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Mistweaver Monk 5.2 (65 replies to this topic)

comments monk mistweaver 5.2

#21

Posted 02 November 2012 - 05:53 PM

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They changed the mastery again.

Quote

Gift of the Serpent no longer heals a nearby ally if the sphere expires unused.

It no longer becomes a smart heal, they just disappear if they are unused as usual.  Although if the Mana Tea change goes through, crit WILL be more valuable as a regen stat.

Mastery vs crit right now.  I've been trying to look at other mist weavers and it seems most are reforging straight to crit. Even for 25 man raids.  The reason being that in 10 man the spheres don't get used enough because not enough people are moving around to collect them all while in 25 it is the opposite so even reforging OUT of mastery, it can still make up 10%+ of your healing.

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#22

Posted 08 November 2012 - 10:36 AM

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Rushing Jade Wind is mentioned as the suggested talent in the level 90 tier. Most other resources suggest and common sense would dictate that with the huge nerf to SCK (30%) it's value is significantly lower then it was when the guide was last updated. Xuen acts as a perfectly viable raid cooldown for any fight and even at low gear levels he gives solid dps and healing (15-20k dps and heals via eminence for his active time at ilvl 457)
#23

Posted 08 November 2012 - 02:02 PM

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View PostEdi, on 08 November 2012 - 10:36 AM, said:

Rushing Jade Wind is mentioned as the suggested talent in the level 90 tier. Most other resources suggest and common sense would dictate that with the huge nerf to SCK (30%) it's value is significantly lower then it was when the guide was last updated. Xuen acts as a perfectly viable raid cooldown for any fight and even at low gear levels he gives solid dps and healing (15-20k dps and heals via eminence for his active time at ilvl 457)

Thank you!
#24

Posted 11 November 2012 - 02:29 AM

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u should add mistweaver addon to the add on section for made the mistweaver monks very good add on
#25

Posted 14 November 2012 - 05:38 AM

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Don't have an account, but if you download weakauras and put in the code for RM, it gives you active number of RM targets, along with the cd of the next one to expire, this has been overly useful even w/ RM on cd, because at a point you need 9+ people w/ RM for uplift to outweigh Chi Burst in healing, but then that's also situational due to positioning.
#26

Posted 14 November 2012 - 04:20 PM

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View PostMty, on 14 November 2012 - 05:38 AM, said:

Don't have an account, but if you download weakauras and put in the code for RM, it gives you active number of RM targets, along with the cd of the next one to expire, this has been overly useful even w/ RM on cd, because at a point you need 9+ people w/ RM for uplift to outweigh Chi Burst in healing, but then that's also situational due to positioning.
to my previous post,
to find that code you can either google Renewing Mist WeakAuras Code, or I'm not 100% on this, but I was told there is a youtube video as well.
#27

Posted 14 November 2012 - 06:37 PM

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The above poster is specifically talking about Affinitii from Blood Legion and what he has said in some of his Youtube videos.


This is the Weak Aura video


This is the video where Affinitii mentioned where Chi Burst would out heal Uplift.  Though he was talking about it with the patch notes so it will probably change with the new patch

Around 6 or 7 minutes in the 2nd video Affinitii talks about the "break-point" for using chi burst/uplift.

Edited by krazyito65, 14 November 2012 - 10:47 PM.

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#28

Posted 17 November 2012 - 11:26 AM

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Thanks for all the comments, guys. I've made a few updates/improvements to the guide.
#29

Posted 28 November 2012 - 08:19 AM

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Patch made haste all wonky for me, =/. And reforge stuff is broken because of item upgrade thing...

Guess I should have held off upgrading =/.

I think think the new haste breakpoint to begin is 3148. I'll try to find a site with conclusive info tomorrow when I get a chance. Though I remember some information in the EJ mistweaver calculator.

