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Damien

Holy Paladin 6.2

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Guest Deakn

Hey Community,

can it be that this sentence is wrong?

 

 

wow_icon_inv_torch_thrown.jpgEternal Flame should be kept up on the tank currently taking damage, and on any other raid members who are taking damage. You do not need to use Eternal Flame with 3 Holy Power, since the amount of Holy Power you use it with now only determines its duration (10 seconds per charge of Holy Power), and not its potency.

 

HP improve the duration AND the healoutput!

 

 

 

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Guest Alex

Not sure if Selfless Healer is that useless. Can't heal heroics without it at all. Shield is somewhat good, but Eternal Flame does VERY little to save tank from speedy HP loss, while with S. Healer you always can be fast enough to cast at least one Judge-t and quickly heal duying tank with 35% sped up Flash (I'm not talking about 3 stacks that just pull tanks pants up to 100% in most cases). What could 791 hp\sec (in my 628 gear) do with 10%\sec tank HP loss? Or maybe I'm always playing with stat imbalanced (in negative meaning) warriors and monks? = )

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Guest Anarchus

Thank you for updating the stat priority but you've left a part in that makes it quite confusing on Stat Priority 2.1:

 

"Mastery and Haste are both very good statistics. Mastery causes your heals to place absorption effects on the targets. This is very beneficial, since it boosts your healing without costing you any additional Mana. This is especially good early on in the expansion, when you will have Mana problems due to the relatively low amounts of Spirit that you have. Mastery will, therefore, provide you with excellent healing throughput, and there are very few situations where it is not valuable."

 

Even though you have Mastery listed as the lowest stat priority! I know you guys are probably busy levelling your Garrisons etc but I know a lot of people come here for advice and tips!

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Thank you for updating the stat priority but you've left a part in that makes it quite confusing on Stat Priority 2.1:

 

"Mastery and Haste are both very good statistics. Mastery causes your heals to place absorption effects on the targets. This is very beneficial, since it boosts your healing without costing you any additional Mana. This is especially good early on in the expansion, when you will have Mana problems due to the relatively low amounts of Spirit that you have. Mastery will, therefore, provide you with excellent healing throughput, and there are very few situations where it is not valuable."

 

Even though you have Mastery listed as the lowest stat priority! I know you guys are probably busy levelling your Garrisons etc but I know a lot of people come here for advice and tips!

You're right about this. I'll fix it now. Not as busy with Garrisons as with writing the raid guides :) Thank you.

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Guest Toloran

Is there an explanation behind the change in priority from haste to crit? Thanks!

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Guest McNalty

Honestly, I think the stat priority here is wrong. Haste is and should be the #1 statistic outside of INT for a Holy Paladin. Also, I find that the bubble provided by sacred shield and the HOT from Eternal Flame are too weak. Selfless healer, on the other hand, provides and instant, FREE, and incredibly powerful single target heal that can be used on demand, and only for the cost of throwing judgement into the rotation. I've found it to be far more effective, but YMMV.

 

 

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Guest Tigger

You're right about this. I'll fix it now. Not as busy with Garrisons as with writing the raid guides smile.png Thank you.

so what is the current stat priority? cause the guide is still showing mastery as last ?????? so confussed

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The order in which stats are talked about in section 2 of the stats page has no bearing on their value or priority. The priority is the one listed at the top of the page, which Critical Strike being first.

  • Haha 1

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Guest Guybrush

Holy Power determines also the amount of healing of Eternel Flame, not only its duration. You should update this.

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Guest Necaa

What about crit and hast cap's??? have a consensus about this cap's??

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Guest Guest

What about CRIT and HASTE cap's??? have a consensus about the limit of each stats??

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Thought I'd share some macros I use that have helped me be more helpful in raid.

 

Cleanse/Interrupt

#showtooltip

/cast [@mouseover,help][help] Cleanse; [nohelp] Rebuke

 

Holy Light/Crusader Strike

#showtooltip

/cast [@mouseover,help][help] Holy Light; [nohelp] Crusader Strike

 

Also, I found that adding a [nodead] to the Lay on Hands macro keeps from wasting it if they die before you get there.

