Damien

Curse of Naxxramas Construct Quarter

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This thread is for comments about our boss guides for the Construct Quarter of the Curse of Naxxramas.

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theres a minor issue with your mage guide to grobbulus, in the deck, it says to put mad scientist in, but you dont unlock mad scientist until you beat grobbulus, its good for second play-through and heroic, but as somebody doing the quarter for the first time i got confused, then annoyed

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theres a minor issue with your mage guide to grobbulus, in the deck, it says to put mad scientist in, but you dont unlock mad scientist until you beat grobbulus, its good for second play-through and heroic, but as somebody doing the quarter for the first time i got confused, then annoyed

The druid deck also uses Stalagg and Feugen before they have been unlocked.

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as a priest, you can also use acidic ooze and mind vision to steal his weapon

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As a Priest vs. Thaddius Heroic you choose lightwell, but its always destroyed @ his turn because of his hero power wink.png

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Patchwerk heroic is ridiculously easy with a mage if you get an early Snowchugger.

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These are the F2P decks I beat the Heroic Construct Quarter with.

Patchwerk
http://www.icy-veins.com/hearthstone/patchwerk-guide-for-the-curse-of-naxxramas

There are „only“ two problems in this fight: Patchwerk's weapon and his Hero Power. Simply playing taunts will not suffice, because Patchwerk's hero power can remove them easily. So you also have to freeze Patchwork, at best regularly.

F2P Mage (0 Dust)
Difficulty: medium (may take up to 10 tries)
Inspiration:



2x Goldshire Footman
2x Mirror Image
2x Acidic Swamp Ooze
2x Frostbolt
2x Frostwolf Grunt
2x Unstable Ghoul
2x Deathlord
2x Duplicate
2x Ironfur Grizzly
2x Silverback Patriarch
2x Fireball
2x Sen'jin Shieldmasta
2x Water Elemental
2x Booty Bay Bodyguard
2x Sludge Belcher

Mulligan for Goldshire Footman, Frostbolt and Acidic Swamp Ooze.
Coin out your Ooze on turn 1: Patchwerk can only reequip his weapon on turn 3.
Play a taunt each turn, especially on the turn before Patchwerk's weapon runs out or you destroy it with Acidic Swamp Ooze. This way he cannot use Hateful Strike (4 mana) and equip his new weapon (3 mana) on the same turn.
Note: Acidic Swamp Ooze will be useless on turn 2 and from turn 7 on, as Patchwerk then will always have enough mana for his weapon (3) and his Hero Power (4).
You have to play Water Elemental and 1-2 taunts on turn 5 to win this game.
Your ideal turns will look somewhat like this:
Turn 1: Coin and Acidic Swamp Ooze or Frostbolt.
Turn 2: Taunts or Frostbolt.
Turn 3: Single taunts will not change a thing because of Hateful Strike. Instead: Frostbolt or Duplicate. If you have no taunts on your board, it will copy Acidic Swamp Ooze!
Turn 4: 1-2 taunts or Frostbolt.
Turn 5: Water Elemental and Mirror Image or Goldshire Footman.
Turn 6+: Any taunt.


---

Grobbulus
http://www.icy-veins.com/hearthstone/grobbulus-guide-for-the-curse-of-naxxramas

Grobbulus' Hero Power deals 2 damage to all of your characters and summons 2/2 Slimes for each of your minions that dies to his Hero Power.
Plan your turns with Grobbulus' Hero Power in mind: Losing your minions to trading is better than leaving a minion with less than 3 HP on the board, thus spawning a Slime for Grobbulus.
This fight can be quite annoying depending on the number of Mutating Injections, Spectral Knights and Heroic Strikes Grobbulus draws.

