Damien

Restoration Druid 6.2

101 posts in this topic

Guys check on Cataclysm Flask/Food/Potion they are better than current MoP ones!

Share this post


Link to post
Share on other sites

I'm rusty on Druid healing overall, but Glyph of Efflorescence seems super useful, yet I don't see it mentioned at all in the guide. Forgive my ignorance, but what's the downside to using this glyph, what have I missed?

Share this post


Link to post
Share on other sites

Guys check on Cataclysm Flask/Food/Potion they are better than current MoP ones!

It's probably going to be fixed soon, so we'll wait for a few days and if it doesn't get fixed, we'll add these enchants.

Share this post


Link to post
Share on other sites

I'm rusty on Druid healing overall, but Glyph of Efflorescence seems super useful, yet I don't see it mentioned at all in the guide. Forgive my ignorance, but what's the downside to using this glyph, what have I missed?

The glyph no longer exists. In fact, Efflorescence no longer exists as such anymore, either. It's baked into Wild Mushroom now.

Share this post


Link to post
Share on other sites

Oh! I was confused since it was still in one of my glyph slots, but you are absolutely correct, it's not in the list. My bad, sorry! :)

Share this post


Link to post
Share on other sites

Ok this makes no bloody sense to me...

 

why would you go with haste over mastery? Cast times??? The one and only heal with a cast time you have is regrowth, EVERYTHING else is instant casts and we no longer have hastecaps on the hots so just wtf?

Share this post


Link to post
Share on other sites

Ok this makes no bloody sense to me...

 

why would you go with haste over mastery? Cast times??? The one and only heal with a cast time you have is regrowth, EVERYTHING else is instant casts and we no longer have hastecaps on the hots so just wtf?

I'll let Vlad elaborate on this, but on the technical side, you are wrong. It's not because a cast is instant that Haste has no influence on it. Haste lowers the global cooldown, so the higher your Haste, the less you have to wait before casting another spell. So, when it comes to Haste, instant-cast spells are the same as regular spells, they have a "cast time" of 1.5 seconds, just that this "cast time" takes place after the cast.

Share this post


Link to post
Share on other sites

Ok this makes no bloody sense to me...

 

why would you go with haste over mastery? Cast times??? The one and only heal with a cast time you have is regrowth, EVERYTHING else is instant casts and we no longer have hastecaps on the hots so just wtf?

I would say that between Haste and Mastery, it's pretty close. The consensus at the moment seems to be that it's Haste that wins, but frankly, I would say that the difference is so small that you won't even notice it by shifting around between these two stats pre-WoD.

Share this post


Link to post
Share on other sites

I'll let Vlad elaborate on this, but on the technical side, you are wrong. It's not because a cast is instant that Haste has no influence on it. Haste lowers the global cooldown, so the higher your Haste, the less you have to wait before casting another spell. So, when it comes to Haste, instant-cast spells are the same as regular spells, they have a "cast time" of 1.5 seconds, just that this "cast time" takes place after the cast.

Ok that explains it at least somewhat. But I think it wouldnt hurt to mention that in the guide. Also useful would be some information about how the scaling works like this much haste for a gdc of 1 sec this much for 0,75s etc... Also isnt the gdc reduction caped at some point?

Share this post


Link to post
Share on other sites

Ok that explains it at least somewhat. But I think it wouldnt hurt to mention that in the guide. Also useful would be some information about how the scaling works like this much haste for a gdc of 1 sec this much for 0,75s etc... Also isnt the gdc reduction caped at some point?

The GCD caps at 1 second, which you reach with 50% Haste. I too think we should mention these things in guides. I'll see to it that it gets added when we do the WoD update.

Share this post


Link to post
Share on other sites

To elaborate more on haste: it's true that there are no more breakpoints but that doesn't mean there aren't any more points in haste where we get a whole new tick.

With the partial tick system you will still gain more ticks of healing with haste, it just means you can be anywhere in between these points and still benefit fully.

This happens because the interval that the hot ticks happen is lowered with haste (just like before but you only got the extra tick at those points and not in between)

On SoO at 90 mastery in my opinion wins out because of terrible encounter mechanics and how they interact with absorbs, but with new encounters at 100 haste is going to compete with mastery, so much so that as Vlad said, you won't see much of a difference between the two.

