Sign in to follow this  
Followers 0
miyari

hearthstone Hearthstone Recap: Naxx Pricing Delayed, New Card Back, Season 3 Ends

1 post in this topic

6355-hearthstone-recap-naxx-pricing-dela

Curse of Naxxramas Pricing Delayed, New Card Back Revealed!

Ranked Play Season 3 has come to a close, and the Rainbow! card back makes way for something sinister. A new Naxxramas card back has been revealed as the reward for reaching Rank 20 in Ranked Play Season 4! Speaking of Naxxramas, there pricing announcement we had anticipated for Curse of Naxxramas has been unexpectedly delayed, and there is currently no ETA on when these details will be revealed. The Adventure is still planned to release some time this month, so we shouldn't have to wait too long to find our more details on the Adventure's pricing and release structure. To hype players up for the upcoming Adventure (as if this was at all needed), Blizzard has published a Naxxramas boss preview article, so players can get to know their upcoming nemeses! Also, be sure to check out the list of Season 3's top players. Congratulations to everyone who qualified!




9ZjaBCy.png

Curse of Naxxramas Pricing Details Delayed


Blizzard's announcement that we would see the pricing details for Curse of Naxxramas at the beginning of July was too good to be true. Blizzard Community Manager Aratil has posted that the pricing details we had hoped for has been further delayed, and there is currently no ETA on when this information will be revealed. One positive effect of this is that Blizzard has finally started being a bit more open to sharing details of the new expansion, having been rather quiet (other than card reveals) and not providing much additional information on the upcoming Adventure. The Adventure is still slated for release some time this month.

Blizzard Icon Curse of Naxxramas Pricing Announcement Retracted


I know everyone is really excited for any and all information regarding Naxxramas. We’re doing our best to get it into your hands as soon as possible. However, it turns out we’re actually not going to be quite ready to announce Naxxramas pricing on July 1st as I previously mentioned—we do still want to announce more Naxxramas information soon, but I’m afraid it won’t happen on July 1st. We’ll get the details to you as soon as we have finalized information to share.

Just once would it kill you guys to just tell us what we want to know straight up, no hints, no secrets, no elongated waiting.
My earlier post indicating that we were originally targeting July 1st to announce Naxxramas pricing was an attempt to be more transparent with how progress is coming along.




eMTp08G.png

New Season 4 Card Back Revealed


Celebrating the eventual release of the Curse of Naxxramas Adventure, this month's Season 4 card back features an awesome Naxxramas theme! As usual, this card back will be revealed to any players who reach Rank 20 or better during Season 4. The card back will be awarded once the season has concluded (at the end of July).

vbG8leS.jpg




rsnSdEE.png

Additional Curse of Naxxramas Information


Following the unfortunate delay of Curse of Naxxramas pricing details, Hearthstone CM Aratil shared some additional information on the development process, revealing that the Adventure is almost finished and there's just some bugs to fix! The Adventure is still planned to release some time in July as long as everything stays on schedule. Here's hoping!

Blizzard Icon Curse of Naxxramas Updates


Pricing Clarification


There have been quite a few questions regarding this, so I'm going to try my best to answer it here.

Adventure Mode is a completely new thing for us; in fact, Hearthstone itself is still quite new. There are a lot of factors to consider when determining pricing and we want it to feel accessible to newer players as well as obtainable by players who do not wish to spend real money. This requires not only a lot of research on our part, but also a lot of back and forth on what could work and what won't. In fact, it took us a while to even determine that we wanted to separate the Curse of Naxxramas Adventure Mode into different wings.

With that said, when I originally announced that we were targeting to announce Naxxramas pricing details on July 1st, I did not realize that we were still going through one last round of internal review regarding the pricing details, so you can definitely blame that one on me. We're close though!

Polish & Bug Fixing


Took me a while to find out the answers to this question, since I don't directly have access to this information. We recently just completed all major implementation tasks and are now working on polish as well as some final implementation items.