 

Basically, using several of these macros has let me condense my action bar down even further and makes for very fluid transitioning between friendly and hostile targets.

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Guest Xaldin

Getting three stacks of holy power for eternal flame does increase the healing it does initially. so you should always use eternal flame with three stacks of holy power and not when ever you can. i have tested it multiple times and it is more effective with three stacks instead of one or two 

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Guest Qxx

I've tried to sue the string's for Weakauras but only the holy light one works the rest of them show an error 

 

any chance for an updated version ? 

 

I tried to look else where but all the ones i found were very odd looking 

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Guest Qxx

the weak auras posted show an error .. exept for the last one  so i was wounding if we can get an updated version ? 

 

the holy light one works but the CD and hand ones does not 

 

i tried to look else where but i only found really annoying ones 

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Guest Gird

I will try a few heroics with selfless to see if there is any value for me.  TY for the suggestion.  I also have found his macro very helpful.  /cast [target=focus] Holy Prism.  It has allowed me to target any player and still hit my focus(raid boss usually) with Holy Prism and never change targets.  I may do the same with Judgement when going selfless healer spec.

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the weak auras posted show an error .. exept for the last one  so i was wounding if we can get an updated version ? 

 

the holy light one works but the CD and hand ones does not 

 

i tried to look else where but i only found really annoying ones 

 

Hi,

 

These are my weakauras and they do seem to have somehow corrupted. I'm in the middle of progression, but I'll update them ASAP.

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Holy Power determines also the amount of healing of Eternel Flame, not only its duration. You should update this.

 

 

Getting three stacks of holy power for eternal flame does increase the healing it does initially. so you should always use eternal flame with three stacks of holy power and not when ever you can. i have tested it multiple times and it is more effective with three stacks instead of one or two 

 

Thank you, guys. You're right, and it's been fixed now!

the weak auras posted show an error .. exept for the last one  so i was wounding if we can get an updated version ? 

 

the holy light one works but the CD and hand ones does not 

 

i tried to look else where but i only found really annoying ones 

 

 

I've tried to sue the string's for Weakauras but only the holy light one works the rest of them show an error 

 

any chance for an updated version ? 

 

I tried to look else where but all the ones i found were very odd looking 

They've been updated now, let us know if there's still anything amiss there. Thank you!

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I tried to import the new weakaura strings today and I get an error. I see that it says they were fixed almost a month ago. Anyone else?

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Guest Tim

I think Sanctified Wrath is stronger than Holy Avenger in Tier 5 if using the Glyph of Merciful Wrath.

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Guest orfeas

i'd say that stat prio really depends on your healing style. For example, i preffer using mostly FoL instea of HL(which i use only when it procs from HS or in times of light dmg). That's why i'm rolling with spirit-->crit-->haste/mastery. I'm also using spirit trinkets instead of int trinkets with spirit proc, simply cause you can never trust the proc.

But if you're mostly using HL then your stat prio should be int-->haste-->mastery for faster and stronger HL.

I've tried both styles and i found myself more comfortable with FoL.

About talent choices, Selfless healer may seem a really good choice but you guys forgot to mention the global cooldown lost cause of it. It is a good choice in fights like tectus or kargath where you may have some healing breaks but in butcher(you cant waste a single second of healing there), imperator(95% aoe healing fight), twins(a fight which i preffer healing mostly with Fol/HL but still cant waste a second in using judgement except in between transitions) is NOT your best choice.Now, i saw most of you saying that EF may be kind of lacking in healing output compared to SS but do you really cast EF only in one target?You can have EF up and running in 3-4 targets at the time(or even more) and that does double the healing of SS's absorb.Also it's free of mana cost.

And last but not least, glyph of Mercifull Wrath. It may indeed seem like the best choice in most of the fights but imo that counts only for pugs where you got no communication with the rest of the healers.My choices are:  (keep in mind i'm talking about hc here)

Kargath:Pure AW if you're rolling with a small amount of healers or your fellow healers aint competitive enough.

Butcher: Pure AW obviously.Pop them on the first 30-40 or when the second group of melles get the stack so they are off cd on the last phase.

