Jump to content
FORUMS
Sign in to follow this  
Damien

Windwalker Monk 6.2

Recommended Posts

Guest Cyrain

For WW pvp mostly, cuz I only have pvp gear, what gems is now viable?

I currently have 10 agi reds, 5 agi 5 pvp P in blue, and 5 agi 10 haste in yellow.. 

 

but now that reforging is no more, should I prioritize something unheard of differently or ?

 

Any tip or help are most welcome and appriciated :)

Share this post


Link to post
Share on other sites
Guest brewslee

is it still worth gemming agi or should we be using secondary stats in our gem slots

Share this post


Link to post
Share on other sites

It is indeed no longer worth it to gem Agility over secondary stats.

Share this post


Link to post
Share on other sites
Guest Nodousu

Is Mongoose weapon enchant better then Dancing steel now? Dancing steels gives 103 agi while mongoose gives 120 agi and 30 haste. 

Share this post


Link to post
Share on other sites
Guest Demond

It would be if you were level 60-. Since you are above it, it gives you less.

Share this post


Link to post
Share on other sites
Guest Wutang

Great guide by the way! I think you did a little mistake putting multistrike as first stat priority as Justmonk is trying to reach a 30% haste breakpoint and goes for crit after.

Share this post


Link to post
Share on other sites
Guest Plyte

Great guide by the way! I think you did a little mistake putting multistrike as first stat priority as Justmonk is trying to reach a 30% haste breakpoint and goes for crit after.

I dunno.  It depends on how Chi Explosion interacts with Multistrike;  if you multistrike with more than 3 chi (extra tiger's brew), does each multistrike also give you more tigers brew.

Share this post


Link to post
Share on other sites
Guest Rikudosennin

I do not agree with your stat priority. At the moment due to stat squish and changes how haste works out 100 haste is equaling to 1% haste and a lot of items lacking haste (because of presence of extra secondary stats of multi-strike and versatility on gear) haste is turning out to be pretty low and WWs burn out of energy more often than not. So I would actually place Haste on the top of the list then multistrike, versatility, crit and then mastery. Also please note that even with ascension on and empowered chi giving you a total of 6 chi slots, it is impossible to get full benefit of 6 chi slots without having enough haste to generate jabs which is primary source of chi 

Share this post


Link to post
Share on other sites
Guest guest

I disagree, I don't think stacking haste works as well as one would think. I initially thought stacking it would be beneficial and stacked it as much as I could, but I found I had to put in way more effort to gem for haste than it was worth. I too want the feeling pre-6.0 monks had where it felt like I could spam whatever I wanted, but that really is not possible anymore. Careful resource and rotation management will make you not be so energy starved. 

Justmonk looks like they're gemming for multistrike as well. 

Share this post


Link to post
Share on other sites
Guest Guest

I'd say that your stat priority would fit more in line with taking Serenity instead of Chi Explosion because with Serenity you're going to be energy capped a lot more. Chi Explosion should try and prioritize haste a lot more.While I don't really know if haste is better than multistrike still; I definitely believe it's better than 5th priority

Share this post


Link to post
Share on other sites

What about the other level 100 Talents? Only Chi Explosion is mentioned. If this is the only viable option, then why mention Blackout Kick in the single target rotation?

 

I'd like to hear more about Chi Explosion. For example, is it ever worth using 4 Chi on a single target? It looks like Tiger Palm does more damage for the 1 Chi, which makes it annoying to use Tiger Palm then Chi Explosion with 3 Chi, but it becomes impractical if I ever have more than 4 Chi, maybe from using Chi Brew so it wouldn't cap.

Share this post


Link to post
Share on other sites
Guest Dundvigen

Yeah, I would like to hear what stat prio I should go for when using Serenity aswell. I do not like Chi Explosion at all, and Hurricane strike seems like a waste of Chi. Please update as soon as possible!

Share this post


Link to post
Share on other sites
Guest Outzy

On the Aoe section you mention using ChiEx at 4 chi when facing 3 or more Targets. This won't do you no good when they are spread more then 8 yards. Might be worth mentioning in the guide. Same applies to the use of SCR or RJW ofcourse.

