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Holy Paladin 6.2

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Guest HanZz

Thanks for this great guide!

 

 

Found one typo in glyph section: You wrote that the Glyph of Denounce reduces the cooldown of said spell, when in fact it reduces the cast time of denounce.

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Thanks for this great guide!

 

 

Found one typo in glyph section: You wrote that the Glyph of Denounce reduces the cooldown of said spell, when in fact it reduces the cast time of denounce.

Thanks for pointing this out. It will be fixed :)

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Guest Manderzz

Since we are in much more need to stay stacked on Holy Power now, wonder how viable it would be to throw out some Crusader strikes to keep that pool up?

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Since we are in much more need to stay stacked on Holy Power now, wonder how viable it would be to throw out some Crusader strikes to keep that pool up?

 

They increased the cost of Crusader Strike in 6.0 It's worth using, just be cautious of boss mechanics while you're in melee.

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Guest Chunkstyle

I notice the guide says that Sacred Sheild is usable on more than 1 target for holy spec, but the tooltip says the limit is one target. Don't have access to the game to see what the in-game tip says, but I figure one of those two has to be wrong.

 

Great guid though!

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I notice the guide says that Sacred Sheild is usable on more than 1 target for holy spec, but the tooltip says the limit is one target. Don't have access to the game to see what the in-game tip says, but I figure one of those two has to be wrong.

 

Great guid though!

The tooltip is wrong, only Ret and Prot have the 1 target limitation. :)

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Guest Flyingspam

Is Eternal Flame's HoT effect supposed to be refreshing and adding to Illuminated Healing?

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Is Eternal Flame's HoT effect supposed to be refreshing and adding to Illuminated Healing?

Indeed it is!

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Guest Nodnarious

After healing for a few days, I have gotten the feeling that Hpallies are back to being single target focused healers. Our aoe healing feels low and with the large health pools most situations required single target healing. Since we are now struggling to get heal pools filled and are more single target focused I think that the stat priorities you have are out of balance. I would rate them Int > Crit > Multistrike=Haste > Spirit = Mastery=Versatility. With the reduction of absorbs this xpac I don't feel the strength of stacking mastery that was strong last patch. I think HPallies need more raw healing output and need to focus on single target healing, thoughts?

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Guest Cranks

Purified Bindings of Immerseus are BiS for holy paladin despite proccing off of attacks? assuming this is an error

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Purified Bindings of Immerseus are BiS for holy paladin despite proccing off of attacks? assuming this is an error

In that list, the items are just listed in terms of item level. Normally, anything that doesn't apply to the spec shouldn't be there (in this case, I guess it's a bit debatable, what with Judgments and Crusader Strike), but it's not meant to tell you which piece to choose. That's what the very start of the page (where 2 trinkets are recommended) is for.

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In that list, the items are just listed in terms of item level. Normally, anything that doesn't apply to the spec shouldn't be there (in this case, I guess it's a bit debatable, what with Judgments and Crusader Strike), but it's not meant to tell you which piece to choose. That's what the very start of the page (where 2 trinkets are recommended) is for.

Even with Judgment and Crusader strike it doesnt proc you must be in a DPS spec but the trinket is still good b/c it still amplifies healing, Thok's Trinket is currently not working, so in my opinion using Siegecrafter, Nazgrims, or Sha's would be BiS

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Guest eagainis reafon

this guide isnt fully updated for 6.0

 

i only took a very short look and encountered multiple errors.

in the addon section you are mentioning hand of sacrifice, it is gone for holy.

in the stat section you say mastery is our best stat. in fact it might be true for now, as we can spam HR endless, but it lose drastically as we reach 100 and can't obtain this playstay. espacially when we chose the 100 bacons talent.

it is more like crit >= haste >> rest

you also didnt mention haste is reducing the cd of HS wich is. beside HR, our only source for holypower.

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this guide isnt fully updated for 6.0

 

i only took a very short look and encountered multiple errors.

in the addon section you are mentioning hand of sacrifice, it is gone for holy.

in the stat section you say mastery is our best stat. in fact it might be true for now, as we can spam HR endless, but it lose drastically as we reach 100 and can't obtain this playstay. espacially when we chose the 100 bacons talent.

it is more like crit >= haste >> rest

you also didnt mention haste is reducing the cd of HS wich is. beside HR, our only source for holypower.

 

Regarding stats, you are right, but the guide is not for level 100, so we are not yet concerned with that. I'm fixing the Hand of Sacrifice oversight now :) Thank you.

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Guest Turbomix

Enchant fo boots, better burning enchant, lead foots

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Guest Guest

So i just had a Question regarding glyphs and talents for the Holy paladin.

I currently Run the talent Sanctified Wrath as well as the glyph of merciful wrath and sence making the change my Healing numbers have skyrocketed changing Avenging Wrath to a more on cd ability rather then a defensive Cd is there particular reason why this is not part of the guide as an option?

