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Leap/Earthquake Barbarian

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Guest Maurier

Is it not better to use Earth set items, gloves, shoulders and pants then use a leo's crown with a big diamond in it for the huge CDR? instead of the bonus fire dmg from andariels/magefists (depending what item you swap out?). Sure a 5 second CD of Leap is better than the 10second CD of leap with an extra 20% dmg on it?

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Is it not better to use Earth set items, gloves, shoulders and pants then use a leo's crown with a big diamond in it for the huge CDR? instead of the bonus fire dmg from andariels/magefists (depending what item you swap out?). Sure a 5 second CD of Leap is better than the 10second CD of leap with an extra 20% dmg on it?

Hey, Maurier

In most situations when a player struggles building up CDR for better uptimes on WotB, Leoric's Crown is probably the best choice and Andariel's Visage on the list is a mistake that will be fixed. Magefist is a really solid alternative if you have no access to Leoric's Crown. 

Thanks for pointing it out.

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Guest Blutspakt

I dont like the build. Tried it with some good gear on t8. never was so fast down with a single grp with 2 groups of champs. no survival skills no escapeskills.

 

i am sure that i played not perfect but i simple dont like this.

 

also i think whirlwind on t10 is much faster and safer

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Guest Shoo

the kanai stuff is wrong. you cannot stack 2 ring of royal grandeur and 2 furnace...

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Guest Honeybear

I dont like the build. Tried it with some good gear on t8. never was so fast down with a single grp with 2 groups of champs. no survival skills no escapeskills.

 

i am sure that i played not perfect but i simple dont like this.

 

also i think whirlwind on t10 is much faster and safer

I completely agree.  I have a full IK set with a decent ancient wep (though not the Gavel I'm supposed to have) and I can fly through t8.  I was so excited to try this build once I finally got all the right pieces in place, and I got absolutely murder-faced, still on t8, on just about every pull.  What am I missing? Did something get nerfed at the beginning of this patch?

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I completely agree.  I have a full IK set with a decent ancient wep (though not the Gavel I'm supposed to have) and I can fly through t8.  I was so excited to try this build once I finally got all the right pieces in place, and I got absolutely murder-faced, still on t8, on just about every pull.  What am I missing? Did something get nerfed at the beginning of this patch?

 

Nerfs did not occur, but neither did any reworks - the set is simply begging for a revision, as it is the oldest Barb set from Reaper of Souls and hasn't been designed for difficulties over t6. Some minor adjustments can be made (mixing with IK, cubing some of the necessary items), but it simply doesn't hold up to the newer sets without a redesign.

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Guest atom alchemist

 

I completely agree.  I have a full IK set with a decent ancient wep (though not the Gavel I'm supposed to have) and I can fly through t8.  I was so excited to try this build once I finally got all the right pieces in place, and I got absolutely murder-faced, still on t8, on just about every pull.  What am I missing? Did something get nerfed at the beginning of this patch?

 

Nerfs did not occur, but neither did any reworks - the set is simply begging for a revision, as it is the oldest Barb set from Reaper of Souls and hasn't been designed for difficulties over t6. Some minor adjustments can be made (mixing with IK, cubing some of the necessary items), but it simply doesn't hold up to the newer sets without a redesign.

 

I can confirm that this is correct, the set WAS powerful, as was this build, but when compared with the new or reworked sets, it simply doesn't compare, i attempted to use this set and even in t6 it's damage potential is no where near a hota set, sad but true i was looking forward to trying it for speed running though rifts, but my hota build is faster.

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In the new revision to the build posted today, it looks like there is an error in the passives.  Berserker Rage is listed in the skill section, but the text says it should be Earthen Might.

 

Still reading the rest of it, but already excited to try it out...!

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Guest Braunwolf

What is the point of Dread Iron without using Ground Stomp?

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Guest Darkreaper

Yes using Dread Iron belt is pointless in the build unless you use the spell ground stomp Deadset needs to learn how to upload build correctly the belt does nothing at all towards the build best off using String of ear's instead. So for anyone that is going to use this build dont use Dread Iron belt unless u use the spell grpund stomp also in the setup

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Guest OMGWTFMATZE

It also increases Avalanches damage by up to 200%.