Share this post


Link to post
Share on other sites
Guest Rikudosennin

I disagree, I don't think stacking haste works as well as one would think. I initially thought stacking it would be beneficial and stacked it as much as I could, but I found I had to put in way more effort to gem for haste than it was worth. I too want the feeling pre-6.0 monks had where it felt like I could spam whatever I wanted, but that really is not possible anymore. Careful resource and rotation management will make you not be so energy starved. 

Justmonk looks like they're gemming for multistrike as well. 

Dude I put my theory to test. Used a bunch of gear i got from instances about 6 or 7 for each slot and tested my theory against icy-veins against EJs. For me the one that worked most is haste(16%)>>Multistrike>crit=versatility>>haste>mastery

Share this post


Link to post
Share on other sites
Guest JCadle

Very dissapointed in this WW section. Only listing Chi Explosion and stat priority for it (a priority that's not even really followed by most of the top monks), and no efforts to post BiS lists despite raids already out makes this guide pretty outdated / incomplete.

 

I used to think icy-veins was pretty spot-on but this is making my faith in your guides drop extremely.

Share this post


Link to post
Share on other sites
Guest Maline

Which one is correct?

 

"Chi Explosion Icon Chi Explosion causes several alterations to how your abilities should be used. We have covered most of these throughout the guide, but there is one more important one. If you are using Chi Explosion, this ability will replace Blackout Kick Icon Blackout Kick in your single target rotation, and it will become the last in order of priority, to be used only with 3 or more Chi."

 

"Regarding Rising Sun Kick, it is important to note that if you are using Chi Explosion Icon Chi Explosion, then it is better to spend Chi on that instead of on Rising Sun Kick. In that case, Rising Sun Kick will only be used as needed to maintain the debuff it applies."

Share this post


Link to post
Share on other sites
Guest Manaforme

I think there should be a mention about the change in Tiger Strikes. It's now important to use stacks and other cd's around it's proc, and should be explained in this guide. Same goes for deeper rotation on Chi explosion, Serinity and in general the monk "opener" in raids. Explenation on how and when to use Tiger brew would also be nice to see. Otherwise a nice guide, that lets you pick up the basics of the ww monk

Share this post


Link to post
Share on other sites
Guest pouljikhan

Guide needs updated. As of the 1/7/15 hotfixes WW now should prefer 2H weapons to dual wield. They are fairly close in DPS, but 2H works to be slightly higher.

Share this post


Link to post
Share on other sites
Guest Hsramm

RSK should be used every time it's off cooldown. For only 2 Chi, it still hits harder than a 4 Chi ChiX. I may not be top world ranked but it's just common sense.

Share this post


Link to post
Share on other sites
Guest Tempus

RSK should be used every time it's off cooldown. For only 2 Chi, it still hits harder than a 4 Chi ChiX. I may not be top world ranked but it's just common sense.

I would disagree, at least with the gear my monk is currently at. RSK does on average 11.1k damage, while ChiX does 1712 plus 1712 per chi spent, plus the 50% dot. This is 1712*5*1.5, which is 12840. You could argue that RSK is more damage per chi spent, which might be valid, but it doesn't hit as hard, or they scale differently.

Share this post


Link to post
Share on other sites
Guest Tauronk

inv_glyph_minormonk.jpgGlyph of Blackout Kick there is a mistake. So, the glyph is minor, not major, so it is gonna be must for lazy monks, because you need heal from the spell in very rare situation. actually, i just learned, that this spell heals you. 