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#30

Posted 28 November 2012 - 11:10 PM

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I was wondering, can you do a levelling guide for tank/heals also, and the most ideal glyphs/talents. Although instancing may be slower, i prefer it to questing because I find it fun
#31

Posted 29 November 2012 - 09:24 PM

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Is Ascension still bad with the new +15% Mana bonus?
#32

Posted 29 November 2012 - 09:42 PM

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View PostDamien, on 28 November 2012 - 11:10 PM, said:

I was wondering, can you do a levelling guide for tank/heals also, and the most ideal glyphs/talents. Although instancing may be slower, i prefer it to questing because I find it fun

We may at some point, but not in the near future. We're more interested in covering current content and getting leveling guides up for classes that are missing them altogether :)

View PostKegroll, on 29 November 2012 - 09:24 PM, said:

Is Ascension still bad with the new +15% Mana bonus?

It's certainly much better than before - how much better though, it's hard to say. Also thanks for reminding me that I hadn't updated the relevant part about Ascension in the talents page :)
#33

Posted 29 November 2012 - 11:14 PM

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Quote

I've posted about these over the last few pages, but to sum it up:

-Ascension is inferior to PS and CB for regen. PS is 3000 mp5, CB on cooldown is 2666 mp5. 45k mana + 15% more from tea doesn't even come close to that. You spec Ascension for the higher chi cap; the mana pool bonus is just a nice side effect.
-Going from one haste breakpoint to the next is a net ~5% loss in hps on spells that don't scale with haste for a net ~5-6% gain in ReM and spells that do scale with haste, so it's worth going for as long as ReM+haste spells are doing equal or greater healing than non-haste spells. This is usually the case, therefore go for the 3148 breakpoint.

-Since +2% mana is worthless compared to +500some spirit, Revitalizing is the only game in town for meta gems. You could have 0% crit chance and it would still be better than Ember.

From this EJ post

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#34

Posted 02 December 2012 - 10:13 AM

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Since 5.1, crit now indirectly improves mana regen, by making your chi-using spells sometimes generate extra Mana Tea stacks. Has anyone figured out how valuable this is now? Does it affect our stat priorities?

I can imagine that having lots of crit would mean having lots of mana tea stacks, maybe even too many to use them all if you're using the glyph of mana tea, which invokes a 10 second cooldown. Maybe a high-crit build would avoid using the glyph so the monk can consume more stacks more rapidly. Depending on the fight, of course.

Anyway, it's all speculation.
#35

Posted 02 December 2012 - 01:46 PM

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View Postradix, on 02 December 2012 - 10:13 AM, said:

Since 5.1, crit now indirectly improves mana regen, by making your chi-using spells sometimes generate extra Mana Tea stacks. Has anyone figured out how valuable this is now? Does it affect our stat priorities?

I can imagine that having lots of crit would mean having lots of mana tea stacks, maybe even too many to use them all if you're using the glyph of mana tea, which invokes a 10 second cooldown. Maybe a high-crit build would avoid using the glyph so the monk can consume more stacks more rapidly. Depending on the fight, of course.

Anyway, it's all speculation.

It's interesting indeed. I'd be interested in any findings :)
#36

Posted 06 December 2012 - 11:46 PM

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Things I know now:
  • The haste breakpoint is either 3145 or 3148 (Edit: confirmed the breakpoint is 3145)  This haste rating is OUT of serpent stance (i.e. stance of the fierce tiger)  From what I have been reading it seems to lean more to 3145, but some people may need to test and report it somewhere to have more accurate information.
  • I said this already in a previous post. Crit, even before the change, was the stat many high end monks were going for.  The reason being was because, in 25 man your mastery usually already made up close to 10% of your healing even when reforging OUT of it and into crit.   If you reforged into more mastery it wouldnt really make much of a difference in the amount of healing since all it does is increase the proc rate.  In 10-man, there just might not be enough people to eat up the orbs which makes up less healing.  Now with the change crit IS more valuable and you should be reforging/gemming for it after the haste breakpoint.
  • The goal in gearing is to have enough haste on gear so you do not have to reforge or gem out of crit to reach the haste breakpoint.  That means that the gear we are looking for is crit/haste, spirit/crit, or spirit/haste Although, if a piece of gear has spirit/mastery then it is not totally useless and the mastery can be reforged to haste or crit.  Also, do not ignore a piece with mastery just because of the mastery. If it is a decent ilvl upgrade you should try to get it.  The secondary stats can be fixed later as minor upgrades

Edited by krazyito65, 14 January 2013 - 04:08 PM.