F2P Priest (0 Dust)
Difficulty: hard (may take more than 10 tries)
Inspiration: http://www.hearthhead.com/deck=67636/0-dust-heroic-grobbulus-killer

2x Holy Smite
2x Mind Vision
2x Northshire Cleric
2x Power Word: Shield
2x Bluegill Warrior
2x Divine Spirit
2x Shadow Word: Pain
2x Deathlord
2x Shadow Word: Death
2x Nerubian Egg
2x Sen'jin Shieldmasta
2x Darkscale Healer
2x Gurubashi Berserker
2x Holy Nova
2x Sludge Belcher

Mulligan for Northshire Cleric, Holy Smite and Nerubian Egg.
Having a Nerubian on turn 3 will allow you to kill Dancing Swords easily. The 2/2 Slime+card draw is better than the 4/4 Sword.
Buff Deathlord's HP, put a Gurubashi Berserker next to it and keep both alive using Holy Novas and Darkscale Healers.
Try to copy a Mutating Injection using Mind Vision and buff Deathlord.


---

Gluth
http://www.icy-veins.com/hearthstone/gluth-guide-for-the-curse-of-naxxramas

Gluth's Hero Power will reduce the HP of all your minions to 1, so it will be best to use minions with low health.
Kill Zombie Chows specifically to replenish your health. Rule of thumb: If they are alive for 3 turns, their deathrattle will no longer be an advantage. Try to use the deathrattles of Unstable Ghoul, Abomination and Necroknight to kill them.
You absolutely need to destroy Gluth's weapons. Hope that 2 of the 4 are at the bottom of Gluth's deck, otherwise it will be hard to sustain the damage.
Do not play to many minions at once, because of Abomination and Unstable Ghoul. Your minions should be able to deal 4 damage to kill Abominations.
Both your hands will be empty pretty soon, once you survived the first 5-6 six rounds. It then will be pure topdeck luck to beat Gluth.

F2P Paladin (0 Dust)
Difficulty: medium (may take up to 10 tries, but the fights will last quite long)
Source: http://www.hearthhead.com/deck=67761/0-dust-heroic-gluth-killer

2x Blessing of Might
2x Goldshire Footman
2x Hand of Protection
2x Humility
2x Voodoo Doctor
2x Acidic Swamp Ooze
2x Holy Light
2x Ironfur Grizzly
2x Magma Rager
2x Wolfrider
2x Blessing of Kings
2x Consecration
2x Hammer or Wrath
2x Truesilver Champion
2x Guardian of Kings

Mulligan for both Acidic Swamp Oozes.
Use Humility on Necroknight to disable the biggest threat. Then kill it as soon as its deathrattle will destroy Spectral Knight and Spiteful Smith.
Always protect Magma Rager with a taunt.


---

Thaddius

Thaddius' Hero Power will always switch health and attack values of all minions on the start of his turn. You can use damage against Thaddius' minions to weaken their attack next turn.
You need a perfect starting hand to kill Feugen & Stalagg as soon as possible and then the right means to clear the board. It could take some tries.
Thaddius has a lot of 2-/3-damage spells which will make it hard to establish board control. But Thaddius will also deliberately waste Lightning Storm on single minions, if he otherwise would lose minions.

F2P Priest (0 Dust)
Difficulty: medium (may take up to 10 tries)
Inspiration: http://www.icy-veins.com/hearthstone/thaddius-guide-for-the-curse-of-naxxramas

2x Goldshire Footman
2x Holy Smite
2x Power Word: Shield
2x Zombie Chow
2x Nerubian Egg
2x Shadow Word: Pain
2x Dark Cultist
1x Deathlord
2x Ironfur Grizzly
2x Shadow Word: Death
1x Raid Leader
2x Chillwind Yeti
Feugen&Stalagg
2x Holy Nova
2x Sludge Belcher
1x Stormwind Champion
1x Kel'Thuzad

Mulligan for Goldshire Footman, Holy Smite, Zombie Chow, Nerubian Egg and Shadow Word: Death.
After killing Feugen and Stalagg asap you have to keep minions on the board. Board control is the only way to win this fight.
In this fight heals and health buffs actually are attack buffs. If you do not heal a damaged minion, because of the swapping its stats will be reduced forever.
Buffing your minions with Raid Leader or Stormwind Champion will result in a bug: Each time stats are switched your minions will gain additional +1 stats. Reaching turn 8 with Stormwind Champion on your board means, you are winning.
Because Feugen and Stalagg already are on the board, playing your own versions will give you the chance on your own 1 or 2 versions of Thaddius.
Having Kel'Thuzad next to a taunt will seal the game as well.