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have a Crest switch fix and weekly maximum increase, as well as a quest fix in retail, the big class tuning pass for Season of Discovery, and more in today's hotfixes.
      April 23 (Source)
      Items
      Season 3 (Dreaming) crests are now correctly removed from players' currency tabs. Players have received a small amount of gold for their unused Dreaming Crests. Players can now earn up to 120 crests of each type per week in Dragonflight Season 4 (was a maximum of 90 per week in Season 3). This will allow for up to 8 upgrades per week, per crest type (was 6 in Season 3). Developers' notes: For players who don't reach their maximum crest earnings in a given week, we've implemented the increasing-seasonal-cap system from previous seasons. Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One. Quests
      Resolved an issue where abandoning the quest "Something Worth Celebrating" could make it unavailable. Cataclysm Classic
      The dates for Children’s Week have been adjusted so that the holiday begins and ends three days later than previously scheduled. Season of Discovery
      Players who have completed the quest "Warranty Claim" but have misplaced their Pristine G-7 C.O.R.E. Processor before handing in the quest "Salvaging the Salvagematic" may now speak with the Lost and Found vendor Rix Xizzix in Booty Bay to recover the misplaced quest item. Fixed a Sunken Temple issue where the Atal'ai Defenders encounter would not reset properly. Druid The Natural Weapons talents now increases all damage done by druids in Season of Discovery, instead of just physical damage. The Gale Winds rune now reduces the mana cost of Hurricane by 60%. Swiftmend no longer consumes a Rejuvenation or Regrowth effect on the target when used. Developers’ notes: Please note that it does still require Rejuvenation or Regrowth to be on the target to be used. Hunter Rapid Killing now reduces the cooldown of Rapid Fire by 80% (was a reduction of 2 minutes). Chimera Shot weapon damage percent increased to 135% (was 120%). Explosive Shot base damage before attack power increased by 50%. Sniper Training has an additional new effect: while Sniper Training is at 5 stacks, Aimed Shot is instant. Serpent Spread now causes Multi-shot to apply Serpent Sting to its targets for 12 seconds (was 6 seconds). Steady Shot now deals 100% weapon damage (was 75%). Developers’ notes: There are more adjustments coming for Hunters. In general, we intend to improve the ranged playstyle and diminish the melee playstyle so that the two become more equivalent. Paladin Seal of Righteousness damage can now be critical hits. Sacred Shield’s duration is extended to 60 seconds (was 30 seconds). Crusader Strike has now gained an additional effect: Crusader strike now refreshes all judgement effects active on the target to a 30 second remaining duration. Seal of Martyrdom can now “twist” with other seals, including Seal of Command. Developers’ notes: Seal twisting was an interesting emergent effect that became popular during the original Burning Crusade, that utilized the slower server messaging system used in early versions of WoW to slightly extend the duration of the paladin’s active seal for a short time whenever a second seal was cast. This effectively allowed paladins to momentarily gain the benefit of two seals at once if they timed the application of a new seal to line up perfectly just before their weapon swing. We recreated this playstyle in Burning Crusade Classic and since then it’s been a popular request in other versions of original WoW, including Season of Discovery. As the game matures and we continue to listen to player feedback however, we recognize that for some, this is part of the charm and uniqueness of playing a paladin during those early eras of WoW’s history. We consider this change to be experimental and we will watch the performance and behavior of Retribution closely after this change. Priest Shadowform now increases all shadow damage done by 25% (was 15%). Rogue Saber Slash bleed now stacks up to 5 times. Saber Slash bleed now also increases the impact damage done by Sinister Strike and Saber Slash by 15% per stack for the rogue who applied the bleed. Saber Slash bleed now deals 3% of the rogue’s Attack Power in damage per tick (was 5%). Shaman Mental Dexterity now only triggers from dealing damage with Stormstrike and Lava Lash, and it now lasts 30 seconds (was 10 seconds). Burn now increases Flame Shock Damage by 100% and flame shock DoT duration by 6 seconds, and causes Flame Shock to strike up to 5 targets (was 3 targets). Developers’ notes: We’ve received a lot of feedback about the overall usability of mental dexterity, particularly for Elemental Shamans. This ability was not intended to be used by elemental, so the adjustments we’ve made are to help ensure its usage is a bit more enhancement-centric. To compensate, we’ve increased the output and usability of the Burn rune, with a slight quality-of-life improvement in the form of a Flame Shock duration increase which allows two Lava Burst casts to be used within a single Flame Shock duration.
    • By Staff
      Blizzard announced they will be increasing the maximum number of characters per account in the Dark Heart patch! 
      Max Characters (Source)
      With the Dark Heart patch, we will increase the maximum number of characters that can be created on a WoW account from 60 to 65.
      Have fun!
    • By Staff
      Blizzard have announced that Season 4 will see an increased number of maximum Crests acquired each week, and also have the increased cap system for players that don't reach the maximum each week.
      Crests (Source)
      Players can now earn up to 120 crests of each type per week in Dragonflight Season 4. This was a maximum of 90 per week in Season 3. The increase will allow for up to 8 upgrades per week, per crest type.
      For players who don’t reach their maximum crest earnings in a given week, we’ve implemented the increasing-seasonal-cap system from previous seasons.
      Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One.
    • By Staff
      Dragonflight Season 4 is upon us and here's a handy visual gearing guide by Reddit user gandalin1306 to help you get started!
      If you're curious about the upgrade tracks for season 4 and the crests required for upgrades, look no further. Here’s a detailed visual guide created by Reddit user gandalin1306.

