Niix

In Depth Pre-Expansion Hunter Guide. (All Specs)

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Changelog

 

10-29-14: Changed Focus Fire section for BM.

10-24-14: Added best races for each spec.

10-23-14: Updated Talent Recommendations for MM and BM. 

10-21-14: Added Weapon Rankings for MM, and SV. Updated MM opener.

10-20-14: Added Weapon rankings for BM..

10-18-14: Hotfix updates. BM takes the lead.

10-16-14: Added new Sniper Training Weak Auraas well as changed mistakes in the BiS gear list for all three specs.

10-15-14: Changed recommended 60 talent for MM from Thrill of the Hunt to Steady Focus. 

 

 

Introduction

 

Hello my fellow hunters. In this guide I will be going over the rotations for each spec for Patch 6.0. I will also cover stat changes and what stats you'll want to look for as well as gemming and gear choices. This information is for 6.0 only and I can't stress that enough, this information will likely change when WoD drops and will be kept up to date when it does.

 

Wanna give a quick shoutout to Azortharion for 95% of the BM information and stat priorities. Check him out over on MMO-Champion where he is very active.

 

 

Table of Contents

 

 

1. Enchants.

 

2. Gemming.

 

3. Marksmanship.

 

4. Beast Mastery.

 

4. Survival.

 

5. Talents.

 

6. Opener.

 

 

 

Enchants (6.0)

 

The enchants are still the same.

 

Boots: Blurred Speed

Gloves: Mastery

Cloak: Accuracy / Critical Strike

Bracers: Agility

Shoulders: Tiger Claw Inscription

Legs: Shadowleather Leg Armor

 

 

Gemming (6.0)

 

Agility has been gimped incredibly come 6.0 so hunters will be opting to take secondary stats over mainstat. Since the stat priorities for all three specs have the same first stat you'll want the same gems across the board. 

 

Red: Crafty Vermilion Onyx (+10 Haste, +10 Crit)

Yellow: Smooth Sun's Radiance (+20 Crit)

Blue: Rigid River's Heart (+20 Crit)

 

The reason that we use the Haste/Crit gem for MM is because there is no Crit/Mastery gem, or even a +10 Agi, +10 Crit gem for whatever reason. So we will be able to swap specs without re-gemming now.

 

 

Marksmanship

 

I'll leave out what we lost and focus mainly on how the new changes are to be dealt with. So first off since we don't have Arcane Shot anymore we no longer have to differentiate between when to use Aimed or Arcane. So our rotation got a lot easier with that small change.

 

The priority is fairly simple:

 

  1. Chimera Shot
  2. Kill Shot
  3. Barrage
  4. Aimed Shot
  5. Steady Shot

 

Pretty damn easy, cus those are our only 5 buttons. So this rotation isn't even so much a rotation, because it's super hard to mess up honestly. The skill gap comes in with managing our new Mastery.

 

Mastery: Sniper Training: When you stand still for 3 seconds, you gain Sniper Training for 6 seconds, which increases your damage, shot range, and critical strike damage by x%.

 

The play style of the spec is like nothing we've seen before. Consistent movement unless in short 3 second bursts will be punished. Standing still is imperative to performing well as MM, you'll ideally want a 100% uptime on Sniper Training, but for the average player, anything above 90% I would consider good. 

 

 

Sniper Training Bar Weak Aura.

 

This weak aura will show you four things. If the main bar is green your buff is applied. If it is yellow, your buff is draining. If it is red, you want to stand still. The two black bars going vertically across the bar are the 4 second and 3 second markers. You'll want to stop moving somewhere in-between those two for maximum up-time. The timer is the duration left on the buff reapplying once you stand still again.

 

 

As for our stat priority, you should aim for these stats:

 

(6.0) Weapon Damage > Agility > Crit > Haste > Mastery

 

 

This makes our BiS gear the following pieces:

 

Helm: Tier

Neck: Gleaming Eye of the Devilsaur (Thok the Bloodthirsty)

Shoulders: Tier

Cloak: Legendary

Chest: Ancient Archer's Chestguard (Spoils of Pandaria)

Bracers: Dagryn's Fuselight Bracers (Galakras)

Gloves: Tier

Belt: Arrowflight Girdle (Spoils)

Legs: Tier

Boots: Puddle Punishers / Ravager's Pathwalkers (Immerseus / Nazgrim)

Ring 1: Swift Serpent Singet (Galakras)

Ring 2: Reality Ripper Ring (Norushen)

Trinket 1: Haromm's Talisman (Dark Shamans)

Trinket 2: Assurance of Consequence (Sha of Pride)

Weapon: Hisek's Reserve Longbow (Paragons)

 

 

AoE: 

 

2-3 Targets: Single Target rotation.

