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Fury Warrior 6.2

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Guest Neelah

Quick question, what is it that happens at 11% haste that makes that the number to shoot for?

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Guest Stråtrövarn

Apologies in advance if I am deadwrong.

Can you give us some more explanation why you recommend Enchant Gloves - Greater Haste and Enchant Bracer - Mastery over their strength versions. If you already are superclose to the haste breakpoint, wouldn't the strength enchants suite better?
 

In my case, I will be able to achive the haste breakpoint by putting in 2-3 haste/str gems to achive the breakpoint, so the haste enchant will be rubbish for me.

 

Would be nice if you atleast mentions the strength enchants and explain if and when to use them.

 

Other then that, great guide. keep it up! smile.png

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after patch 6.0.2 warrior update , this guide especcialy rotation guide must be update becouse of colossus smash 

 

There is no mention of Colossus Smash on the Fury Rotation page, since as you said, this ability has been removed. What are you referring to?

 

 

Apologies in advance if I am deadwrong.

Can you give us some more explanation why you recommend Enchant Gloves - Greater Haste and Enchant Bracer - Mastery over their strength versions. If you already are superclose to the haste breakpoint, wouldn't the strength enchants suite better?

 

In my case, I will be able to achive the haste breakpoint by putting in 2-3 haste/str gems to achive the breakpoint, so the haste enchant will be rubbish for me.

 

Would be nice if you atleast mentions the strength enchants and explain if and when to use them.

 

Other then that, great guide. keep it up! smile.png

 

The Haste/Mastery enchants are simply better point for point. :)

 

Isn't Cata foods and flasks better now than their MOP equivalents? Compare inv_misc_food_meat_cooked_08.jpgBeer-Basted Crocolisk to inv_misc_food_cooked_golden_black_pepperBlack Pepper Ribs and Shrimp, that's 2 more STR, plus the STA bonus.

 

If I recall correctly, Blizzard indicated that this is not intentional, so I assume it has been or will be hotfixed soon. In any case, the difference is tiny.

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Quick question, what is it that happens at 11% haste that makes that the number to shoot for?

 

It's so you can get two Bloodthirsts in before Enrage falls off.

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Darkstell, on 14 Oct 2014 - 2:21 PM, said:snapback.png

after patch 6.0.2 warrior update , this guide especcialy rotation guide must be update becouse of colossus smash

 

There is no mention of Colossus Smash on the Fury Rotation page, since as you said, this ability has been removed. What are you referring to?

Fury Changes   In order to make sure that you’re able to spend all of your resources within each Colossus Smash window, we added an extension to it onto Raging Blow. Plus, we've updated some to spell alerts to improve usability.

 

  • Raging Blow now extends the duration of Colossus Smash by 2 seconds, and has a spell alert on the left and right slots.
  • Glyph of Colossus Smash is a new glyph available to Fury Warriors. The glyph increases the duration of Colossus Smash's effect to 20 seconds, but reduces its effectiveness.

 

these are sentences about fury and colossus smash from last 6.0.2 update notes that's why I said ''after patch 6.0.2 warrior update , this guide especcialy rotation guide must be update becouse of colossus smash''

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I'm not sure if you're aware, but fury no longer has access to Colossus Smash. That's why the guide has no mention of it.

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Guest TheHolyLancer

I was wondering why the stat weight says 50% crit is our soft cap?

 

Namely, since BT now only gets 30% extra crit and not double, shouldn't it be around 70% buffed? Or are there some other mechanics that says 50% is better rather than just BT?

 

 

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Guest Ray

I was wondering why the stat weight says 50% crit is our soft cap?

 

Namely, since BT now only gets 30% extra crit and not double, shouldn't it be around 70% buffed? Or are there some other mechanics that says 50% is better rather than just BT?

 

Yeah, was wondering about this too... Is it because we can easily fit 2 bloodthirsts in 1 enrage window?

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There are a few points that i disagree with in the guide and if i am wrong I would love to know why. :)  This is mostly off the cuff theory craft that i did over lunch looking at my character and abilities in game. Will try to get damage meters working tonight to see if i can actually get numbers on a combat dummy.  My Character is Grogimer on Dragonblight that i am basing this on. 

 

On Tier 4 Talents:

Dragon roar is better for single and multiple targets unless it is against a boss or elite immune to stun. Even with the longer timer dragon roar does more damage to a single target and is a guaranteed crit. Currently looking at my character and storm bolt does less than half of the damage a dragon roar will on a normal elite target. And shockwave becomes a better choice than dragon roar as your cooldown is reduced. Right now i can get off 4 shock waves to 1 dragon roar as long as i am hitting 3 or more targets.

