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I've recently started playing a mage, and I feel like my performance is a little below where it should be right now... I feel like I have the basics of the fire rotation down, but I really want to make any improvements that I can.. I don't really know where i'm going wrong, or what i'm doing that is causing a gap in numbers between me and similarly geared players. I have a log from a normal Xavius fight from earlier, maybe someone could take a look at it and point out any mistakes or give a few pointers?
Thanks for your time!
Trial of Valor Odyn fix, Guarm Mythic tuning and Helya nerfs and fixes are the headlines for this batch of hotfixes, along with the usual class and quest fixes.
Fixed a bug that sometimes allowed the leech from Soul Rending to persist after Metamorphosis ended. Hunter
Freezing Trap will no longer cause the target's next cast to fail in certain cases. Mage
Ice Block's cooldown will correctly reset at the end of an encounter. Priest
You can now activate and deactivate Shadowform while mounted.
Players who were unable to submit Artifact Knowledge Work Orders should now be able to again.
Dungeons and Raids
Players in a dungeon during a server shutdown should no longer receive the Deserter debuff. Throne of Tides
Fixed a bug that was causing Mindbender Ghur’sha to be non-interactable. Trial of Valor
The Patient Zero achievement should now be obtainable, as intended. Guarm
Increased the radius of Guarm's Multi-Headed from 8 yards to 30 yards on Mythic difficulty. Decreased Guarm's health by 5% on Mythic difficulty. Developers’ Notes: The Mythic difficulty change to the Multi-Headed mechanic is intended to require the use of 2 tanks on the encounter. We also slightly reduced Guarm’s health alongside this change in order to minimize the effect on groups that were accustomed to only using 1 tank. This is already active in the NA/ANZ region, and will take effect in other regions with their weekly restarts.
The magnitude of Corrupted Axion's healing absorb now properly scales down as the size of a raid decreases from 30 players to 10 players. Resolved an issue that would cause Fetid Rot from targeting more players than intended on non-Mythic difficulties. Reduced the health of several enemies in the Helya encounter on Normal and Heroic difficulties. On non-Mythic difficulties, Adjusted Orb of Corrosion no longer targets Helya's tank targets, similar to its behavior in Mythic difficulty. Odyn
Fixed an issue that could cause Odyn to sometimes cast a lethal Unerring Blast during the final phase of the encounter.
Many trinkets available from Timewalking holiday dungeons and vendors have had their effects adjusted to more closely match the power level of Legion trinkets.
Player versus Player
Mass Invisibility can no longer be cast on allies holding battleground flags and orbs.
Havi's message when a player completes "Now That's Just Clawful" will no longer be displayed to all players in the area. World Quest map markers for Kirin Tor World Quests should now function correctly. During “Barrels o’ Fun”, a swirling holy light now radiates from the barrel that needs to be tracked. Players no longer get roadblocked if they teleport out of Well of the Forgotten after interacting with the Bone Pile for the quest "The Rite of the Executioner". Previous Hotfixes.
Patch 7.1.5 adds new Legendary items and every build so far included changes to existing Legendaries to make them more viable.
Patch 7.1.5 Legendary Item Changes
A list of changes that went live throughout the testing phase
Initial build additions & changes Build 23109 Item Changes PTR Build 23178 Legendary Item Changes
The latest build added changes to these items
Shared Legendary Items
Cinidaria, the Symbiote Velen's Future Sight Death Knight
Seal of Necrofantasia Demon Hunter
Loramus Thalipedes' Sacrifice Druid
The Emerald Dreamcatcher X'oni's Caress Hunter
Butcher's Bone Apron Mage
Ice Time Koralon's Burning Touch Marquee Bindings of the Sun King Zann'esu Journey Monk
Firestone Walkers The Emperor's Capacitor Rogue
Mantle of the Master Assassin Shaman
Al'Akir's Acrimony Spiritual Journey Warrior
Im long time lurker on class guides, and Id like to suggest and ask if you could add numerical stat weights in class spec guides. Pawn addon config string would be perfect but just numerical values would be also great. What do you think about it?
Thank you in advance