Jump to content
FORUMS
Sign in to follow this  
Damien

Holy Priest 6.2

Recommended Posts

Great Guide.... THX !!!

 

But I have a question...

 

The "Artful Vermilion Onyx" has the best Stats for the Holy Priest.

Why don't you use this Gem also in the yellow Socket?

Edited by Steinbarth

Share this post


Link to post
Share on other sites

Great Guide.... THX !!!

 

But I have a question...

 

The "Artful Vermilion Onyx" has the best Stats for the Holy Priest.

Why don't you use this Gem also in the yellow Socket?

Thanks for pointing that out. I'll take a look and update the guide if needed. I appreciate your feedback!

  • Like 1

Share this post


Link to post
Share on other sites
Guest Zithia

I find void tendrils very helpful on things such as bombs in MoP and essential for solo questing in holy.

Z

Share this post


Link to post
Share on other sites

Nothing major, but when you get time for an edit.  The 2.1 Stats section mentions Multistrike not being available until WoD. The MS 5% is built into our toons currently and has been tracked since Patch 6.0 release by WCL even though there are only a few pcs that carry over it from MoP.  It's labeled under the "Hits (Ms)" column in WCL.

Share this post


Link to post
Share on other sites
Guest BladeWise

I cannot understand why Icy Veins suggests a Mastery > Haste > Crit build, referring to Ask Mr Robot to get help.
AMR simply suggests builds with:

  • Crit > Haste > Mastery
  • Mastery > Crit > Haste
  • Haste > Crit > Mastery

All in all, AMR builds suggest that Crit is somehow more relevant than Icy Veins suggests.

 

 

I can only think that Icy Veins is suggesting to stack Haste up to a certain point, and the go for Crit, but given that now HPS scale linearly with Haste, what would be a proper 'cap'?

Share this post


Link to post
Share on other sites

I cannot understand why Icy Veins suggests a Mastery > Haste > Crit build, referring to Ask Mr Robot to get help.

AMR simply suggests builds with:

  • Crit > Haste > Mastery
  • Mastery > Crit > Haste
  • Haste > Crit > Mastery

All in all, AMR builds suggest that Crit is somehow more relevant than Icy Veins suggests.

 

 

I can only think that Icy Veins is suggesting to stack Haste up to a certain point, and the go for Crit, but given that now HPS scale linearly with Haste, what would be a proper 'cap'?

Ask Mr. Robot will not always agree, and vice versa. The priorities we give out are (and have to be) generally-applicable to most readers. Ask Mr. Robot will give you priorities that are more tailored to your character. You can always edit the stat weights on Mr. Robot to line it all up with our guides.

 

In any case, it matters little, since the stats are close enough together that if you follow our priority, you will certainly do well (as far as the stats are concerned, anyway). Things will be different once Warlords of Draenor goes live.

Share this post


Link to post
Share on other sites
Guest Raikan

Hello, Mr Robot doesn't work for me. It's showing me a link-hand on mouseover, but either leftclick does nothing, nor rightclick gives only a contextual-grafic menu so does nothing.

Share this post


Link to post
Share on other sites

Hello, Mr Robot doesn't work for me. It's showing me a link-hand on mouseover, but either leftclick does nothing, nor rightclick gives only a contextual-grafic menu so does nothing.

Thanks, this is fixed now smile.png

Share this post


Link to post
Share on other sites
Guest Gornex

I'm not sure I follow the logic that Divine Star is never worth considering, yet Cascade is. Divine Star can heal most of the raid if they're laid out right, for more than Cascade (~83% of SP vs 56% + 56%). What's the rationale for it being so much worse, considering it should be instantly healing for about 30% of SP more and a competitive number of targets?

Share this post


Link to post
Share on other sites
Guest Sugarpixie

Morning everyone! Am currently working on optimising my gear set for holy healing, and something in the stat priority section confused me. In the item, it says:

 

 

We recommend this stat priority for Holy Priests.

  1. Multistrike;
  2. Haste;
  3. Intellect;
  4. Mastery;
  5. Versatility;
  6. Critical Strike.

When healing in small groups, the positions of Haste and Mastery are switched.

Then further down, it says:
 

 

Note that in small raid sizes, Mastery is of lower importance since it does not benefit from wow_icon_spell_holy_renew.jpgRenew.

