Jump to content
FORUMS
Sign in to follow this  
Damien

Balance Druid 6.2

Recommended Posts

Guest jnayo

Hey, in 4.4.2 you say that celestial alignment is a T4 Talent

Share this post


Link to post
Share on other sites

MooMoohere on Velen here.

 

I've recently started back with the Boomking for WoD.  Things are different for sure, and I know the guide is intended for Raiding.

 

But things are different.  I actually like the way the phases move back and forth now with the additional screen tip.  Casting still seems a bit clunky as everything except moon/sunfire have a casting time - a long casting time in game terms.

 

I guess on the bright side, it's not constant button mashing - so if that is what you are used to (me on Skuulz tanking for sure) - this is not your toon. 

 

I absolutely love the Incarnation!  That is cool and I get lots of compliments on my sweet gear. 

 

I know we get a few more perks as we level making a few things easier and instant cast.  But still feels slow.  Not that I'm not able to handle 1x1 or 1x3 battles in PVE, just plays/feels slow.  I want to do more than just upkeep the DoT.

Edited by SkuulzonVelen

Share this post


Link to post
Share on other sites
Guest Briia

"Minor Glyphs are entirely cosmetic and do not affect your gameplay at all."

 

Maybe i am missing something..however in which universe is untamed stars not a mandatory glyph?

Share this post


Link to post
Share on other sites

"Minor Glyphs are entirely cosmetic and do not affect your gameplay at all."

 

Maybe i am missing something..however in which universe is untamed stars not a mandatory glyph?

 

Probably old wording before it was changed.

Share this post


Link to post
Share on other sites
Guest Flyrom

Is it better to use starsurge exclusively in solar eclipse or vis or should I try to mix it up? Am i supposed to always have starfall up for multi-target encounters?

Share this post


Link to post
Share on other sites

This may have changed in the last patch, but I'm pretty sure 3 targets is fine for starfall, assuming the live for long enough. 

Share this post


Link to post
Share on other sites

Is it better to use starsurge exclusively in solar eclipse or vis or should I try to mix it up? Am i supposed to always have starfall up for multi-target encounters?

 

 

This may have changed in the last patch, but I'm pretty sure 3 targets is fine for starfall, assuming the live for long enough. 

I do believe the Multiple Target Rotation section of the guide is up to date and addresses these questions. Let me know if you have any comments.

Share this post


Link to post
Share on other sites
Guest Donidoni

Under your BiS list, could you include Balefuls that were empowered to 695?

Share this post


Link to post
Share on other sites
Guest Aschente

Could you please update BiS list with time warped gear?

Share this post


Link to post
Share on other sites

Dont know if there is a question about this but I was reading the guide on the trinkets and I was wondering,why isent the class trinket (seed of creation) in the list? Is it considered that bad or is there some other reason?

 

Share this post


Link to post
Share on other sites
Guest ChickenBB

i have a question about mastery. With all buffs and gems and enchants i can get close to 109% mastery. But in my limited research i never found a boomkin having over 95%. my gear is ilvl 703 or something equipped, so it cant be that im the best geared druid.

should i still stack mastery or give some attention to crit and haste as well?

Share this post


Link to post
Share on other sites
Guest Shalaeir

I tried your advice on rotation, and found that at the lower levels now, its sort of difficult to keep up. Trying to use the right spells in the right cycle as well as using the buff from starsurge while keeping the charges down is quite strenuous. I understand I don't have to follow this guide, but I'd like to. I'm assuming it'll get easier once I get starfall. But in the mean time, any tips on helping me keep all this is check?

Share this post


Link to post
Share on other sites
Guest Enso

I am a bad Boomkin. So that means I am studying.

 

Your rotational guide suggests on single targets, applying & reapplying Moonfire & Sunfire. I have taken Balance of Power level 100 talent - on a target dummy, I never need to reapply either, to keep it on the target. My Starfire/Wrath keep these DOTs up.

 

Is there another reason to reapply Moonfire & Sunfire ?.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Dragonflight Season 4 is upon us and here's a handy visual gearing guide by Reddit user gandalin1306 to help you get started!
      If you're curious about the upgrade tracks for season 4 and the crests required for upgrades, look no further. Here’s a detailed visual guide created by Reddit user gandalin1306.
      Update: gandalin1306 updated the gearing guide, adding Whelpling Crest drops to Heroic dungeons. The image below has been updated.

      Source: Reddit
    • By Staff
      We've already talked about and taken a first look at the Delve-specific mount coming in the War Within, but now it's time to check out all of its customization options! 
      LeystTV has delved into the mount and shown off all the options, from the different colors to nose, wing, thruster, and top customizations, with glider, blimp, helicopter looks and more! There's even different versions of Horde and Alliance decals to choose from! 