 

4+ Targets: Multi-Shot spam. Chimaera on CD. Explosive Trap if adds will live for 18 seconds.

 

 

MM Weapon Rankings / ST Sims:

 

HEQ3hcW.png

 

 

Best Races:

 

E1gsvya.png

 

 

Beast Mastery

 

Our rotation for BM is almost entirely unchanged, the only thing is that we don't have to manage Serpent Sting at all anymore so there's very little to worry about. 

 

The priority is:

 

  1. Kill Command
  2. Kill Shot
  3. Focus Fire*
  4. Barrage
  5. Arcane Shot
  6. Cobra Shot

*Focus Fire should be used on cooldown UNLESS there is less than 3 seconds of Bestial Wrath left, where you would no longer benefit as much from the haste, and your pet wouldn't get a 2x damage basic attack.

 

 

Our stat priority for BM will look like this:

 

(6.0) Agility >= Weapon Damage > Crit > Mastery > Haste

 

 

This makes our BiS list the pieces below:

 

Helm: Tier
Neck: Gleaming Eye of the Devilsaur (Thok the Bloodthirsty)
Shoulders: Tier
Cloak: Legendary
Chest: Ancient Archer's Chestguard (Spoils)
Bracers: Bracers of Infinite Pipes (Siegecrafter)
Gloves: Tier
Belt: Arrowflight Girdle (Spoils)
Legs: Tier
Boots: Minelayers Padded Boots (Juggernaut)
Ring 1: Ring of Restless Energy (Malkorok)
Ring 2: Swift Serpent Signet (Galakras)
Trinket 1: Haromm's Talisman (Dark Shamans)
Trinket 2: Assurance of Consequence (Sha of Pride)
Weapon: Kor'Kron Hand Cannon (Malkorok)
 
 
AoE: 
 
2 Targets: Beast Cleave should be maintained as much as you can without delaying Kill Command to maintain it.
 
3+ Targets: Beast Cleave takes priority over Kill Command, continue to cast Kill Command as much as you can.
 
9+ Targets: Multi-Shot and Cobra shot exclusively.
 
 
BM Weapon Rankings / ST Sims:
 
VGKFHkG.png
 
 
Best Races:
 
Xh7Zrv9.png

 

 

Survival

 

Gonna start this off by saying that Survival is one of the lowest performing specs in the game with the 6.0 patch. Current sims should be taken with a grain of salt but considering how far behind the other specs it is we can tell that it is going to be absolutely terrible. However I know there are people here that will still continue to play it regardless.

 

The priority is unchanged other than the loss of Kill Shot and Serpent Sting:

 

  1. Explosive Shot
  2. Black Arrow
  3. Barrage
  4. Arcane Shot
  5. Cobra Shot

 

Our stat priority is unchanged:

 

(6.0) Agility > Weapon Damage > Crit > Haste > Mastery

 

 

BiS list has changed slightly from 5.4 and is as follows:

 

Helm: Tier
Neck: Gleaming Eye of the Devilsaur (Thok the Bloodthirsty)
Shoulders: Tier
Cloak: Legendary
Chest: Ancient Archer's Chestguard (Spoils)
Bracers: Bracers of Infinite Pipes / Dagryn's Fuselight Bracers (Siegecrafter / Galakras)
Gloves: Tier
Belt: Arrowflight Girdle (Spoils)
Legs: Tier
Boots: Puddle Punishers / Ravager's Pathwalkers (Immerseus / Nazgrim)
Ring 1: Reality Ripper Ring (Norushen)
Ring 2: Swift Serpent Signet (Galakras)
Trinket 1: Haromm's Talisman (Dark Shamans)
Trinket 2: Assurance of Consequence (Sha of Pride)
Weapon: Hisek's Reserve Longbow (Paragons)
 
 
SV Weapon Rankings / ST Sims: 
 
J9ZRodq.png
 
 
Best Races:
 
6dYWzPj.png
 
 
Nothing else to note here for SV.
 
