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Jayros

Looking for some help

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Hello, 


 


I was wondering if someone could look over my logs again, wanted some feedback as well as to see if I have been able to fix my issue with poorly timing CBs. I also wanted to know how I'm doing. I personally think I can do better, I don't know if it's my lack of understand fight (which will play a big roll), my play style, or what. Not sure if I'm at the right place for my gear. I have gotten a few upgrades, some I can not use due to my current gear base stats are higher then the heroic until its upgraded. Like Untainted Guardian's Chain, Avool's Ancestral Bracers, Juggernaut's Power Core, and Immaculately Preserved Wand. 


 


Thank you for the help.


 


http://www.warcraftl...GDb1Q2wmK3nfcpA


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So this log is pretty rough and I won't sugar coat it.  You are missing a lot and I will give brief rundown of what's up.

 

http://tinyurl.com/m8a66vn

 

Here is the most basic graph most of the locks on this forum will make as soon as they are shown a log.  This graph tells you CB casts and when you got your trinkets to proc and when you popped DS. Everything proc'd for you on the pull which is awesome but you only managed to squeeze out 2 CB (it looks like you tried for one and failed so that is lost time but that is a whole different mechanic knowing problem). 20 sec of proc is a lot more time than you need to build up 1 ember. Secondly, the graph says it all, 7 CB's within procs,10 outside of procs and a DS that you delayed 30 seconds and did not use when PBI proc'd or even to line up with bats spawning.

 

Now that we are on the topic of bats, lets talk about them.  You got off 1 RoF, 1 mass Immolate, 1 mass Incinerate, 2 SB, 1 CB, and a Havoc.

1. Havoc the boss, not one random bat.  SB the shit out of those bats and have it copy to Thok.  Perfect chance to get the full bang out of the glyphed version. You also did this same thing on the jailers and put Havoc on them.  Havoc the boss because Havoc'd targets in PVE have no range requirement (that I have noticed) and Thok goes out of range often. Good chance to do damage to Thok out of range and generate embers before he is in range.

2. Don't put a CB into a bat. Spend your embers on AoE. That's why you have FnB.  When they are killable switch to SB Havoc spam like I said.

3. As said in 3, use embers on AoE there. Prioritize their use on Conflag charges that you should really be saving for bats.
 

Here is another graph we believe is important to Destro DPS.  This is Immolate in the 4pc zone.  You missed, a lot.  Hover over any that are close and you will see when you cast the spell and when your Ember Master proc ended.

 

http://tinyurl.com/np4crvg

 

You really want it to crit and this 4pc is the ideal buff to do just that and even better with the meta gem proc.  I do not know the average crit chance of it for a 25m at your ilvl but I know enough about locks this tier to say you are missing out on buffing it.

 

More info.  You died with embers.  Yes, you had the debuff eating you but a dead member of the team will be given a lot less time to improve their DPS.  Heal yourself, embers are awesome at that.

 

Your opener is also lacking.  Dark Soul was cast too late, you missed out on embers you could have generated on the way to the CB's.  You should also open with an Immolate (if you don't prepull cast) then Conflag x2 as Immolate is doing its thing the moment you release it so until you are done Conflaging, it is potentially generating embers.

 

Edit: You also used Twilight Ward.  There is no damage in that fight that is Shadow or Holy, just some physical, and the base parts of elemental damage.  It is on the GCD so that is lost DPS to no advantage. Read through your tooltips occasionally and more importantly, know the fights inside and out.

 

Probably other things but I'll let the rest take it from here.

Edited by Gnar
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Yes I know Thok is a rough fight for me, Just a learning curve. I was wondering if you can look at other ones also ? And thank you for your help I do appreciate it. I normally start with pre-pot at 1-2 seconds, immolate, DS, Conflag X2, Spam Incinerate until i get 2 embers and spend them, and then refresh immolate. I was trying something different, open with conflagx2 to see if my buffs will proc and then do immolate. 

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Looking at your Malkorok parse. Where to begin...

 

Opener: Give up the idea of trying to proc trinkets before immolate. Your opener has exactly one goal: get two Chaos Bolts out in the first ten seconds so you have both trinkets, skull banner, etc. buffing the ever-living crap out of them.  Trying to proc trinkets before you immolate isn't one of the goals. The opening immolate with DS is ONLY to help generate the embers for those two Chaos Bolts.

 

When you pre-pot, you should be pre-casting an Incinerate so that it goes off right when the boss is pulled. Then you pop all CDs, Immo, Conflag x2, and spam Incinerate until you can Chaos Bolt. THEN it is okay to worry about the damage of your Immolate and snapshot whatever is left of your trinkets procs, DS, lust, etc.

 

Doomguard is a waste of time in the opener. Yours did 1.6M being dropped in the opener. Had you dropped it where he'd be get his full minute in with the sub 20% damage buff, you could get up to 1.9M out of him. Not only is this potentially a loss in damage done by the derpguard, but it's a loss in general as you're wasting time that could be spent generating embers in the opener. The time it takes to cast him is half the time it takes to cast Chaos Bolt.