Share this post


Link to post
Share on other sites

Ok this makes no bloody sense to me...

 

why would you go with haste over mastery? Cast times??? The one and only heal with a cast time you have is regrowth, EVERYTHING else is instant casts and we no longer have hastecaps on the hots so just wtf?

You forget Wild Growth now has a cast time.

 

And does haste still affect the amount of times my HoT ticks? b/c then haste would be the better of the two with Nazgrim's Burnished Insignia because of how multi-strike works more ticks gives a greater chance multi-strike can occur. So for me personally with that trinket it makes more since to go haste. According to Recount my multi-strike is making my Wild Growth tick 800-1250 more times on most fights in Heroic and Mythic SoO. Causing about 30% of my Wild Growth heals.

 

Spell heals usually go as follow Wild Growth>Rejuv>(Efflorescence or Life Bloom)>Tranquility>Regrowth> and then healing touch living seeds, legendary, genesis and any other spells fall in after that.

Share this post


Link to post
Share on other sites

Thoks trinket doesn't work correctly any more. So it's pretty much useless putting nazgrims or seigecrafter as your 2nd trinket (siegecrafter probably not as good now with how much mana regen we have at 90)

Share this post


Link to post
Share on other sites

Also I think the guide is grossly undervaluing displacer beast. It's not even mentioned if it's useful or not.

In my opinion it's the best one there, where I use it of MANY times by waiting for the last second to blink somewhere or past something.

Just like wild charge it's a situational spell that should be considered.

In general I agree feline swiftness will be the default but not even mentioning the advantages of DB I find odd.

Share this post


Link to post
Share on other sites

Thoks trinket doesn't work correctly any more. So it's pretty much useless putting nazgrims or seigecrafter as your 2nd trinket (siegecrafter probably not as good now with how much mana regen we have at 90)

What do you mean by "useless" and whats not working about Thok's Trinket? Atm I'm using Nazgrims and Thoks but I do have siegecrafters also

 

Same person as before just thought I'd create account

Share this post


Link to post
Share on other sites

What do you mean by "useless" and whats not working about Thok's Trinket? Atm I'm using Nazgrims and Thoks but I do have siegecrafters also

 

Same person as before just thought I'd create account

For me it was either not proccing at all or not healing for much.

http://www.warcraftlogs.com/reports/NQ3FVArP17yRMckH#fight=15&type=healing&source=4

Look at my logs from Tuesday from immerseus -> Shamans. I switched to SC trinket after I noticed it wasn't doing anything.

Share this post


Link to post
Share on other sites

For me it was either not proccing at all or not healing for much.

http://www.warcraftlogs.com/reports/NQ3FVArP17yRMckH#fight=15&type=healing&source=4

Look at my logs from Tuesday from immerseus -> Shamans. I switched to SC trinket after I noticed it wasn't doing anything.

Ok I thought you were saying that nazgrims trinket was useless, I see that thok's Cleave is not working so I will probably switch out of it also for this weeks raid.

 

Thanks for the heads up.

Share this post


Link to post
Share on other sites

Also I think the guide is grossly undervaluing displacer beast. It's not even mentioned if it's useful or not.

In my opinion it's the best one there, where I use it of MANY times by waiting for the last second to blink somewhere or past something.

Just like wild charge it's a situational spell that should be considered.

In general I agree feline swiftness will be the default but not even mentioning the advantages of DB I find odd.

I'll amend this, thanks!

Share this post


Link to post
Share on other sites

I love Icy Veins and really appreciate your work on the guides!

 

I am curious about this statement -- "Since Genesis consumes your wow_icon_spell_nature_rejuvenation.jpg Rejuvenation effects, you must be careful not to over-use it, because re-applying Rejuvenation to multiple players is very expensive."

 

Even without raid buffs, I regen mana faster than I spend it casting rejuvenate. Is this just more of a warning for WoD?

Share this post


Link to post
Share on other sites

Greetings!

 

I noticed that Lifebloom was in the current rotation for heals. The tooltip states, 'Duration refreshed by casting Regrowth or Healing Touch on the target.' When I cast either Regrowth or Healing Touch on the target that has my lifebloom applied it is not being refreshed.

 

Is the tooltip incorrect or is lifebloom currently broken? Does this affect it's use in the healing rotation?