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#37

Posted 08 December 2012 - 06:16 PM

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View Postkrazyito65, on 06 December 2012 - 11:46 PM, said:

Things I know now:
  • The haste breakpoint is either 3145 or 3148.  This haste rating is OUT of serpent stance (i.e. stance of the fierce tiger)  From what I have been reading it seems to lean more to 3145, but some people may need to test and report it somewhere to have more accurate information.
  • I said this already in a previous post. Crit, even before the change, was the stat many high end monks were going for.  The reason being was because, in 25 man your mastery usually already made up close to 10% of your healing even when reforging OUT of it and into crit.   If you reforged into more mastery it wouldnt really make much of a difference in the amount of healing since all it does is increase the proc rate.  In 10-man, there just might not be enough people to eat up the orbs which makes up less healing.  Now with the change crit IS more valuable and you should be reforging/gemming for it after the haste breakpoint.
  • The goal in gearing is to have enough haste on gear so you do not have to reforge or gem out of crit to reach the haste breakpoint.  That means that the gear we are looking for is crit/haste, spirit/crit, or spirit/haste Although, if a piece of gear has spirit/mastery then it is not totally useless and the mastery can be reforged to haste or crit.  Also, do not ignore a piece with mastery just because of the mastery. If it is a decent ilvl upgrade you should try to get it.  The secondary stats can be fixed later as minor upgrades

3145 is the correct breakpoint. You are also correct about Crit being more desirable than Haste, after the breakpoint. We're updating the guide now, also to include the amount of haste rating needed from gear to reach it (taking into account the 50% extra rating from gear due to the stance).

Thank you!
#38

Posted 13 December 2012 - 07:56 PM

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View PostVlad, on 08 December 2012 - 06:16 PM, said:

3145 is the correct breakpoint. You are also correct about Crit being more desirable than Haste, after the breakpoint. We're updating the guide now, also to include the amount of haste rating needed from gear to reach it (taking into account the 50% extra rating from gear due to the stance).

Thank you!

Just looking at the Statistics part of the guide:  Make sure you mention that it is 3145 rating outside of Serpent Stance.  It will probably confuse a lot of people.

Also for BiS I believe the Sha-touched sword off of Tsulong (Or Empress mace) is better.  The reason I say the sword is better is because it allows you to have more haste on your gear (by sacrificing some spirit) so you are allowed to get more overall crit in the rest of your gear.

Edited by krazyito65, 13 December 2012 - 07:58 PM.

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#39

Posted 22 December 2012 - 03:58 AM

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when you say haste is 3145 outside of the sepent stance your saying  thats what it is in tiger stance cuse i dont use tiger stance for healing.  i am confused I would like to know if  i need to get 3145 haste or  1345?
#40

Posted 22 December 2012 - 06:52 AM

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It is 3145 haste. That lower number was for before 5.1  when I say "out of serpent stance" Yes I exactly mean in tiger stance.

You are correct in saying you do not heal in that stance, because you are not suppose to.  The reason we tell you what haste to use out of stance is because that is the natural number of haste on your gear, since if you were in serpent stance you would have a higher number since you gain 50% more haste in that stance. So using this number out of stance removes all discrepencies of haste being modified oddly with a reforge addon.

TLDR; when reforging or gemming make sure to have 3145 haste IN TIGER STANCE. After you are done reforging and gemming etc.. You of course go back to serpent stance since you cannot heal other wise.

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