Jump to content
FORUMS
Damien

Blood Death Knight 6.2

Recommended Posts

Guest Halaa

On the page here, there is an issue with potions:

 

3.3. Potion

During the encounter, your best choice for a potion will be wow_icon_trade_alchemy_potiond5.jpg Potion of Mogu Power for physical damage and wow_icon_trade_alchemy_potiona2.jpg Master Healing Potion for magic damage.

 

I'm sure the Master Healing Potion should be a Potion of the Jade Serpent in order to increase Magic Damage

Share this post


Link to post
Share on other sites
Guest Banksys

The potion is to deal with/decrease magical damage, not increase it.

Share this post


Link to post
Share on other sites

On the page here, there is an issue with potions:

 

3.3. Potion

During the encounter, your best choice for a potion will be wow_icon_trade_alchemy_potiond5.jpg Potion of Mogu Power for physical damage and wow_icon_trade_alchemy_potiona2.jpg Master Healing Potion for magic damage.

 

I'm sure the Master Healing Potion should be a Potion of the Jade Serpent in order to increase Magic Damage

The idea is that the Healing Potion heals you up (after you have taken magical damage), while the Potion of Mogu Power gives you strength, which in turns increases your attack power. This in turn increases the self-healing from Death Strike... which means higher Mastery shields that protect against physical damage!

Share this post


Link to post
Share on other sites
Guest Soter

Hi and thanks for summon up the new thanking guide and making an effort to extend the en-depth knowledge of the subject. However I came across the section on minor glyph saying "there are no interesting or relevant minor glyph"

 

Please consider the enter minor glyph:

Glyph of resilient grip

Glyph of Army of the dead

 

as these are pretty vital for blood tanking

 

 

 

Share this post


Link to post
Share on other sites

Hi and thanks for summon up the new thanking guide and making an effort to extend the en-depth knowledge of the subject. However I came across the section on minor glyph saying "there are no interesting or relevant minor glyph"

 

Please consider the enter minor glyph:

Glyph of resilient grip

Glyph of Army of the dead

 

as these are pretty vital for blood tanking

Thank you! I'm going to include them in the guide, that's a great idea.

Share this post


Link to post
Share on other sites

I realize that with the various tuning passes, stat weights are changing.  But I felt compelled to point out that the optimal enchants, gems, and stat weights given here for Blood DK's aren't even close to a match for Ask Mr. Robot.  Main reason I mention it is the Ask Mr. Robot link directly in the guide is bound to lead to some confused people.

 

Beyond that, thanks so much for putting the guide together.

Share this post


Link to post
Share on other sites
Guest Bear

I realize that with the various tuning passes, stat weights are changing.  But I felt compelled to point out that the optimal enchants, gems, and stat weights given here for Blood DK's aren't even close to a match for Ask Mr. Robot.  Main reason I mention it is the Ask Mr. Robot link directly in the guide is bound to lead to some confused people.

 

Beyond that, thanks so much for putting the guide together.

 

Agree - and the Str>Mastery>Haste seems very light/brief. What about Crit, Multistrike and Bonus armour?

Share this post


Link to post
Share on other sites

 

Agree - and the Str>Mastery>Haste seems very light/brief. What about Crit, Multistrike and Bonus armour?

 

I've fixed the issue (though not much has necessarily changed in practice until we get real access to the new stats). Thank you for pointing it out :)

Share this post


Link to post
Share on other sites

Just one question

 

If I have Glyph of outbreak, how can I start the rotation if I don't have runic power?

Share this post


Link to post
Share on other sites
Guest Nïghtmares

Hello, I think you've forgotten about crit when you made the stat priority smile.png

Share this post


Link to post
Share on other sites

Just one question

 

If I have Glyph of outbreak, how can I start the rotation if I don't have runic power?

