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Blizzard have been teasing the new expansion again, this time in the form of The Gadgetzan Gazette newspaper.
The first edition to be released was Volume 32 Number 7 and talks about the first unrobbable bank in Gadgetzan. The line "Citizens can see the new building for themselves when the First Bank of Gadgetzan opens to the public with a ribbon-cutting ceremony next week" is encouraging. Presumably this means we will get a reveal of the new set at BlizzCon.
Volume 37 Number 8 talks about Gadgetzan Port. Other than the ongoing themes of money, trade, and greed, the main point of interest from a Hearthstone point of view is the mention of "Secret dragon people". With lots of Dragon cards rotating out in the new year, it will be encouraging to fans of Dragons that they seem likely to be replenished in Gadgetzan.
I am in a bit of a tight spot at the moment, I really struggle to understand/learn the current assassination spec. I know i'm doing something wrong, as reading on the forums ass is god-like, insane damage and shit. The thing is i get blown to pieces by quite a few classes. 1 stun and i'm gone. Outside evasion almost all melee classes are instant detonation. Maybe with the except of other rogues.
Take the DH,
I get 100-0 in the AOE stun. It goes through evasion and cloak. I realize that it's a rock -paper- thingy but most of their damage seems unavoidable. Outside evasion i'm dead. I've tried everything, I can bring them down to 10-20% and "puff" they are back to 80% health. The evasion is used to survive the first 8 secs. If not popped i'll instantly die.
They seem to clear DOTS randomly, they have some kind of evasion so landing the full kidney-shot misses a lot. Their ranged attack hits 8-9 times harder than mine, so kiting their burst is impossible. Vanishing is impossible, as i can be spotted instantly and my stun DR's are already up.
Almost all classes just use trinket on the cheap shot and they don't seemed to be "punished" for at all! there is no consequence like there used be.
The stealth seems to break out of frekin nowhere, latency is now working to the laggers advantage, as in, unless i'm 1m ahead of the target my stuns wont landl, i just end up doing a stupid animation!
If we ignore the mandatory l2p, I would appreciate some advice!
I played since vanilla and got my shoulders and all that, I know my way around a handful of classes. This expansions pvp “balance” or complete lack of, just seems odd.
Hearthstone esports will be even bigger in 2017. Not only will there be a bigger Championship Tour, but there will be other global events as well.
Due to the success of the 2016 Hearthstone Championship Tour (HCT), it is easy to forget that this is only the third year of competitive Hearthstone. Blizzard have been working hard on improving this for 2017, and have recently announced their plans for next year.
The changes to the HCT itself are pretty spectacular. There will be a global Season Championship instead of regional ones, and they will be held at locations that allow spectators, rather than in a closed studio. Season Championships will include 4 players from each region (Americas, Asia-Pacific, Europe, and China). These players will be decided using regional Playoffs (to replace Preliminaries), and they will use the Swiss Tournament format.
The Championships will be synched with Standard. This should mean that the meta is always fresh during the Championship events, and will hopefully reward deckbuilding. Magic: The Gathering uses this format already, and it is something that should greatly benefit Hearthstone viewing. On top of these changes, points and cups have been tidied up, and the prize pool for the year has been set at $2 million.
There will also be Hearthstone Global Games, which is a world team league featuring teams from different countries, and Inn-vitationals, which will include streamers and celebrities in a more light hearted setting.
I think that these changes will make a huge difference to our viewing experience in 2017. What do you think? As always, feel free to comment below.
This week's Tavern Brawl is Captain Blackheart's Treasure. It is the fourth time that this Brawl has been used.
Captain Blackheart's Treasure was most recently used as the 63rd Tavern Brawl, in late August. This week is the 72nd Tavern Brawl, so as you can see, it is a pretty quick repeat. In this Brawl you are given a deck full of Bloodsail Raiders, and each turn are offered a choice of three cards to put into your hand.
As always, I would remind people that I feel this is a more skillful Brawl than it first appears. It teaches a lot about planning ahead, and also tempo in general. Given that players can play this Brawl with no cards of their own, I am a big fan of this Brawl from a design standpoint.
Captain Blackheart's Treasure was originally designed to showcase the Discover mechanic for The League of Explorers. It actually made its debut late however, as it was withdrawn due to technical issues.