Jump to content
FORUMS
Sign in to follow this  
Damien

Feral Druid 6.2

Recommended Posts

In 4.2.1 you say that Moonfire is applied with energy.  This is only true if you take the Lunar Inspiration talent.  Also, for pure single target, you don't want to take LI.

Share this post


Link to post
Share on other sites

In 4.2.1 you say that Moonfire is applied with energy.  This is only true if you take the Lunar Inspiration talent.  Also, for pure single target, you don't want to take LI.

That should not be in there, it must be a left-over from when I had the level 100 content included. Removing! Thanks.

  • Like 1

Share this post


Link to post
Share on other sites

1. Single Target Rotation

 

Thrash is not of benefit to use, even with Omen of Clarity.

 

2. Multiple Target Rotation

 

Only use Thrash is the targets will live long enough for the bleed to expire.

 

4.1

No ability gives more then 1 combo point.  This is only affected by Primal Fury in which direct damage crits add an additional combo point.

 

4.2.1

Thrash should not be used for single target.

 

4.2.7

Please split this into two sections that are Boss HP>25% and BossHP<25%

>25%

Only use FB when at 5 cp and 50 energy

<25%

Strive to use FB at 5 cp and 50 energy but if Rip will fall, any cp or energy combo works.

 

4.3.1/2

TF can be used during Berserk now.  It is not always optimal to use TF before Berserk.  There is no need to wait to use Berserk so long as TF will come off cooldown within half of Berserks duration.

Share this post


Link to post
Share on other sites
Guest Synat

So the guide says bleeds snapshot and then they don't. Update the snapshot section if you would. Please and thank you.

Share this post


Link to post
Share on other sites
Guest Aemas

Hello,

 

I think it's mistake in gems. Red and yellow gems are switched :-)

Share this post


Link to post
Share on other sites

1. Single Target Rotation

 

Thrash is not of benefit to use, even with Omen of Clarity.

 

2. Multiple Target Rotation

 

Only use Thrash is the targets will live long enough for the bleed to expire.

 

4.1

No ability gives more then 1 combo point.  This is only affected by Primal Fury in which direct damage crits add an additional combo point.

 

4.2.1

Thrash should not be used for single target.

 

4.2.7

Please split this into two sections that are Boss HP>25% and BossHP<25%

>25%

Only use FB when at 5 cp and 50 energy

<25%

Strive to use FB at 5 cp and 50 energy but if Rip will fall, any cp or energy combo works.

 

4.3.1/2

TF can be used during Berserk now.  It is not always optimal to use TF before Berserk.  There is no need to wait to use Berserk so long as TF will come off cooldown within half of Berserks duration.

Thank you. I've implemented (most of) your suggestions.

 

So the guide says bleeds snapshot and then they don't. Update the snapshot section if you would. Please and thank you.

The guide still talks about bleeds snapshotting because they still do snapshot. They just don't snapshot your stats (like they used to), they do still snapshot your buffs such as Tiger's Fury and Savage Roar, and come level 100 they'll also snapshot Bloodtalons and Improved Rake.

 

I admit that the way the section was worded was a bit mislead, and it could have caused the impression that stats still affect it. I've amended that.

Share this post


Link to post
Share on other sites
Guest Xunn

Droodfocus is out of date, i got it to work but expiriencing many things not working that worked pre 6.0.2 patch. It would be very nice if someone would take it over and keep it updated.

Share this post


Link to post
Share on other sites

Droodfocus is out of date, i got it to work but expiriencing many things not working that worked pre 6.0.2 patch. It would be very nice if someone would take it over and keep it updated.

Many ferals are now using a GUI developed in weak auras that gives you very similar information to Droodfocus.

 

It can be found here http://fluiddruid.net/forum/viewtopic.php?f=11&t=5034

 

*Credit to Pawkets for doing it

Share this post


Link to post
Share on other sites

Droofocus isnt working at all. Ive made it very simple with using only Weak Auras 2, and really like the result. Have a look if interrested:

Share this post


Link to post
Share on other sites
Guest MiraNyxx

I use class timers. You can set custom triggers and etc as well as adjust size. very easy to setup and you can have it track trinket procs too.

