Jump to content
FORUMS
Sign in to follow this  
Archimage

[General] Progression

Recommended Posts

So I brought the game last week just before the special expired, and started grinding though the campaign. I finished the Reaper of Souls campaign and started Adventure Mode as Master difficulty, leveled to level 70 and increased the difficulty to Torment.

 

My question is: What now?

Apparently I can farm (grind) for gear, according to the ladder rankings, the Firebird's Finery set (unique_helm_set_06_x1_demonhunter_male.pFirebird's Plume) and Ring of Royal Grandeur (Reduces Set Bonus requirement by 1). But I have no idea where to farm these.

 

Is there anything else I can do at End Game in Diablo 3?

Share this post


Link to post
Share on other sites

You can get the Ring of Royal Grandeur from completing the Act I bounties all over again. The ring has a chance to be contained in the Horadric Cache you get after doing all 5 bounties.

For your set, pieces can drop from ritfs or you can get them from Kadala, if you are lucky.

Anyway, believe me when I say that I completely understand you. I was totally lost as well when I started gearing up my Barbarian. So, we'll release guides to tell people how to farm gear when they reach level 70.

Share this post


Link to post
Share on other sites

Once you get enough gear, try bumping the difficulty up to Torment 1. From T1 and above, you can get Greater Keystones of Trials from normal Nephalem Rifts. The Greater key will allow you to take a trial that will give you another key of appropriate level to do Greater Rifts. In Greater Rifts, no loot drops and it is timed. Completing the rift will get you a good chance at legendaries and the opportunity to upgrade your rift keystone to a higher difficulty or to upgrade legendary gems, which also drop from Greater Rift bosses. Rinse and repeat with normal rifts, greater rifts, and bounties and you'll be geared in no time!

 

There are also treasure goblins who can open portals to Greed. These portals can only be found in bounties or out in the world and they're awesome!

  • Confused 1

Share this post


Link to post
Share on other sites

In my experience you get more legendaries and faster experience from T1-6 normal rifts than from equivalent difficulty greater rifts. But once you get to GR30+ then you're at a much higher difficulty and definitely get more exp and legends.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Jacker96
      Hello all,
       
      does anyone know if you have an old legendary/ancient/primal item that is missing an effect from a recent upgrade to game, can it be re-rolled in the cube to get the new effect?
       
      For example: I have 2 Etched Sigil
      One only casts Energy Twister, the others allows me to cast almost any spell.
      I have the one that casts Energy Twister extracted, can I change It to the other?
      I am playing Diablo 3 Eternal Collection on Switch.
      Thanks :3
    • By Daevilmonkie
      Welcome Adventurers! The time has come upon us, FINALLY! The moment in Classic WoW history us diehard, loyal WoW nerds have all been waiting for. WRATH CLASSIC! Arthas Did Nothing Wrong (ADNW) has just begun recruiting (For WotLK Classic) hard-core, casual, rp, pvp, pve, raiders, anything you can think of, you are welcomed here. Although our main focus in ADNW will be progressive raiding, 10 and 25 man and pvp content, we look to have someone for just about anything. Currently we are recruiting for our CORE 10M team composed entirely of irl / internet homies. We are in need of just 1 HEALER (Highly prefer a disc priest with a shadow off spec) and another DPS. Preferably lock or Shadow priest. We are looking to fill our B 10m team entirely, so we can pool together for 25 man’s when it comes time to crush 25m. This guild was founded by a group of tight nit friends recently, who have been around since TBC. WOTLK was our turning point in WoW, and we CANNOT wait to get another crack at this and MAKE IT RIGHT. Come join the adventure of a chill environment full of helpful hands and knowledge. Feel free to reach out to me Via Discord: Daevilmonkiexp#9239 OR Bnet: Daevilmonkie#1280 just let me know you are interested in the guild and we can have a convo! ARTHAS DID NOTHING WRONG!
    • By Saphiq
      I decided to start making this build because i enjoyed the effect of Etched Sigil and Ranslor's Folly together. Legacy of Dreams is not required for this to work, you can also use Litany of the Undaunted and The Wailing Host, but LoD makes it a bit more flexible and doesn't require chancing perfect ring rolls. The greatest thing about this is that you don't need to worry about enemies being sprawled about or worry about pressing multiple spells. The damage does not really stack until you get more ancient legendaries equipped but once those start happening you will get to at least GR 80 with no trouble.
      In terms of paragon stats, you should be maxing out movement speed and then just stacking into intelligence. You can put some stats into vitality if you are dying too often.
      Try to stay away from diving into enemies too much and keep your distance. i found that the tornadoes do not spawn well with enemies up close.
      Items:
      Main hand: Deathwish
      Off hand: Etched Sigil
      Hands: Penders Purchase
      Shoulders: Mantle of Channeling
      Chest: Aquila Cuirass
      Head: Andariel's Visage
      Neck: Haunt of Vaxo
      Wrists: Ancient Parthan Defenders
      Belt: Cord of the Sherma
      Legs: Skelon's Deceit (or Death's Bargain)
      Feet: Irontoe Mudsputters
      Ring 1: Convention of Elements
      Ring 2: Stone of Jordan
      Skills:
      Energy TwisterWicked Wind
      DisintegrateIntensify
      Ice ArmorCrystallize
      FamiliarSparkflint
      Magic WeaponDeflection
      Passives:
      Blur
      Unwavering Will
      Temporal Flux
      Power Hungry
      Legendary Gems:
      Esoteric Alteration
      Legacy of Dreams
      Bane of the Trapped
      Kanai's Cube:
      Valthek's Rebuke
      The Twisted Sword
      Oculus Ring
      Ranslor's Folly
       
