Zheo

2 Healing 10N Garrosh

4 posts in this topic

Just wondering what the public opinion is on what two classes best two heal Garrosh.

I've been trying with a disc priest + whatever and I'm thinking of changing out of disc for holy. Should I drop a DPS to bring a third heal? We're not dying to mechanics we're dying to raid damage in Heart phases as the disco priest is moving and the other healer is and no one is getting enough of a heal between Annihilates. 

Thoughts?

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As a disc priest I have 2 healed this and it sounds like the problem is heart phase mechanics. Try an "X" pattern approach on Garry, with him as the center of the X. When the group approachs, 1 healer each goes to the opposite side of garry, essentially where the ends of the X are. The rest of the group simply shifts left/right (the other 2 ends of the X). Due to the majority of people being in front of garrosh, that is where the annihilates will land which give the healers more "healing" time instead of moving. In the case that annihilate is targeted on one of the healers, only one of them has to move.

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You should be using damage reduction cooldowns plus personals and healthstones in this phase. Devotion Aura / Smoke Bomb / AMS / Barrier / Spirit Shell / Rallying Cry / Demo Banner etc 

 

You get the picture.

 

Healing alone likely won't be enough, especially if you guys are still new to the game and haven't mastered your classes/specs or the fight itself yet.

 

Also try to make sure everybody gets the yellow orb for the damage reduction. Don't take them straight away when they spawn. The DPS on normal is really low (he gains energy at a much slower rate) so you can take your time to group up around an orb before you take it.

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As a disc priest I have 2 healed this and it sounds like the problem is heart phase mechanics. Try an "X" pattern approach on Garry, with him as the center of the X. When the group approachs, 1 healer each goes to the opposite side of garry, essentially where the ends of the X are. The rest of the group simply shifts left/right (the other 2 ends of the X). Due to the majority of people being in front of garrosh, that is where the annihilates will land which give the healers more "healing" time instead of moving. In the case that annihilate is targeted on one of the healers, only one of them has to move.

 

Exactly what I would recommend as well.  Make sure the group and each healer (3 spots)have different places to stand so there is never a reason for both healers to move at the same time.  Liquid covers the second point which is fight mechanics, you have to make sure everyone is getting a damage reduction orb leading up to Garry.

 

If your Disc can get a damage reduction orb early in the phase, eliminating the requirement to move for the 10sec SS duration, they will be able to stack SS on the group negating the first annihilate and even the second w/ some practice. DS just before annihilate goes out, PoM 100% uptime, weave in PoH spam early in the annihilate cd timer and atonement late in case the Disc is targeted.  Glyphed Binding Heal can also be a life saver here for a spammy recover then into a more set rotation to finish the phase.

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