Share this post


Link to post
Share on other sites

I use class timers. You can set custom triggers and etc as well as adjust size. very easy to setup and you can have it track trinket procs too as long as you know the name of the buff.

Share this post


Link to post
Share on other sites
Guest Guest

Prismatic gem slot should be filled using the blue (rigid) or yellow (smooth) as both give +20 to crit, and not the hybrid haste / crit.

Share this post


Link to post
Share on other sites

Prismatic gem slot should be filled using the blue (rigid) or yellow (smooth) as both give +20 to crit, and not the hybrid haste / crit.

Thank you for spotting this. I'm fixing it now!

Share this post


Link to post
Share on other sites
Guest Kristanna

Hi.

 

Something I've just catch up on Live servers. Minor Glyph of Travel recommended on the builds-talents-glyphs page is unattainable at this point. It is learned by a discovery recipe using the new WoD ink, so noone will be able to craft it before WOD launches.

 

Given that most of the guide seems targeted to current live lvl 90 capped game, its a bit odd recommending an unnatainable glyph. Under the minor glyph section, I would withdraw the Glyph of Travel (or weite a note stating that it is indeed very nice, but unnatainable until WOD ). And also I would add glyph of Aquatic Form. Pretty situational, but a nice improvement for some very aquatic environments.

 

Kris

 

P.S. The same applies to the Druid Guardian Bear tanking guide.

Share this post


Link to post
Share on other sites

Hi.

 

Something I've just catch up on Live servers. Minor Glyph of Travel recommended on the builds-talents-glyphs page is unattainable at this point. It is learned by a discovery recipe using the new WoD ink, so noone will be able to craft it before WOD launches.

 

Given that most of the guide seems targeted to current live lvl 90 capped game, its a bit odd recommending an unnatainable glyph. Under the minor glyph section, I would withdraw the Glyph of Travel (or weite a note stating that it is indeed very nice, but unnatainable until WOD ). And also I would add glyph of Aquatic Form. Pretty situational, but a nice improvement for some very aquatic environments.

 

Kris

 

P.S. The same applies to the Druid Guardian Bear tanking guide.

Thank you! That was indeed our intention, to exclude any WoD-only content. I'll fix it now.

Share this post


Link to post
Share on other sites
Guest Chillywonka

The stat priorities are confusing as there are no weights, but I think Enchant Gloves - Major Agility (+10) or Enchant Gloves - Greater / Superior Haste (+11) would be better than strength and mastery.

Share this post


Link to post
Share on other sites

The stat priorities are confusing as there are no weights, but I think Enchant Gloves - Major Agility (+10) or Enchant Gloves - Greater / Superior Haste (+11) would be better than strength and mastery.

 

Stat weights vary per individual and gear set.  Therefore, they cannot be expressed and taken as gospel by everyone.

 

Enchant Gloves - Major Agility is a level 100 enchant.  For now, the best would be mastery, then haste.

 

 

what about glyph of savagery¿

What about it?

Share this post


Link to post
Share on other sites
Guest Gervi Ataca Bro

 

 

What about it?

 

"Glyph of Savage Roar causes you to gain a wow_icon_ability_druid_skinteeth.jpg Savage Roar (as though cast with 5 Combo Points) each time you use wow_icon_ability_druid_disembowel.jpg Rake or wow_icon_spell_shadow_vampiricaura.jpg Shred while wow_icon_ability_druid_prowl.jpg Prowling. If you are using wow_icon_spell_druid_incarnation.jpg Incarnation: King of the Jungle, then this glyph is essentially mandatory, but otherwise you can skip it. "

 

If we can skip Glyph of savage roar because nowadays we all pick Soul of the forest as level 60 talent, Glyph of Savagery could be a nice alternative isn't it? Or is the 10% penalty too big?

Share this post


Link to post
Share on other sites

The stat priorities are confusing as there are no weights, but I think Enchant Gloves - Major Agility (+10) or Enchant Gloves - Greater / Superior Haste (+11) would be better than strength and mastery.

 

I've removed the Strength Enchant suggestion, but the Mastery one remains ideal.

 

what about glyph of savagery¿

 

Glyph of Savagery requires WoD.

