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Damien

Retribution Paladin 6.2

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I have a question about our Tier 5 talents that i hope someone with a better understanding can explain.

In the simulationcraft here: http://www.simulationcraft.org/reports/Raid_T17M.html#player19they use divine purpose as the Tier 5 talent, and i was wondering if it's better than sanctified wrath, or it's only in the single target environment used for sim crafts it's better?

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Guest Yumad

Wouldn't exorcism > judgement on the priority list for the standard single target rotation? Not only does it do more DPCT but it also puts it on cooldown so the autoattack resets aren't potentially wasted.

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Guest Resko

Just one question about this build... Any particular reason not to use Exo above CS. Seeming have that ability on cooldown so you can recast on the proc seems to be a better priority. Granted I've only started looking into Paladin building recently, I just always wondered why the skills were tiered like that.

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Guest Antelano

I don't know what I am doing wrong - but my dps sucks. I got fairly good gear (641 ilvl), practised several guides both in terms of talents and rotations. Even gone so far to use addons and redicilous macros. But I'm still behind everyone. Initially I thought that Paladins were just very proc reliant. But even when my spells are proccing like crazy my dps doesn't change much.

I'm just about to quit WoW altogether. This is very frustrating. I see some Ret Paladins with crazy dps and it makes no sense to me. But worst of all is that this keeps me from playing my favorite class. I can't do certain CM's and I get kicked out of raids. All because of my dps.

Fuck this game.

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Guest Evilwing

To reply ^... I think it's better for a more of a sustained DPS, but at that point your dps also becomes more proc oriented, so sometimes you might pull say, 14k, sometimes maybe 20k.

 

With Sancrified Wrath, you're pulling burst damage every 2 minutes for 30 seconds. Making On Use trinkets (such as Scabbard) much more beneficial, especially when also stacked with a potion. So.. you could pull up to 40k dps single targetting during this 30 seconds of time (I've done it, iLvl 650), and during that 2 minute downtime it will balance out at around 18-20k (at least for me, being ilvl 650).

 

I also believe it's personal preference. If you enjoy your DPS being more randomized, Divine Purpose is the way to go.. maybe you'll pull more dps than everyone, maybe you won't. If you like to burst and see high numbers every so often (to remove the randomness), then definitely Sanctified Wrath and/or Holy Avenger.

 

And my take on Sanctified Wrath and Holy Avenger is this:

Sanctified Wrath: Take this if you can manage your GCD for Crusader Strike -> Hammer of Wrath -> Crusader Strike -> Final Verdict -> Divine Storm (if proc'd) -> REPEAT

My rotation is a bit different, but it's hard to explain... If my divine storm procs, I will first use Hammer of Wrath to generate a Holy Power, then use Divine Storm, and use Hammer of Wrath again, then continue my rotation. That way you're getting a Double Hammer of Wrath in instead of a Hammer of Wrath+Crusader Strike.. giving you about 6-7k extra damage.

 

Holy Avenger: Use this if you have trouble managing holy power (as a beginner, which I did), and Spam Hammer of Wrath, Final Verdict, Crusader Strike, Final Verdict, etc.. and always use Divine Storm if it procs.

 

I feel that Sactified Wrath is for players who can manage their GCD and Holy Power better than players who use Holy Avenger. That's my personal opinion, though.

 

And personally, I am now a Sanctified Wrath user! Much Love.

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Hi, I had a couple of comments to add.

 

1) In the tier 5 talent section you state that Divine purpose is not as competitive as Sanctified wrath or Holy Avenger. Most sims and theorycrafting I have seen do not support this. Is this information old? EJ Thread, MMO-Champ and the Blizz forums don't make this claim so I'm confused as to why I only see it here.