 

Second unquenchable thirst i believe is a better damage dealer for single target than furious strikes if you have your crit above 40%. Once you have this you are almost guarenteed for 100% uptime on enrage. 70%+ time you will follow a bloodthirst with a raging blow which is better damage than a wild strike. The other 30% will be a wild strike (this reduces as you get more crit and crit buffed) And the only time to priority over wild strike is if you are doing AOE or in a boss fight and you have storm bolt. (some may say i will be rage starved by using wild strike 30% of the time but last night i was killing elites on timeless isle and never noticed me running out. Will pay more attention this evening.)

 

Rage dumping is over. It is used for firing off an ability when you miss up to 2 crits with bloodthirst.If you miss 2 you should be firing off berserker rage or hitting bloodthirst again. which will give you raging blows.

 

Execute rotation. You have raging blow and wild strike in the rotation. In reality neither of those should be there as execution is better damage. You loose 20 rage each cycle of bloodthirst execute so depending on your auto attack rage  generation you may have to throw in another bloodthrist around number 6 execute. 

 

And i am out of time. :)  will post more later. 

 

 

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Guest Redd

Berserker rage does not enrage you any more says clearly in the patch notes

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Berserker rage does not enrage you any more says clearly in the patch notes

Where?

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Berserker rage does not enrage you any more says clearly in the patch notes

This is wrong. It was giving it to me at lunch time when i was farting around with it. And i checked the patch notes on the wow site and i don't see it. So unless they did it in the last hour it is still giving it. 

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There are a few points that i disagree with in the guide and if i am wrong I would love to know why. smile.png  This is mostly off the cuff theory craft that i did over lunch looking at my character and abilities in game. Will try to get damage meters working tonight to see if i can actually get numbers on a combat dummy.  My Character is Grogimer on Dragonblight that i am basing this on. 

 

On Tier 4 Talents:

Dragon roar is better for single and multiple targets unless it is against a boss or elite immune to stun. Even with the longer timer dragon roar does more damage to a single target and is a guaranteed crit. Currently looking at my character and storm bolt does less than half of the damage a dragon roar will on a normal elite target. And shockwave becomes a better choice than dragon roar as your cooldown is reduced. Right now i can get off 4 shock waves to 1 dragon roar as long as i am hitting 3 or more targets.

 

Second unquenchable thirst i believe is a better damage dealer for single target than furious strikes if you have your crit above 40%. Once you have this you are almost guarenteed for 100% uptime on enrage. 70%+ time you will follow a bloodthirst with a raging blow which is better damage than a wild strike. The other 30% will be a wild strike (this reduces as you get more crit and crit buffed) And the only time to priority over wild strike is if you are doing AOE or in a boss fight and you have storm bolt. (some may say i will be rage starved by using wild strike 30% of the time but last night i was killing elites on timeless isle and never noticed me running out. Will pay more attention this evening.)

 

Rage dumping is over. It is used for firing off an ability when you miss up to 2 crits with bloodthirst.If you miss 2 you should be firing off berserker rage or hitting bloodthirst again. which will give you raging blows.

 

Execute rotation. You have raging blow and wild strike in the rotation. In reality neither of those should be there as execution is better damage. You loose 20 rage each cycle of bloodthirst execute so depending on your auto attack rage  generation you may have to throw in another bloodthrist around number 6 execute. 

 

And i am out of time. smile.png  will post more later. 

 

1) This is untrue. Storm Bolt is a better spell right now in single target as long as the target in question in stunnable. Try simming it with the latest simc builds, Dragon Roar does not pull out ahead. Not very sure about shockwave, would hae to look into it, but the opportunity cost for all those GCDs would like be far too much to outweigh the damage it does.

 

2) Half untrue. After Sudden Death got nerfed back to 10% during patch day, people ran simulation in T16M BIS gear to see which talent was currently optimal. FS > SD > UQT on single target for TG, but for SMF SD is still > FS. I'll fix that.

 

3) Not wasting rage is still more important than enrage uptime. If you have zerker rage up, you shouldn't be losing enrage uptime in the first place, anyway.

 

4) Raging Blow is still better DPR than Execute, and as such still has a place in the execute rotation. Execute replaces Wild Strike as your primary rage dump, the only reason Wild Strike is included right now is when bloodsurge is proc'd, making it free. But even that's low on the priority list.

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1) This is untrue. Storm Bolt is a better spell right now in single target as long as the target in question in stunnable. Try simming it with the latest simc builds, Dragon Roar does not pull out ahead. Not very sure about shockwave, would hae to look into it, but the opportunity cost for all those GCDs would like be far too much to outweigh the damage it does.

 

2) Half untrue. After Sudden Death got nerfed back to 10% during patch day, people ran simulation in T16M BIS gear to see which talent was currently optimal. FS > SD > UQT on single target for TG, but for SMF SD is still > FS. I'll fix that.