 

Is it me, or is there a mistake in there somewhere? Swapping mastery with haste in small group sizes would mean mastery goes up in prio, while further down it states mastery is not good for small sizes because of the way renew works. Long story short, which one is it? I'm guessing haste > mastery! Thanks in advance!

Share this post


Link to post
Share on other sites
Guest Guest

Why does Int at third place? Does it mean I have to put it at 1.2 in Mr.Robot?

Could you give a score-value for each attribute, so I could use it with Mr.Robot?

@Guest_Sugar, I'm guessing the same and also stumbled upon that. So the order is already for small groups from the explanations.

Share this post


Link to post
Share on other sites
Guest Scott Satkowiak

To be honest. This guide is crap. Why would INT ever be lower than any other stat. One.

Two, there is so much inconsistency. Seriously, if you are going to do a guide either know what you are talking about or don't say anything at all.

 

IMO

1. INT (simple through-put)

2. Multistrike (Holy priests have a shit ton of heals going out. Many may be small but they are in high numbers.

3. Mastery (In small groups, if makes sense to put Haste over Crit and Mastery but in a Raid, Mastery is OP)

4. Crit (Crit is a middle ground stat, you want to have it to make things interesting but healers can't afford to put there faith into RNG)

5. Haste (Again, in a small group this stat is more valuable but in a RAID, Haste's cap comes sooner since it takes longer time to HOT everyone up than it is takes get more HPS out of a casting rotation using Serendipity.

6. Spirit (Put this on 4/6 of your spirit slots. Remember, this only comes on Trinkets, Rings, Cloaks, and Necks. The trinket has the most on it. If you have spirit trinkets, I suggest only have one Spirit Ring, and on your cloak. If you use non Spirit trinkets, You better have spirit on everything else.

 

I am so pleased that Flash Heal is back and Binding Heal is useful. Honestly, I don't know what Heal can be used for in a RAID anymore. I feels more like a fix of WotLK healing, which was intense, and a mix of Cata. Good times in WotLK.

 

Share this post


Link to post
Share on other sites
Guest Khalzhatar

I'm curious how you came to your conclusions on stat priority. Your guide recommends Multistrike > Haste > Mastery > Versatility > Crit, but running the numbers I have come to a different conclusion.

 

Mastery is number one for me, considering that the tooltip is misleading. I'm not sure if it's bugged or this is how it's intended, but it is healing for the % of mastery every 3 seconds, based upon the heals in the last 9 seconds or so (maximum duration, tested while spell-spamming). Because of how it scales at level 100 (84.6 points = 1%), and considering that its weight is ~1.7:1, considering the heal is greater than the posted amount of mastery (hard to come to a definitive number when the number fluctuates based on heals, so 1.7 is a "line of best fit" estimate).

 

Haste was my number 2 until the soft-cap. Haste's scaling before soft-cap is a lot easier to calculate (100 points = 1%) and is a 1:1 stat weight because it reduces the cast time and GCD by that amount both, so it affects hard casts the same as instant casts.

 

Third I had Critical. Crit scales lower than haste (109 points = 1%) but is also a 1:1 stat weight because it is that percent chance to do double heal.

 

Fourth was multistrike in my calculations. Multistrike scales better than the previous 3 (66 points = 1%), but since it provides 2 chances to do 30% damage or heal, the stat weight is .6:1, assuming that using the line of best fit model, the % listed is the actual % of multistrikes. This counteracts the better scaling and makes it less valuable than mastery, haste, and crit.

 

Last is versatility, which has the worst scaling (130 points = 1%). It is a 1:1 stat weight because it is a flat gain of all healing done by the % listed. The reason i hesitate to put versatility at the bottom is the damage reduction. Even though it only reduces by half of the increase to healing/damage, it is still damage reduction, which is invaluable considering how hard things hit right now. The primary point: as far as actual benefit to healing is concerned, versatility is the worst of the 5.

 

In summary, I have found that Mastery > Haste > Crit > Multistrike > Vers is a more realistic stat priority than Multistrike > haste > mastery > versatility > crit.

 

Do you mind sharing how you came to your conclusions? It's possible that I'm missing something, but I don't know for sure. I have spent 4 days crunching the numbers.

Share this post


Link to post
Share on other sites
 

Can someone please explain to me why Multistrike is better than crit ?

For my monk its multistirke > crit what makes sence because there are alot of progs who benifits out of it.

