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Damien

[Archived] Brewmaster Monk 5.4

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I personally think haste is still more effective because it helps energy regen, which lets you use your abilities more often

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Made a few updates to the guide based on the comments here, thank you, everyone.

Changed the stats to recommend 7.5% to 15% Expertise, rather than just flat out saying 15%. Decided to keep the Haste where it was, though.

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Guest Monknewbie

If the brewmaster is a dw tank does it have to go to the DW hitcap of 9010 rating? or do monks always just use melee hit cap because weapons are only for specials?

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Guest Jænny

Depends, sometimes our monk tank manages to reach our shaman healer in total healing done for a bossfight, for example in MGV 2. HC boss

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If the brewmaster is a dw tank does it have to go to the DW hitcap of 9010 rating? or do monks always just use melee hit cap because weapons are only for specials?

You do get benefits from your white attacks landing (increased chance to proc Gift of the Ox, increasing chance to proc Elusive Brew), but I wouldn't advise going anywhere above 7.5% hit.

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Guest Xhe

Patch 5.1 changes this guide in in the rotation section :

1: Tiger Palm no longer stacks to three, instead giving its full benefit in a single hit

2: The loss of stacking seems to have had the same effect on Guard, its is no longer required to hit three times to get the buffed Guard effect, at least, the Guard ability no longer lights up for me any more.

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Thanks! I will update the stagger parse. Regarding Tiger Palm no longer needing to be stacked, the guide is up to date in that regard. I hadn't notice the Guard change, but I'll look into it :)

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I've been using this for tanking weak auras. Its got a nice stagger aura as well and some other CD options.

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Guest Heilios

Have there been any changes to stat priority with the recent patch. It seems as tho since we can upgrade our ilvls now, several of the stats websites such as Mr. Robot have been filling stam in everywhere, where as before it was focusing on hit and expertise first and foremost.

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Guest Chow

Hi,

I find it unfortunate that the site you speak of absolutely no monk with a mastery orientation is simply all about IMBA boss has big damage pick! Empress tsulong, sha, etc etc ...

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Hi,

I find it unfortunate that the site you speak of absolutely no monk with a mastery orientation is simply all about IMBA boss has big damage pick! Empress tsulong, sha, etc etc ...

I'm sorry, but I don't understand what you are trying to say. Do you think you could reword it? Thanks.

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Guest Chow

Sorry I do not speak English! So I ask why you do not offer guidance Mastery monk tank!

It increases the total damage suffered by the report!

I find it more viable as special Stamina proposed which transforms the monk bag wholesale Stamina no avoidance!

French;

Pardon je ne sais pas parler anglais ! Donc je demander pourquoi vous ne proposez pas une orientation Mastery du moine tank !

Elle permet d'augmenter le total de dommage subit par le report !

Je la trouve plus viable que la spé Stamina proposé qui transforme le monk en gros sac a Stamina sans aucune avoidance !

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Sorry I do not speak English! So I ask why you do not offer guidance Mastery monk tank!

It increases the total damage suffered by the report!

I find it more viable as special Stamina proposed which transforms the monk bag wholesale Stamina no avoidance!

French;

Pardon je ne sais pas parler anglais ! Donc je demander pourquoi vous ne proposez pas une orientation Mastery du moine tank !

Elle permet d'augmenter le total de dommage subit par le report !

Je la trouve plus viable que la spé Stamina proposé qui transforme le monk en gros sac a Stamina sans aucune avoidance !

If I understand you correctly, you are asking why we advise the stacking of Stamina, which turns the Monk into a big sponge, instead of Mastery, which reduces damage taken.

To answer you, first of all, we do not advise the stacking of Stamina :) The only place that we advise going out of your way to get Stamina is in the blue gem sockets, where we recommend it as part of a hybrid gem. For all the other gem sockets, we never advise Stamina.

As to why we do not advise Mastery, the reason is that we found the other statistics (Hit and Expertise to caps, Agility, and Haste) to be more valuable than Mastery in all but the very highest levels of progression.

I see that Ask Mr. Robot is giving an unexpectedly high value to Stamina, and I do not know why this is - I'm going to try to arrange a discussion on it today or tomorrow and figure that out. They also value Mastery below the other stats we mentioned, but I am also going to check to see if we need to re-evaluate this position.

Among the top Brewmaster Monks, are you aware of a change in gearing trends, towards Mastery?

Thanks for your comment, and don't worry about your English! We can all understand each other :)

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Guest pouljikhan

You say that your stats were based off of simulationCraft, but it doesn't even support brewmaster spells like keg smash so how exactly did you generate your stat priority?

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You say that your stats were based off of simulationCraft, but it doesn't even support brewmaster spells like keg smash so how exactly did you generate your stat priority?

Hey!

The text you are referring to is something that we write in all our guides, but in reality it only truly applies to the DPS guides, where programs like Simcraft are very useful.

