Jump to content
FORUMS
Sign in to follow this  
Damien

Enhancement Shaman 6.2

Recommended Posts

Guest DrakeWurrum

Haste is going to be worth significantly more than Multistrike, simply because you get more bang for your buck per point.

It has the most generous conversion per 1% dps (100/1.05 = ~95.24 rating rather than 110) and it applies to nearly 100% of our damage sources (everything except searing/magma totems plus the fire elemental's fire blast). Moreover, in T17 specifically our proposed 2p set bonus gives feral spirits quadratic haste scaling (haste = both +uptime and +dps, similar to pre-nerf T15 RPPM trinkets in a way).

The next tier down is mastery and multistrike. Multistrike is the neutral baseline - we have no positive or negative interactions with the stat, and its rating to stat conversion is balanced with the others. We don't have a huge chunk of base multistrike that serves to devalue the stat relative to others. Mastery likely has a slightly better rating to 1% dps conversion, since 110 mastery rating grants 2% fire/frost/nature damage, and pre-mastery fire/frost/nature damage is probably higher than 50% of our total right now; however, we also have a decent chunk of base mastery (8 mastery, or the equivalent of 880 mastery rating) just like everyone else, which serves to slightly devalue mastery relative to other stats. It's still probably slightly stronger than multistrike overall, though.

The final tier is crit and versatility. Versatility is easy to explain - it simply has a worse rating to 1% dps conversion than any other stat (130 rating per 1%). Crit has the same rating to 1% dps conversion as multistrike (110 rating = 1% crit = 1.6667% multistrike = 1% dps over 0%), but the problem with crit is we already have a boatload of baseline crit chance: 5% as everyone does, +10% for being an agility spec, and then another 25% on our nature spells (i.e. lightning bolt, which is a very large portion of our overall damage now) due to the stormstrike debuff. This devalues crit relative to other stats somewhat significantly. It's probably still stronger than versatility in a "I'll probably need more crit rating than versatility rating for the two stats to reach DPS equilibrium" sense, though versatility also offers -0.5% damage taken, which might be worth the tradeoff given the minimal DPS delta between the two stats.


Things might change in the next few months as people settle into the changes to the game, but I don't foresee anything beating Haste for a long time.

Share this post


Link to post
Share on other sites

I'm not going to argue with you, because at Level 100, it's exactly as you say. The thing is that the guide is written for Level 90 and the lack of Multistrike and Versatility on Level 90 items causes these stats to have inflated values, and for some reason SimC is giving Crit > Haste, but Purge didn't say anything about it being wrong. 

Share this post


Link to post
Share on other sites
Guest darkpwny

I dont understand the gem priority in the guide - why haste over agility?

Share this post


Link to post
Share on other sites

I dont understand the gem priority in the guide - why haste over agility?

 

1 Agility is worth about 1.5 Haste, so Agility is a better stat than Haste, point for point. But Agility gems only give you +10 Agility, while Haste gems give you +20 Haste, and 20 Haste > 10 Agility.

Share this post


Link to post
Share on other sites
Guest Rikaste

Sorry I am probably a little slow here - Is it a new thing that Lava Lash doesn't spread a buffed flame shock? Or has that always been the case??

Share this post


Link to post
Share on other sites
Guest Tazy

What are the thoughts on Call of the Elements combined with glyph of fire elemental?

 

Originally Fire Elemental Totem has a cooldown of 5 minutes. When glyphed its cooldown is reduced by 50% which should take it down to 2.5 minutes.  (its not working in game at the moment still gives 3 minute cooldown.) But lets say this worked right and glyphed takes it to 2.5 minute cooldown, then call of elements should reset that cooldown giving you much more frequent uptime of fire elemental. Combined with Primal Elementalist of course.

Share this post


Link to post
Share on other sites

Sorry I am probably a little slow here - Is it a new thing that Lava Lash doesn't spread a buffed flame shock? Or has that always been the case??

 

Yes, it's new. It was introduced during the WoD beta: http://us.battle.net/wow/en/forum/topic/13087818929?page=19#377

 

What are the thoughts on Call of the Elements combined with glyph of fire elemental?

 

Originally Fire Elemental Totem has a cooldown of 5 minutes. When glyphed its cooldown is reduced by 50% which should take it down to 2.5 minutes.  (its not working in game at the moment still gives 3 minute cooldown.) But lets say this worked right and glyphed takes it to 2.5 minute cooldown, then call of elements should reset that cooldown giving you much more frequent uptime of fire elemental. Combined with Primal Elementalist of course.