 

In your opener, you got your first Chaos Bolt off ten seconds into the fight, instead of two. Stopping this conflag first business, delaying the derpguard, and pre-casting Incinerate will help you meet the two Chaos Bolt goal.

 

For the fight as a whole, you had 85% uptime on Incinerate. While there can be times where it's okay to let it drop off so you can get Chaos Bolt off with procs, even that shouldn't bring your uptime down below 90%.

 

At some point you turned Fire and Brimstone on for an Immolate and an Incinerate. I'm assuming this was fat fingered, since there's no reason to use FNB at any point on Malkorok. Move this to a button that you're less likely to accidentally press.

 

You never used Havoc at any point. Use it when the adds pop out so you can get extra ember generation or possibly even copy some Shadowburns.

 

For some unknown reason, you delayed your second Dark Soul by over a minute when it came active.

 

At 1:40 you got a KTT proc and only cast one Chaos Bolt during it. Being that it had been over a minute since the last time you had any active trinket procs, you should have definitely been able to get two off there and rebuild in preparation for DS and PBI.

 

After PBI and a lucky string of KTTs with it to counteract not using DS there (during which you only cast two Chaos Bolts when anything less than three is wasteful), you had a few seconds break and another KTT proc that you did not cast any Chaos Bolts during. Even if you had emptied completely to 0 embers during PBI, you should have had enough time to rebuild and have at least one ember ready to go for that proc.

 

Use your second potion.

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Ok, Thanks for the heads up, and the help.I appreciate it. And I shouldn't try to save one ember ? If my stuff proc's just get as many CBs out as possible right ? That's all the matters.

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Save one when?

 

There are only two times to be conservative with embers:

 

1) KTT procs but PBI and DS are getting ready to come up.

2) You're going to need them to burst something in the near future.

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Thok being a learning curve for you should not be the biggest of issues.  As a Destro lock, you should have certain thoughts even before going into a fight for the first time.  Burst AoE always leads me into saving Conflag charges and at least an ember and a half and the learning curve there would be finding the perfect time to start saving. Anything that is killable should always make you think of Shadowburning for an ember refund and possibly coping those Havoc to a boss or even copying a few from a boss to kill an add for a refund.  Again the learning curve is timing to maximize it.  Other than that, you need to be better with your embers and use them appropriately and this site has very long, in depth forum posts regarding proper prioritization of abilities that can help you, specifically the quirks page for Destro.  One of your biggest problems seems to be knowing the fight before you roll into it and determining what would be best for certain situations. Make sure you think about a fight before it even starts.  It goes way beyond talent switching.

Edited by Gnar

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None of those things are really the problems or hangups with Thok. It's getting the rhythm down of dodging the interrupts. All of that stuff is the easy part of Destro, applicable in every fight. When you're going into a fight to learn it, you should be thinking about things like, "are there any targets that I need to make sure I save for to burst down quickly," "are there any mechanics that will possibly make me cap on embers if I don't dump before them," "are there any targets I need control my damage on," "are there any position requirements I can use my portal or gate to ease," or "is there any reason for me to not take Glyph of Havoc on this fight?" You should already know the mechanics of the fight to be able to answer these questions yourself. Given that you've already killed Thok, you should already have this part down.

 

For Thok, most of that is no. As Gnar said, the important thing to save is your Conflag Charges when you're going to have to worry about the bats. You can try dropping your gateway to help people run from the angry dinosaur, but that honestly just despawns all the time anyway. The thing to really worry about is just getting a rhythm down. Regardless of how much haste you're playing with, you can fit Incinerates between his Screeches without Backdraft, and you can fit a Chaos Bolt between with Backdraft. Time it so you're starting your spell cast immediately after the screech hits. If you get a Tempus Repit proc where you're going to be casting faster, a lot of times I can fast my Immo or Incin, follow with Conflag or Fel Flame and have his screech go off mid-GCD, then get my next cast off before his next screech, so I'm casting again right after.

 

It depends on how far your guild reliably takes the stacks before going into fixate phase and how long you let the fixate phase go on, but usually somewhere around 6-8 stacks (6 if I get a trinket proc, 8 otherwise) is when I use my UR (glyphed, of course) in the first phase to dump off some embers, and then it's ready when the bats come back. Once we get to that fixate phase, I try only use my Conflag charges as they're about to cap. Then, when bats come out, I turn on FNB, drop both Conflags, UR again to spam Immolate, then Havoc the boss and start copying Shadowburns once they're low). If your guild is slower with the bats, you might run out of UR before they're ready for Shadowburning. You just have to go back to dodging it normally with FNB turned on until it's go time.

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Gateway despawning on Thok can be handled by staying near the middle and letting others get fixated instead of you.

Not placing it at max range also helps with this as it gives you some leeway to keep DPSing when hes moving at higher stacks.

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Oops totally forgot to check UR usage but absolutely important and again comes down to learning timing of your abilities. This is true of all fights in SoO and it changes with kill speed. Timing abilities to procs though is just as important as timing to mechanics and you currently need to work equally on grasping both and weaving then together. Again, read through the posts we have made here to find your specific mistakes and read guides here and fight mechanic guides to setup a fight before it starts.

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