 
Talents
 
BM:
 
Immerseus: Dire Beast, Blink Strikes, Barrage
Protectors: Dire Beast, Blink Strikes, Barrage
Norushen: Dire Beast, Blink Strikes, Barrage
Sha of Pride: Dire Beast, Crows, Barrage
Galakras: Dire Beast, Blink Strikes, Barrage
Iron Juggernaut: Dire Beast, Crows, Glaive Toss
Kor'kron Dark Shamans: Dire Beast, Blink Strikes, Barrage
Nazgrim: Dire Beast, Blink Strikes, Barrage
Malkorok: Dire Beast, Crows, Glaive Toss
Spoils: Dire Beast, Blink Strikes, Barrage
Thok: Dire Beast, Blink Strikes, Barrage
Siegecrafter(belt): Dire Beast, Blink Strikes, Barrage
Siegecrafter(platform): Dire Beast, Blink Strikes, Barrage
Paragons: Dire Beast, Crows, Barrage
Garrosh: Dire Beast, Blink Strikes, Barrage
 
MM:
 
Immerseus: Thrill of the Hunt, Stampede, Barrage
Protectors: Thrill of the Hunt, Stampede, Barrage
Norushen: Thrill of the Hunt, Stampede, Barrage
Sha of Pride: Thrill of the Hunt, Stampede, Barrage
Galakras: Thrill of the Hunt, Blink Strikes, Barrage
Iron Juggernaut: Thrill of the Hunt, Stampede, Barrage
Kor'kron Dark Shamans: Thrill of the Hunt, Stampede, Barrage
Nazgrim: Thrill of the Hunt, Stampede, Barrage
Malkorok: Thrill of the Hunt, Stampede, Barrage
Spoils: Thrill of the Hunt, Blink Strikes, Barrage
Thok: Thrill of the Hunt, Stampede, Barrage
Siegecrafter(belt): Thrill of the Hunt, Blink Strikes, Glaive Toss
Siegecrafter(platform): Thrill of the Hunt, Stampede, Barrage
Paragons: Thrill of the Hunt, Blink Strikes, Barrage
Garrosh: Thrill of the Hunt, Stampede, Barrage
 
 
Opener
 
MM:
 
Your opener should look something like this. 

 

  1. Aimed Shot
  2. Chimaera Shot
  3. Stampede / Only Rapid Fire if AoC procs
  4. Steady Shot
  5. Steady Shot
  6. Rapid Fire / If AoC hasn't proc'd yet
  7. Aimed Shot / ( Barrage only if 2+ targets. On single target - otherwise delay until after Careful Aim (sub 80%))
  8. Proceed

 

BM:
  1. Dire Beast
  2. Bestial Wrath + KC
  3. Murder
  4. Barrage / Glaive
  5. Proceed
 
 
SV:
 
 
WoD
 
When WoD releases all of this information will be scrapped in favor of the new tier as well as level 100 talents will be added. I will do my best to keep this updated as 6.0 gets into full swing.
 
-Niix
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Wow, Barrage is out-dpsing Glaive Toss for single-target now too?

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You might want to add that Accurate Imperial Amethyst also provide haste+crit, so buying whichever proves to be cheaper should be used.

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One thing concerning enchants, assuming the datamining I am seeing is accurate...

You suggested:

Boots: Blurred Speed

 

But Enchant Boots - Dexterity appears to give a higher Agi bonus
http://wod.wowhead.com/item=37603#can-be-placed-in
 

Not sure if 3 Agi is worth the loss of the minor speed boost or not, but pointing it out nonetheless.

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One thing concerning enchants, assuming the datamining I am seeing is accurate...

You suggested:

Boots: Blurred Speed

 

But Enchant Boots - Dexterity appears to give a higher Agi bonus

http://wod.wowhead.com/item=37603#can-be-placed-in

 

Not sure if 3 Agi is worth the loss of the minor speed boost or not, but pointing it out nonetheless.

Enchants are in flux right now, as for some gear pieces, the cata enchant is "best", for others the wrath one is "better", but we won't know really until it droops tomorrow and if Blizz will hotfix this (which they likely will, would be odd otherwise).  If you want to go farm cata and wrath mats for those enchants, go ahead, but be prepared to switch back to MoP enchants if they do fix this.  The same goes for food and flasks.

