Jump to content
FORUMS
Sign in to follow this  
Damien

Brewmaster Monk 6.2

Recommended Posts

Guest Jessica

great guide I'd like to point out under the Glyphs that Glyph of Keg Smash(adds 5yrds extra range to teh spell) could be useful, 5 yards isn't massive but it's a little more reach

Share this post


Link to post
Share on other sites

great guide I'd like to point out under the Glyphs that Glyph of Keg Smash(adds 5yrds extra range to teh spell) could be useful, 5 yards isn't massive but it's a little more reach

Good suggestion! I will add it. Thanks!

Share this post


Link to post
Share on other sites
Guest chad

Agility is listed right after bonus armor in the description of stat priorities, but isn't on the list of priority stats at all.

Share this post


Link to post
Share on other sites

Agility is listed right after bonus armor in the description of stat priorities, but isn't on the list of priority stats at all.

Yeah. That's mostly so players can see what benefit they get from their primary stat (even if it's not worth gearing for - and you can't really "gear" for it at all anymore come WoD anyway). We could probably improve the presentation though.

Share this post


Link to post
Share on other sites
Guest Donn

Great guide as always ,

 

But for Gems it's all haste , i see many monks with crit -haste or agi-haste ?is the best second stat after haste ? if you have or are comfortable with youre haste ofc agi or crit ? for a brewmaster.

Just a slight detail ,as weapon enchants i use mongoose since this gives 120 agi and 30 haste and it procs really often or is there a reason why you don't use it ?

For the rest keep it up ! nice work !

 

Regards,

Donn

Share this post


Link to post
Share on other sites

Why strength potions over agility potions?

That was an error. Fixed. Thanks!

Share this post


Link to post
Share on other sites
Guest Xebenatros

how come there is not any mention of the Guard Glyph? I abused that glyph throughout MoP as I didn't have an issue handling physical damage but magic damage was often an issue as BM, shouldn't Guard as a glyph be an option?

Share this post


Link to post
Share on other sites

how come there is not any mention of the Guard Glyph? I abused that glyph throughout MoP as I didn't have an issue handling physical damage but magic damage was often an issue as BM, shouldn't Guard as a glyph be an option?

Thanks. We talk about Glyph of Guard in the rotation section, but I've added a mention of it on the talents page as well now :)

Share this post


Link to post
Share on other sites
Guest Jessica

hey me again for Elixirs instead of Mantid and Hozen(I think are the ones you're suggesting?) you should list Elixir of Deep Earth and Elixir of the Master, as due to the item squish these two potions have better stats than the new ones

Share this post


Link to post
Share on other sites
Guest Boymcgee

Under "Gearing up" Part 4. Loot competition - Apparently "Blood Death Knight Druids" are after my trinkets. wink.png

Share this post


Link to post
Share on other sites

Under "Gearing up" Part 4. Loot competition - Apparently "Blood Death Knight Druids" are after my trinkets. wink.png

Thanks, it's fixed!

Share this post


Link to post
Share on other sites
Guest Me

the taunting macro isnt working for me.

 

it lets me provoke but when i hold down shift + macro button it doesnt throw down the ox statue

Share this post


Link to post
Share on other sites
Guest Laytith

the taunting macro isnt working for me.

it lets me provoke but when i hold down shift + macro button it doesnt throw down the ox statue

The idea of that macro when um press shift it is auto use your provoke on black ox statue preforming an aoe taunt(redirecting mobs to you).That way u dont need to leave your current target, then select statue, then use provoke and then target again one mob. U can do all that with shift pressed + that macro.

So you always need to 'spawn' your statue first.

Share this post


Link to post
Share on other sites
Guest Nerz

The Stat Priority is completely wrong...

The usage of PB is absolutely wrong...

This Guide is useless form a serious raiding PoV....

 

In fact i am shocked that this is Sunnier's Guide... seems like he is stuck in MoP 

 

 

Share this post


Link to post
Share on other sites

Any idea why Ask Mr. Robot wants me to go completely mastery for all gems and enchants and never even mentions haste?

I know mastery will smooth out the damage, but I do feel energy starved which makes sense.