 

2) I feel like its worth mentioning the way that Empowered Divine Storm (and Divine purpose) proc when consuming Holy power. Understanding this is essential to managing both procs. Currently the only info about this is in the "4.3 Abilities and cooldowns from talents" section. It claims you should use Divine purpose instantly upon seeing the buff. That isn't necessarily the best way to utilize it. Additionally the way that EmpDS and DP interact make understanding the way they proc even more important if using FV and DP.

 

Thanks! 

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Hey guys I understand you concern and will do my best and have been trying my best to get the guide up to date. Rest assured I'll be pointing out your concerns to vlad to update it asap.

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Hey it may sounds a dumb question but, why is spell_holy_excorcism_02.jpgExorcism bellow spell_holy_crusaderstrike.jpgCrusader Strike and spell_holy_righteousfury.jpgJudgment in priority ?

It is more powerfull, can cleave with glyph, can be refreshed by a proc ... I need some explanation please !

Exo does not benifit from Hand of Light unlike CS and HoW. The CD of Exo also does not flow well unlike the other holypower generators making it less than ideal till you get your four piece.

I also believe that CS and J proc Censures's direct damage while Exo does not.

So exo might deal higher base damage. However since it does not proc all the smaller effects it actually deals less damage.

Edited by Melsiren

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The stat priority is something that I'm updating right now. Thanks for pointing it out :)

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Guest Joshua

The stat priority is something that I'm updating right now. Thanks for pointing it out smile.png

Does Bonus Armor work the same way for Ret as it does for Prot I am trying to get gear that is great for both specs and If it functions the same way giving attack power on a 1 to 1 basis should it not be a good stat?

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Guest Tyhr

Just a Clarification needed here.

 

According to your stat priority Mastery > Haste (up to 15%)

 

It also says that Haste becomes > Mastery at Higher gear levels.

 

What gear level is that?  I'm currently 643 and wondering if i should spend the resources in swapping all my enchants and gems to haste instead of mastery.

 

Currently Mastery is 2051 (59.95%) and Haste is only at 365 (3.65%).

 

Thanks,

 

            - Tyhr (Medivh)

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Guest Clast

As for trinkets, currently the 665 Scabbard is our 2nd bis up to and including 690 trinkets because of the length and potency of the proc. 

 

Well, that would be my first pick then biggrin.png

The only thing that is also powerful and gives an inconvenient at the same time is the CD... I mean, we have 2 CD's with 2 minutes of cooldown and another one with 1 minute, i'm considering it like a CD because it needs to be cast at the beginning of the fights and now, there will be another one with 1 minute and a half :/

 

I use the 665 Scabbard of Kyanos, and, even though it's a 1.5 min cooldown, I wait to use it again until Avenging Wrath is up (2 mins). This also allows it to line up with Execution Sentence whereas every other time you cast execution sentence it will be buffed by the Scabbard trinket + Avenging Wrath.

 

P.S. My toon is Clast on realm US-Bloodhoof if you want to check it out on the armory.

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Guest Guest

im a little confused on the spell rotation priority, maybe im missing something but divine storm only does 65% wep dmg, and even if buffed by final verdict, would only hit for 130% wep dmg, why is that preferred for single target over final verdict, which always hits for 200% wep dmg while costing the same amount of holy power?

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Guest Keriam

Just one question : what is the new clcret rotation with FV template ?

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Guest Guest

Enchant Cloak - Greater Critical Strike gives more crit than Enchant Cloak - Superior Critical Strike tongue.png

true but that chant cant be used on ilvl higher than 600 after the legendary one

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I have one question : what is the rotation for clcret with FV template ?

es eds5_fv tv_dp_4s eds_4s tv5 how exo_bc eds_fv_aw tv_aw_exec cs j eds_fv tv_dp tv4 exo tv3

This string is probably what you want. It also incorporates the T17 set bonus involving Exorcism.

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Guest Duadil

On the Tier 7 Alternate rotations, you have Empowered Divine Storm listed. My understanding is this is a Final Verdict only proc and would therefore not be applicable in those situations.