Share this post


Link to post
Share on other sites
Uncommon Patron

Ok, I am totally confused with the stats priority on Ferals, and quite frankly I have been for years. When I follow exactly was it recommended, I have virtually no energy regen what so ever, so I spend long periods waiting to use my attacks because I don't have enough energy for any of them to be used. This blows my DPS through the floor, bleeds or no.

 

I have taken to checking out the Armories of some of the top end Feral in the world and running in the high end guilds. In each and EVERY case they all have haste in their gems or gear. Prior to 6.0.2 most had nearly 25% haste on average. I remember several expac's ago being informed that Ferals take more swings per attack than most other melee dps. As I recall, it was three swings to every one swing for other melee. This may no longer be the case, I do not know.

 

What I do know, is that if I follow exactly what is recommended, I cannot get any real DPS... In fact, prior to this patch, I managed to build my haste up to approximately 20%, and my DPS skyrocketed. It was still not the best, but a lot of that was a matter of gear, and trying to get some kind of base rotation to work from, but I was making progress.

 

Checking the profile of Stenhadli, who runs with Midwinter and has contributed to info on Icy-Veins, I notice that nearly all of the orange gems that he has socketed are either Haste or Haste/Crit, even though the info at the bottom of the page shows that he does not have any Haste.

 

I am tired of taking one or two swings and then not being able to do anything because the energy is so slow to regen, and the only way, to my understanding to resolve this is to give Haste some consideration in the priorities besides being at the bottom of the list. Will someone PLEASE explain this too me...How are you keeping your regen up if you have NO haste, and if you do have Haste, how much do you have? As it is, I am leaning towards stacking my Orange gems with either pure haste or haste/crit, because I see no other means to generate the energy at a reasonable level for me to get any DPS worth anything.

Share this post


Link to post
Share on other sites

Ok, I am totally confused with the stats priority on Ferals, and quite frankly I have been for years. When I follow exactly was it recommended, I have virtually no energy regen what so ever, so I spend long periods waiting to use my attacks because I don't have enough energy for any of them to be used. This blows my DPS through the floor, bleeds or no.

 

I have taken to checking out the Armories of some of the top end Feral in the world and running in the high end guilds. In each and EVERY case they all have haste in their gems or gear. Prior to 6.0.2 most had nearly 25% haste on average. I remember several expac's ago being informed that Ferals take more swings per attack than most other melee dps. As I recall, it was three swings to every one swing for other melee. This may no longer be the case, I do not know.

 

What I do know, is that if I follow exactly what is recommended, I cannot get any real DPS... In fact, prior to this patch, I managed to build my haste up to approximately 20%, and my DPS skyrocketed. It was still not the best, but a lot of that was a matter of gear, and trying to get some kind of base rotation to work from, but I was making progress.

 

Checking the profile of Stenhadli, who runs with Midwinter and has contributed to info on Icy-Veins, I notice that nearly all of the orange gems that he has socketed are either Haste or Haste/Crit, even though the info at the bottom of the page shows that he does not have any Haste.

 

I am tired of taking one or two swings and then not being able to do anything because the energy is so slow to regen, and the only way, to my understanding to resolve this is to give Haste some consideration in the priorities besides being at the bottom of the list. Will someone PLEASE explain this too me...How are you keeping your regen up if you have NO haste, and if you do have Haste, how much do you have? As it is, I am leaning towards stacking my Orange gems with either pure haste or haste/crit, because I see no other means to generate the energy at a reasonable level for me to get any DPS worth anything.

First, I would like to recommend posting in the Druid section of the forum so you can get some more personalized results.  That can be found here.

 

Feral has never had very good energy regen and through its existence has only focused on haste twice (for a brief time in ICC when Armor Penetration capping was relevant and with RoR...however aiming for a mastery proc).  It is a spec that is about planning and using a secondary resource (combo points).  You need to be patient and properly pool your energy.

 

The stat priority laid out in the guide can be a bit confusing.  While each player/gear set will be different, you generally want:

agi>crit>haste=mastery

 

This is because bleeds are no longer the majority of our damage.  The best way to recover energy is to use the Soul of the Forest talent and have optimal usage of Tiger's Fury.

 

-I hope this helped.  If you have further questions, feel free to post them or pm me.