 

But since there are little to no progs on the priest this doesnt seem so good to me

 

I just checked the scaling on my lvl 96 priest

crit scales with 0.0167 (220 crit = +3.67%)

multistrike scales with 0.0278 (81 ms = +2.25%)

 

so multistrikes scales 1.66 times crit

 

BUT

crit does +100% increased healing

multistrie does +36% increased healing (does this value increase with more multistrike ?)

 

so if i heal for 100

i get +100 heal if i crit

and +36 heal for multistirke, if i take in mind that this effect progs 1.66 times i'm at +59.76 heal

 

so crit potentially does 200 heal

and multistrike does 159.76 heal

 

can someone tell me were my mistake is ?

 

and Versatility seems completly useless to me (if you ignore the def stats)

and i dont know how this could be rated better than crit

 

 

excuse my bad english, ty !

Edited by nudel

Share this post


Link to post
Share on other sites

The reason that Multistrike is as good as it is, aside from the fact that there are many opportunities for it to proc, is the existence of Divine Providence, which makes Multistrike much better.

Share this post


Link to post
Share on other sites

@Derevka and @NaerThePriest seem to be giving the same general stat priority as suggested here by Jhazrun:

 

Raiding Priority: MS>Haste> Crit/Mast/Vers  Or During Heavy Renew Raid Healing Crit edges out at MS>Haste>Crit>Mast/Vers

Share this post


Link to post
Share on other sites
Guest Sallakat

I have a question about the 100 ability.

 

You just say that Words of Mending is 'by far the best' and don't give much explanation why you consider the 'other talents not worth considering'? I've been using Clarity of Purpose since I dinged 100 but I would like to know why you consider the passive ability that much better? 

Thanks!

Share this post


Link to post
Share on other sites
Guest Rades

This info is out-dated. There is no "prayer of healing" spell anymore.

Share this post


Link to post
Share on other sites

I have a question about the 100 ability.

 

You just say that Words of Mending is 'by far the best' and don't give much explanation why you consider the 'other talents not worth considering'? I've been using Clarity of Purpose since I dinged 100 but I would like to know why you consider the passive ability that much better? 

Thanks!

This is the opinion of Jhazrun, our reviewer. His reasoning at the time was along the lines that CoP actually made PoH worse. Now, granted, this might be exaggerated, but the overall point still stands.

 

 

This info is out-dated. There is no "prayer of healing" spell anymore.

Of course there is. It's only replaced by Clarity of Purpose if you take that talent, otherwise it's there.

  • Like 1

Share this post


Link to post
Share on other sites
Guest Archangelion

After healing through Highmaul a few times now I've found that Renew and CoH are my 2 tops healing spells on almost every fight. I almost never use PoH due to its mana cost and low-moderate healing. The renew glyph especially has been useful in increasing my healing output. Might want to consider re-looking at the spell rotation/priority page. 

Share this post


Link to post
Share on other sites
Guest Guest

Is this ever going to be updated? The last update was pre-WoD and the stat priority is completely wrong.

Share this post


Link to post
Share on other sites
Guest Retrospective

Hello. Have question about holy priest in CM on WoD. I found it rly hard to heal and dont go oom during gold runs. It looks like basicly imposible not to heal with Binding Heal and Prayer of Healing on gold but it takes so much mana when those spells are being used. My question would be: are holy priest are worst healer on CM so far ?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard somehow forgot to update the item level of BoA tokens from Dreamsurges to the Season 4 item level so they recently hotfixed it to 454.
      On live servers, Celestine the Harvest now sells BoA gear tokens with item level 454 (up from 415). Visit the active Dreamsurge location to find the vendor.