Since both Shouts cast Avalanche in addition to EQ, you will more than notice the extra damage.

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Guest WootyMcWoot

War Cry and Threatening Shout Cause an Avalanche and Earthquake. So you do use avalanche in that sense. You don't have a rune for it since you don't have it on the skill bar, but it's still a source of extra damage so it's definitely not pointless.

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Guest Burpies

This build needs to be updated. Animosity is useless here. Swap out animosity for Earthen Might. Every leap gives you 30 Fury. Every Warcry use gives you 60. Every Threatening Shout gives you 60. Try it, it works.

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The confusion probably comes from the fact that the pre-patch version of the belt does not have the Avalanche damage increase, so if you're looking at a belt you already had, it would appear pointless.  But the post-patch version has up to a 200% increase, and as pointed out, with Avalanche being triggered by War Cry and Threatening Shout, it is far from pointless.

 

NOTE --> Something I've been meaning to post is that the guide should include a note clarifying the use of the belt.  It's confusing at first since you're not making use of the Legendary Power.

 

By the way, you can take pre-patch Legendaries and reforge them in the Cube to turn them into post-patch versions.

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This build needs to be updated. Animosity is useless here. Swap out animosity for Earthen Might. Every leap gives you 30 Fury. Every Warcry use gives you 60. Every Threatening Shout gives you 60. Try it, it works.

 

If you read the text, Earthen Might is one of the passives.  They made a mistake and left it out of the skill list at the top.  But it replaces Berserker Rage, not Animosity.  Berserker Rage is not helpful because you dump all your Fury with Boulder Toss as soon as it's full, so you don't spend a significant amount of time near max fury.  Animosity is useful because of the +20 maximum Fury.  Boulder Toss does 20% weapon damage per point of Fury spent, so Animosity (potentially) gives you an extra 400% weapon damage per boulder.

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In the new revision to the build posted today, it looks like there is an error in the passives.  Berserker Rage is listed in the skill section, but the text says it should be Earthen Might.

 

Still reading the rest of it, but already excited to try it out...!

 

I'm also confused by the opening lines in Section 2, Strategy:  "The typical rotation during a fight includes a triple barbarian_leap.pngLeap into the thick of enemies".

 

How, exactly, are we doing a triple Leap when it's got a 10 second cooldown, and *before* doing any of the abilities of the 2pc bonus which would reduce the remaining cd?  Is there some passive effect somewhere else that I'm missing?

 

EDIT:  never mind, I was drunk on cheese when I read the description the first time; what I was missing were the unique_boots_009_x1_demonhunter_male.pngLut Socks

Edited by Farmbuyer

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Guest masterprtzl

Hardcore barb here, unwilling to play without my cheat death proc passive, which of the passives is easiest to cut while maintaining a functional build.

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...

How, exactly, are we doing a triple Leap when it's got a 10 second cooldown, and *before* doing any of the abilities of the 2pc bonus which would reduce the remaining cd?  Is there some passive effect somewhere else that I'm missing?

 

EDIT:  never mind, I was drunk on cheese when I read the description the first time; what I was missing were the unique_boots_009_x1_demonhunter_male.pngLut Socks

I was surprised to find that, while tripple-jumping with the Lut Socks, you can cast Threatening Shout even in midair.  You don't even have to pause, which makes it easy to get the damage bonus and still get in all three jumps.

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Guest Shava

I'm using In-Geom http://us.battle.net/d3/en/item/ingeom instead of the furnace in the cube. It's - in my point of view - a viable option instead of a furnace. Why is that? With in-geom you can reduce the CD of all skills by 10s, 15s after you kill a group of elite / goblins / rift guardians /  bosses. If you time it right you could kill a rift guardian in some seconds with multiple leaps (10s cd) + Threatening Shout (10s cd, so you could use it after the internal cd of ~1s again) in a rift with suitable difficulty.

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Guest Schwede

Hey there!

You talked about that new buff on Dread Iron, i think, its simular to Blade of the Tribes buff on Earthquake and for the following question in a way expandable on buffs on Bouldertoss, Earthquake an Avalanche on shoes, chest and shoulder.