 

There's no need for glyph of outbreak as a tank. Once you outbreak the boss on pull you should easily keep all of your diseases refreshed and spread onto every target with blood boil, especially since it's the only thing we can use blood runes on now, other than a couple of cooldowns. As long as your diseases don't drop of more than once per minute (which they shouldn't if you're blood boiling) you can refresh again with outbreak if they happen to drop for some reason.

 

really the glyph is just a waste of 30rp.

Share this post


Link to post
Share on other sites

Hello, I think you've forgotten about crit when you made the stat priority smile.png

 

He did. for right now priority on stats you can actually get should be:

 

Str > Bonus Armor > Mastery > Crit > Haste

 

Str is 1:1 the best stat, but for gemming you would want either mastery for purely more survival, or crit if you want some hybrid dps+avoidance.

Share this post


Link to post
Share on other sites

 

Just one question

 

If I have Glyph of outbreak, how can I start the rotation if I don't have runic power?

 

There's no need for glyph of outbreak as a tank. Once you outbreak the boss on pull you should easily keep all of your diseases refreshed and spread onto every target with blood boil, especially since it's the only thing we can use blood runes on now, other than a couple of cooldowns. As long as your diseases don't drop of more than once per minute (which they shouldn't if you're blood boiling) you can refresh again with outbreak if they happen to drop for some reason.

 

really the glyph is just a waste of 30rp.

 

I believe Flesh was talking about taking PL and glyph of Outbreak. I would taunt to get aggro before ranged pull on me while I get in melee range. I would BB next because it can be done from range and then DS. This will get all your runes to start recharging and also have enough RP to Outbreak. 

 

If you don't want to wait on the RP, you can IT while running in and then PS. However, getting the 30 RP shouldn't take too long and is not going to hurt waiting for it. 

Share this post


Link to post
Share on other sites

Thanks for the advices. I got used to tank with a runic power based build, not the standard rune based one. Now there's no way to tank like that with the new DK  sad.png

Share this post


Link to post
Share on other sites

Why has everything changed to multistrike?

Because it's very good :)

Share this post


Link to post
Share on other sites
Guest Baynn

I think there is a new useful macro for when you take the Glyph of Death Coil.

 

/cast [mod:alt, @mouseover, help] Death Coil

/cast [@target, harm] Death Coil.

 

It allows you to cast death coil at your target, but if you hold alt and cast the spell, you can hit an ally to place the shield on them.

 

Share this post


Link to post
Share on other sites
Guest Chaz

Because it's very good smile.png

 

Thanks a lot!  I can understand the chance to do a little more damage might be "very good" but I cannot see how it is better than other stats like Stanima for a tank build?  Surely doing extra 30% damage hits is nice for questing or for dps, but this is a guide to tanking during raids? Why would I build a tank and then stack multistrike?  Sorry, I am new to WoW so this might be a stupid question, I am just a little confused and was hoping you could offer more explanation, I think the guide could be fluffed up a bit in this section

Share this post


Link to post
Share on other sites

Does multistrike (highly rated stat) have some different mechanics re: say Death Strike than crit (didn't even make the list) does? Intuitively they seem similar to me.  Or is the reason that Multistrike allows for multiple heals & absorb shields while crit doesn't?  

Share this post


Link to post
Share on other sites

Multistrike gives you more Runic Power thanks to Runic Strikes (passive). That means more stuff you can do in the fight and less downtime. It also means you get off more Death Coils, so you get a better Shadow of Death and you get more Blood Tap charges.

 

Stamina stacking, as we explain, is not ideal. It's good rarely, and it's always good "to an extent" (until you're comfortable with the health pool), but otherwise it turns you into a big sponge. For pure survival, you might be better off stacking something like Mastery, but the difference won't be that great, and Multistrike does also give you lots of extra DPS. Once the raids hit and we see exactly what works and what doesn't, we'll be sure to update.

Share this post


Link to post
Share on other sites
Guest Aebrams

Multistrike gives you more Runic Power thanks to Runic Strikes (passive). That means more stuff you can do in the fight and less downtime. It also means you get off more Death Coils, so you get a better Shadow of Death and you get more Blood Tap charges.