Share this post


Link to post
Share on other sites

In recent as raids earlier today, my Lifebloom's were being refreshed by both spells. I would double check. Could be an add-on or something showing you its not refreshed when it is.  If it's not that and it really is not working then, well, I don't know...You broke WoW  tongue.png

Share this post


Link to post
Share on other sites

Genesis: this is probably due to not being sure how mana regen would work when the pacth dropped, but it's also a warning for Wod.

Lifebloom: Yea definitely still refreshes for me.

Share this post


Link to post
Share on other sites

I love Icy Veins and really appreciate your work on the guides!

 

I am curious about this statement -- "Since Genesis consumes your wow_icon_spell_nature_rejuvenation.jpg Rejuvenation effects, you must be careful not to over-use it, because re-applying Rejuvenation to multiple players is very expensive."

 

Even without raid buffs, I regen mana faster than I spend it casting rejuvenate. Is this just more of a warning for WoD?

It's definitely more of a WoD thing. Mana regen for all healers is super lax now as you well know, but that doesn't mean we should be building bad habits :)

Share this post


Link to post
Share on other sites

how the tree of life affect other spells ?

 

answer :

While in tree form the druid can cast spells just as in caster form, and several spells are enhanced. 16px-Spell_nature_resistnature.png?versi [Regrowth] becomes instant cast, 16px-Ability_druid_flourish.png?version= [Wild Growth] affects an additional 2 targets, 16px-Inv_misc_herb_felblossom.png?versio [Lifebloom] can be cast on multiple targets, 16px-Spell_nature_stranglevines.png?vers [Entangling Roots] becomes instant cast, and 16px-Spell_nature_wrathv2.png?version=c9 [Wrath] has its cast time halved and damage increased by 30%. The instant cast regrowth and improvements to Wild Growth and Lifebloom make it an especially potent raid healing form, but the 15% bonus to all healing makes it a good cooldown for any healing crisis.

 