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Enchants are in flux right now, as for some gear pieces, the cata enchant is "best", for others the wrath one is "better", but we won't know really until it droops tomorrow and if Blizz will hotfix this (which they likely will, would be odd otherwise).  If you want to go farm cata and wrath mats for those enchants, go ahead, but be prepared to switch back to MoP enchants if they do fix this.  The same goes for food and flasks.

 

Enchants are a really touchy subject because Blizzard failed to see that old enchants are going to retain more value than I think they realized. Currently Mongoose is the best enchant for melee DPS, which I highly doubt is intended.

 

As for gems, the reason I have it as Smooth for crit instead of Rigid is because more people are familiar with the Smooth gem being crit. And I'm not sure whether or not Blizzard is going to remove the duplicates of gems.

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After looking over the guides for the three specs I would highly recommend ignoring them for the time being as they have a lot of misinformation, namely the fact that it states Steady Focus is bad for MM which is incorrect, as well as listing Glaive Toss above Barrage for single target DPS. As well as the stat priority being very wrong, so if you're looking for the information relevant to the patch on the 14th of October, please refer to this post.

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SV received some last minute buffs.

 

12% damage to BA, ES and SS.

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Little confused on a point in Beast Mastery. You mention TED procs specifically, but list Haromm's Talisman and Assurance of Consequence as BiS. Is Ticking Ebon Detonator no longer BiS in a post-6.0.2 world for BM, or was this an oversight? Thank you for your time.

V/R

Vala

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Little confused on a point in Beast Mastery. You mention TED procs specifically, but list Haromm's Talisman and Assurance of Consequence as BiS. Is Ticking Ebon Detonator no longer BiS in a post-6.0.2 world for BM, or was this an oversight? Thank you for your time.

V/R

Vala

 

Let me give that a check actually, will update accordingly. Thanks for the heads up.

 

Edit: Holy crap thanks, I completely forgot that I included TED procs.

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Greetings Niix,

No problem, glad I could help!  Something else I noticed, if I may: you mention no agi/crit or crit/mastery gems under Gemming.  Are the following not viable in 6.0.2?

 

http://wod.wowhead.com/item=76643

http://wod.wowhead.com/item=76577

http://wod.wowhead.com/item=76658

http://wod.wowhead.com/item=76592

http://wod.wowhead.com/item=76680

http://wod.wowhead.com/item=76614

 

Thank you for your time and efforts!

V/R,

Vala

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Are hybrid gems still better than pure? I would assume that getting a double-dose of the preferred stat would be beneficial but I haven't looked in to this at all.

 

Something else I noticed and would like to be confirmed: If agility is so bad now that we would lose 5 points of it to gain 10 points of haste (which is not even the best stat!), then shouldn't agility be moved further to the right in the stat continuum? Unless this is one of the corrections you'll be editing.

 

Thanks for the guide, Niix.

 

EDIT: Patch is...patched and game is back online. One of the first things I've noticed is http://www.wowhead.com/spell=165389 giving BM more mastery. And now that I think of it, that's what a read about BM changes coming for WoD. I'm a little confused how it's become our worst stat now.

Edited by Lunaboreal

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Greetings Niix,

No problem, glad I could help!  Something else I noticed, if I may: you mention no agi/crit or crit/mastery gems under Gemming.  Are the following not viable in 6.0.2?

 

http://wod.wowhead.com/item=76643

http://wod.wowhead.com/item=76577

http://wod.wowhead.com/item=76658

http://wod.wowhead.com/item=76592

http://wod.wowhead.com/item=76680

http://wod.wowhead.com/item=76614

 

Thank you for your time and efforts!

V/R,

Vala

 

Yeah the thing is we would never use a hybrid gem like that in a blue slot when we can gem a rigid and have +20 crit. The agility/crit gem just doesn't have enough stats.

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Edit: Changes to talent choices for SV and MM as well as BiS list changes for MM because of a stat priority update. Our current stat priority for all three specs is Crit > Haste > Mastery.

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Hi Niix,

 

So following the 12% buff on the 3 Survival abilities, what spec do you think is better overall for patch 6.0.2?

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Hi Niix,

 

So following the 12% buff on the 3 Survival abilities, what spec do you think is better overall for patch 6.0.2?

