This thread is for comments about our Priest leveling guide.
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Topic Details
#2
Posted 15 October 2012 - 10:38 AM
I actually found that leveling as Discipline was more life saving due to the fact that there are vast amounts of trash mobs during quests.
(i.e. Packs of two to four monsters which are not necessary for your quest but are in the way of it.)
I tried Shadow and died numerous times.
(i.e. Packs of two to four monsters which are not necessary for your quest but are in the way of it.)
I tried Shadow and died numerous times.
#3
Posted 31 October 2012 - 10:14 PM
Daniel Evans, on 15 October 2012 - 10:38 AM, said:
I actually found that leveling as Discipline was more life saving due to the fact that there are vast amounts of trash mobs during quests.
(i.e. Packs of two to four monsters which are not necessary for your quest but are in the way of it.)
I tried Shadow and died numerous times.
(i.e. Packs of two to four monsters which are not necessary for your quest but are in the way of it.)
I tried Shadow and died numerous times.
#5
Posted 15 December 2012 - 07:10 PM
I'm going to agree with the leveling as discipline. You can often heal yourself for more than you are being hit for, and if not than your shields are more effective. I find things die and nearly equal speed, but with less damage to myself.
#7
Posted 06 February 2013 - 07:34 PM
Tried both disc and shadow for leveling, shadow with level appropriate gear was much faster. Attempting to use low ilvl gear as shadow lead to numerous deaths and frustration. Discipline with low ilvl gear gear increased my survivability but overall slowed the level process.
#8
Posted 14 May 2013 - 01:41 PM
i been leveling from day 1 till almost 88 as shadow and dead issen't an issue over here. you can still heal yourself i even killed one of the pandarie hero's that was alot stronger then me and had lik 2k health what was 10 times more then me. it's all in the rotation you learn your self.
0. i always end previous mob kill with shadow word: death for the orb.
1. Vampiric touch : best opener since in a fight it's harder to try get a long spell time if you could get stunned. "periodic damage"
2. Shadow word: pain instant spell perfect to go second. the mob is already attacking you now or on the way to you. "periodic damage"
3. Mind blast: adds me a second orb to increase damage in 5
4. Devouring Plague: instant spell and adds 66% damage to Mind Flay while giving a good damage itself (use of 2 orbs each orb add 33% damage to Mind Flay)
5. Mind Flay: giving good damage while you keep casting. increased with 66% from the Devouring Plague
6. Mind Flay 2: hit Mind Flay right before end of cast ing of first one and you still have a partial increase from last piece of Devouring Plague.
7a. if Shadow Word: Death is ready due to health of mob use it for orb and finish the mob off
7b. if Shadow Word: Death is not ready start repeat from 2 and take Shadow Word: Death as soon as it is ready
Now and then add your healing spells if you are taking to much damage.
This rotation came to me after lots of playing. and it works pretty good for me. plus by having steady rotation i was able to put each spell on the action bar 1 so that i just have to click 1-2-3-4-5-6 with the heling spells on action bar right above it. all i need in a small mouse movement away
ps: don't forget to click the shadowstance when you use healing spells that pull you out of shadow.
0. i always end previous mob kill with shadow word: death for the orb.
1. Vampiric touch : best opener since in a fight it's harder to try get a long spell time if you could get stunned. "periodic damage"
2. Shadow word: pain instant spell perfect to go second. the mob is already attacking you now or on the way to you. "periodic damage"
3. Mind blast: adds me a second orb to increase damage in 5
4. Devouring Plague: instant spell and adds 66% damage to Mind Flay while giving a good damage itself (use of 2 orbs each orb add 33% damage to Mind Flay)
5. Mind Flay: giving good damage while you keep casting. increased with 66% from the Devouring Plague
6. Mind Flay 2: hit Mind Flay right before end of cast ing of first one and you still have a partial increase from last piece of Devouring Plague.
7a. if Shadow Word: Death is ready due to health of mob use it for orb and finish the mob off
7b. if Shadow Word: Death is not ready start repeat from 2 and take Shadow Word: Death as soon as it is ready
Now and then add your healing spells if you are taking to much damage.
This rotation came to me after lots of playing. and it works pretty good for me. plus by having steady rotation i was able to put each spell on the action bar 1 so that i just have to click 1-2-3-4-5-6 with the heling spells on action bar right above it. all i need in a small mouse movement away
ps: don't forget to click the shadowstance when you use healing spells that pull you out of shadow.
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