Our primary focus now is on bug fixing and getting the game ready for ship. The team has fixed over 200 bugs just in the last week alone, and new bugs continue to be discovered. After all of the identified bugs have been addressed, the game will still need to undergo several rounds of quality assurance tests to ensure that the game is ready.




4h1mUp3.png

Ranked Play Season 3 Top Players


Ranked Play Season 3 has ended, the Rainbow! card back rewarded, and Blizzard has provided a list of the current top players! Remember, the top 16 Legend players of each season will qualify for participation in the Hearthstone Americas Qualifier Tournament for their chance at representing the Americas in the Hearthstone World Championships!

Blizzard Icon Ranked Play Season 3 Top Players

+ Show- Hide

To view the Ranked Play Season 3 - European final rankings, please go here.

Rank BattleTag
1 LuigEzz
2 Forsen
3 Firebat
4 ShinyPants
5 Kabi
6 Strelzik
7 Hafu
8 purpledrank
9 ErA
10 bma
11 dog
12 Razor
13 Tom
14 nacanoob
15 Azuzu
16 Fang
17 Luchesi
18 Azuresky
19 GeorgeMcFly
20 Chakki
21 Yseros
22 hyped
23 Icysoul
24 Grindstone
25 bloodyface
26 Benchpress
27 Awakening
28 Ðart
29 Crumpled
30 TidesofTime
31 WeDoNotSow
32 VaNdALiSM
33 zRusheR
34 yoitsflo
35 Huynher
36 BestKappaNA
37 Noby
38 Stosh
39 Ninive
40 hyp3d
41 Bounds
42 Zilea
43 Axtius
44 BwaMu
45 AtsuenArashi
46 EIGHT
47 heroux
48 Imamurgl
49 Fpv000
50 Huor
51 bksama
52 Gilysel
53 sjow
54 HyperFrog
55 RunningPie
56 Zetia
57 Wonb
58 Xeno
59 Frank
60 Heatsource
61 Pac
62 LightGod
63 Ace
64 Draven
65 PresidentSDR
66 Kurenai
67 Endirvis
68 Yana
69 Quiescent
70 Cross
71 Simplexity
72 zGGLeoz
73 Alchemixt
74 FallinSky
75 Algebraica
76 DeerNadia
77 PandaButt
78 Lucas
79 Kobe
80 KratosSparta
81 barnak
82 Sheapy
83 Huked
84 NickyG
85 Shamba
86 QQueenBee
87 TrickyDolL
88 Venommous
89 Gigaduckman
90 Nefarius
91 aljoschar
92 Zulux
93 dejectstarry
94 Galwen
95 Delpi
96 Wtflag
97 TheGoliath
98 delockz
99 Enzymez
100 EvilRaito