 

Can we get some information on haste breakpoints?

Share this post


Link to post
Share on other sites

Any idea why Ask Mr. Robot wants me to go completely mastery for all gems and enchants and never even mentions haste?

I know mastery will smooth out the damage, but I do feel energy starved which makes sense.

 

Can we get some information on haste breakpoints?

AMR also assumes you have Ascension, which increases your energy regeneration by 15%.  The haste "breakpoint" is simply getting enough haste in order to smooth out your rotation so that you aren't waiting for energy to refill.  

 

The Stat Priority is completely wrong...

The usage of PB is absolutely wrong...

This Guide is useless form a serious raiding PoV....

 

In fact i am shocked that this is Sunnier's Guide... seems like he is stuck in MoP 

The Stat priority is not wrong at all.  You have to remember, there are multiple ways of doing something correctly, and stats are one of those things where there is no one set "best" stat priority (in most cases, that is, and for most there is a certain norm to follow, but withing that, there are many ways to still be good and/or not wrong).  

The Purifying Brew section is correct enough, as you don't want to spend too much Chi on PB so that your Shuffle uptime suffers, and using PB when you hit upper yellow/red staggers is exactly when you should use PB.  Any sooner than this is overkill.

As for the guide being useless, you are just flat out wrong.  It provides an in-depth rotation, comments on which talents are better in certain situations, and it explains why things are the way they are.

Edited by Orthios

Share this post


Link to post
Share on other sites

Thank you Orthios. Ascension is probably the key.

I may just ignore them and swap a few haste gems anyway as I feel like I spend too much time spamming TP since I can't do anything else as just keeping up shuffle almost removes my ability to spend on almost anything but BoK and PB.

I imagine when I get better gear (~630 right now) I can remove some more haste and go mastery again.

 

Ah and Nerz, could you point to your guide? Only being slightly snerky. I would like to see exactly what you believe the correct way is.

Share this post


Link to post
Share on other sites
Guest galepaw

I'm so confused as to stat priority...

 

A lot of posters on battle.net forums say haste is our weakest stat, and the crit vs mastery debate seems situational.

 

I find it odd that this guide emphasizes haste, but the Mr. Robot links use the mastery builds that wowhead and noxxic suggest.

 

The thought of nimble brew/crit is very interesting, but until I build a extra set of tank gear focused that way and get used to the rotation and become extremely responsive with using NB when needed, I'm not going to be able to discern which is better in my meters.

 

I'd hope Sunnier could post/link some logs comparing the two builds?  the patchwork simulations seem N/A.

 

I find myself quite frequently away from the mobs/boss in a situation where I can pop "expel harm" and then PB.  I can do that in a crit/EB build too, but it wouldn't be as effective.

 

Gems - Mr Robot says Mastery, Noxxic says Stam, and icy-veins says haste.  I can't wait for more consensus.  I don't have the time to L2P on my own...

Share this post


Link to post
Share on other sites
Guest Faeryin

I was just reading through the Brewmaster Rotation section 8.3 and noticed it didn't seem to be updated for the Stance of the Sturdy Ox mouse-over link you have. Damage reduction is 50% now instead of 75% and magic is reduced by 10% instead of 15% now. Also there is no mention of the funcionality increase of Jab and Tiger Palm either. Wasn't sure if this was an over-sight or just had not yet been updated or if there were other factors i had not yet seen that contributed. Otherwise, thanks for the guide. Love this site and use it often.

Share this post


Link to post
Share on other sites
Guest ZSDFR

This guide is wrong. Look at all the top Brewmaster tanks in wowprogress. Everybody gem/enchants mastery.

 

Strongest stat, not weakest

Share this post


Link to post
Share on other sites

The stat priority/enchants sections of the guide have been updated. Haste is still best stat (after armor) until you're comfortable... after that, it's either Mastery or Critical Strike.

 

I was just reading through the Brewmaster Rotation section 8.3 and noticed it didn't seem to be updated for the Stance of the Sturdy Ox mouse-over link you have. Damage reduction is 50% now instead of 75% and magic is reduced by 10% instead of 15% now. Also there is no mention of the funcionality increase of Jab and Tiger Palm either. Wasn't sure if this was an over-sight or just had not yet been updated or if there were other factors i had not yet seen that contributed. Otherwise, thanks for the guide. Love this site and use it often.