source : http://wowpedia.org/Incarnation:_Tree_of_Life

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Losephos
      Hello!
      Were a newer raiding squad that feels we need some more like minded people for our raid team. I'm filling out my squad for mythic content and am currently looking for ranged DPS and healers especially. Any class is more then welcome to apply and or contact me in game. We like to have fun and enjoy our raids. We have a discord channel like everyone else and just want to push ourselves over the edge. That means I need you. We won't micro manage you or kick you from the guild cause your DPS is 10k short of what is expected at your Ilevel. We understand. It's all about improving. We believe in the whole being greater then the sum of the parts or whatever else non sense sounds enticing. Were a progression team and know heroic well. I'm just tired of pugs when I could have some guildmates instead. We will help you gear and get better. If you like PvP we have people for that as well.
      We raid on Tues and Thurs at 8:30PM to 11:30PM EST. Monday is optional at the same times.
      You can either respond to this message or message me in game. 
      Thank you for your time,
      Xose
      Battletag: Losephos#1229
      Second in command:  Ichithekilla#1163
    • By turbo
      Överskattad är en helsvensk guild på Kazzak EU med tight teamspirit som söker  ranged dps i form av: mage/hunter/boomkin samt 1 resto druid eller holy paladin för vidare mythic progress. 
      ==RAIDTIDER==
      Vi är en semi-hardcore guild som raidar 3 dagar i veckan:
      Onsdagar 19.00-22.00
      Torsdagar 19.00-22.00
      Söndagar 19.00-22.00
      Ibland förekommer extra raids på måndagar i form av HC clear och annat skoj, utöver detta lirar vi mycket mythic+ med varandra och håller gearet i check.
      ==PROGRESS==
      För närvarande är vi 4/7M och 2/3H och siktar in på att nå 7/7M och 3/3M innan Nighthold.
      ==AMBITIONER OCH MÅL/STRÄVAN==
      Som progress guild satsar vi på att nå långt i mythic raids och uppnå achievementet "Cutting edge" i alla raids som kommer att släppas i Legion.
      Vi är ett gäng med bra laganda och vi värnar oerhört mycket om våra guildmembers. Det är viktigt att vi trivs med varandra socialt och vi lägger ner mycket vikt på att få ihop ett stabilt team som pushar framåt men samtidigt har kul och trivs tillsammans. Vi ser oss själva som en andra familj utöver "real life" när folk vill fly ett tag från verkligheten och bara ha det kul. Därför är det viktigt för oss att hålla god kvalitet under raids och vara omringade av stabilt folk som vill sträva mot samma mål.
      ==LEDNINGEN==
      I ledningen sitter officers med över 10 års erfarenhet av World of Warcraft. Ledningen lyssnar oerhört mycket på övriga members för att uppnå en så hög standard som möjligt. Det är viktigt att ha någon att vända sig till om det skulle uppstå konflikter, därför består våra officers av mogna och erfarna spelare med ålder på 25+ med många års erfarenhet i diverse guilds. Vi anser att det är viktigt att se problem från olika synvinklar och lösa dom internt istället - detta innebär att ledningen alltid är beredda på att ge folk en extrachans så länge vi ser att viljan och ambitionerna finns hos spelaren i fråga.
      ==VAD VI SÖKER==
      För oss är det viktigt att hitta spelare som främst dyker upp till raids och som kan spela sin klass, men det är också viktigt att ställa vissa krav på dig som söker sig till oss i Överskattad - dels för att hålla god kvalitet i raids, men också för att bygga upp en trivsam atmosfär och ett i särklass socialt och trevligt team. Därför ställs följande krav:
      [ul]* Du är aktiv och engagerad i din klass när det kommer till gear (via t.ex. mythic+, simcraft samt patch-changes).
      * Du dyker upp i tid och informerar minst 24h innan raiden hålls.
      * Du kommer till raids med fullt fokus och fullt förberedd, taggad på att pusha framåt(runes, flasks, pots, respecc tomes, healing pots och påläst på taktiker).
      * Du kan ta konstruktiv kritik för att kunna förbättras som spelare (vi är aldrig elaka när vi ger denna kritik - det är endast för att vi ska kunna utvecklas som team).
      * Du tål wipes och har tålamod och förståelse att det krävs för att komma framåt - ragequitting gynnar ingen.
      * Du är hängiven och pålitlig och sköter dig när du inte spelar med guilden (för att undvika att dåliga rykten om guilden sprids).
      * Du har respekt för andra spelare, andra spelares nationalitet och har förståelse över att folk inte har samma bakgrund/uppväxt.[/ul]
      Vi söker ALLTID duktiga spelare inom alla klasser och specs - så tveka inte på att slänga in en applikation på vår hemsida eller whispra oss ingame!
      ==KONTAKTA OSS==
      Kika in på vår hemsida: http://www.overskattad.se och släng in en apply, alternativt kontakta oss ingame för en intervju över discord:
      Turbs (GM), btag: turbofarfar#2932
      Dominato (Officer), btag: wizziz#2458
      Tyrena (Officer), btag: endast ingame kontakt
      Hoppas vi hörs av!
    • By turbo
      Överskattad är en helsvensk guild på Kazzak EU med tight teamspirit som söker  ranged dps i form av: mage/hunter/boomkin samt 1 resto druid eller holy paladin för vidare mythic progress. 
      ==RAIDTIDER==
      Vi är en semi-hardcore guild som raidar 3 dagar i veckan:
      Onsdagar 19.00-22.00
      Torsdagar 19.00-22.00
      Söndagar 19.00-22.00
      Ibland förekommer extra raids på måndagar i form av HC clear och annat skoj, utöver detta lirar vi mycket mythic+ med varandra och håller gearet i check.
      ==PROGRESS==
      För närvarande är vi 4/7M och 2/3H och siktar in på att nå 7/7M och 3/3M innan Nighthold.
      ==AMBITIONER OCH MÅL/STRÄVAN==
      Som progress guild satsar vi på att nå långt i mythic raids och uppnå achievementet "Cutting edge" i alla raids som kommer att släppas i Legion.
