Jump to content
FORUMS
Sign in to follow this  
Damien

Destruction Warlock 6.2

Recommended Posts

Guest madcowcancer

how is glyph of demonic training not in this guide??? for those of us who dont want to sacrifice our demons.

Share this post


Link to post
Share on other sites
Guest Nosa

Hey, why are you putting crit gems on the guide while your TC warlocks (who writed this guide) put mastery gems everywhere ? 

Share this post


Link to post
Share on other sites
Guest Vocomortis

I'd actually like to know why I see them gemming so much Haste + Mastery and not crit when crit is supposed to be above haste? Is it to reduce cast time on Incinerate?

Share this post


Link to post
Share on other sites

Hey, why are you putting crit gems on the guide while your TC warlocks (who writed this guide) put mastery gems everywhere ? 

 

 

I'd actually like to know why I see them gemming so much Haste + Mastery and not crit when crit is supposed to be above haste? Is it to reduce cast time on Incinerate?

 

Crit and Mastery are very close in value. The difference between gemming for crit, or for mastery, won't impact your dps greatly. I'm using mastery gems because I had them before the patch, and I didn't see a point in paying 1.5k to switch all of my gems on the gear I'll be replacing in two weeks :).

 

I'd recommend keeping crit and mastery relatively close to each other, but if you're a beginner player, crit is much more forgiving if you make mistakes.

Share this post


Link to post
Share on other sites
Guest Bharzaros

Hey all, this is a general guide comment but I have not found such a forum here so I will put it here in my main character's thread.

 

I wish for the guide (and the guides in general) to include an as close to optimal opener for fights as possible. I am quite sad to see this lagging in guides that are so great in the other areas. The opener of a fight really does matter and it would be awesome if you experienced people would include what you surgest. It would fit great under the Rotation section of the guide. As destro I use my 5.4:

Precast Incin then immolate > prepot+on use trink+DS:ins >conf x2 > incin x4 > 2x CB

 

This might be wrong and most likely is but pls, spend a few sec to help people as me improve our dps, by writing your surgestions in the guide.

 

Great work though!

 

A great fan of your site

 

Bharzaros

Share this post


Link to post
Share on other sites
Guest Narcissus

Hey there, just have an inquiry about what I read on another website (noxxic) concerning statistics priority for destruction warlocks. I read that the priorities are now as follows:
Intellect > Haste = Multistrike > Crit > Versatility = Mastery

 

Is this truly the case? Has mastery fallen this low, with intellect once again becoming the top followed by haste=multistrike?

 

Thanks in advance =)

Share this post


Link to post
Share on other sites
Guest Sandastan

Hey guys, my imp r doing about 1500-2000 dps with grimoire of supremacy and demon trainning glyph, i think u must think about this combination in destrolock

Share this post


Link to post
Share on other sites
Guest Xebenatros

When is this page going to be updated along with Affliction and Demonology? It seems that the warlocks and I think, Mages haven't been updated to count their new talents or setups.

Share this post


Link to post
Share on other sites
Guest Guest

Most warlocks doing challenge modes are:
Sacrifice, Cataclysm, Archimonde and no DS glyph.

 

Share this post


Link to post
Share on other sites
Guest DiegoBrando-Kazzak

Wow there are a lot of weird (read as "bad") things in the guide:
 

  • Int>Crit>Mastery... Then proceeds to gem mastery with 0 explanation
  • The rotation is bad if you use cataclysm. It applies immolate yet the guide says to use it AFTER immolate >_>
  • No starting rotation
  • Not a single word about Archimode's Darkness

I could go on but fix these at least >_>

Share this post


Link to post
Share on other sites

Wow there are a lot of weird (read as "bad") things in the guide:

  • Int>Crit>Mastery... Then proceeds to gem mastery with 0 explanation
  • The rotation is bad if you use cataclysm. It applies immolate yet the guide says to use it AFTER immolate >_>
  • No starting rotation
  • Not a single word about Archimode's Darkness
I could go on but fix these at least >_>

Please go on. I fixed the Mastery issue, it was just a typo. I agree that the Immolate oversight was a pretty bad one. For the other two points, we don't give a starting rotation, unless it requires you to do things drastically different or you can reliably do the same thing every pull and we don't talk about Archimonde's Darkness, because we don't advise to take it.