Hey. Thanks. This has now been fixed.

Share this post


Link to post
Share on other sites
Guest Nerz

@ Orthios: Obviously you are not into min/maxing things - and of course thats completely fine but there are many players, including myself, who care about performing to their maximum potential and in this case there is ONLY one way to do so.

I dont want to sound like an elitist at all, i just stated my opinion from a (as already said) serious raiding PoV.

From this PoV the Stat Priority is:

 

BA>Mastery>Crit>Versatility>MS>Haste    for physical dmg fights (mostly all), and minimal damage taken overall

BA>Mastery>Versatility>Crit>MS>Haste    for fights with a lot of magic dmg involved, or fights that need a lot of effective health

 

Due to Serenity and general scaling, haste is in almost all cases our worst stat. There are just a few fights where you pick Souldance over Serenity and Chiexplosion's only purpose is to boost your dmg output. In this case (max dmg output) you would go for BA>MS>Crit and not haste.

 

PB usage is essential for optimal tanking performance. If you just care about you dmg income you literally PB after every hit you get from a boss (obv. if you have chosen serenity). Even with this playstyle you can achieve 100% shuffle uptime with ease.

 

I never said this Guide is absolutely useless, i just said it's useless from a serious raiding PoV because it has a few flaws in it.

 

 

@kelvinzero: i do not have the time and dedication to sum up my whole knowledge in a guide, plus there are very detailed guides available online and lots of threads where topics like stat priority, PB usage, ect. are being discussed. Just because there is no Guide with my name under it, it does not mean i am not informed enough to discuss/criticize existing guides.

 

To give you a peek why haste for a monk is not as good as haste might be for other classes:

Your most important resource is Chi. Your Chi Builders are jab and KS (not considering EH cause its just a better jab with a heal). Both of them cost 40 Energy (exept EH with glyph under 35% but that would go too far here). I dont want to go into hard numbers so i will make this rather short.

At 13 energy per second (pretty much, just an example) you will regenerate 780 energy in one minute.

From those 780 Energy you spend 300 (7,5*40) just on KS, Generating 15 Chi.

480 Energy is spent on jab, generating 12 Chi.

Total: 27 Chi per second or 81 seconds of shuffle if you are spending you whole chi on BoK or 60 seconds of shuffle and 7 PBs.

Now let's say you want to purify 8 times per minute. You need just one more Chi, but to achieve that you have to get 0,66 more energy per second, which should be about 6% haste, which is ALOT of haste, should be about 660 hasterating but not shure 100% (like i said no exact numbers in my head and i dont want to research the whole thing just for the comment).

To sum it up:

If you want 1 Chi per second more you have to get roughly 600-700 hasterating more, which is RIDICIOUSLY much for just 1 Chi. Of course haste increases your EB reg a little and other minor advantages but even with that haste is underperforming by a huge margin compared to the other stats.

Now add the 100 Talent Serenity and the value of haste is even worse than before.

 

So you can either believe me and dump haste wherever you can, like -as far as i have seen- all "good" BrMs do, or you can go full haste and get wrecked if you tank mythic or the "harder" heroic bosses.

 