Share this post


Link to post
Share on other sites
Guest Pandaloni

Hi there ppl!i am a little bit confused about Heart of the Wild Talent!it is bugged?why on Feral spec says improves Tanking and on Guardian Spec improves dmg while in cat form???isn't that confusing?is that some kind of bug or it is that way?if it is is soooooooooo wrong imo...help out and really new druid guy here!thank you

Share this post


Link to post
Share on other sites

Hi there ppl!i am a little bit confused about Heart of the Wild Talent!it is bugged?why on Feral spec says improves Tanking and on Guardian Spec improves dmg while in cat form???isn't that confusing?is that some kind of bug or it is that way?if it is is soooooooooo wrong imo...help out and really new druid guy here!thank you

Because your tier 6 talents (gained at level 90) do not help boost your performance in your primary role. They are there to help you perform other roles, to support your theme of being a hybrid. So, in the case of Heart of the Wild, they allow you to perform other roles better (such as tanking, healing, or doing ranged DPS).

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard have announced that Season 4 will see an increased number of maximum Crests acquired each week, and also have the increased cap system for players that don't reach the maximum each week.
      Crests (Source)
      Players can now earn up to 120 crests of each type per week in Dragonflight Season 4. This was a maximum of 90 per week in Season 3. The increase will allow for up to 8 upgrades per week, per crest type.
      For players who don’t reach their maximum crest earnings in a given week, we’ve implemented the increasing-seasonal-cap system from previous seasons.
      Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One.
    • By Staff
      Dragonflight Season 4 is upon us and here's a handy visual gearing guide by Reddit user gandalin1306 to help you get started!
      If you're curious about the upgrade tracks for season 4 and the crests required for upgrades, look no further. Here’s a detailed visual guide created by Reddit user gandalin1306.