Share this post


Link to post
Share on other sites

Wow there are a lot of weird (read as "bad") things in the guide:

 

  • Int>Crit>Mastery... Then proceeds to gem mastery with 0 explanation
  • The rotation is bad if you use cataclysm. It applies immolate yet the guide says to use it AFTER immolate >_>
  • No starting rotation
  • Not a single word about Archimode's Darkness

I could go on but fix these at least >_>

 

The guide doesn't go in to detail about how to use archimonde's darkness because it's currently a dps loss over mannoroth's fury in all situations.

 

We can't specific a 'starting rotation' because of the nature of burning embers. The amount you generate on pull is RNG. Sometimes you might get off 3 chaos bolts, sometimes only 1.

Edited by gahhda

Share this post


Link to post
Share on other sites
Guest Ish

Do why are you accounting pvp gear when i dont see a mention of even heroic gear?

Share this post


Link to post
Share on other sites

Hey guys, I have a few questions about the dps guide.

1) are we to continue re-applying RoF? thats a toughy, but seems like it would be fun!

2) when we hit 3.5 embers, do we spam Chaos bolt until we drain to 1 burning ember? or do you just use 1 and resume rotation?

Thanks!

Share this post


Link to post
Share on other sites

Do why are you accounting pvp gear when i dont see a mention of even heroic gear?

An update is coming soon for these. The Blizzard Item API is broken and has none of the WoD items, so I had to change all my scripts to go get and item information from WowDB. Obviously, repopulating my entire database of items from this new source has been taking some time.

Share this post


Link to post
Share on other sites

Hey guys, I have a few questions about the dps guide.

1) are we to continue re-applying RoF? thats a toughy, but seems like it would be fun!

2) when we hit 3.5 embers, do we spam Chaos bolt until we drain to 1 burning ember? or do you just use 1 and resume rotation?

Thanks!

You keep applying RoF whenever it expires.

Unless it says otherwise, you are only supposed to cast Chaos Bolt once. This is made explicit by the statement that says that you need to stay close to full Embers, so that you can burn them during Dark Soul.

  • Like 1

Share this post


Link to post
Share on other sites
Guest d2m

Without running the numbers, what kind of sense does having 2 double damage Rain of Fires a minute represent a DPS increase over what probably ends up being 40 extra seconds of 30% crit?  In any other situation than dungeon trash this makes no sense.  I can see the argument where you have 3 or more targets, but against 1-2 target fights, it seems like it HAS to be a DPS loss.

Share this post


Link to post
Share on other sites
Guest lockcaster

hey i was just wondering if u had the numbers for the stat prio so i can put it into ask mr robot the link isent doing it for me thanks. also everywhere i look ppl are saying a diff stat priority is there a reason behind this one?

Share this post


Link to post
Share on other sites
Guest lockcaster

hey i was just wondering if u had the numbers for the stat priority to plug into ask mr robot the linkl isent working for me thanks 

Share this post


Link to post
Share on other sites
Guest Guest

From the patch notes today in hotfix:

 

 

Does this change anything in stat priority? Also wondering when RoF will be useful to cast as casting for 1 target sounds like a waste now.

Share this post


Link to post
Share on other sites
Guest FC

I'm assuming that with the latest changes to Destro, the hugely nerfed RoF is no longer part of the single target rotation?  

 

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      We're looking at the Dwarf Mech Mounts coming in the War Within expansion.
      Currently, there are 3 tints of the mounts.
      Bronze
       
      Gold


      Silver

    • By Staff
      Dragonflight Season 4 is upon us and here's a handy visual gearing guide by Reddit user gandalin1306 to help you get started!
      If you're curious about the upgrade tracks for season 4 and the crests required for upgrades, look no further. Here’s a detailed visual guide created by Reddit user gandalin1306.
      Update: gandalin1306 updated the gearing guide, adding Whelpling Crest drops to Heroic dungeons. The image below has been updated.

      Source: Reddit
    • By Staff
      We've already talked about and taken a first look at the Delve-specific mount coming in the War Within, but now it's time to check out all of its customization options! 
      LeystTV has delved into the mount and shown off all the options, from the different colors to nose, wing, thruster, and top customizations, with glider, blimp, helicopter looks and more! There's even different versions of Horde and Alliance decals to choose from! 