19ljgjm.png

Naxxramas, the Floating Necropolis Preview


For those players out there who are not familiar with Naxxramas, the raid zone that saw two separate releases in World of Warcraft (once as a 40-man raid back in classic, then again as a 25-player raid in Wrath of the Lich King), Blizzard has posted an interesting piece detailing background lore of the raid featured in its upcoming Adventure. Unfortunately, there's no hidden details hinting a release date or pricing information in the article, but it does provide some lore about the bosses we'll be challenging when Curse of Naxxramas goes live!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By TheBeninator
      So the latest expansion, Mean Streets of Gadgetzan, has been out for more than a month now, and I was curious what everyone´s opinion on it was. Personally, I love the set. It adds more synergy with types of cards that weren´t as popular beforehand. For example, sets like secret mage, demon warlock, taunt warrior, and beast druid/hunter, have all gotten big buffs and can be viable in the meta. I got rank 13 with secret mage and taunt warrior alone, and hope to get to legend with them. What about you?
    • By Zadina
      The live Q&A with the two well-known Hearthstone devs took place yesterday and we've made a recap of the most interesting points.
      First of all, if you want to watch the whole thing, the VOD can be found here (it starts at 14:10). If you prefer a shorter version, Redditor EpicMelon has made a 10-min video of everything important said. Ultimately, if you don't feel like watching videos, we've made a summary of anything worth noting from yesterday's Q&A.
      Ben started talking about the new player experience, a topic he has discussed again this week. He repeated that most new players start off by playing versus A.I., some go to Casual and a minority goes to Ranked. The team has made it so that in Casual new players are exclusively matched against other new players and their MMR is kept to a 50% winrate.
      One of the currently most discussed hot topics in the Hearthstone community is the Ranked ladder. The team is satisfied with how clear the current system is in how it works. However, they do realise that its grindiness and the monthly reset can be a disadvantage and feel repetitive. To counter that, they are looking into short-term increasing the amount of bonus stars players can gain. This will hopefully increase the number of players in medium and higher ranks and move veterans away from Rank 20. However, they don't want everyone to be a Legend player either, since this would devalue the ranking. New breakpoints are also an idea the Hearthstone team is considering. As far as winstreaks stopping at Rank 5 are concerned, the idea behind this is that they wanted players to get to Legend "legit"; this could change as well, though.
      Moving to the topic of Arena, Dean announced that they are thinking of moving it to Standard format. Moreover, they want to try decreasing the amount of commons you get, as well as the amount of neutral Classic and Basic cards (especially minions). Some of these changes for Arena are already ready to be added to the game they are just waiting for the right time to patch them in. In early February, top 100 rankings for Arena will be published - just like the Ranked season ones. These rankings will be calculated based on highest average wins per run basis with a minimum requirement of 30 runs.
      The guys had a few things to say about the current meta, too. Pirate Warrior represented 30% of the meta game near the launch of Mean Streets of Gadgetzan, while there were also a lot of Pirate Shamans and Rogues. Thankfully, these numbers have dropped as other decks (like Jade Druid and Reno decks) started surfacing. Pirate decks are slightly more popular than Team 5 would like and decks with the pirate package feel same-y. If this persists, they might take a look at Pirates. Hunters and Paladins are having a hard time at the moment because they can't keep up with the aggro pirate decks. Overall, the internal meta report shows a stability in the meta: there is only a 3% difference between the winrates of the top deck and the 11th best deck.
      Lastly, there was mention of the Wild format. Ben admitted that they could do some things better for Wild. For example, it's possible that Blizzard will encourage more Wild tournaments in the future. The upcoming rotation will be interesting since Wild will have more card sets than Standard. Wild is far from dead: it's just half as popular as Standard, although Ben hasn't looked in the numbers recently. Earlier in the stream, Ben also said that the team is considering two options to keep Standard fresh: either nerfing cards or just move them to Wild.
      Lastly, Ben and Dean talked about various other small topics like the possibility of reprinting cards (no actual answer given), more Hunter and Paladin talk, wording inconsistencies and rewriting old cards, how a healthy meta is defined and Team 5 itself.
    • By Zadina
      Hearthstone Game Director Ben Brode and Game Designer Dean Ayala will answer all your questions on a live Q&A session on Twitch this Friday!
      The complaints about the lack of communication from the part of the Hearthstone team have been answered. This Friday the 13th (!) of January, Ben Brode and Dean Ayala will answer questions about some of the most heated topics that currently affect the playerbase. Ben has already made some posts about issues like the Classic card set and the possibility of some Classic cards rotating out of Standard.
      As always, we will try to have a recap of the Q&A as soon as it is finished.
      Blizzard Entertainment
      Pull up a chair by the hearth! Join Hearthstone Game Director Ben Brode and Game Designer Dean Ayala January 13 at 9:00am PST for a live Q&A session on Twitch. Our developers will be sharing some insight about the state of the game, the new player experience, the ranked play system, and answering your questions live.
       
      Have some questions for Ben and Dean? Here’s how you can be part of the conversation:
      - Tweet @PlayHearthstone with the hashtag #QA with your question
      - Post a question below in the blog comments
      - Join us live in Twitch chat and direct questions to us @PlayHearthstone
       
        Can’t make it? Don’t worry – we will be posting the full video on the PlayHearthstone YouTube after the Q&A has completed.
       