 

Stamina stacking, as we explain, is not ideal. It's good rarely, and it's always good "to an extent" (until you're comfortable with the health pool), but otherwise it turns you into a big sponge. For pure survival, you might be better off stacking something like Mastery, but the difference won't be that great, and Multistrike does also give you lots of extra DPS. Once the raids hit and we see exactly what works and what doesn't, we'll be sure to update.

 

I understand that Multistrike is very good with the RP generation which leads to more runes, %HP stacking and potential healing/absorbs via deathstrike MS'n... but I am still debating if it is better than Mastery for enchants.

 

Granted, we're only talking about ~270Mastery vs 284MStrike (5% bonus) if you're to fully enchant one way or the other... I'm just wondering since Mastery is a catch'all kind of stat that smooths things out and is reliable versus something that is more prone to spiking. 

 

Does Mastery hit some caps that make it not as good or do you think that the MStrike benefits really outweigh Mastery?

 

Any numbers backing this explanation would be awesome too... I like numbers. smile.png

Share this post


Link to post
Share on other sites
Guest Teun

Unless I'm misunderstanding how the "Enhanced Death Coil" buff works, I would argue that "Glyph of Outbreak" and "Breath of Sindragosa" are no longer worth taking (or at least, more complicated of a choice) because of the buff from "Enhanced Death Coil".  

 

"Enhanced Death Coil" gives you 3% more health for 30s and the effect stacks each time you cast a new Death Coil.  However, each "buff" is on an individual timer; i.e. 30s after you cast the first Death Coil, the health gain (3%) from that would disappear and your max health would drop, but you would still have the health buff from any other Death Coils you'd previously cast.  This results in a multiplicative health gain the more Death Coils you cast until your health eventually starts to drop as the buffs fall off (so we'd likely see a quick rise to a certain plateau which would then stabilize).  

 

Because of the above, "Glyph of Outbreak" and "Breath of Sindragosa" now having the negative side-effect of causing a Blood DK to cast fewer Death Coils and thus the buff from "Enhanced Death Coil" will not stack as high/will not be refreshed as often.  The net effect of this would be that you'd be trading the utility of (1) having an extra Death Strike (assuming you needed more than one within the 30s cd of Outbreak and couldn't get it through Blood Tap), or (2) the additional AoE damage spell for more overall health.  

 

I could see why "Glyph of Outbreak" or "Breath of Sindragosa" could be more useful due to easier situational manipulation, but overall I would imagine that the additional health (alleged to plateau at as much as 20-25%) provided by the "Enhanced Death Coil" buff means Blood DKs should really use their RP on Death Coil as often as possible rather than to spend RP on getting more Outbreaks (even with the added utility of getting an extra death strike) or adding yet another AoE damage spell to our arsenal.  

 

That being said, if the buff from "Enhanced Death Coil" adds to your max health while not increasing your current health, everything I said above would be rendered moot unless you were being topped off (and, according to Blizzard, healers shouldn't have to do that as much in WoD raids).  

 

At the very least, I would think all of the above would add an extra wrench into the "optimal" talents & glyphs for Blood DK such that you should refer to your particular raid situation a bit more (e.g. if you tend to receive a lot of overhealing, then even if the Enhanced Death Coil buff applies only to max health and not current health, the extra max health would still probably be more useful since you'd actually be using some of those overheals).  

Share this post


Link to post
Share on other sites

It took me a few hours to get used to the new rotation, but overall Blood seems to play just like before.

 

Having Death Coil as a mana dump just seems like gravy as I wasn't using death coil at all before.

 

I don't mind have less buttons to put in the rotation and with the new health pools I'm not having any trouble keeping my head above water.

 

Now just to get to 100.