Brack:doesnt matter

tectus:Depends on your dps and healers setup. Good dps means less tectonic upheaval to suffer from= less healing required.You can figure what happens otherwise.

twins:I preffer preffer going with pure AW here as well cause of pulverise dmg and probably people failing on fire/shield charge.

Ko'ragh: Pure AW again so you can outheal shadow by your own before fire comes.

Imp: glyph of MW simply cause everyone pops their cds at the same time and you can also use it at the novas.

 

You can choose between average hps or top hps.For starters in holadin healing i suggest HL style cause it's easy and safe.But keep in mind that you can hardly do more than 40-45k hps with it at the best situation. At most you will be at +-30k simply cause you wont have to cast more than 2 HLs in a target before he is at full health cause of the other healers.

FL style is imo the top hps cause logically you'll be healing more but also it's the hardest style to master since it requires a great deal of mana management cpabillity.

 

If you're reading this line i applause you for reading all my crap thus far. Good luck and good healing.

 

 

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When will the Best in Slot list be updated for 6.1?

It is updated, but note:

In each table, the items are ranked by item level and then alphabetically.

 

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Spirit and Haste:

If you are unable to drain your mana, you don't have too much spirit, but rather too little haste.
Stat number 1 is spirit, but this is only on a few items anyway.

Haste is the most stable stat. It helps you heal fast and with no surprises. But it also helps you drain your mana. Stacking Haste too much, leaves you with small heals, alot of them, but small so you need alot of spirit to not drain mana, more procs for things that have combos, and more moveability.
I would find myself a comfortable soft cap and make Haste my 2nd stat until I reach it.

Mastery:

Mastery bubble can be good, because it kinda stop people from taking dmg for a sec, that leaves you with time to cast your next heal. Not the first though, which is usually the most important one.
Mastery bubbles is the most "surprising and unreliable" stat.

How much dmg a person take from a certain thing, can be totally different for each time it happens. Depends on how much you or others have healed them within the past 15 sec.
This makes it very difficult for you and the person and other healers, to predict how much dmg the person takes.

 

The person don't know that he is in danger, until it is too late, because he didn't take dmg a second ago. The dot on him that is building up, is not noticed because the small ticks is absorbed.
The same for you and other healers. When you notice something is wrong it may be too late.

It is also very likely to "overheal" if you are more than tank healer.
If Bob take some dmg and gets to 30% life, and you heal and heal and heal, until 96% and let the HoT do the rest. You just gave him a very large bubble.
That bubble is not likely to be milked withing 15sec. If time runs out, it counts as overhealing.

I would say that mastery is only useful during times of constant dmg. And during that time, the stat points could be just as helpful somewhere else.
Mastery does kinda the same as haste, it drains mana. You may have stopped the dmg for a sec, but you still have to heal up Bob with alot of small heals.
When the action starts with constant dmg, you could be drained in mana already.

I have not tested this as a holy pala, but have been healing as disc priest amongs others. And have healed DK's.

I place Mastery down with Versatility.

Intellect:
I don't really count int, because it is a primary stat. But for trinkets it is optional.
I wouldn't want int as a proc. There is enough uncertainty already. But as a use, it can be good, because you can choose to use it, when action starts.
Spirit is just fine as a proc though.
Pure stable int battles with spirit, and you have to wage if you struggle to keep mana up or need stronger heals to keep people alive.

Multistrike:
I may have overlooked something, but I don't see any benefits over crit. Not even soft cap. I would still say it is better than Mastery. And you can have Crit and MS on the same piece of gear.
This places MS right after Crit

Crit chance:
Crit simply increase you heals alot with no extra mana cost, but with a risk of overhealing now and then. It also helps haste on Holy Light through Holy Shock. And you get 5% bonus to the stat from a passive.

After my soft caps(including spirit) Crit would be the 1st stat.

Versatility:
This stat is the obvious choice, but it cost a lot in rating.
Since it boosts all the other stats through increased base healing, it is definitely not useless. But I would place it as last or 2nd last, because all the other stats are better.

With some tiresome math, one could prove that versatility need some points when you have enough in the others. And then slowly follow the other ratings as they rise.

I hope this helps some, and if you disagre, do it the way you like. But don't be shy to tell why. Maybe I and others change our mind.
 

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