      And these may not even be all the options present at launch, not to mention new ones Blizzard might add with later patches, making this one of the cooler mounts in the game.
    • By Starym
      We have a Crest switch fix and weekly maximum increase, as well as a quest fix in retail, the big class tuning pass for Season of Discovery, and more in today's hotfixes.
      April 23 (Source)
      Items
      Season 3 (Dreaming) crests are now correctly removed from players' currency tabs. Players have received a small amount of gold for their unused Dreaming Crests. Players can now earn up to 120 crests of each type per week in Dragonflight Season 4 (was a maximum of 90 per week in Season 3). This will allow for up to 8 upgrades per week, per crest type (was 6 in Season 3). Developers' notes: For players who don't reach their maximum crest earnings in a given week, we've implemented the increasing-seasonal-cap system from previous seasons. Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One. Quests
      Resolved an issue where abandoning the quest "Something Worth Celebrating" could make it unavailable. Cataclysm Classic
      The dates for Children’s Week have been adjusted so that the holiday begins and ends three days later than previously scheduled. Season of Discovery
      Players who have completed the quest "Warranty Claim" but have misplaced their Pristine G-7 C.O.R.E. Processor before handing in the quest "Salvaging the Salvagematic" may now speak with the Lost and Found vendor Rix Xizzix in Booty Bay to recover the misplaced quest item. Fixed a Sunken Temple issue where the Atal'ai Defenders encounter would not reset properly. Druid The Natural Weapons talents now increases all damage done by druids in Season of Discovery, instead of just physical damage. The Gale Winds rune now reduces the mana cost of Hurricane by 60%. Swiftmend no longer consumes a Rejuvenation or Regrowth effect on the target when used. Developers’ notes: Please note that it does still require Rejuvenation or Regrowth to be on the target to be used. Hunter Rapid Killing now reduces the cooldown of Rapid Fire by 80% (was a reduction of 2 minutes). Chimera Shot weapon damage percent increased to 135% (was 120%). Explosive Shot base damage before attack power increased by 50%. Sniper Training has an additional new effect: while Sniper Training is at 5 stacks, Aimed Shot is instant. Serpent Spread now causes Multi-shot to apply Serpent Sting to its targets for 12 seconds (was 6 seconds). Steady Shot now deals 100% weapon damage (was 75%). Developers’ notes: There are more adjustments coming for Hunters. In general, we intend to improve the ranged playstyle and diminish the melee playstyle so that the two become more equivalent. Paladin Seal of Righteousness damage can now be critical hits. Sacred Shield’s duration is extended to 60 seconds (was 30 seconds). Crusader Strike has now gained an additional effect: Crusader strike now refreshes all judgement effects active on the target to a 30 second remaining duration. Seal of Martyrdom can now “twist” with other seals, including Seal of Command. Developers’ notes: Seal twisting was an interesting emergent effect that became popular during the original Burning Crusade, that utilized the slower server messaging system used in early versions of WoW to slightly extend the duration of the paladin’s active seal for a short time whenever a second seal was cast. This effectively allowed paladins to momentarily gain the benefit of two seals at once if they timed the application of a new seal to line up perfectly just before their weapon swing. We recreated this playstyle in Burning Crusade Classic and since then it’s been a popular request in other versions of original WoW, including Season of Discovery. As the game matures and we continue to listen to player feedback however, we recognize that for some, this is part of the charm and uniqueness of playing a paladin during those early eras of WoW’s history. We consider this change to be experimental and we will watch the performance and behavior of Retribution closely after this change. Priest Shadowform now increases all shadow damage done by 25% (was 15%). Rogue Saber Slash bleed now stacks up to 5 times. Saber Slash bleed now also increases the impact damage done by Sinister Strike and Saber Slash by 15% per stack for the rogue who applied the bleed. Saber Slash bleed now deals 3% of the rogue’s Attack Power in damage per tick (was 5%). Shaman Mental Dexterity now only triggers from dealing damage with Stormstrike and Lava Lash, and it now lasts 30 seconds (was 10 seconds). Burn now increases Flame Shock Damage by 100% and flame shock DoT duration by 6 seconds, and causes Flame Shock to strike up to 5 targets (was 3 targets). Developers’ notes: We’ve received a lot of feedback about the overall usability of mental dexterity, particularly for Elemental Shamans. This ability was not intended to be used by elemental, so the adjustments we’ve made are to help ensure its usage is a bit more enhancement-centric. To compensate, we’ve increased the output and usability of the Burn rune, with a slight quality-of-life improvement in the form of a Flame Shock duration increase which allows two Lava Burst casts to be used within a single Flame Shock duration.
    • By Staff
      Blizzard announced they will be increasing the maximum number of characters per account in the Dark Heart patch! 
      Max Characters (Source)
      With the Dark Heart patch, we will increase the maximum number of characters that can be created on a WoW account from 60 to 65.
      Have fun!
    • By Staff
      Blizzard have announced that Season 4 will see an increased number of maximum Crests acquired each week, and also have the increased cap system for players that don't reach the maximum each week.
      Crests (Source)
      Players can now earn up to 120 crests of each type per week in Dragonflight Season 4. This was a maximum of 90 per week in Season 3. The increase will allow for up to 8 upgrades per week, per crest type.
      For players who don’t reach their maximum crest earnings in a given week, we’ve implemented the increasing-seasonal-cap system from previous seasons.
      Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One.
×
×
  • Create New...