Edited by SkuulzonVelen

Share this post


Link to post
Share on other sites
Guest Tolvald@Proudmoore

At the moment it doesn't look like Bladed Armor is mentioned anywhere in this guide, so I suggest you elaborate on Strength vs Bonus Armor in more depth. Here is my take, feel free to correct me if I am misinterpreting something.

Bonus Armor should be considered the most valuable stat for Blood. Bladed Armor (http://www.wowhead.com/spell=161608/bladed-armor) provides the same amount of attack power per point as strength and also increases physical damage reduction. 

This complies with your guide when it comes down to choosing rings, capes, and neck pieces. Attack Power outweighs the amount of physical damage reduction provided by Bonus Armor point for point, so it should never be optimal to equip an item with bonus armor and agility due to primary vs secondary stat budgets on these items.

Trinkets are a little different though since primary and secondary stat budgets are almost always 1:1 at the same item level. Procs aside, a trinket with bonus armor should always be valued higher than a trinket with an equal amount of strength.

The editors of this site are surely better than I when it comes to wording and structuring these guides for easier reading by the masses, but you could present this information simply by explaining Bladed Armor in the stat priority section. You may also consider adding a note about bonus armor trinkets being preferable to strength trinkets in your "gearing up" section.

Side note, it may be worth mentioning in your guide that the bonus armor potion is the best option for pre-potting since it provides 500 more attack power than the strength alternative.

Thanks for reading. Again, please let me know if I am misunderstanding something and everything I know about my Blood DK is a lie!

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      In a recent Reddit thread, players shared their regrettable experiences with the game's infamous Black Market Auction House (BMAH).
      The highest bids often come with stories of disappointment and frustration, as highlighted by these popular comments:
      Reddit user MadsenAn regretted spending a whopping 700,000 gold on a Tabard of Brilliance, only to receive it from a Twitch drop the same day, calling the coincidence "personal."
      Redditor DM_ME_KUL_TIRAN_FEET shared a tale of woe about spending 180,000 gold on a BMAH mystery box, which contained a Goblin Weather Machine that they had already received from a Twitch drop just a day earlier.
      Sammywitchdr recounted how they spent over 1 million gold on a Swift Zulian Panther thinking it was the rare ZG Tiger from vanilla WoW, only to realize they already owned the panther from a previous expansion.
      Thoms689 was duped into bidding 1.2 million gold for a Tabard of Frost by a friend who was secretly outbidding him to inflate the price, a betrayal that cost him both gold and a friendship.
      Vitchman shared a frustrating experience with a 600,000 gold bid for what turned out to be an Ordos drop that was unsuitable for his character class, illustrating the risks associated with the mysterious contents of BMAH boxes.
      Caronry discussed a close call with bidding 5 million gold on an Arcanite Ripper, thankful to have been outbid, which potentially saved them from later regret.
      Sigilweavers told a comedic yet painful tale of bidding 900,000 gold for a Firelands mount only to discover they already owned it after winning the auction. This story serves as a cautionary reminder to double-check what you already have before entering a bidding war.
      MattyIce8998 recounted an almost regrettable bid of 800,000 gold on Frostfire shoulders, narrowly avoided by being outbid. They eventually acquired the item when it became craftable, much cheaper.
      These stories encapsulate the high-risk, high-reward nature of the Black Market Auction House, where players' fortunes can swing dramatically with each bid and the lengths to which gamers will go for the rarities WoW has to offer.
      Do you have any interesting BMAH story for us? Don't forget to share it in the comments!
      Source: Reddit
    • By Stan
      Find out how to obtain the new Spark of Awakening in Season 4.
      Spark of Awakening is used to set the item level of crafted gear to Item Level 502 in Season 4, but how can you obtain one on live servers?
      Abandon the "Aiding the Accord" quest if it's in your Quest Log.
      Pick up the weekly quest from Therazal in central Valdrakken. As you can see, there are now three possible quests for you to receive that will change every week.