      Source: Reddit
    • By Staff
      Save up to 33% on select game services! Enjoy discounted prices on Character Transfers, Faction Changes, Race Changes, and Name Changes now through May 7.
      (Source)
      It’s a great time to dive into daring adventures in World of Warcraft® when you make the most of 33% off select game services through May 7.
      Soar into the latest Dragonflight content with a 33% discount on an Enhanced Level 70 Character Boost—harness the power of level 424 raid-ready gear, take to the skies with a stable of soar-ready Dragonriding mounts, and more!
      For those looking to get a fresh start, save 30% on Character Transfer Packs, Faction Change Packs, Race Change Packs, and Name Change Packs.*
      Level 70 Character Boost
      For a limited time, bring your hero up to speed at a 33% discount.** Grant a single character a one-time boost to level 70 and jump into the latest Dragonflight content endgame-ready! To boost multiple characters, buy a Character Boost pack and use them all at once or save some for later.
      Available Level 70 Character Boost pack options:
      1 for $40.00 (Regularly $60.00) 2 3 for $100.00 Give Yourself A Boost
      Character Transfer Packs
      Time to get a move on! Transfer characters between World of Warcraft® realms or accounts, enabling you to play with a new community of players and/or find old friends on new servers—all without starting over at level one. To move multiple characters, buy Character Transfer packs and use them all at once or save some for later.
      1 for $17.50 (Regularly $25.00) 3 for $35.00 (Regularly $50.00) 68 for $80.00 Visit our support page to learn more about the Character Transfer service and any restrictions. 
      Transfer Now
      Faction Change Packs
      See what life is like from the other side! Walk a dungeon or two in the other faction’s shoes when you use a Faction Change to convert a character’s faction from Horde to Alliance or Alliance to Horde. To move multiple characters to the opposite side, purchase Faction Change packs and use them all at once or save some for later. Changing your faction also includes a free race change for your class, so you’ll fit in with your new friends on your adventures all over Azeroth.
      Available Faction Change pack options:
      1 for $21.00 (Regularly $30.00) 3 for $42.00 (Regularly $60.00) 6 8 for $95.00 To learn more about the Faction Change service and any restrictions, visit our support page.
      Make Your Move
      Race Change Packs
      Sometimes, a simple touch-up of your character’s looks isn’t enough; sometimes, you want to go all the way and change which race you belong to! And with a race change service, you can do just that*.
      To change multiple characters' races, purchase Race Change packs and use them all at once or save some for later. The final step of a Race Change requires choosing a new appearance and includes an optional Name Change.
      Available Race Change pack options:
      1 for $17.50 (Regularly $25.00) 3 for $35.00 (Regularly $50.00) 6 8 for $80.00 To learn more about the Race Change service and any restrictions, visit our support page.
      Change Your Race
      Name Change Packs
      The name you initially chose for your hero doesn’t have to stay the same for all eternity. Have you changed your mind or simply found something better? Either way, you can pick a new name and reinvent yourself today!
      To change multiple characters' names, purchase Name Change packs and use them all at once or save some for later.
      Available Name Change pack options:
      1 for $7.00 (Regularly $10.00) 3 for $14.00 (Regularly $20.00) 6 8 for $35.00 Learn more about the Name Change service and any restrictions when you visit our support page.
      Change Your Name
      Purchase Race Changes, Faction Change Packs, and Character Transfers from the Battle.net shop. Or launch World of Warcraft and click the Shop button on the character select screen.
      Once you’ve purchased your Character Transfer, Faction Change Packs, Name Change Packs, Race Change Packs, and Level 70 Character Boost, a new icon will appear on your character selection screen. To activate a game service, click on the token, then select the character you wish to move. Any unused Faction Change tokens or Character Transfers will remain in your account for future use.
      * Only available for modern World of Warcraft. Characters cannot be transferred between World of Warcraft® and World of Warcraft® Classic games.
      **Sale ends May 7, 2024
      ©2024 Blizzard Entertainment, Inc. World of Warcraft and Blizzard Entertainment are trademarks and/or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries.
    • By Stan
      Dragonflight Season 4 starts today, check out our updated to-do list to find out what's new!
      New Content Available This Week
      Awakened Raids are now available! The first Awakened raid this week is Vault of the Incarnates! Proiritize clearing Vault for Season 4 loot and your first Antique Bronze Bullion. The first Catalyst charge is available today, but make sure to use it after you clear Awakened Vault to see how many tier set pieces you've acquired after your run. The final boss drops an omnitoken that all classes can roll for. Killing the final boss on Heroic Difficulty yields a token that you can exchange for 1 class set piece. Click here to learn more about Awakened Class Set acquisition methods! The item level of loot from all sources has gone up by +39 item levels in Season 4. Time Rifts, Fyrakk Assaults, and Dreamsurges now all offer better loot, compared to Season 3. If you own Fyr'alath or Nasz'uro, you can upgrade the legendaries to their S4 base Item Level (502) using Scale of Awakening that costs 2 Antique Bronze Bullion, but you can only get 1 this week. You can still upgrade S3 gear, but you can no longer acquire S3 crests. New crests are available for gear upgrading. You will find the gear upgrading brackets in our guide. New rewards await in Mythic+ Season 4! The latest PvP season also introduces new rewards and better gear. This week's bonus event is Burning Crusade Timewalking You can clear dungeons to unlock slots in the Great Vault alongside Item Level 467 loot! Complete 5 Timewalking Quests for the weekly quest to receive 1 piece of item level 493+ loot. Clear Black Temple Timewalking forI Item Level 493 loot. DHs who earned both warglaives the regular way can now obtain the Weapon Arsenal from Illidan which lets them use the legendaries for transmog. Thanks to the increased reputation buff, it's super fast this week to reach Revered with the Netherwing and add some cool mounts to your collection! In Shadowlands Season 4, we've seen Fated World Bosses, but it doesn't seem to be the case with Dragonflight Season 4, so it's not really worth killing World Bosses.
    • By Stan
      Here's a reminder for all Demon Hunters! Since it's Burning Crusade Timewalking you can earn Arsenal: The Warglaives of Azzinoth from Illidan if you earned the weapons the regular way!
      Make sure to run Timewalking Black Temple on your Demon Hunter this week if you've unlocked the Warglaives of Azzinoth achievement with a character that can equip them.
      You need to collect both warglaives to use them for transmog and to unlock the “I'll Hold These For You Until You Get Out” achievement.
      Remember, achievement credit isn't shared across your account, so you must obtain both weapons with the same character.
      If you haven't acquired the regular warglaives yet, now is a great time to start farming them. That way, you'll be prepared to grab the Arsenal at the next Burning Crusade Timewalking event.
×
×
  • Create New...