 

The numbers leave Sims like this.

 

14700 MM

13600 BM

12700 SV

 

Unfortunately I lost the link to the sim because it was in IRC. With that being said I'll be playing MM tonight. BM possibly for some fight. Not going to touch SV personally, not a huge fan of how dumb to play it is now.

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Well with an almost 16% loss in DPS it wouldn't be viable anyway.

It was clear MM would come out on top in WoD but i didn't think it would outperform BM already.

As a side note, I must say that personally i'm not looking forward to playing without my pet come WoD. It sure looks like that's what it's going to come down to.

Edited by Bloodtusk

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Well with an almost 16% loss in DPS it wouldn't be viable anyway.

It was clear MM would come out on top in WoD but i didn't think it would outperform BM already.

As a side note, I must say that personally i'm not looking forward to playing without my pet come WoD. It sure looks like that's what it's going to come down to.

 

Yeah Lone Wolf is definitely simming higher currently. I can't imagine that another talent is going to pull ahead.

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Kinda new to the game, I left in Cata, and just came back--so this might be a stupid question.

 

But with crit being so important now compared to agility, is Mirror Scope better than Lord Blastington's Scope of Doom?

 

The BiS scope is the Gnomish X-Ray Scope ATM. It will be fixed in the next couple days so change with caution.

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Thanks for the guide. I'm a newer player that's only been around since Pandaria and I've mained a surv hunter the entire time. I'm pretty bummed that they nerfed my only real character to the bottom of the pack. Oh well.

 

I tried BM first, but couldn't get the timing right between managing RF and BW. The guide says to RF outside of BW if you have 10+ seconds left on your BW cd or there are less than 3 seconds left on your current use of BW, correct? I guess it's a little confusing to me...if you're not supposed to use RF with less than 3 seconds left of BW, when do you use it next? As soon as BW ends? If RF is off cd and BW just ended that would seem to trigger the condition of using it when BW has more than 10s left on cd, but then why not just cast RF with that 3 seconds left so it comes off cd earlier next time? Do they stack abilities? If so, why use them both anyways? Do you save it for some better opportunity later? Coming from the previous SV mentality, where you use everthing once it's up while managing focus, this is pretty perplexing to me.

 

It would appear that BM is a lot closer to the SV playstyle than MM will be, so I think I'm going to try and pick it up. I guess I should also learn the MM playstyle, but it just doesn't feel like a hunter to me. If we're supposed to not move and get rid of our pets to become a physical caster, what's the point if your damage is terrible compared to actual casters? It would appear that a MM hunter would have no particular advantage over a mage in raid dps mobility wise, but gets to do crap damage with no obvious tradeoff. Am I missing something?

 

Also, when you said that Sv hunters got a last minute buff, where did you get that information?

 

Thanks for the help

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Heres a link to the lasst minute hotfixes:
http://www.mmo-champion.com/content/4410-Patch-6-0-2-Live-This-Week

I agree that the MM playstyle seems to betray the nature of being a hunter, although the more I play around with it the more comfortable I am with keeping Sniper uptime.  3 seconds is actually a pretty decent window to move, especially if you use DIsengage with Posthaste.  I ran SoO Heroic last night and most fights seem fairly easy to keep 90%+ uptime on.  Overall, MM DPS seems a bit behind my Ranged DPS guildies but not terribly so.

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I tried BM first, but couldn't get the timing right between managing RF and BW. The guide says to RF outside of BW if you have 10+ seconds left on your BW cd or there are less than 3 seconds left on your current use of BW, correct? I guess it's a little confusing to me...if you're not supposed to use RF with less than 3 seconds left of BW, when do you use it next? As soon as BW ends? If RF is off cd and BW just ended that would seem to trigger the condition of using it when BW has more than 10s left on cd, but then why not just cast RF with that 3 seconds left so it comes off cd earlier next time? Do they stack abilities? If so, why use them both anyways? Do you save it for some better opportunity later? Coming from the previous SV mentality, where you use everthing once it's up while managing focus, this is pretty perplexing to me.

I assume you mean Focus Fire, not Rapid Fire (RF), since RF is only available to MM hunters.  And to put it simply, yes you use FF after BW ends if you don't need the extra focus regen during BW (with ~3s remaining ofc).  