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Guest Bustoran

As Far as Holy paladin i currently run the Sanctified Wrath Talent along with the Glyph of Merciful Wrath and have seen great improvement in strength of my heals by turning avenging wrath into an on cd ability instead of defensive cd. Is there a reason as to why to is not an option on the guide?

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Something that might be worth noting is that Beacon of Insight will bounce back to you if everyone is topped off, and Glyph of Protector of the Innocent will trigger your Beacon of Insight. What this can allow you to do is bounce it between you and the tank without needing to cast a full heal on yourself. You put it on the tank, heal them causing it to bounce to you, cast your WoG/EF on the tank and the glyph will trigger the beacon causing it to bounce back to the tank (assuming everyone is topped off).

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As Far as Holy paladin i currently run the Sanctified Wrath Talent along with the Glyph of Merciful Wrath and have seen great improvement in strength of my heals by turning avenging wrath into an on cd ability instead of defensive cd. Is there a reason as to why to is not an option on the guide?

Merciful wrath is an extremely useful glyph. Avenging wrath without the glyph is an incredibly strong ability, and it sometimes causes some healing to go to waste. You top everyone off with one holy prism and you sit there with a really strong buff for 15 seconds not doing anything, and when it's off you can struggle to top people back up. In a raid environment it can basically snipe heals, your healing can go through the roof but the healing of your other healers just goes to waste. Merciful wrath redistributes some of this healing, making it a more rounded CD. In general I find merciful wrath to be the more practical choice, however if the fight has insane damage going out, ex: the second last boss in the everbloom when people don't jump, then you may want a full wings.

 

Given that our glyph chocies are flash of light, hand of sac, protector of the innocent, lay on hands, and merciful wrath, I think merciful wrath is very strong choice for most fights and should probably be included in this guide.

 

On mythic garry, merciful wrath is the difference between having wings on the first transition, having it up just after the second whirling and having to save it for phase 3 and then having it for the end of phase 4, or just saving it for phase 4, and having wings up for the iron star, the first transition, the first whirling, phase 3, and phase 4. When running the glyph and not running it my HPS was roughly the same, but people were still safe during times when I would have had full wings but had half wings instead, and they were safer during times when I had half wings where I would've had no wings. 

 

It might also be worth noting that if wings ever got nerfed, the usefulness of this glyph would be greatly reduced. The reason merciful wrath is strong is because avenging wrath is sometimes too strong, if avenging wrath were nerfed it's possible that half wings becomes not enough to handle certain levels of outgoing damage. 

Edited by mypaladin

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Thanks for bringing this up, guys. I've added Glyph of Merciful Wrath to the guide now :)

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A few errors that I found:

  • "wow_icon_ability_paladin_blessedmending. Sacred Shield should be kept up with 100% uptime on three targets. Two of the targets should be the current tanks, and the other two... (NOTE: there is only one other target, as SS doesn't have 4 charges)
  • You should always keep up Sacred Shield on two targets that are taking constant damage. This will mostly be the two tanks, but it can very depending on the encounter. (NOTE: Should say "vary" instead of "very")

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Also, Denounce no longer has a mana cost, so the following point can change: 

 

 Denounce deserves a special mention. This spell can be a useful and much-needed DPS boost during progression content, provided that you can spare the Mana required for it.

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Guest Anarchus

I'm struggling quite a bit with stat weights, on the guide it says that haste wins all and you should put haste enchant and gems on all your gear but when I go to Mr. Robot it says I should be using crit enchants and gems?

 

I've not long been back to the game after a long break so really struggling to get up to speed with things!

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      With today’s Alpha update, testers can all rock the Earthen first hand.
      First, some context.
      To get right into the action, new Earthen on the Alpha bypass their starting quest experience. We also have abilities that are in the final stages of design but aren’t quite ready in terms of visuals or corner-case functionality. If you’d like a higher level experience, you can create a template character using an Earthen, but in this release, we’re particularly looking for your impressions of the extensive customization options the Earthen have to offer. Feel free to show us your awesome creations!
      We’re also looking for your thoughts on the set of racial abilities we’ve imbued in our rocky friends.
      Earthen’s active ability is Azerite Surge, an empower spell which has the following effects:
      (We’re still working on the visuals for this spell, so expect to see changes in the near future as we refine it.)
      Azerite Surge–
      Draw upon your inner strength. Release to invoke the power of Azerite, dealing $s1 Fire damage. Empowering has the following effects: Stage 1: Deals Fire damage to enemies. Stage 2: Heals allies for a moderate amount. Stage 3: Deals additional Fire damage to the highest health enemy. Additionally, Earthen have four other characteristics/traits:
      Ingest Minerals – You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed. Hyper Productive – Increases Finesse, which increases the chances of gathering additional materials. Titan-Wrought Frame – Base armor from items is increased by a moderate amount. Wide-Eyed Wonder – When you gain experience for exploring a location, gain additional exploration experience. Please let us know what you think in this thread. Thank you!
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