      Vi är ett gäng med bra laganda och vi värnar oerhört mycket om våra guildmembers. Det är viktigt att vi trivs med varandra socialt och vi lägger ner mycket vikt på att få ihop ett stabilt team som pushar framåt men samtidigt har kul och trivs tillsammans. Vi ser oss själva som en andra familj utöver "real life" när folk vill fly ett tag från verkligheten och bara ha det kul. Därför är det viktigt för oss att hålla god kvalitet under raids och vara omringade av stabilt folk som vill sträva mot samma mål.
      ==LEDNINGEN==
      I ledningen sitter officers med över 10 års erfarenhet av World of Warcraft. Ledningen lyssnar oerhört mycket på övriga members för att uppnå en så hög standard som möjligt. Det är viktigt att ha någon att vända sig till om det skulle uppstå konflikter, därför består våra officers av mogna och erfarna spelare med ålder på 25+ med många års erfarenhet i diverse guilds. Vi anser att det är viktigt att se problem från olika synvinklar och lösa dom internt istället - detta innebär att ledningen alltid är beredda på att ge folk en extrachans så länge vi ser att viljan och ambitionerna finns hos spelaren i fråga.
      ==VAD VI SÖKER==
      För oss är det viktigt att hitta spelare som främst dyker upp till raids och som kan spela sin klass, men det är också viktigt att ställa vissa krav på dig som söker sig till oss i Överskattad - dels för att hålla god kvalitet i raids, men också för att bygga upp en trivsam atmosfär och ett i särklass socialt och trevligt team. Därför ställs följande krav:
      [ul]* Du är aktiv och engagerad i din klass när det kommer till gear (via t.ex. mythic+, simcraft samt patch-changes).
      * Du dyker upp i tid och informerar minst 24h innan raiden hålls.
      * Du kommer till raids med fullt fokus och fullt förberedd, taggad på att pusha framåt(runes, flasks, pots, respecc tomes, healing pots och påläst på taktiker).
      * Du kan ta konstruktiv kritik för att kunna förbättras som spelare (vi är aldrig elaka när vi ger denna kritik - det är endast för att vi ska kunna utvecklas som team).
      * Du tål wipes och har tålamod och förståelse att det krävs för att komma framåt - ragequitting gynnar ingen.
      * Du är hängiven och pålitlig och sköter dig när du inte spelar med guilden (för att undvika att dåliga rykten om guilden sprids).
      * Du har respekt för andra spelare, andra spelares nationalitet och har förståelse över att folk inte har samma bakgrund/uppväxt.[/ul]
      Vi söker ALLTID duktiga spelare inom alla klasser och specs - så tveka inte på att slänga in en applikation på vår hemsida eller whispra oss ingame!
      ==KONTAKTA OSS==
      Kika in på vår hemsida: http://www.overskattad.se och släng in en apply, alternativt kontakta oss ingame för en intervju över discord:
      Turbs (GM), btag: turbofarfar#2932
      Dominato (Officer), btag: wizziz#2458
      Tyrena (Officer), btag: endast ingame kontakt
      Hoppas vi hörs av!
    • By Stan
      Patch 7.1.5 brings heavy changes to some classes and the developer team discusses with the community the latest class changes.
      The latest class changes can be found here.
      Hunter (Marksmanship)
      Sigma
      There's a lot to discuss here--some we agree with and some we don't--but I want to swing by at least on this specific observation. We agree we don't want a major breakpoint between 2 and 3 Aimed Shots after a Marked Shot (at least, not at a middling amount like 21% haste that will affect gear choice throughout the expansion). We're not decided on a fix yet; in particular, whether the standard amount should be two Aimed Shots after a Marked Shot, or three (if two, it would still be okay to have three during Bloodlust and similar situations). The ability would be tuned around whichever option. Two has some advantages like concentrating the Vulnerable burst more, requiring standing still for less time to fully utilize it, and potentially having enough leeway for an instant before one of the Aimed Shots.
      (Source)
      Monk (Windwalker)
      Ornyx
      Hey all,
      Just to reiterate here (saw it brought up in the Live Q&A chat today), but we are aware of feedback regarding both Storm, Earth, and Fire and Serenity on the 7.1.5 PTR.
      I don't have anything specific for this moment, but know that we've passed along notes on both of these skills to the development team. We will update you once we have more to share.
      Thank you for a response - any response.
      Please, though, don't let this be like what happened on the 7.1 ptr and the Demon Hunters, where we got this exact sort of message, and then silence. Last time, when that happened, I rerolled to monk. I'm so anxious it will happen yet again. Not necessarily our goal, and I'm not saying we have any changes planned for these two skills within 7.1.5's PTR cycle (I am not sure what's on the plate there for further Monk changes), but I would like to at least work to get something shared on this, whether its a bit of philosophy or otherwise.
      We have had some communication shortcomings over the past while, but we are trying something a bit new with our internal processes which should benefit us all in the long-term. :) He also mentioned that they will be taking a look at Serenity, just as a note! 
      Edit: Here's a link to the portion of the Q&A where Ion and Josh talked about Storm, Earth, and Fire and Serenity.
      (Source)
      Shaman (Enhancement)
      Lore
      Boulderfist is intended as a talent choice that creates some gaps in your rotation, by replacing your no-cooldown resource builder with something that’s overall stronger, but has charges. In 7.1, the recharge time isn’t long enough for those gaps to ever actually happen, especially with the most popular Enhancement talent build adding several more active abilities to your rotation. Its power level was also simply too high, and in this case, we’d rather let this talent have its intended effect on the pace of your rotation and buff the spec as a whole to compensate. 

