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Hello. So far, this expansion has been a lot of fun =) I'm making an attempt to do this expansion on Disc again, even though it's so different than the shield generator builds I've loved in the past (RIP spirit shell.)
I'm not quite happy with my performance however. I provide roughly 2/3 of the healing my allies put out, and 1/3 the damage that my DPS allies put out. That's enough to make me squarely average, and I want to do better.
I'm Zetajezu in these logs. This is a parse of Yesterday's, and Tonight's raids. My talents stayed the same both days. Any advice would be welcome =D
So on paper this thing seems pretty damn good (if mana isn't going to be an issue).
I got one last night and it very quickly became apparent that the proc is often difficult to utilize optimally. I'm often casting penance right after applying a bunch of atonements and I'll follow it up with a chain of Smites. Because of the way latency works and the best practice of pre-casting just before your gcd completes, it often happens that I cast a Smite, the belt procs and Penance is taken off cooldown, but I'm already casting another Smite because by the time the server gets back to me and tells me Penance is off cooldown, even though it's technically happening instantly when Smite finishes, it's too late and I'm casting something else already. So that GCD is much less effective than it technically could have been.
Because Penance is on such a short cooldown anyways, this often happens when it's one GCD away from coming off cooldown, so the proc itself is completely wasted and it just feels crappy to watch that happen.
Is there any trick, addon or macro I can use to reduce the frequency of this happening, besides waiting half a second after every Smite just to see if the belt procced before using my next spell? Or should I just accept that my Penances are very often going to be used one GCD later than they theoretically could have been?
First world problems, I know, but it would be really cool if I had a way to capitalize on every proc the moment it happens.
We've just managed to clear EN on Normal (we're a casual raiding guild) and whilst we downed every boss, I feel as though my healing is really low and I'm struggling with Mana management.
My overhealing is really high which gets pointed out on most bosses and whilst I try and watch what I'm doing I just can't seem to reduce it. I think I manage to last at least 2/3's of a boss fight before I start struggling with Mana and my heals start slacking.
Another issue I find I'm having is the Artifact Path, I've read something which tells me one way and something else that tells me another. Is there a certain path I'm supposed to be taking?
Also, are my stat weights where they need to be?
We're planning on starting Heroic next week and i'd appreciate any input that anyone has :)
I just had a look at the suggested "BiS" list, and considering Mastery is our top stat priority, why are the following rings suggested:
Mindrend Band + Grubby Silver Ring
Mindrend Band + Dreadful Cyclopean Signet ?
Is it simply to give us some Versatility, considering Grubby Silver Ring is the only item on our suggested BiS list that actually has Versatility? Or is it mainly to provide us with additional Crit, considering Crit is our second secondary stat? But then again, Twice-Warped Azsharan Signet should be a better choice since it has even more Crit, in addition to Haste (which has a greater stat priority than Versatility). Unless Grubby Silver Ring has been chosen specifically just to provide us with some Versatility, that is.
I know the BiS list is more of a guideline, but I'm genuinely curious about this choice when there seems to be two better options from the same raid tier.
Am I missing something here?
Moist is a Horde guild located on Illidan and is recruiting for our Core Mythic raid group. We are a 9 hour raiding guild making quick progression through The Emerald Nightmare!
We are currently looking to fill Core DPS/Healing raid spots.
Current Recruitment Needs
Other specs will be considered assuming you can perform to a superior standard.
The Emerald Nightmare
Monday - 8:30 PM EST - 11:30 PM EST
Tuesday - 8:30 PM EST - 11:30 PM EST
Wednesday - 8:30 PM EST - 11:30 PM EST
<Moist> is a guild that strives to push progression with a very short raid week. We expect our top raiders to know the insides and outs of their class and come to raid prepared. With a 9 hour raid week we expect everyone to play the best to their ability. Outside of raid nights we have plenty of activities happening ranging from alt runs, mount runs to other games outside of WoW such as League of Legends, HoTs, Hearthstone, and random steam games just to name a few.
What we expect from you:
A reasonable level of dedication
The ability to take criticism
The ability to learn from your mistakes
Something, something sense of humor
What to expect from us:
People to laugh, and have fun with
Progress oriented raid nights
Optional non-raid-night activities (mog and mount runs, BGs, Arenas)
We are currently using Personal Loot. So far everyone really seems to be enjoying it. There is a lot less drama with Personal Loot than the normal Master loot most guilds do.
If you're interested in learning more about us or applying to the guild please apply at Guildismoist.enjin.com - Click on the Recruitment tab on the menu bar. If you have any questions please feel free to message us in game or post below.