P.S.: Ascension is by far the worst talent in that tier in terms of raw chi gen, but i do not want to go any deeper in that topic.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Today's hotfixes are still very Plunderstorm-heavy, but we do get fixes for more achievement-related mount issues and PvP catch-up, in addition to the limited time event's adjustments.
      March 27 (Source)
      Achievements
      Fixed bugs causing mounts related to A World Awoken to be unavailable, including Bestowed Ottuk Vanguard, Bestowed Trawling Mammoth, Bestowed Thunderspine Packleader, Bestowed Sandskimmer, Bestowed Ohuna Spotter, Coralscale Salamanther, Stormtouched Bruffalon, and Taivan. Player versus Player
      Fixed an issue that prevented Splintered Sparks of Dreams from dropping from PvP sources while eligible for catch-up. Plunderstorm
      The Storm’s fury swells! Lightning strikes during the final stage of the Storm are faster and more dangerous than before. There is now a delay of 20 seconds after being revived where players no longer drop collected Plunder. Additional enemies now spawn at Witherbark Village, the wild area northeast of Go’Shek Farm, and the wild area between Witherbark Village and Boulderfist Hall. Fixed an issue where swapping back to default sword and gun appearances were not saving correctly. Fixed an issue so that now, picking up an additional rank 2 spell while the same rank 2 spell is equipped properly grants the rank 4 version of the spell. The Captain’s Orders quest “X Marks the Spot” now requires 1 item to be picked up (was 2 items).
    • By Staff
      Well that didn't take long! We found out someone had broken the 700,000 Plunder milestone yesterday evening, and we're already done with the full amount now! Soularpower_ managed to grind it out a couple of hours ago in duos, and grabbed the Plunderkind achievement, so huge congratulations! It's been a week and a day since the event was released, and despite there being plenty of Plunder drop buffs since then it's still great to see someone get it all done already. 


      Unsurprisingly, the first thing Soularpower_ after reaching that goal was... play more Plunderstorm! He's actually still at it if now you want to check the stream out. 
    • By Starym
      Here's our first post-patch look at the Mythic+ log rankings. While the patch didn't really touch any of the DPS or tank specs, there's still some movement there, especially in the raw DPS chart. Healers got some solid changes in the patch, and the definitely had an effect.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top percentiles are extremely stable, which makes sense since the patch didn't really bring any significant changes for DPS specs. We have to go down to number 7 to see the first bit of movement, as Destruction moves two up, leaving its fellow Warlock down in 9th, as Arms gets between them, gaining 3 spots. Havoc closes out the top 10 three down, and right behind it we find the newly buffed Elemental moving three up. While Augmentation is being properly calculated, we still find an Evoker in the bottom 3, as Devastation drops one down and takes Marksmanship's place.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      It took Shadow a little longer to get into the top in the generalist bracket, as we find it in 3rd now, pushing Outlaw down one. Balance also moves up, 2 spots into 6th, as it and Arms take advantage of Havoc's fall. The Demon Hunter finds itself 3 down in 9th, while Fury remains stable at the very end of the top 10.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      While Outlaw remains at the top, pretty much everything's changing beneath it. Shadow and Retribution joined forces and moved two up together, breaking into the top 3. Fire is also on the rise, gaining 3 spots, and right behind it we find another big leaper, as Arms moves a whopping 5 spots up.
      Mythic+ All Keystone DPS rankings by u.gg.
       
      All Percentiles Tank (Points)
      There's actually some solid movement here, as we see Paladin take 2nd away from DK and Druid take Monk down, with Warrior remaining in last place and DH being far ahead of the pack.
      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Healer (Points)
      Healers had some significant changes with the patch, but it hasn't stopped Monk from remaining at the top. Druid moves into 2nd, taking Discipline Priest down a peg, and it seems the Holy Priest patch reworks helped it out, as it gains a spot in 4th.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
       
      For even more in-depth data for each individual key head on over to Warcraft Logs and u.gg. And if you're interested in more info on the specs themselves you can always check out our class guides, as well as our Mythic+ guides and Mythic+ tier list.
    • By Staff
      In Dragonflight Season 4, Awakened/Fated raids will be on a weekly rotation.
      Upon accessing the Adventure Guide and navigating to the Raids section, you'll notice a green gem icon beside the raid that's Awakened for the current week.

      When a raid is Awakened, bosses are more powerful and loot drops are upgraded to a higher item level. The upcoming season revisits the Fated system introduced in Shadowlands Season 4.
    • By Staff
      We've already taken a look at all the items coming to the Trading Post next month, as the Season 4 PTR revealed them, but now let's see them in movement as well! MrGM has detailed everything coming in April, from the awesome Dreadwake mount to a pretty cool polearm, some new capes, and all the other pirate-themed items. Let's take a look. 

      If you'd rather just scroll through some images, you can head on to our original post here. 
×
×
  • Create New...