Having 6 piece of MotE you gain 800% increased damage on earthquake and other skills ...

Gaining 200% increased damage of an identical buff will

give you 800% + 200% = 1,000% (better to say eleven times) increased damage

or even

give you 800% * 200% (which means twentyseven times) increased damage?

 

It's quite important to know, because 15% buff on earthquake from your chest might effectivly increase your damage by only 1.3% if the buffs are additive (800%+200%+15% = 1015% compared to 800% + 200%)

And 200% buff on Avalanche, which isn't casted as often as Earthquake, would increase your damage dealt by Avalanche by 22.2%.

 

As the guide recommends these 15% buffs for some skills already buffed by MotE i hope, you have an answer!

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Guest Aithan

Hello there :> Terrific work as usual.

 

One question: after I do the three-leap+boulder-to-the-face combo, I still have a second or two left on the leap cooldowns. I've seen videos of people chaining it and I have no idea how. I even have CDR on the shoulders, in the helm gem and maxed as paragon, but I still can't permaleap like I've seen so many people do.

 

What am I doing wrong? Thanks!

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As the guide recommends these 15% buffs for some skills already buffed by MotE i hope, you have an answer!

 

Hello! Damage increases in Diablo are an unfortunately hidden and convoluted system. The 200% damage rolls for Avalanche (on Dread Iron) and Earthquake (on Blade of the Tribes) fall into the same category of damage increases (skill damage rolls) as skill rolls on gear, and are additive with each other. The set bonus is an independent multiplier. Hopefully that cleared some of the confusion?

 

Hello there :> Terrific work as usual.

 

One question: after I do the three-leap+boulder-to-the-face combo, I still have a second or two left on the leap cooldowns. I've seen videos of people chaining it and I have no idea how. I even have CDR on the shoulders, in the helm gem and maxed as paragon, but I still can't permaleap like I've seen so many people do.

 

What am I doing wrong? Thanks!

 

Thanks! Have you maxed Fury in Paragons? Have you taken Animosity? These are potential little omissions that can lead to an incomplete reset.

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Guest Schwede

Thx Deadset!

 

That's a very helpful and important information to evaluate the influence of the different buffs!

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      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      The Diablo 3 patch PTR is up and we have all the details on it! From the new permanent Rites of Sanctuary and Visions of Enmity features to class balance and more, let's take a look at what's coming.
      Patch 2.7.7 PTR (Source)
      Hail, Nephalem! We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
      Back to Top
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    • By Staff
      Patch 2.7.7 is hitting the PTR starting December 5 and Blizzard needs your help to test balance changes for all classes and 2 returning Season themes that are being permanently added to the game for all modes: Rites of Sanctuary and Visions of Enmity.
      (Source)
      Hail, Nephalem!
      We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
      Back to Top
    • By Staff
      The final new season of Diablo 3 has started and we have all our class guides for you to check out! The solo self found, Fissure dungeon Season of Enmity is bringing a lot to the table and there's been plenty of class changes as well. You can check out the full season preview with the notes here. 

      Barbarian:
      Leveling and Fresh 70 Guide
      Boulder Toss Build with the Raekor Set (Top) Support GR Build with Raekor and HotNS Sets (Top) Rend Build with Wrath of the Wastes Set (High) Frenzy Build with the Horde of the Ninety Savages Set (High) Hammer of the Ancients GR Build With LoD (High) Seismic Slam Build with Might of the Earth Set (Mid) Leap/Earthquake Build with Might of the Earth Set(Mid) Furious Charge Build with Immortal King and Raekor Sets Hammer of the Ancients Build with the Immortal King Set
       
      Crusader:
      Leveling and Fresh 70 Guide
      Fist of the Heavens Build with Aegis of Valor Set (Top) Condemn Build with Akkhan Set (Top) Heaven's Fury Build with Aegis of Valor Set (High) Thorns Build with Invoker Set (High) Bombardment Build with Legacy of Dreams Set (High) Blessed Hammer (Hammerdin) Build with Seeker of the Light Set (Mid) Sweep Attack Build with Roland's Set (Mid) Blessed Shield Build with Legacy of Dreams (Mid) Thorns Bombardment Build with Akkhan, Crimson and Aughild Sets (Mid) Shield Bash Build with Roland's Set Condemn Build with Legacy of Dreams
       