      Our intent is that if you want to use an ability every GCD, you should choose one of the other options in that row. Boulderfist should result in an overall more methodical pace that is more about having a little time to plan upcoming abilities. When Boulderfist is the hands-down best option in that row, that doesn’t feel like much of a choice, and as we continue tuning for 7.1.5, we hope to address this by bringing it in line with the others.
      While I can appreciate that there was an original design intent behind Boulderfist, the spec as it currently exists on Live is as enjoyable to play as it's ever been since I rolled my Shaman back in BC.

      We've heard it reiterated over and over (and over) again by the developers that if something about a spec felt too mandatory, it would just get rolled into the spec. I play this spec as my main because it is fun; if I cared strictly about maximum overall damage output, I'd focus on my Rogue instead. Changing a mechanic like this runs counter to the design philosophy that's been so oft repeated.
      Thanks for all the feedback; this has been a consistent theme throughout the thread and elsewhere. And we don't want to disrupt the familiar playstyle of 7.1 Enhancement, if in fact the specific pacing of Boulderfist's recharge time is a major part of what makes it work so well. We will still have to address the power level in some way without diluting the feel that's been discussed here. We are currently planning the following for PTR (uncertain on timing):
      Boulderfist recharge time back to 6 seconds Boulderfist no longer gives a bonus to critical strike Rockbiter generates 20 Maelstrom (from 15) (Source)
      Warlocks
      Sigma
      That's all fine and dandy, now get to work fixing warlocks.
      Incidentally--Imp/Succubus/Voidwalker/Felhunter/Felguard all deal 20% more damage. Most of that was datamined normally, but in particular, the increase to Felguard's attack power likely was not (simply because it's something that happens server-side).

      I can think of one other thing worth calling attention to for feedback/testing that may have been missed: Mark of the Ancient Priestess and Mark of the Distant Army should do noticeably more healing/damage and be more worth using. Some of the stat-based neck enchants were also increased, but that will be clear in tooltips. Hidden Satyr scales correctly with gear now as well, and may be slightly weaker, but for the most part the other enchants were buffed to roughly its level.
      (Source)
    • By Starym
      54 traits. 65 million Artifact Power. Cerli.
      54 traits. 65 million Artifact Power. Cerli.

      Well, in the wake of Doubleagent and his 110 ding without leaving the Padaren start zone, we have another insane achievement: Cerli from The Maelstrom has maxed out his Unholy Artifact weapon, getting the final, 54th, trait unlocked after acquiring a total of 65 million artifact power. For those of you that may not be aware, after you finish up your 34 normal traits you get the bonus trait you can put another 20 points in. So that's 5 million for the normal upgrades and then another measly 60 until you're maxed. At this point that really is a VERY unholy weapon and you really could say it's devoured someone's life!

      Go here the full event, click to 21 hours in.
      As you'd imagine this took a lot of Mythic+ dungeons, 2067 completed in time, in fact, with 383 Darkheart Thicket, 818 Maw of Souls, 444 Court of Stars and then a meager number of clears for the other ones (64 VoW, 75 WoA, etc), and then there's probably a fair number of runs not completed in time to add to that! In case you were wondering, he has around 53 days played on level 110 and he actually already has 69 million AP at the moment.
      All joking aside, congratulations to Cerli on this achievement and you can check out his stream here, so hop on there and say gz!