F2P Warlock (0 Dust)
Difficulty: medium (may take up to 10 tries)
Inspiration: http://www.hearthhead.com/deck=67929/0-dust-heroic-thaddius-killer

2x Corruption
2x Mortal Coil
2x Soulfire
2x Voidwalker
2x Zombie Chow
2x Nerubian Egg
2x River Crocolisk
2x Unstable Ghoul
2x Drain Life
2x Shadow Bolt
2x Chillwind Yeti
1x Deathlord
Feugen&Stalagg
2x Sludge Belcher
2x Stormwind Champion
1x Kel'Thuzad

Mulligan for Corruption, Mortal Coil, Soulfire, Voidwalker, Zombie Chow and Nerubian Egg to kill Feugen and Stalagg asap.
After killing Feugen and Stalagg asap you have to keep minions on the board. Board control is the only way to win this fight.
Buffing your minions with Stormwind Champion will result in a bug: Each time stats are switched your minions will gain additional +1/+1. Reaching turn 8 with Stormwind Champion on your board means, you are winning.
Because Feugen and Stalagg already are on the board, playing your own versions will give you the chance on your own 1 or 2 versions of Thaddius.
Having Kel'Thuzad next to a taunt will seal the game as well.
 

Cheerio,

Bob

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Impossible deck on priest vs Grobbulus! We can't have dark cultist.

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As a Priest vs. Thaddius Heroic you choose lightwell, but its always destroyed @ his turn because of his hero power wink.png

That's why it has 2 Inner Fires... wink.png

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These are the F2P decks I beat the Heroic Construct Quarter with.

 

 

 

Neither your Priest nor Warlock decks will work vs Thaddius.  You don't even get Stalagg or Feugen until you beat him. You also don't get Dark Cultist until you complete the priest challenge, which I'm assuming also unlocks once you beat him.

 

Any other tips, please??

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Neither your Priest nor Warlock decks will work vs Thaddius.  You don't even get Stalagg or Feugen until you beat him. You also don't get Dark Cultist until you complete the priest challenge, which I'm assuming also unlocks once you beat him.

 

Any other tips, please??

 

My guide is intended to work in Heroic mode. I assume, everyone, who wants to beat Heroic mode, already has beaten all bosses in Normal.

For Thaddius in Normal I suggest you just leave the missing cards out and fill the gaps with Raid Leader, Stormwind Champion and Deathlord respectively. If you stick to the advice in my guide, you will certainly beat Thaddius in Normal mode in just a few tries.

 

Cheerio,

Bob

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the suggested freeze mage deck to defeat grobbulus contains "mad scientist", but to have this card you need to defeat grobbulus before...that's a paradox :D

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Ummm.... quick question.  Isn't Jeeves an auto-win against this?  His ability forces each player to draw to 3 cards... Patchwerk has no deck... he'd draw himself to fatigue death the turn Jeeves drops!

OK, so I tried this and it's not QUITE that awesome.  Since he has zero cards in hand, it auto triggers three draws.  As I had already hit him with a Coldlight Oracle, it was 3, 4, and 5 damage... and it seriously finished him!

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Having such a ridiculously hard time with Grobbulus. I'm getting closest with mage, but it's so reliant on top-decking exactly what I need. 

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Having such a ridiculously hard time with Grobbulus. I'm getting closest with mage, but it's so reliant on top-decking exactly what I need. 

Do you play heroic or normal? I had some success with Patron warrior (pre-nerf though). Also, you can try ramp druid. 

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