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Guest Jorre

Hi, im a ilvl 660 but i still aint capable to maintain a good dps... anyone got a good rotation for clcret for me?

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It also says that Haste becomes > Mastery at Higher gear levels. What gear level is that? 

Currently Mastery is 2051 (59.95%) and Haste is only at 365 (3.65%).

 

Mastery has a nearly linear value at all gearlevels. Only haste does fluctuate to specific haste plateaus because of its influence to our rotation. I tried to find that value between 1400 and 1700 rating. 

What stands true trough all these simulations is that haste was more usefull that mastery till that high breakpoint. But even after reaching it, haste is still better than anything beside mastery...

 

I guess thats the main reason the complicated empored seals rotation does give some Retri a greater damage increase than the final verdict specc

Edited by Keren

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I don't know what I am doing wrong - but my dps sucks. I got fairly good gear (641 ilvl), practised several guides both in terms of talents and rotations. Even gone so far to use addons and redicilous macros. But I'm still behind everyone. Initially I thought that Paladins were just very proc reliant. But even when my spells are proccing like crazy my dps doesn't change much.

I'm just about to quit WoW altogether. This is very frustrating. I see some Ret Paladins with crazy dps and it makes no sense to me. But worst of all is that this keeps me from playing my favorite class. I can't do certain CM's and I get kicked out of raids. All because of my dps.

Fuck this game.

 

Sorry? but you're not really giving anything for us to work with to try and help you.

Edited by Magnus

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Multistrike OR Critical Strike (but not both);

 

I don't understand what this is saying. If I have pants that have crit and multi is that a bad item?

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Guest Eric

Hi there! 

 

Got two important questions that needs answers, hope you can help me smile.png

 

First: In your statprio guide it says chose ether Crit or Multistrike. Lets say i chose Crit over Multistrike, does Multistrike get less prio than Versitillity who is retpaladins worst stat? And id love to learn the math.

 

Second: Final Verdict does deal the same damage as Templars Verdict, also does Divine Strom the same damage as Templars Verdict whit Divine Crusader and Final Verdicts buff. Why not chose Empowered Seals who gives 15% attack power (flat if you dont swap seals) and if you also got the skill to swap seals 15% haste and 20% movespeed. To me it seems like 15% attack power overrides the proc chanse of a equaly good Divine Storm on single target. Am i right?

 

Thanks!

 

Eric EU-Auchindoun

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Guest AulusGuest

Final Verdicts advantage lies in its holy damage, compared to templars verdict physical damage

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Guest Khaid

I believe that it is about time for this guide to get an update. I'm seeing a lot of material from other sources indicating that certain alternate talent selections are going to yield better average DPS than what is shown on this guide. 

 

This is complicated by a lot of theorycrafting that shows the numbers tweaked with the incoming patch are also going to alter some ideal talent choices a little bit.

 

Thirdly, this guide needs to include information for Tier 17 and the stat bonuses, as they are significant boosts to our DPS, and alter the rotation and the ideal talents to go with them. This guide seems to be getting more than a little out of date, and it would be a shame for those who've relied upon it to give it up for something that is better managed and more frequently cared for.

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Khajin the Unyielding Added rim visuals on Ice Boulders that will trigger Avalanche. Primal Tsunami Cast Away now occurs at 60% health (was 100% energy). NELTHARUS General Each Burning Chain can only be used once. Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds. Encounters Chargath Fiery Focus pulsing damage near the Chargath has been removed. Fiery Focus now channels damage on current target. Grounding Chain now persists on defeated player. Grounding Chain now does a small knockback to the player when applied. Warlord Sargha Curse of the Dragon Hoard now stacks. Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes). Azure Stone of Might has been removed. THE NOKHUD OFFENSIVE General Nokhud Longbow Multi-Shot has been removed. Rain of Arrows will now be cast less frequently. Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%. Desecrated Ohuna Rotting Wind initial damage reduced by 30%. Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
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