      And these may not even be all the options present at launch, not to mention new ones Blizzard might add with later patches, making this one of the cooler mounts in the game.
    • By Starym
      We have a Crest switch fix and weekly maximum increase, as well as a quest fix in retail, the big class tuning pass for Season of Discovery, and more in today's hotfixes.
      April 23 (Source)
      Items
      Season 3 (Dreaming) crests are now correctly removed from players' currency tabs. Players have received a small amount of gold for their unused Dreaming Crests. Players can now earn up to 120 crests of each type per week in Dragonflight Season 4 (was a maximum of 90 per week in Season 3). This will allow for up to 8 upgrades per week, per crest type (was 6 in Season 3). Developers' notes: For players who don't reach their maximum crest earnings in a given week, we've implemented the increasing-seasonal-cap system from previous seasons. Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One. Quests
      Resolved an issue where abandoning the quest "Something Worth Celebrating" could make it unavailable. Cataclysm Classic
      The dates for Children’s Week have been adjusted so that the holiday begins and ends three days later than previously scheduled. Season of Discovery
      Players who have completed the quest "Warranty Claim" but have misplaced their Pristine G-7 C.O.R.E. Processor before handing in the quest "Salvaging the Salvagematic" may now speak with the Lost and Found vendor Rix Xizzix in Booty Bay to recover the misplaced quest item. Fixed a Sunken Temple issue where the Atal'ai Defenders encounter would not reset properly. Druid The Natural Weapons talents now increases all damage done by druids in Season of Discovery, instead of just physical damage. The Gale Winds rune now reduces the mana cost of Hurricane by 60%. Swiftmend no longer consumes a Rejuvenation or Regrowth effect on the target when used. Developers’ notes: Please note that it does still require Rejuvenation or Regrowth to be on the target to be used. Hunter Rapid Killing now reduces the cooldown of Rapid Fire by 80% (was a reduction of 2 minutes). Chimera Shot weapon damage percent increased to 135% (was 120%). Explosive Shot base damage before attack power increased by 50%. Sniper Training has an additional new effect: while Sniper Training is at 5 stacks, Aimed Shot is instant. Serpent Spread now causes Multi-shot to apply Serpent Sting to its targets for 12 seconds (was 6 seconds). Steady Shot now deals 100% weapon damage (was 75%). Developers’ notes: There are more adjustments coming for Hunters. In general, we intend to improve the ranged playstyle and diminish the melee playstyle so that the two become more equivalent. Paladin Seal of Righteousness damage can now be critical hits. Sacred Shield’s duration is extended to 60 seconds (was 30 seconds). Crusader Strike has now gained an additional effect: Crusader strike now refreshes all judgement effects active on the target to a 30 second remaining duration. Seal of Martyrdom can now “twist” with other seals, including Seal of Command. Developers’ notes: Seal twisting was an interesting emergent effect that became popular during the original Burning Crusade, that utilized the slower server messaging system used in early versions of WoW to slightly extend the duration of the paladin’s active seal for a short time whenever a second seal was cast. This effectively allowed paladins to momentarily gain the benefit of two seals at once if they timed the application of a new seal to line up perfectly just before their weapon swing. We recreated this playstyle in Burning Crusade Classic and since then it’s been a popular request in other versions of original WoW, including Season of Discovery. As the game matures and we continue to listen to player feedback however, we recognize that for some, this is part of the charm and uniqueness of playing a paladin during those early eras of WoW’s history. We consider this change to be experimental and we will watch the performance and behavior of Retribution closely after this change. Priest Shadowform now increases all shadow damage done by 25% (was 15%). Rogue Saber Slash bleed now stacks up to 5 times. Saber Slash bleed now also increases the impact damage done by Sinister Strike and Saber Slash by 15% per stack for the rogue who applied the bleed. Saber Slash bleed now deals 3% of the rogue’s Attack Power in damage per tick (was 5%). Shaman Mental Dexterity now only triggers from dealing damage with Stormstrike and Lava Lash, and it now lasts 30 seconds (was 10 seconds). Burn now increases Flame Shock Damage by 100% and flame shock DoT duration by 6 seconds, and causes Flame Shock to strike up to 5 targets (was 3 targets). Developers’ notes: We’ve received a lot of feedback about the overall usability of mental dexterity, particularly for Elemental Shamans. This ability was not intended to be used by elemental, so the adjustments we’ve made are to help ensure its usage is a bit more enhancement-centric. To compensate, we’ve increased the output and usability of the Burn rune, with a slight quality-of-life improvement in the form of a Flame Shock duration increase which allows two Lava Burst casts to be used within a single Flame Shock duration.
    • By Staff
      Blizzard announced they will be increasing the maximum number of characters per account in the Dark Heart patch! 
      Max Characters (Source)
      With the Dark Heart patch, we will increase the maximum number of characters that can be created on a WoW account from 60 to 65.
      Have fun!
×
×
  • Create New...