Well, Call of the Elements would be awesome in this case, so awesome, in fact, that Blizzard will never let that happen smile.png

Share this post


Link to post
Share on other sites
Guest Ram

Anyone tested Mongoose enchant in weapons?

They hotfixed the older enchants being stronger than MoP enchants.  They did not however change the wording in the actual enchant.  So short story, don't do it.

Share this post


Link to post
Share on other sites
Guest UdntknwJck

I think the Ask Mr. Robot suggestion right now may be confusing to some and it's stat priorities for gemming are very unlike the ones found in this guide. Could we get similar numeric values to enter in order to achieve the results from those who have tested the stat priorities here to place into Ask Mr. Robot's robot brain?

Share this post


Link to post
Share on other sites
Guest Icalis

Yeah Ask Mr Robot gives you a totally different stat priority. I used that first and then checked here only to find out that Mr. Robot had me gem entirely wrong.

 

Share this post


Link to post
Share on other sites
Guest Tazr

I have to agree with the request for help with AskMrRobot.  Right now, I come here and it says one thing, and then I go to AMR, and it says another - it's leaving me hopelessly confused - especially since you TELL us to use AMR. lol  

 

Perhaps you guys should talk?

Share this post


Link to post
Share on other sites

Things are always a bit blurry during a transition period like this, but I'd take Purge's words over anyone else's any day.

Share this post


Link to post
Share on other sites
Guest Xaldyn

I just wanna ask something about Lightning Shield.  I don't see static shock anymore and theres nothing in the tooltip to say it does its damage during a stormstrike or something.  Is its damage entirely a defensive thing now; i.e. will only trigger when attacked, and isnt used for pve dps?

Share this post


Link to post
Share on other sites

I just wanna ask something about Lightning Shield.  I don't see static shock anymore and theres nothing in the tooltip to say it does its damage during a stormstrike or something.  Is its damage entirely a defensive thing now; i.e. will only trigger when attacked, and isnt used for pve dps?

It can still proc from things like a boss having a damaging aura, so it will be useful for PvE DPS.

Share this post


Link to post
Share on other sites
Guest teeaaah

I have a basic macro question. I copy/pasted

 

#showtooltip Lightning Bolt

/cast Ancestral Swiftness

/cast Lightning Bolt

 

to use as a macro, but it seems like it is using all of my Maelstrom Weapon stacks as well as Ancestral Swiftness. Am I doing something wrong?

Share this post


Link to post
Share on other sites
Guest Cronax

What are the thoughts on Call of the Elements combined with glyph of fire elemental?

 

Originally Fire Elemental Totem has a cooldown of 5 minutes. When glyphed its cooldown is reduced by 50% which should take it down to 2.5 minutes.  (its not working in game at the moment still gives 3 minute cooldown.) But lets say this worked right and glyphed takes it to 2.5 minute cooldown, then call of elements should reset that cooldown giving you much more frequent uptime of fire elemental. Combined with Primal Elementalist of course.

 

This would be awesome, but to keep things sane, Blizzard has opted to only consider the base cooldown of a spell when deciding whether or not Call of the Elements will work to reset it.

Share this post


Link to post
Share on other sites
Guest Archernick

Question - if you have the Tier 17 bonus, would Echo of the Elements win out in that talent tier due to the increased ability to spam Stormstrike, and therefore further reduce the CD on Feral Spirits?

 

Thoughts?

Share this post


Link to post
Share on other sites

Question - if you have the Tier 17 bonus, would Echo of the Elements win out in that talent tier due to the increased ability to spam Stormstrike, and therefore further reduce the CD on Feral Spirits?

 

Thoughts?

I'll ask the expert smile.png

Share this post


Link to post
Share on other sites

And a plus,

some theorycrafting on ancestral swiftness vs echo of elements now that blizzard added a 20% dmg on both stormstrike and lava lash would be good to have.