      Feel free to comment with any changes you think would improve this or how it worked out for you.
    • By TheAlexveliky
      Hello.
      I was wandering if it wouldn't be better to replace Convention of Elements ring  for Ring of Royal Grandeur to reduce the set items needed and then your vyr's sightless skull replace with crown of the primus to have all slow time runes active because when you are in archon mode all those runes work on the slow time spell in the mode as well as on the normal spell (which you dont use but that doesen't matter) so it would be possible resistence increasement and dmg increasement while the mode is active (Idk if this would actually work and I'm too lazy to refarm all the items before I'm 100% sure it's worth it so thats the reason why I'm posting this here).
      Have a great day and thx for any response.
    • By RelliksPast
      Introduction
      This build is fairly interesting, and relies on two commonly overlooked aspects of the Necromancer's kit. The first being Maltorius' Petrified Spike, a legendary item that boosts your bone spear by 700%, and Bone SpearTeeth, a skill that sprays half the map in death and shoddy dentistry. The Spike itself has fairly terrible stats, but it's unique ability and enough intelligence make up for this aspect.
       
      Gameplay and Strategy
      This is a very easy build to execute and yields extraordinarily high results. It's more of a medium range build, with plenty of variance as it only relies on a small combo. The rest of the build is mostly just to optimize the amount that you can use Bone SpearTeeth and making sure you survive well, with a fair bit of boss killers, such as Command SkeletonsFrenzy and Corpse LanceBrittle Touch. You can alter the range and play style with substitutions, and overall this is a very solid and general build for beginners and experienced players alike. 
       
      Your main combo rotation is going to be using  SimulacrumReservoir and spamming Bone SpearTeeth. Then follow up with Corpse LanceBrittle Touch to finish off any remaining units. Corpse lance does not consume any essence to cast, and is very resource efficient while still dishing out significant damage. You may ask, why pick these runes. Well, Reservoir provides more resource, Brittle Touch helps with higher health bosses, and Teeth is actually a bit complicated. Now this may be a bug, but it certainly seems like the splinters from Bone SpearTeeth do too much damage, especially when combined with Maltorius' Petrified Spike. Because of this damage, you can easily clear massive waves and bosses alike. 
      Your other core skill is going to be Blood Rush. Every class ought to have a mobility skill in order to more efficiently clear floors and to speed up your farming. I prefer to use Molting to start a Corpse Lance chain in adventure runs, but the rune you choose is mostly up to preference. Potency is also a powerful rune, especially if you choose the close range variant of this build
       
      Other skills include your essence regain, either Grim ScytheDual Scythes or Siphon BloodPower Shift.  I like Dual Scythes simply because its a larger area (and therefor more essence), pulls enemies in front of you, and efficiently lines up the highest damage Bone SpearTeeth. An alternative to Dual Scythes is Grim ScytheExecution or Grim ScytheCursed ScytheSiphon BloodPower Shift is an excellent choice for melting bosses when low on essence. Other options include Siphon BloodSuppress, Siphon BloodBlood Sucker, or Bone SpikesBlood Spikes. Your choice of basic attack will determine your range for this build. Keep in mind that Teeth does more damage close up (like a shotgun) but due to Maltorius' Petrified Spike you can still use it at a range to great effect. For your non-combo damage ability, you want to choose based on your range. If you choose Siphon Blood, pick Command Skeletons with either Frenzy or Kill Command. If you choose Grim Scythe, go with either Bone ArmorDislocation or Death NovaBlight. Death nova does significant AOE damage, while Bone Armor is primarily a defensive skill, especially useful to preserve your Blood Rush cooldown. I personally prefer Frenzy for ranged and Bone ArmorDislocation for a closer range build. 
       
