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Peelyon

Theramore Scenario

31 posts in this topic

Thoughts?

Personally I thought it was a bit of a disappointment. With no pre-expac event there was a lot of expectation on this scenario to deliver, and if Im honest I thought it was a bit dull.

Firstly it was buggy. Then the level of challenge was non existent, and I dont even think it offered up much in the way or lore etc.

Thankfully MoP is only a week away!

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Yeah I didn't understand it at all. Was extremely lackluster, and the fighting aspect was just weak; felt like a fairly stock-standard Blizzard quest, like the early Twilight Highlands phasing. I missed any Lore aspect. Guess I was waiting for something epic to happen... the 3 of us stood around for a few minutes afterwards just scratching our heads.

I went into it thinking, 'right, Blizzard, time to get me excited about MoP. Lets see what you can do.' And came out realizing I won't bother logging in again until the 25th.

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Personally I think it would have been better to have nothing at all.

Quite a few felt exactly the same way, logging in for the first time in weeks thinking "lets do this" logged off after 20minutes saying "Was that it?" and saying they wont relog until expac launch!

Has anyone done any scenarios on the beta? Are they of a similar standard at level 90?

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Theramore was lame. Having done it on the Horde and Alliance side, I have one thing to say...

Whoop-tee-doo.

The Death Knight bug allowing them to place their diseases on friendly targets completely erradicating all the major cities' population was FAR more entertaining than this event.

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Personal feeling... "Kill it before it lays eggs and then burn it with fire!"

Blizz praised scenarios so much and featured so many things from them that this is total and utter fail. I was just tossed on my fraction start, get first objective and started running around killing stuff, dont know why, dont know who. At the end, we got miniboss that was all but boss. We (mainly me, as healer) got so bored that we (i did) did megapull's, trying to bring some challenge and fun in it, trying to get some work for me, but alas, and yet its wasnt interesting at all.

They did said that this is but minor presentation of scenarios and it will be available only for a week. Lets hope that rest of them are more interesting.

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My main concern is that this is how they feel scenarios will be in MoP. I understand a lot of us overgeared this encounter, but I dont think even going in with the minimum requirements would have made it any harder.

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Yea, it looked to me that way too.. it looks more like its made for lvl~83-84th, even for lvl 82, where you would had little trouble hitting your mob cause of lvl difference and undergearing, giving you a little challenge, otherwise, if they are truly like this one i think, no, im sure, that i will play scenarios just once, just to see em all and never again.

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i found it fun the first time until i re-entered and we couldn't finish it due a bug or so :( but then i'm not really a major fan of the scenario

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Nor are we, the thing is that Blizz promoted scenarios and challenge modes as one of major highlights of Mist, we are just concerned that they, as promoted highlight, wont be up to the task with all bugs, lack of any story or challenge.

As i said, this is only initial thing, a minor preview, but as such, being bad as it is, were just concerned that it wont be interesting.

Look at it this way. You buy new game, a game in which some part of it is promoted as major feature, but its so bad that you dont want to play it. Would you be angry, concerned or disappointed? After all, you paid for it, its not ok to allow Blizz to get it trough just because its a Blizzard and World of Warcraft.

Edited by Bedle

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Has anyone done any scenarios on the beta? Are they of a similar standard at level 90?

I did 3 of them, don't remember which now, and yes they are similar. i think they have some achievements, but not more than that.

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I did 3 of them, don't remember which now, and yes they are similar. i think they have some achievements, but not more than that.

So similar difficulty, length and "stages"? Hmmm lets hope challenge modes are more challenging then!

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So similar difficulty, length and "stages"? Hmmm lets hope challenge modes are more challenging then!

Yes, in one the group need to escort an npc, on another split to do different tasks and in the end a boss. I didn't do challenge mode, but those are suposed to be 5 man and more difficult than the heroics.

Think in the scenarios as the old group quests.

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Challenge modes are another level of difficulty for the Heroic dungeons. Bosses have more health, abilities do more damage, your gear is scaled down to a specific level, and you need to complete the dungeon in a given time.

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I did scenarios on Beta and they were pretty easy for 90's in the free S12 pvp gear that Blizz made available to us. The awesome thing about scenarios is that they will have fast queue times because they are not dependent on the traditional tank/healer/dps requirement. They seem like an experiment in a "tank free" dungeon which is something I have been hoping for for a long time. Two DPS and a healer or 3 DPS can complete them handily if they pay attention to the environment.

I do wish that Blizzard had done more to launch this prequel to MoP, if only to somewhat protect impressive innovations like Scenarios. If you are unhappy with scenarios because they are too easy then maybe that content wasn't set out with you in mind. Perhaps they are primarily intended to provide a chance for younger and/ or less experienced players an opportunity to experience something like a dungeon where they can practice and enjoy themselves before they start the more demanding experience (and longer queue times) of tradititional dungeons.

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My thoughts before the release of Theramore's fall : "Who-ho! Intense scenario farming with all mio 10 chars, until sept 25th! Super busy yay!"

Turn on pc. Play scenario. Die a little inside.

My thoughts after the release of Theramore's fall : "Who-ho! Let's farm mats and bosses for legendaries! Super busy! YAY!"