      Check out our Dreamsurges guide for more information about the event!
    • By Staff
      Players in Dark Heart can embark on a short quest in Valdrakken that rewards a Personal Tabard  that is account-wide, but the design you create is character-specific.
      After completing the quest, you can customize your Personal Tabard at tabard designers in any capital city. Thanks to MrGM for the screenshots.
      Placeholder for tweet 1781036729698316484
    • By Stan
      In a recent Reddit thread, players shared their regrettable experiences with the game's infamous Black Market Auction House (BMAH).
      The highest bids often come with stories of disappointment and frustration, as highlighted by these popular comments:
      Reddit user MadsenAn regretted spending a whopping 700,000 gold on a Tabard of Brilliance, only to receive it from a Twitch drop the same day, calling the coincidence "personal."
      Redditor DM_ME_KUL_TIRAN_FEET shared a tale of woe about spending 180,000 gold on a BMAH mystery box, which contained a Goblin Weather Machine that they had already received from a Twitch drop just a day earlier.
      Sammywitchdr recounted how they spent over 1 million gold on a Swift Zulian Panther thinking it was the rare ZG Tiger from vanilla WoW, only to realize they already owned the panther from a previous expansion.
      Thoms689 was duped into bidding 1.2 million gold for a Tabard of Frost by a friend who was secretly outbidding him to inflate the price, a betrayal that cost him both gold and a friendship.
      Vitchman shared a frustrating experience with a 600,000 gold bid for what turned out to be an Ordos drop that was unsuitable for his character class, illustrating the risks associated with the mysterious contents of BMAH boxes.
      Caronry discussed a close call with bidding 5 million gold on an Arcanite Ripper, thankful to have been outbid, which potentially saved them from later regret.
      Sigilweavers told a comedic yet painful tale of bidding 900,000 gold for a Firelands mount only to discover they already owned it after winning the auction. This story serves as a cautionary reminder to double-check what you already have before entering a bidding war.
      MattyIce8998 recounted an almost regrettable bid of 800,000 gold on Frostfire shoulders, narrowly avoided by being outbid. They eventually acquired the item when it became craftable, much cheaper.
      These stories encapsulate the high-risk, high-reward nature of the Black Market Auction House, where players' fortunes can swing dramatically with each bid and the lengths to which gamers will go for the rarities WoW has to offer.
      Do you have any interesting BMAH story for us? Don't forget to share it in the comments!
      Source: Reddit
    • By Stan
      Find out how to obtain the new Spark of Awakening in Season 4.
      Spark of Awakening is used to set the item level of crafted gear to Item Level 502 in Season 4, but how can you obtain one on live servers?
      Abandon the "Aiding the Accord" quest if it's in your Quest Log.
      Pick up the weekly quest from Therazal in central Valdrakken. As you can see, there are now three possible quests for you to receive that will change every week.

      The weekly quest options (and objectives) will always be the following:
      Dragon Isles Quest
      Participate in a Community Feast Participate in a Hunt Lay siege to Dragonbane Keep Zaralek Cavern Quest
      Protect the Researchers Under Fire Loot a Secured Shipment (Suffusion Camp) Complete a Time Rift Amirdrassil Quest
      Earn 50 Bloom during the Superbloom Complete a Superbloom Plant 3 Dreamseeds Quest Rewards
      After completing the weekly quest you will receive 1 Splintered Spark of Awakening) via Weekly Awakened Activity and a Cache of Awakened Storms (containing gold or gear).
      You will need two Splintered Spark of Awakening and 250 Flightstones to create one Spark of Awakening.
      Awakened Raid Bosses
      Apparently, Splintered Spark of Awakening have a chance to drop from Awakened Raid bosses, as spotted by @azatoth668!
    • By Stan
      We'd like to introduce you to a game-changing nameplate addon for Season 4 that's essential for excelling in Mythic+ dungeons.
      Tracking every mob and their abilities in Mythic+ can be overwhelming, but this addon excels by replacing standard mob nameplates and cast bars to enhance your gameplay.
      Once installed, mobs with critical interrupts will display a thick orange cast bar, while less crucial ones will show a thinner yellow bar.

      Mobs with less crucial interrupts will have a thinner yellow cast bar.

      Additionally, any mobs that inflict heavy frontal cone damage are marked with an arrow and feature orange cast bars. A voice alert will also prompt you to move by announcing "front."

      The addon further assists by indicating non-interruptible spells that require crowd control with a purple cast bar and a vocal "cc" alert.

      For tanks, if you're not holding aggro, the nameplates of the mobs will turn red, quickly showing you which ones to target.

      There's also a handy visual cue on the cast bar, surrounded by a green border, signaling when you can interrupt an ability and your interrupt skill is off cooldown.

      Ready to try it out?
      You can download Quazii Plater here.
      For setup assistance, watch Quazii's comprehensive video guide.
      Quazii has also created a Mythic+ cheatsheet that details all critical abilities for Season 4 dungeons, available in a text format.
      If you appreciate Quazii's contributions, consider supporting him on Patreon.
×
×
  • Create New...