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Bough of Corruption
We've all looked at it once or twice and thought "what great potential". Some may even have looted it, and thought "WHOOP", only to be crushed by performance. Theres a reason its not on the top of best-in-slot lists, it does a measly 5-600k damage in the same space Wriggling Sinew puts out 2M.
No more! After todays patch, flamestrike damage got a +15% damage increase - suppose to make it compete more with living bomb. I decided to test it out in HoV regular mythic for the Kara quest, so I specced for Flame Patch. I wore bough of corruption too, just for the mastery with the ignite cleave. And suddenly I see crazy amounts of poisoned dreams (the name of the debuff given by the trinket) - it seems as if flame patch counts as a spell, causing poisoned dreams to proc each tick! (Or, according to Skada - nearly every tick. Maybe it has a (pretty short) cooldown on each target). Here is a Skada report from a pack of 4 risen lancer / risen swordsman dudes in Black Rook Hold, where poison dreams activated on my first fireball:
Poisoned Dreams: 2,44M (19,8%)
Flamestrike: 2,01M (16,3%)
Phoenix Flames: 1,84M (15%)
Flame Patch: 1,59M (12,9%)
Now, during the pull I cast 3 flame strikes, which might be too much (I forgot if double flamestrike also causes double flame patch?). But poisoned dreams activated 50 times! It dealt more damage than my actual spells. I replicated similar numbers many times during the normal mythic runs I did just for the karazhan attunement quest line.
"But Thraundil - who cares about cleave in mythic dungeons?"
Well, lots of people. This is applicable to keystone dungeons too, where pulling big numbers on trash is equally, if not more important. Sustained cleave during bolstering in particular. Bough of corruption, compared to other "cleave" trinkets such as Figurehead of the Naglfar, is miles ahead. Figurehead cant cleave, so its fixed damage - my 855 version is just shy of 700k.
But here comes the interesting part - a part I hope you all would like to contribute to in the form of in-game testing, the most true test there is. Target dummy in class halls and cities are aparently too close to one another - the poisoned dreams are spreading amongst them, and I have not entered a proper raid yet since making this small discovery. But suppose this. Spec flame patch.
Run a regular rotation. Standard rune + combust spell useage. But save 1 rune of power charge. When poisoned dreams proc on the isolated boss, it will start with 1 stack (5425 dmg per tick), and then ramp up to 10 stacks (54250 dmg per tick) over 20 seconds. Which means that if you cast rune of power followed by a flame strike at say 6 stacks, you get the optimum effect.
Quick theoretical number crunch. During rune, my pyro crits around 450k + like 90k ignite damage. Sub this for a flamestrike (one testcast gives me 240k flamestrike (a crit) and 200k flame patch, call it around 400k dmg total on average including ignite), the damage loss is not huge. But the gain? Flamestrike, aftershock and 8 ticks of flame patch, all ticking poisoned dreams. Average stack 8 for the duration is 10 * 8 * 5425 * 1,5 (rune of power is the 1,5 modifier) = 627k damage. This is disregarding crits entirely. And yes, the ticks crit, so also benefitting from golden trait. So its easily a million damage. (Lining up with combustion is utopia since the proc of Bough is unpredictable).
Some data from Smashspite the Hateful (black rook hold mythic):
Pyroblast 4,52M (24,2%)
Ignite 3,89M (20,8%)
Fireball 2,08M (11,1%)
Maddening Whispers 2,07M (11,1%)
Poisoned Dreams 2,0M (10,7%)
This is the result from Wriggling Sinew used in conjunction with combustion (Maddening Whispers), and Bough of Corruption procing twice during the encounter, both times I did what I outlined above, casting a rune then flamestrike at 6 stacks of poisoned dreams. The boss died well before the 2nd flame patch ran its full course, or the damage would be higher. The fight lasted 1 min 34 seconds.
Could this be a thing? I know it carries no critical strike rating, and mastery actually comes in as the 'worst' stat on singletarget dps. But could this be a thing? Can we come together and test this out on farm bosses over the next few days and see if Bough of Corruption actually has a use? Wriggling Sinew is best in slot because it combines crit with a sick proc effect, but it seems as if Bough could actually provide the same up-front damage - or maybe even more in some situations that I havent even thought of yet.
Lets find some use for this trinket, shall we? I am Tadtiq on EU Hellscream if anybody wants to discuss outside forums ;)
Union is an alliance guild on the PVE server Uldum, we are currently 4/7 mythic and looking to add 1 mage and 1 warlock to our ranks. Union has been around since Vanilla and has had the same core of raiders for years. We pride ourselves on raiding just 10 hours per week and being able to maintain top 150 US throughout the last tiers of raiding. We raid:
Tuesday 8-11 EST (5-8 PST)
Thursday 8-11 EST (5-8 PST)
Sunday 7-11 EST (4-8 PST)
We are looking for a mage that not only parses high, but has good survival instincts and always comes prepared to each raid.
Hit me up in game: Stormcaster#1629
I've been maining a Frost DK this entire expansion. I started messing around with different builds last night running a few Mythic +'s, and I settled on a different cleave build than what I've seen everywhere else (machine gun), that focuses on Remorseless Winter. Talent build and rotation below.