 

It would appear that BM is a lot closer to the SV playstyle than MM will be, so I think I'm going to try and pick it up. I guess I should also learn the MM playstyle, but it just doesn't feel like a hunter to me. If we're supposed to not move and get rid of our pets to become a physical caster, what's the point if your damage is terrible compared to actual casters? It would appear that a MM hunter would have no particular advantage over a mage in raid dps mobility wise, but gets to do crap damage with no obvious tradeoff. Am I missing something?

 

 

I agree that the MM playstyle seems to betray the nature of being a hunter

Broaden your definition of hunter.  Its a marksman, which is still a type of hunter throughout lore.  The idea of a marksman is that they stay still in order to ensure maximum damage to their target.  The change to the mastery (sniper training), exemplifies this change to MM playstyle.  You also have the 3s to move without loosing uptime of sniper training (and thus no lost dps), and all abilities are castable while moving vs a mage where their dps will drop unless they use a movement cd.  Hunters also bring a raid-wide movement cooldown.  Getting rid of your pets is a level 100 decision, so you won't have to worry about that for another month.  And in all honesty, it just furthers the idea of being a marksman (or a lone wolf, as they're occasionally called).

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Hi again Niix,

 

You recommend pretty much Thrill / Stampede / Barrage throughout the board.

 

But the MM opener you recomment contains 2 Steady Shots in a row at a point. Is this to build focus or were you looking at Steady Focus at the time?

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    • By Tools
      I have seen several post on bm dps questions and don't see many responses so I thought I'd drop some quick tips and other feel free to add. I am no know it all by any means but I do seem to out dps a lot of mm and the bm's I see. Spec seems to be a common issue. I spend hours a week on test dummies which is always a good habit for anyone. Cobra shot spec is the key I have found to work best for me. I hear and see a lot of player say bm is lazy and nothing to do spec. If you aren't using a cd or ability you are doing it wrong that's the first sign. There is very little down time if played right. Killer Cobra is a key to this in the spec. Most other talents icy has are fine but some can be tweaked for raid/dungeon. Way of the cobra talent is also key to this combo in the spec. I will start with my opener and explain why. Pre pot obviously then I open with AMOC , Dire. I see a lot disagree but here is my reasoning. you don't want to use AMOC. During BW or its a waste of fury so you need to offset the timers and AMOC gets buffs ticks during it's duration so no need to use it with other cd's. I use Dire after AMOC because it replaces the fury I just lost for casting AMOC. Next I use BW, MOTW, Titans and any racial buff you have and spam Cobra and KC. In this spec every cobra shot during BW resets KC. You want to burn all the fury while still using dire cd during BW. After the burn phase you will use KC every cd and Dire and use Cobra shot above 75% or so fury. Make sure you're next cd of Titans is done correctly. Always cast Titans after Dire since its effected by the number of pets you have out. You do need to even space your Cobra shots and no spam them so you're auto attacks can proc some extra Dire. Don't burn fury with Cobra's on non burn phases and let fury regen it is a dps loss. Your Titans will line up with you're BW and MOTW cd's if you do it right. Next is very important as well. Depending on your fury when you notice BW is about ready to use you need to let your fury get to max even if it means skipping a KC cd' you want full fury when you hit it every time for you're Cobra KC spam rotation. This will help out most a lot to get started I hope and there is always more tiny stuff but a lot of it is common sense so I will skip to stats.
      Stats for bm are very important like any class. You must get you're mastery up as high as possible. Haste is very important and at low ilevels more than mastery even. I might get a lot of disagreement in this but here is why. Haste is your regen and without fury your are sitting doing nothing. Below 850 you may want to have a few haste heavy items to get you to 10% then go for mastery at all costs. The higher you're mastery and haste get you will notice a very good steady increase in dps. Crit is a decent 3rd stat if you have to get a mastery item but skip vers at all costs its crap. I am over 300k on every fight and some close to 400 single target at 873 ilevel and still missing several key gear items. The dps is bm is good and I very much like the mobility.
      As far as raid tips the biggest I can say is a pet attack macro. Hati is so dumb its a huge dps loss with its add and the other pet you have is slow to react as well. Pet attack combined with your attacks is a big dps help. Also I hope some wow dev reads this since I send them bugs reports daily but yes flying pets do more dps. As this is literally proven by many players besides myself for an really dumb reason. They don't get stuck in the floor during fights. Yep a good 10k dps I can tell on parses its that dumb. One more huge tip. Always keep pet tenacity spec. Tank pets to way more damage with stomp. Id you get lucky like I did and get apex this is even a bigger increase. Hope this helps and hammy hunting.!!
    • By Archimage
      Wanted to share this:
       