      Demon Hunter:
      Leveling and Fresh 70 Guide
      Support Build with Gears of Dreadlands/Marauder (Top) Spike Traps Build with Natalya (Top) Multishot Build with Marauder Set (High) Cluster Arrow Build with Marauder Set (High) Multishot Build with Unhallowed Essence Set (High) Hungering Arrow Build with Gears of Dreadlands (Mid) Impale Build with Shadow's Mantle (Mid) Rapid Fire Build with Legacy of Dreams (Mid) Chakram Build with Unhallowed Essence Set Grenade Build with Unhallowed Essence Sets
       
      Monk:
      Leveling and Fresh 70 Guide
      Mystic Ally Build with Inna's Mantra Set (Top) Wave of Light Build with Legacy of Dreams (Top) Support Build with Inna's Mantra Set (Top) Wave of Light Build with Sunwuko Set (High) Tempest Rush Build with Sunwuko Set (High) Tempest Rush Build with the Patterns of Justice Set (High) Lashing Tail Kick Build with Sunwuko Set (Mid) Crippling Wave Build with Raiment and Shenlong Sets (Mid) Crippling Wave Build with Raiment and Shenlong Sets Lashing Tail Kick Build with Legacy of Dreams Seven-Sided Strike Build with Uliana's Stratagem Set
       
      Necromancer:
      Leveling and Fresh 70 Guide
      Blood Nova Build with Legacy of Dreams (Top) Death Nova Build with Trag'Oul  (Top) Necromancer Support Build With Pestilence Set (Top) Army of the Dead Build with Rathma Set (High) Corpse Explosion Build with Legacy of Dreams (High) Bone Spear Build with the Masquerade set (High) Generator Build with Grace of Inarius Set (Mid) Corpse Explosion Build with Inarius Set (Mid) Poison Scythe Build with Legacy of Dreams (Mid) Corpse Lance Build with Legacy of Dreams Set (Mid) Thorns Skeletons Build with Legacy of Dreams Corpse Explosion Build With Trag'Oul and Jesseth Sets Corpse Lance Build with Pestilence or Trag'Oul Set Skeletal Mage Singularity "Rat" Build with Legacy of Dreams
       
      Witch Doctor:
      Leveling and Fresh 70 Guide
      Carnevil Poison Dart Build with Zunimassa Set (Top) Angry Chicken Build with Spirit of Arachyr Set (Top) Carnevil Dagger of Darts Build with Legacy of Dreams (High) Corpse Spiders Build with Spirit of Arachyr Set (High) Spirit Barrage Build with the Mundunugu's Regalia Set (High) Firebats Build with Spirit of Arachyr Set (Mid) Soul Harvest Build with Jade Harvester Set (Mid) Zombie Bears Build with Helltooth Set (Mid) Spirit Barrage Build with Legacy of Dreams (Mid) Gargantuan Build with Helltooth Set Gargantuan Build with Zunimassa Set Grasp of the Dead Build with Helltooth Set (Low)
       
      Wizard:
      Leveling and Fresh 70 Guide
      Meteor Build with Tal Rasha (Top) Meteor Build with Legacy of Dreams (Top) Mammoth Hydra Build with Legacy of Dreams (High) Energy Twister Build with Legacy of Dreams (High) Explosive Blast Build with Firebird Set (High) Flame Blades Build with Firebird Set (High) Frost Hydra Build with Typhon's Veil (Mid) Archon Build with Vyr and Chantodo Sets (Mid) Energy Twister Build with DMO Set (Mid) Frozen Orb Build with Legacy of Dreams (Mid) Frozen Orb Build with DMO Set (Mid) Frozen Orb Build with Tal Rasha Arcane Orbit Build with DMO Set Explosive Blast Farming Build with Tal Rasha Set
        You can get a great overview of the new season with the Season 29 compendium here! You can also check out our build rankings for:
      Solo Push Solo Speed GR Solo Speed T16 Rankings Group Meta Group RGK Rankings Group TK Rankings Group XP Farming
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