      Source: Reddit
    • By Staff
      Save up to 33% on select game services! Enjoy discounted prices on Character Transfers, Faction Changes, Race Changes, and Name Changes now through May 7.
      (Source)
      It’s a great time to dive into daring adventures in World of Warcraft® when you make the most of 33% off select game services through May 7.
      Soar into the latest Dragonflight content with a 33% discount on an Enhanced Level 70 Character Boost—harness the power of level 424 raid-ready gear, take to the skies with a stable of soar-ready Dragonriding mounts, and more!
      For those looking to get a fresh start, save 30% on Character Transfer Packs, Faction Change Packs, Race Change Packs, and Name Change Packs.*
      Level 70 Character Boost
      For a limited time, bring your hero up to speed at a 33% discount.** Grant a single character a one-time boost to level 70 and jump into the latest Dragonflight content endgame-ready! To boost multiple characters, buy a Character Boost pack and use them all at once or save some for later.
      Available Level 70 Character Boost pack options:
      1 for $40.00 (Regularly $60.00) 2 3 for $100.00 Give Yourself A Boost
      Character Transfer Packs
      Time to get a move on! Transfer characters between World of Warcraft® realms or accounts, enabling you to play with a new community of players and/or find old friends on new servers—all without starting over at level one. To move multiple characters, buy Character Transfer packs and use them all at once or save some for later.
      1 for $17.50 (Regularly $25.00) 3 for $35.00 (Regularly $50.00) 68 for $80.00 Visit our support page to learn more about the Character Transfer service and any restrictions. 
      Transfer Now
      Faction Change Packs
      See what life is like from the other side! Walk a dungeon or two in the other faction’s shoes when you use a Faction Change to convert a character’s faction from Horde to Alliance or Alliance to Horde. To move multiple characters to the opposite side, purchase Faction Change packs and use them all at once or save some for later. Changing your faction also includes a free race change for your class, so you’ll fit in with your new friends on your adventures all over Azeroth.
      Available Faction Change pack options:
      1 for $21.00 (Regularly $30.00) 3 for $42.00 (Regularly $60.00) 6 8 for $95.00 To learn more about the Faction Change service and any restrictions, visit our support page.
      Make Your Move
      Race Change Packs
      Sometimes, a simple touch-up of your character’s looks isn’t enough; sometimes, you want to go all the way and change which race you belong to! And with a race change service, you can do just that*.
      To change multiple characters' races, purchase Race Change packs and use them all at once or save some for later. The final step of a Race Change requires choosing a new appearance and includes an optional Name Change.
      Available Race Change pack options:
      1 for $17.50 (Regularly $25.00) 3 for $35.00 (Regularly $50.00) 6 8 for $80.00 To learn more about the Race Change service and any restrictions, visit our support page.
      Change Your Race
      Name Change Packs
      The name you initially chose for your hero doesn’t have to stay the same for all eternity. Have you changed your mind or simply found something better? Either way, you can pick a new name and reinvent yourself today!
      To change multiple characters' names, purchase Name Change packs and use them all at once or save some for later.
      Available Name Change pack options:
      1 for $7.00 (Regularly $10.00) 3 for $14.00 (Regularly $20.00) 6 8 for $35.00 Learn more about the Name Change service and any restrictions when you visit our support page.
      Change Your Name
      Purchase Race Changes, Faction Change Packs, and Character Transfers from the Battle.net shop. Or launch World of Warcraft and click the Shop button on the character select screen.
      Once you’ve purchased your Character Transfer, Faction Change Packs, Name Change Packs, Race Change Packs, and Level 70 Character Boost, a new icon will appear on your character selection screen. To activate a game service, click on the token, then select the character you wish to move. Any unused Faction Change tokens or Character Transfers will remain in your account for future use.
      * Only available for modern World of Warcraft. Characters cannot be transferred between World of Warcraft® and World of Warcraft® Classic games.
      **Sale ends May 7, 2024
      ©2024 Blizzard Entertainment, Inc. World of Warcraft and Blizzard Entertainment are trademarks and/or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries.
×
×
  • Create New...