    • By Pandacho
      First of all, let's cover uploading your own logs:
      1. Go to the WCL site and sign up. You now would be able to upload your logs, logging in with your username or via Battlenet after linking your account:

      2. In order to upload the logs, you will need a client application. Download it here. 
      3. Before starting to log, you have to enable Advanced Combat Logging. Without it being enabled you wouldn't be able to see a lot of vital details like ilvl, talents, gear, artifact traits or resources that are written separately for every fight.
      Go to Game Menu (in game) > System > Network. Tick Advanced Combat Logging

      4. To enable combat logging in game, go to your chat window and type /combatlog. Now everything you and the players and enemies around you do will be written to a file called WoWCombatLog.txt. The file is sitting in WoW directory > Logs. When you want to stop logging, type /combatlog again or just exit the game.
      5. There are two ways you can choose to log. The first is to upload the entire log file after the raid is over. The second way is Live Logging. In this mode you will see the fight on the site right after it ends so can study wipes immediately to see what went wrong.
      You can enable Live Logging in WCL uploader before the raid starts:

      If you don't need Live Logging, open the WCL uploader after the raid and choose the first option 'Upload a Log'.
       
      Now, what you can search for on the WCL site?
      Pressing the button in the left upper corner will allow you to browse through all the logged raid fights, their rankings and statistics:

      Very useful option here is to search for the fights with specific filters.
      For example I want to know whether my guild would be able to kill Heroic Odyn or we'd better farm more HC EM to gear up. So I'm going to check how many guilds in Europe were able to kill Heroic Odyn in 15-man composition with 3 healers while their ilvl was not higher than 878 during the last week:
      We will go to the left upper dropdown menu and choose Odyn Rankings. This is the window we'll get:

      Now we should filter our options by clicking on the 'Search' button:

      After applying the search filter we'll get a list of raid teams that were able to kill HC Odyn in our composition:

      Here you go! There are more than enough kills, you shouldn't worry and may even check some logs for fight or comp tips.
      Another very useful feature is to check for usage of a specific gear piece, ability, talent or even enchant. For example, there was a problem with Mark of the Claw enchant not working for resto druids. It was announced recently that the bug was fixed and now it works as intended. It is an expensive enchant so I'd like to check whether it really works before changing to it.
      In WCL we can filter the usage of a specific ability, so I'll search for Resto Druids in EU region that were using Mark of the Claw enchant during the last week in the Odyn fight and check whether the enchant proc'ed for them. Type the ability name in the search window:

      Now you will receive a list of resto druids that used the Mark:

      Then you can open a specific log and check how much the enchant procs during the fight:

       
      There is another kind of search in WCL too: you can look for a specific player, guild or realm logs.
      Choosing a player will bring you to their Rankings window.
      You should note that the initial window will show you DPS rankings for the highest recorded difficulty in the most current content, no matter what's the player's role in raid (dps/healer/tank).
      So if I am a healer and want to check my healing performance in HC EM rather than Mythic EM or HC ToV, I have to apply new filters:

      You can click now on any boss and see specific logs for every fight.
      If you are searching logs for a guild, you will be redirected to their Calendar so you'd be able to choose one of the raid days. Hovering your mouse above these days will allow you to see the fights list:

      If you can't recall the guild name, searching the realm will bring you a list of all the active guilds (those using WCL) there.
    • By Earfish
      Whilst really trying to follow rotation, despite the fact i havent used pots or flasks, i cant seem to get the dps i am supposed to, and i cant figure what i am doing wrong? Anyone got any idea? have i focused to little on the master build?
       
      Logs to latest ursoc kill: 
      Personal https://www.warcraftlogs.com/rankings/character/8946250/10/#boss=1841
      Group: https://www.warcraftlogs.com/reports/gB6VfJLqCvXHRk43/#view=rankings&fight=2
      Armory: http://eu.battle.net/wow/en/character/grim-batol/Zarioth/advanced