Share this post


Link to post
Share on other sites
Guest Charlie

Are you sure this is updated? Its still has references to SOO and SOO gear.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Today's hotfixes are still very Plunderstorm-heavy, but we do get fixes for more achievement-related mount issues and PvP catch-up, in addition to the limited time event's adjustments.
      March 27 (Source)
      Achievements
      Fixed bugs causing mounts related to A World Awoken to be unavailable, including Bestowed Ottuk Vanguard, Bestowed Trawling Mammoth, Bestowed Thunderspine Packleader, Bestowed Sandskimmer, Bestowed Ohuna Spotter, Coralscale Salamanther, Stormtouched Bruffalon, and Taivan. Player versus Player
      Fixed an issue that prevented Splintered Sparks of Dreams from dropping from PvP sources while eligible for catch-up. Plunderstorm
      The Storm’s fury swells! Lightning strikes during the final stage of the Storm are faster and more dangerous than before. There is now a delay of 20 seconds after being revived where players no longer drop collected Plunder. Additional enemies now spawn at Witherbark Village, the wild area northeast of Go’Shek Farm, and the wild area between Witherbark Village and Boulderfist Hall. Fixed an issue where swapping back to default sword and gun appearances were not saving correctly. Fixed an issue so that now, picking up an additional rank 2 spell while the same rank 2 spell is equipped properly grants the rank 4 version of the spell. The Captain’s Orders quest “X Marks the Spot” now requires 1 item to be picked up (was 2 items).
    • By Staff
      Well that didn't take long! We found out someone had broken the 700,000 Plunder milestone yesterday evening, and we're already done with the full amount now! Soularpower_ managed to grind it out a couple of hours ago in duos, and grabbed the Plunderkind achievement, so huge congratulations! It's been a week and a day since the event was released, and despite there being plenty of Plunder drop buffs since then it's still great to see someone get it all done already. 


      Unsurprisingly, the first thing Soularpower_ after reaching that goal was... play more Plunderstorm! He's actually still at it if now you want to check the stream out. 
    • By Starym
      Here's our first post-patch look at the Mythic+ log rankings. While the patch didn't really touch any of the DPS or tank specs, there's still some movement there, especially in the raw DPS chart. Healers got some solid changes in the patch, and the definitely had an effect.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top percentiles are extremely stable, which makes sense since the patch didn't really bring any significant changes for DPS specs. We have to go down to number 7 to see the first bit of movement, as Destruction moves two up, leaving its fellow Warlock down in 9th, as Arms gets between them, gaining 3 spots. Havoc closes out the top 10 three down, and right behind it we find the newly buffed Elemental moving three up. While Augmentation is being properly calculated, we still find an Evoker in the bottom 3, as Devastation drops one down and takes Marksmanship's place.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      It took Shadow a little longer to get into the top in the generalist bracket, as we find it in 3rd now, pushing Outlaw down one. Balance also moves up, 2 spots into 6th, as it and Arms take advantage of Havoc's fall. The Demon Hunter finds itself 3 down in 9th, while Fury remains stable at the very end of the top 10.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      While Outlaw remains at the top, pretty much everything's changing beneath it. Shadow and Retribution joined forces and moved two up together, breaking into the top 3. Fire is also on the rise, gaining 3 spots, and right behind it we find another big leaper, as Arms moves a whopping 5 spots up.
      Mythic+ All Keystone DPS rankings by u.gg.
       
      All Percentiles Tank (Points)
      There's actually some solid movement here, as we see Paladin take 2nd away from DK and Druid take Monk down, with Warrior remaining in last place and DH being far ahead of the pack.
      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Healer (Points)
      Healers had some significant changes with the patch, but it hasn't stopped Monk from remaining at the top. Druid moves into 2nd, taking Discipline Priest down a peg, and it seems the Holy Priest patch reworks helped it out, as it gains a spot in 4th.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
       
      For even more in-depth data for each individual key head on over to Warcraft Logs and u.gg. And if you're interested in more info on the specs themselves you can always check out our class guides, as well as our Mythic+ guides and Mythic+ tier list.
    • By Staff
      In Dragonflight Season 4, Awakened/Fated raids will be on a weekly rotation.
      Upon accessing the Adventure Guide and navigating to the Raids section, you'll notice a green gem icon beside the raid that's Awakened for the current week.

      When a raid is Awakened, bosses are more powerful and loot drops are upgraded to a higher item level. The upcoming season revisits the Fated system introduced in Shadowlands Season 4.
    • By Staff
      We've already taken a look at all the items coming to the Trading Post next month, as the Season 4 PTR revealed them, but now let's see them in movement as well! MrGM has detailed everything coming in April, from the awesome Dreadwake mount to a pretty cool polearm, some new capes, and all the other pirate-themed items. Let's take a look. 

      If you'd rather just scroll through some images, you can head on to our original post here. 
×
×
  • Create New...