      The weekly quest options (and objectives) will always be the following:
      Dragon Isles Quest
      Participate in a Community Feast Participate in a Hunt Lay siege to Dragonbane Keep Zaralek Cavern Quest
      Protect the Researchers Under Fire Loot a Secured Shipment (Suffusion Camp) Complete a Time Rift Amirdrassil Quest
      Earn 50 Bloom during the Superbloom Complete a Superbloom Plant 3 Dreamseeds Quest Rewards
      After completing the weekly quest you will receive 1 Splintered Spark of Awakening) via Weekly Awakened Activity and a Cache of Awakened Storms (containing gold or gear).
      You will need two Splintered Spark of Awakening and 250 Flightstones to create one Spark of Awakening.
      Awakened Raid Bosses
      Apparently, Splintered Spark of Awakening have a chance to drop from Awakened Raid bosses, as spotted by @azatoth668!
    • By Stan
      We'd like to introduce you to a game-changing nameplate addon for Season 4 that's essential for excelling in Mythic+ dungeons.
      Tracking every mob and their abilities in Mythic+ can be overwhelming, but this addon excels by replacing standard mob nameplates and cast bars to enhance your gameplay.
      Once installed, mobs with critical interrupts will display a thick orange cast bar, while less crucial ones will show a thinner yellow bar.

      Mobs with less crucial interrupts will have a thinner yellow cast bar.

      Additionally, any mobs that inflict heavy frontal cone damage are marked with an arrow and feature orange cast bars. A voice alert will also prompt you to move by announcing "front."

      The addon further assists by indicating non-interruptible spells that require crowd control with a purple cast bar and a vocal "cc" alert.

      For tanks, if you're not holding aggro, the nameplates of the mobs will turn red, quickly showing you which ones to target.

      There's also a handy visual cue on the cast bar, surrounded by a green border, signaling when you can interrupt an ability and your interrupt skill is off cooldown.

      Ready to try it out?
      You can download Quazii Plater here.
      For setup assistance, watch Quazii's comprehensive video guide.
      Quazii has also created a Mythic+ cheatsheet that details all critical abilities for Season 4 dungeons, available in a text format.
      If you appreciate Quazii's contributions, consider supporting him on Patreon.
    • By Stan
      Players are currently unable to catalyze gear from the Black Temple Timewalking cache into class set piece.
      It's unclear whether this limitation is a bug or an intended feature, but the gear obtained from completing this week's Black Temple Timewalking quest cannot be converted into a set piece using the Revival Catalyst, as reported on Reddit.
      I personally checked this at Antuka and can confirm that gear from the weekly quest cache cannot be catalyzed. I received the Grips of Damnation from the Essence boss yesterday, and found that the item was ineligible for conversion at the Catalyst.

    • By Stan
      Here's how you can upgrade your legendary weapons in Dragonflight Season 4 next week!
      This one is for Fyr'alath and Nasz'uro owners. You must first farm 2 Antique Bronze Bullions. However, you can only acquire 1 Antique Bronze Bullion per week from Awakened Raid bosses. The bullion will drop in Raid Finder difficulty too.
      Next week, the cap will be raised to 2 and a catch-up method will be implemented, so players who didn't have the chance to get their first bullion can get it from the weekly quest in Valdrakken.
      Anyway, the soonest you can upgrade your legendary to the base item level of 502 is during the week of April 30th (so next week).
      Once you have 2 Antique Bronze Bullions, head to the Parting Glass in Valdrakken.

      Evokers need to buy Scale of Awakening from Iszinormi for 2 Antique Bronze Bullions. Death Knights, Paladins, and Warriors need to buy Scale of Awakening from Iszinormi for  2 Antique Bronze Bullions. Once purchased, use the consumable to upgrade your legendary to item level 502, the base item level for Season 4.
      After that, you can further upgrade your legendary using Flightstones and crests. Check out our gear upgrading guide for more info!
×
×
  • Create New...