For Brewmasters, the priority is based on our understanding of statistics, consulting with the people behind Ask Mr. Robot, popular trends among top players and so on.

Regarding the discrepancy between us and Ask Mr. Robot, we did have a discussion and the weight that they give to Stamina is something that they plan to address and scale down for Brewmasters.

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I am THROUGHOUGHLY confused as to why the enchants for Brewmaster are all agility. I understand the thought process of more crit = more EB stacks = higher uptime, but when you're in danger of getting 2 shot by a heroic raid boss even through shuffle/stagger, would stamina not be more useful? The AP you lose is easily regained through vengance, and sitting at ~30% crit raid buffed without procs seems to do my own EB stacks well enough. Am I missing something or is it just advised to go heavier stam/mastery for heroics? My survivability in raids has significantly improved since switching enchants over to stam. Is this just a result of personal playstyle/raid?

http://us.battle.net/wow/en/character/emerald-dream/Moophisto/advanced is my armory.

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Guest guest

You will want to change the guide for guard... as it stands it states that all healing an you is increased by 30% when it's only self healing... so expel harm and the gift of the ox minispheres, and any regular spheres that you summon.

Its useful when soloing, or maybe 5mans, but how much are brewmasters really selfhealing in raids?

Alot trust me with all the buffs cast on you you will heal yourself alot requires ofcourse the skill of your class and the situation if it's heavy melee wait a bit to ncrease your vengeance then cast gaurd...i had a gaurd wich absorbed 400k damage

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I am THROUGHOUGHLY confused as to why the enchants for Brewmaster are all agility. I understand the thought process of more crit = more EB stacks = higher uptime, but when you're in danger of getting 2 shot by a heroic raid boss even through shuffle/stagger, would stamina not be more useful? The AP you lose is easily regained through vengance, and sitting at ~30% crit raid buffed without procs seems to do my own EB stacks well enough. Am I missing something or is it just advised to go heavier stam/mastery for heroics? My survivability in raids has significantly improved since switching enchants over to stam. Is this just a result of personal playstyle/raid? http://us.battle.net/wow/en/character/emerald-dream/Moophisto/advanced is my armory.

Hey, you're correct that some enchants were incorrect in listing Agility. I've changed those to their proper stamina (or otherwise tanking) equivalents. In some cases (feet, wrists), I feel Agility is preferable because there is no solid tanking alternative. The changes should go up soon :)

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Guest boulios

askmrrobot say 7.5% expertise couple other site say the same

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askmrrobot say 7.5% expertise couple other site say the same

the problem with 7.5% expertise is you have the chance of missing your attack that generate Chi, which could be a serious problem for survivability. Also, capping expertise to 15% generates A LOT more gift of the ox orbs that you can use to heal yourself with. Some people prefer going for 7.5%, but its going to depend on the play style.

7.5%: For people who dont make use of Gift of the Ox orbs, but will also not generate chi if they get parried/dodged

15%: For people who make use of Gift of the Ox orbs, and never miss chi from chi generating abilities because of parry/dodge

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Guest amy

the problem with 7.5% expertise is you have the chance of missing your attack that generate Chi, which could be a serious problem for survivability. Also, capping expertise to 15% generates A LOT more gift of the ox orbs that you can use to heal yourself with. Some people prefer going for 7.5%, but its going to depend on the play style.

7.5%: For people who dont make use of Gift of the Ox orbs, but will also not generate chi if they get parried/dodged

15%: For people who make use of Gift of the Ox orbs, and never miss chi from chi generating abilities because of parry/dodge

if you go 15% you will suffer alot first,you will barely have elusive brew as you've probably reforged crit into hit/exp.

second,how big is the chance missing an boss? be honest in an entire fight you would max. miss the boss 1-2 times maybe 3 if unlucky.

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Guest Amy

Also I wold like to point out it is not neccesary to use gaurd on cooldown i recommend to build up vengeance first before casting it.

Vengeance increases gaurd's strength,my best gaurd absorb was 600k also the black ox satue shielded my raid (in lfr) with an absorb shield of 600k.

So basicly there was alot of overhealing done at that moment.

note to add: vengeance increases the brewmaster's monk ability's by alot.

more vengeance you gain the stronger you become,your expel harm could heal you for 152k each time,chi wave becomes stronger as well.

your damage and absorb of gaurd increases as well your black ox statue will become stronger as well,healing orbs,etc..

basicly 99% of the brewmaster's ability's becomes stronger.

If you would be intrested here's my armory: http://eu.battle.net/wow/en/character/magtheridon/angelff/simple

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Guest Pagoon

Has there been any word on the dominance offensive tanking trinket for bis? I was just curious as to where we stand as brewmasters for trinkets. Cause i find myself confused with the bis listings saying to use dps trinkets. I was wondering where we stand in the bis rankings for Stam and dodge trinkets

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Guest john

i would have glyph of breath of fire for a major one, its handy for interrupting mass casts from trash; i.e the water elementals just before lei shi in ToES

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