with your near-minuscule damage, it doesn’t matter :P You don’t even have to put points anywhere than CDR.


       
      ·         Page nr 3: 1. Resistances. 2. Life %. 3. Armor %. 4. Life regen. All points here. It’s mandatory.


       
      ·         Page nr 4:  1. Life on Hit. 2. Gold Find. 3. Resource Cost Reduction. No area damage. It won’t help at all.


       
      7.       Your skill rotation

      Your job is simple – Shield Glare the mobs (so DPS would do more DPS). The you apply Consecration for extra sustain for the team. Use Akarat’s Champion for personal protection and use empowered Law for the benefit of your allies.

      The Final Witness will help your team greatly as it applies your Shield Glare in 360 degree around you. Unviolable Faith will give extra sustain to everybody and what could be better than healing, you might ask? MOAR HEALZ !!!1 ;)

      Steed Charge through some nearby area to scout and notice your allies about the elites (like putting your banner).

      This build, with awesome CDR, feels like finger dance. You constantly do something. Very active playstyle though you might feel it’s very passive.


       
      8.       What to focus on gear

      You need to have decent CDR. Your damage means nothing at all. Better focus on your own Toughness. CDR is important. I think that anything above 60% should be very good. That value is inferred from my own experience and Deadset’s very good LoN Bomb guide. Also, focus on resists, armor and your life. Forget about any damage improving stats – except strength as it counts into your armor and thus improving your Toughness. You can safely reroll any attack speed %, Critical Hit Damage or +dmg on weapon. ;) Don’t throw away INT-rolled gear. INT gives you resists. And you need them too. More than damage.

      Personally, I have managed to acquire 66% CDR. My Akarat’s Champion’s CD ends 1-2 seconds before the effect wears down so I can reapply it. Empowered Law lasts 10 seconds (thanks to the Long Arm passive) and its cooldown is also about 10 seconds. There’s just about 1 second window where the empowered Law is off but I can’t recast it. Still, it’s about 90-95% uptime.

      Augments – Vitality (Amethysts). 1-2 Strength augments shouldn’t hurt you much though. Strength also improves your Toughness (by increasing your armor).


       
      9.       Thanks!

      Thanks goes to RadTang (me ! :P ) for the idea and work put on this guide. Whole Revolutionaires (<REV>) clan on Europe server – for the support ! J And of course, thx everybody for helping me with testing it. Remember, this build is highly experimental. No one is crazy enough to play Crusader as support.


       
      10.   Few last words

      This build is based on Diablo 3 2.4.2. I am aware of 7th piece of Akkhan’s set coming in 2.4.3. This build is highly experimental. Any testing and comments & ideas are very welcome. Tested it on a few GR 80s and seems that it works. DPS could do that solo as far as I think but he felt a bit better with me at his side. He would feel even better with a monk support though.

      Yours,

      RadTang


       
      (Enjoy the zCrus ! :P )


       
      REVisions:

      1.0   – Initial, Condemn-focused version.

      2.0   – Major changes (thx War !): skills -> to current in-game setup; gems in items -> to current in-game setup; paragon points distribution changed; some various fixes, tweaks and so on. Some parts were changed (like Basics section). Serious rework after some testing. This is Slash-focused rework.

      2.1   – Little change to Gear part. Added info about upcoming (soon-to-be-live 2.4.3 patch) Akkhan’s amulet and speculation about the Ess of Johann (not tested).

      2.2   – Changed Legendary Gems & Gear sections a bit (thanks again, War !). This is the first release to be published outside the clan.