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Spin - I agree with the whole 3 people being less like a dungeon but I was REALLY hoping for some sort of encounter that can test your skills in a PvE setting using almost "PvP" techniques.

In a traditional 5 man setup you obviously let the tank take the damage and if the group is good only the tank will take damage making the encounter easier for the healer. As a dps all you need to do is the occasional interrupt and the occasional CC (arguable you dont even need that anymore).

What I was hoping for was an environment that would require really good thinking and reaction skills. As a group of 3 dps I was hoping for things like excessive kiting, aggro resets to help manoeuvre mobs and bosses, and some really good fast thinking chain CCs and interrupts. Knowing that you could be damaged at any moment and not always having a dedicated healer (so arguably comparable to certain PvP battlegrounds where there is a chance you could be targeted at any time and not always guaranteed a healer).

I was hoping perhaps for encounters that could really help your lateral thinking, improve the way you perhaps pick your kill order, having to LEARN encounters and abilities that certain mobs have that can have real consequences for your group.

If challenge modes are just a "heroic" heroic dungeon then I think Im going to be even more disappointed.

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Spin - I agree with the whole 3 people being less like a dungeon but I was REALLY hoping for some sort of encounter that can test your skills in a PvE setting using almost "PvP" techniques.

In a traditional 5 man setup you obviously let the tank take the damage and if the group is good only the tank will take damage making the encounter easier for the healer. As a dps all you need to do is the occasional interrupt and the occasional CC (arguable you dont even need that anymore).

What I was hoping for was an environment that would require really good thinking and reaction skills. As a group of 3 dps I was hoping for things like excessive kiting, aggro resets to help manoeuvre mobs and bosses, and some really good fast thinking chain CCs and interrupts. Knowing that you could be damaged at any moment and not always having a dedicated healer (so arguably comparable to certain PvP battlegrounds where there is a chance you could be targeted at any time and not always guaranteed a healer).

I was hoping perhaps for encounters that could really help your lateral thinking, improve the way you perhaps pick your kill order, having to LEARN encounters and abilities that certain mobs have that can have real consequences for your group.

If challenge modes are just a "heroic" heroic dungeon then I think Im going to be even more disappointed.

I don't want to sound like a Blizz fanboi because despite the fact that much of what Blizzard does impresses me, I definitely am VERY frustrated at times with them. Honestly, I was quite disappointed with the Theramore scenario too, even moreso with the lack of a dramatic event in this week leading up to release.

That said, I urge you to post your hopes for scenarios in the Mists of Panderia forum (or whichever forum seems most appropriate to you) because my sense is that Blizzard has put a lot into scenarios but is waiting to refine them and expand them based on their functionality and player response as they go live.

If you have had a chance to read yesterday's Best Buy convo with the devs, you will see that they have already buffed mob health in the encounter and are in ageement that the encounter is underwhelming, but they also confirm my sense that this is a very early example of scenarions with much more to come.

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Yeah I've posted a little on the forums about them.

Sadly I didnt think increasing mob health was the solution, just makes a boring encounter last longer ;)

Fingers crossed they listen to feedback anyway!

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I think this lack luster event is due to a lot of complaints from others about the previous events that most of us loved.

Maybe just maybe Icy Vienz could start to be a speaker of sorts for all of us who feel this way about certain aspects of the game and we could rally behind them on the forums to help get our view across to blizzard. Much like a union works we discuss things here get our thoughts in order and then bring them to blizzard.

I work at a hotel and you get 20 complaints for every 1 great job.. And I think this applies to the blizzard forums as well. They don't here a word from the people who love these events. (Zombie Apocalypse was amazing)

Just my thoughts on how i see a way to attack back at the whiners and maybe through time we could make some changes for the better.

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Im not quite sure, but i heard info on WoW youtube channel of dude that im following that Blizz heard all the cries and decided to increase difficulty of Scenarios.. How? By doubling their HP!! ... yea... i know....

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Troket its a fact of life that people want to moan. Take a look at my posts on here, 99% of them are probably me complaining about something.

Sadly thats the nature of the beast. People generally only speak up when they have something bad to discuss.

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I feel we had high expectations of it and so it was very...underwhelming... >_> I felt there should have at least been a better cut scene

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Well the original plan was for it to be something that a group of 3 could do it on their spare time without the need for tanks or heals. If it was just 3 dps's they have to rely on kiting and cc'ing but in the end they still be able to accomplish their goal of completing the scenario.

Just as the name says, they are basically major events that we get to experience in groups of 3 and be apart of it. But as mention in a earlier post, yes we did expect a bit too much from them.

To me it feels nice seeing parts of the events from the book: Tides of War, being brought to the game which leads to how Jaina is now currently with her white hair.

Edited by Sneakyferret

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OR, maybe they wanted us to feel it lacking. So, when the other scenarios go online and we run through them, we will be amazed in comparison to this one and praise them. Same idea with Cataclysm actually, make a lackluster expansion and then release something that -might- be much better than the others.

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I only did Theramore once. It was me on my arms warrior, a prot warrior, and a dem warlock. I thought it was not only a decent change for something a little different but nice that any combination of any class/spec of three can complete. If I have a few minutes before having to stop playing I will have another option now rather than farm mats or do a daily. Not saying it is the best idea Blizz came up with but it is an addition to what we had in the past.

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