       
      Follow the official Hearthstone Twitch channel to be notified when the stream begins.
      We’ll see you there!
      (source)
    • By Zadina
      Ben Brode was active on the official forums and on social media these past few days and he had a lot of interesting things to say about various hot topics. Most notably, he noted that it's possible that additional Basic and Classic set cards may be nerfed or rotated out of Standard in the future.
      You probably remember that with the release of the Standard format, something less than a year ago, 12 Basic and Classic cards were nerfed. Now, Game Director Ben Brode revealed that more Basic & Classic card nerfs can happen or at least they may be rotated out of Standard. The reasoning behind this is that the team wants to keep a fresh feeling in Standard and they don't want to see the same core cards appear too frequently. That's why they are also not considering buffing underused vanilla cards, since Basic and Classic cards are already being used a lot and they want new sets to be more impactful.
      Ben Brode
      + Show- Hide The goal with Standard is to keep the meta fresh for each yearly rotation. There are some benefits to keeping Basic and Classic cards in Standard: Returning players have an entry-point to the new format, and new players experience classics like "Hogger" and "Arcane Missiles" that are iconic and great introductions to the game. People take breaks from Hearthstone, and being able to jump right back in with a few cards you already own and understand makes that experience a lot better. That upside has a real downside in working directly against the big goal for Standard. It needs to feel different each year, and if Basic and Classic cards are still appearing in large densities year after year, we will not be achieving our goals for Standard.
      We knew we weren't going to get there when the Year of the Kraken began, so we nerfed 12 basic/classic cards, to put more of the weight of the meta into the rotating sets. We always knew we'd have to watch the meta to see if any future changes would be needed when we got ready for the next year of Standard. If things are looking like they are going to be too same-y for that next year, we could see more nerfs, or we might rotate some additional classic cards to Wild, like we did with Old Murk Eye. No matter what, we're committed to making Standard fresh and exciting each new year. (source)
       