***Please note: The below is all notes and thoughts from one night of play running 3 Mythic dungeons. There are no logs or specific number crunching at all at this point. This is simply for discussion purposes.
LINK TO CALCULATOR
The bread and butter of this proposed build is Remorseless Winter, and using the Gathering Storm level 90 talent to buff its damage and duration for as much as possible. Gathering Storm increases the damage of RW by 10% and extends its duration by 0.5 seconds for each rune spent. Therefore, the point of this is to have as much uptime of RW as possible for as much Frost cleave damage as possible.
56: Murderous Efficiency
ME allows simply allows for more Obliterate spamming. By getting more runes, that allows for the more spamming of runes to synergize with Gathering Storm.
This one was a tough one and will probably require more number crunching. My first instinct is Horn of Winter, to simply have more cooldowns to spend more runes with. That said, Frozen Pulse may work well since the goal is to spam runes, we will have a lot of rune down-time. Finally, with the upcoming 7.1 changes, Freezing Fog might be an extra cleave buff. Hard to say.
58: Icecap (or Avalanche ?)
Personally I feel Icecap is the stronger option here. As long as played correctly, you should only have ~5 seconds of downtime between RW's. You will preferably want to have PoF up as much as possible. Since the name of the game is spam Obliterate, this should lower the CD by a good chunk. Some obvious testing will need to be done if the CD reduction is more beneficial than the extra Frost damage from Avalanche though.
60: Blinding Sleet
Personal preference, but this is my go-to for Mythics. Winter is Coming is also viable given this build, but I've never been a fan of uncontrollable CC's.
Again, personal preference.
90: Gathering Storm
This is the bread and butter of this build. Each rune spent during RW increases its damage by 10% and extends its duration by 0.5 seconds. With 6 runes, that's a 3 second increase up to 11 second duration. With stacking Haste as we all, for the most part are at this point, plus the effect of Murderous Efficiency, Horn of Winter, and Empower Rune Weapon, you can easily extend the duration well past 11 seconds total. With a 20 second CD on RW, that's very little downtime.
NOTE: I did notice that during play, the damage increase of Gathering Storm caps at 10 stacks. The time duration though, continues to increase as long as you're spending runes. I was able to consistently ramp up and maintain 10 stacks every 1-2 pulls, plus additional duration increase.
I haven't been able to decide on this one yet. Glacial Advance seems to be the best straight DPS increase, on top of being another Rune spender. However, I've been using it for 2 months now and the fact that it will randomly get stuck and not hit anything on totally flat surfaces it's really starting to get to me. Obliteration seems like a solid DPS CD for any RW downtimes or other CD downtimes, but I'm pretty sure BoS is still worthless for the most part.
NOTE: I definitely want to revisit BoS though. I noticed while playing that I maxed out Runic Power a lot and had to dump of 2-3 Frost Strikes, since the build revolves around spending runes and I forget to spend down my Runic Power. With spamming rune spenders, BoS might be a viable option for some strong burst DPS, since this build consistently builds lots of Runic Power quickly.
Unless Frozen Soul is re-worked, I think it should still be the last Gold Talent priority. 40% weapon power is not much, and the increase is based on # of enemies hit. So unless you're doing huge pulls, the trait doesn't seem to provide much of a DPS increase. Also, that DPS only happens when RW ends, and we obviously don't want RW to end quickly.
Basically, I feel it should still go: Sindragosa's Fury -> Hypothermia -> Frozen Soul.
1.) Cast Howling Blast while approaching mob.
2.) Cast Pillar of Frost.
3.) Cast Remorseless Winter.
4.) Roll your face on your rune spenders (Obliterate & Glacial Advance).
5.) If you get close to capping Runic Power, hit Frost Strike.
6.) If RW is still up and you're out of runes, pop Horn of Winter or Empower Rune Weapon.
7.) Start again at Step 4 until mobs are dead.
8.) Rinse and repeat.
Again, I haven't done any number crunching or done any logs yet. The point of this is simply to spark discussion and see what you guys think.
With the new PTR info, it seems Bad to the Bone gains a little (2 >3%), is it now viable to go to that before completing the last Gold trait via the Self Heal?
Obviously, I may end up testing this myself, but it's a lot of resource to commit ;)
Also, I'm not sure if this steers us more exclusively to Icy Talons seeing as the Razorice runeforge dropping off with Shattering Strikes is even less desirable due to ramp up time, unless we see return of the double Razorice runeforge setup eh ;)
If you exclude possible additional relic combinations for BttB (Bad to the Bone)
2% x 5 stacks = 10%,
3% x 5 stacks = 15%
Obviously, this is a fully scaling ability, but you knew that.
Hello all, with 7.1 coming soon, I am wondering what % of each stat I should be aiming for, mainly just interested in mythic+ and normal raids. My armory is http://us.battle.net/wow/en/character/windrunner/Lifvana/simple . Not sure why it's saying I have 34.5% haste, it's more like 20-22% in game, with 28% crit and 25% mastery. My gear is kinda all over the place cause I play blood as well. I can give the exact percents I have once I get home in a couple hours, and I have another 835 ring which I will post the stats of it when I get home. Sorry if the formatting is bad, first post and on my phone haha. Edit: Once I get the exact percentages of my stats, if someone could let me know the ideal enchants I should use, it would be greatly appreciated. Thank you very much! :)