      Passives
      Your passives will once again depend on your variant of the build. You will want Overwhelming Essence and Blood is Power regardless, but the other two slots will vary.  Overwhelming Essence and Blood is Power are both integral skills to any ability and cooldown-based build. You want to minimize your cooldowns, and despite the intimidating requirement of Blood is Power, it triggers rather often. It counts premitigation damage, meaning damage before your armor and resistances. In any high level battle, you will proc this passive often. Overwhelming Essence is rather straightforward, as it simply increases your resource. 
       
      For the close range variant, I would recommend Stand Alone and Draw Life. Together, these passives will make you significantly more bulky and make up for a lack of sustain within your skills. An alternative to Draw Life is taking Life from Death and DevourSatiated over Corpse LanceBrittle Touch. This will somewhat lower your damage to bosses, but provide for more spam and sustain overall. 
      For the range variant, I would Aberrant Animator and Final Service. These both combine nicely with your Command Skeletons, while Final Service helps to improve your general lack of tankiness. Aberrant Animator gives your skeletons double your Thorns damage, while Final Service is your cheat death mechanic. 
      Skill list
      A- Grim ScytheDual Scythes/Siphon BloodPower Shift
      B- Bone SpearTeeth
      X-  Command SkeletonsFrenzy/ Command SkeletonsKill Command/Bone ArmorDislocation/Death NovaBlight
      Y-  Corpse LanceBrittle Touch
      ZL-SimulacrumReservoir
      ZR-Blood RushMolting/Blood RushPotency
       
      Passives
      Overwhelming Essence Blood is Power Stand Alone / Aberrant Animator Draw Life / Life from Death / Final Service  
      Now, into the parts that honestly don't matter nearly as much. Most of the build is in your hands, now this is just the nitpicky optimizations that I will honestly spend far too much/little time on. For the next sections I will be discussing gear, gems, Kanai's Cube, and paragon points. 
      For Gear I recommend going for a Legacy of Dreams build. This is rather standard, gives you an insane damage boost, and overall is versatile and workable. Make sure that you haveMaltorius' Petrified Spike. Another recommendation is your helm. Leoric's Crown is ideal for general battling, but Broken Crown is my preference for base gem farming, for hopefully obvious reasons. Honestly, just use common sense. LoD builds are incredibly player dependent, and you can build them just about however you want. Just prioritize whatever will feed into the general gameplan of spamming SimulacrumReservoir and Bone SpearTeeth. 
      For Kanai's Cube, you want to slot in Reilena's Shadowhook as your weapon, Krysbin's Sentence for jewlery, and the worse of either Reaper's Wraps or Nemesis Bracers. Shadowhook scales your damage based on your maximum essence, and with Overwhelming Essence and SimulacrumReservoir you're pretty well maxed out on your essence. 
      For Paragon Points you want to basically use common sense. This build is an ability spam build with limited sustain. Play to that. For example, you want to invest heavily into Essence, Cost Reduction, and Cooldown reduction. As far as defense, I recommend investing in armor so that Blood is Power is easier to proc. 
      For  Gems you should put Bane of the Trapped, Enforcer, and Legacy of Dreams in your ring slots. Zei's Stone of Vengeance is a solid alternative. For your Helm, slot in  Flawless Royal Topaz to provide resource cost reduction or Flawless Royal Diamond for CDR. Personally, since this is a teeth build you should go Topaz. For your weapon, you should go Flawless Royal Topaz if going the ranged build, and Flawless Royal Emerald for the close range build. And for your other slots, you should go (you guessed it) Flawless Royal Topaz. In my honest opinion, Topaz is the best base gem for necromancer. It provides Intelligence, thorns, and resource reduction. Sure, the thorns are only especially ridiculous with Aberrant Animator but once again, topaz is a godsend for Necromancer. 
       
       
      Changelog: 10/2/19 Fixed some grammar errors, clarified poor usage, and added more details to the build    

×
×
  • Create New...