       
      Are you guys considering, besides nerfs, implementing buffs for underused vanilla cards?
      Given the goal of Standard is to keep the game fresh each year, it's important to keep a lot of the power of the cards in the expansions, and not in the basic and classic sets. It's not clear what that balance of power should look like (is it ~10 cards from the basic and classic sets on average?), but we're currently skewed so high towards basic and classic cards in decks, that we are at high risk for 'samey-ness' as the years change in Standard. Buffing Basic/Classic cards *increases* that risk. If the goal is to get more cool cards into the meta, just releasing awesome new cards in expansions should make an impact there, and still keep Standard fresh. (source)
      Obviously, this comment caused a lot of reactions and Ben took to Reddit (specifically this thread) and Twitter, where he answered various questions. A brief summary of his responses is that the Basic set is currently the most powerful in the game (source), while the team intends to keep the vanilla set unchanged (the term used was 'evergreen' - source). Ben repeated that the team's intention behind any future Basic and Classic card nerfs or changes is to keep Standard format fresh and "less same-y". A difficult question was posed to the community: would they prefer the affected vanilla cards to be nerfed, rotated out of Standard format or remain as they are, even if it results in a staler meta?
      On the same Reddit thread, Brode also talked about why the Charge nerf was necessary due to the Grimy Goons synergy and how new/F2P players are currently still able to reach Legend rank - something that he expects to keep happening in the future as well.
      Ben Brode
      + Show- Hide [...] We nerfed Charge (the spell) because we knew the upcoming Grimy Goons mechanic in combination with Enraged Worgen and Charge was not really fair or fun. There have always been F2P players at Legend, and there have continued to be since that change. (source) Ben Brode
      + Show- Hide We did this in 2016 when we nerfed 12 classic cards and it made a huge difference in how much the meta was able to change with the release of Old Gods (instead of just continuing to be Druid Combo). New players were able to reach legend without spending money after that change, and I expect that will be continue to be true if we change a few more cards in 2017. (source) On a somewhat relevant topic, with the end of the Year of the Kraken the end of Reno Jackson is also approaching. Ben excluded the possibility of this game-changing card making it into the Classic set - once again the reason being "keeping the meta fresh".
      Placeholder for tweet 817625802116214784 For consistency's sake, I've also included two Brode blue posts from last week. In the first one, he talks about the new player experience and how it still needs more work. For example. the climb from the introductory quests to actually playing the game feels steep, while getting into Ranked is also difficult. However, for their first games new players actually play in a seperate matchmaking pool designed to match new players with each other. There has also been a 15% increase in new player winrates on Casual.
      Ben Brode
      + Show- Hide Hey there! We agree that the new player experience needs more work. We've been tweaking it for years and have seen significant increases in retention among new players since launch. Most new players start playing against the AI and then take on other players in Casual. The Casual matchmaker has gone through a lot of iteration and new player winrates have increased by ~15%.
      Ranked is a different story. Ranked is becoming more difficult for new players over time. I spoke about some of the challenges we are currently facing with our ladder system before I left for paternity leave here: https://www.reddit.com/r/hearthstone/comments/58pxgt/ben_brode_confirms_the_2_game_win_streak_is_not/
      Something you may not realize is that new players actually play in a seperate matchmaking pool for their first several sessions. In Casual, we match them entirely against other brand new players with similarly-sized collections.
      That all said, we think the introductory missions up through Illidan feel pretty good, and after that it still feels like a bit of a cliff. It's definitely something we're aware of. Thanks for your feedback, and for the feedback of everyone else who's been chiming in on this over the last few months.
      (source) Lastly, Ben made an interesting post about another community hot topic: the ladder system.
      Ben Brode
      + Show- Hide [...] We have been discussing the ladder system a lot recently - we're not 100% happy with it.
      Here are some things we are currently discussing:
      Rank 18 players are higher ranked than 50% of HS players. That number doesn't make you feel like you are in the top 50%, and that's a missed opportunity. We try and counter this by telling you all over the place what the mapping is to the rest of the population, but it'd be better if expectations and reality matched here.
      We've received feedback that the last-minute jostling for high Legend ranks at the end of a season doesn't feel all that great.
      We've received feedback that the ladder can feel like a grind.
      We are reanalyzing the number of ranks, the number of stars per rank, the number of bonus stars given out at the start of the season, and other parts of the system.
      We are developing simulation systems that let us predict what changes to the ladder would do to the population curve. If we inflate too many stars, the whole population ends up in the Legend bucket and while that might feel great for a single month, the entire system falls apart eventually. People who played waaaay back may remember when "3-star master" was the pinnacle of achievement, and it meant nothing because so many people ended up in that bucket. With better simulation tools, we are planning on trying a lot of crazy things. Iteration is important in design, and getting the tools to iterate quickly is very important.
      Something I want to emphasize is that while I think we can improve the ladder, the metric for that improvement isn't necessarily any one player's individual rank increasing. Players want the better rewards (and prestige) associated with high ranks, or the Legend card back, so any change we make that increases the chances of those are likely to be perceived as "good", at least for the short term. But part of what makes the ranked ladder compelling is that exists to rank players. If you want to see how you stack up, ranked is the place to do it. So while some inflation might improve the experience, we need to be careful and make sure we end up with a system that makes people feel rewarded for increases in personal skill or for finding a new deck that breaks the meta.
      (source)
    • By Pogsz
      Since I talk like an ogre I can as well practice my 3D skills and play around with the hearthstone logo.  Here is a quick render I made this morning.  Maybe I will do some more, wallpaper, t-shirt print or other stuff... I don't know

      I will probably also just play some Hearthstone for myself.  If I am better I will maybe do a "silent" stream tonight! :-D Or at least keep the conversation to a minimum.

      See you around guys and have a good day!