 

3) Not wasting rage is still more important than enrage uptime. If you have zerker rage up, you shouldn't be losing enrage uptime in the first place, anyway.

 

4) Raging Blow is still better DPR than Execute, and as such still has a place in the execute rotation. Execute replaces Wild Strike as your primary rage dump, the only reason Wild Strike is included right now is when bloodsurge is proc'd, making it free. But even that's low on the priority list.

1.a. Still disagree on the stormbolt on stunable targets. And if the sim is showing it is better i would question the sim. Or I am missing something. I would attach screenshots of the tooltips of the abilities in game but can not right now. But you can get 2 stormbolts off in the time it takes to do 1 dragon roar. Without crit on either the stormbolts have less damage dealing on 2 uses than 1 dragon roar. After that  dragon roar is a guaranteed crit and bypasses armor. Damage on my toon for SB is 1216 and DR is 2670  

 

 

1.b. you are probably right on the missed cooldowns on shockwave but if you are looking at 3+ mobs i would really have to sit down and look at what i would be giving up in that same circumstance. 

 

 

 

Will reply to the rest as i get some time this evening. 

 

Just adding to this since it is the last one in the chain.

2.  You may be right. After going back through doing the numbers by hand with the rotation i have in mind i would only match the dps but would have rage issues. Will play it both ways over the next week and see. 

3. with enrage down i loose 45% of the damage i deal during that window because of mastery. So i will disagree that it is less important. However i can see your point as long as the enrage window is down for less than 3 seconds.

4. I will concede on. :) 

Edited by GrogIcyVeins

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Guest TheHolyLancer

Yeah, was wondering about this too... Is it because we can easily fit 2 bloodthirsts in 1 enrage window?

Even then, that is haste, hast till 11% then crit to 70% makes more sense. Can someone verify this with sims?

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1.a. Still disagree on the stormbolt on stunable targets. And if the sim is showing it is better i would question the sim. Or I am missing something. I would attach screenshots of the tooltips of the abilities in game but can not right now. But you can get 2 stormbolts off in the time it takes to do 1 dragon roar. Without crit on either the stormbolts have less damage dealing on 2 uses than 1 dragon roar. After that  dragon roar is a guaranteed crit and bypasses armor. Damage on my toon for SB is 1216 and DR is 2670  

 

 

1.b. you are probably right on the missed cooldowns on shockwave but if you are looking at 3+ mobs i would really have to sit down and look at what i would be giving up in that same circumstance. 

 

 

 

Will reply to the rest as i get some time this evening. 

 

Just adding to this since it is the last one in the chain.

2.  You may be right. After going back through doing the numbers by hand with the rotation i have in mind i would only match the dps but would have rage issues. Will play it both ways over the next week and see. 

3. with enrage down i loose 45% of the damage i deal during that window because of mastery. So i will disagree that it is less important. However i can see your point as long as the enrage window is down for less than 3 seconds.

4. I will concede on. smile.png

 

 

1) On STUNNABLE targets, yea sure DR is better. But the amount of boss fights with stunnable targets are few and far between, and on the ones with them you'd go DR anyway.

2) Anecdotal evidence, is. Sim it for a definitive answer.

3) Right now we don't even have much downtime on enrage due to massive crit % in current gear, but in WOD we'll be unenraged all the time without much to do about it. If you're not near rage cap, you can always just sit on empty GCDs waiting for enrage, anyway.

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Guest Iwasafk

Can you update your feedback on the new T16 Bonus', Since Colossus smash no longer exists, the 2pc set now increases bloodthirst damage by 10%, imo Bloodthirst doesn't hit very hard to begin with, making this of little use, however since it is a very frequent spell, is this worth gearing for? Also execute hits like a truck now, is it wise to gear for the 4pc now?

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Guest Hoboedd

Why is the fury warrior guide approved by an arms warrior?

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Guest Hoboedd

Why is sudden death execute procs 7 on the list of single target then written as highest priority at the bottom of that list?

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Khajin the Unyielding Added rim visuals on Ice Boulders that will trigger Avalanche. Primal Tsunami Cast Away now occurs at 60% health (was 100% energy). NELTHARUS General Each Burning Chain can only be used once. Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds. Encounters Chargath Fiery Focus pulsing damage near the Chargath has been removed. Fiery Focus now channels damage on current target. Grounding Chain now persists on defeated player. Grounding Chain now does a small knockback to the player when applied. Warlord Sargha Curse of the Dragon Hoard now stacks. Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes). Azure Stone of Might has been removed. THE NOKHUD OFFENSIVE General Nokhud Longbow Multi-Shot has been removed. Rain of Arrows will now be cast less frequently. Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%. Desecrated Ohuna Rotting Wind initial damage reduced by 30%. Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
    • By Staff
      A lot has been covered from the War Within Alpha press event, so here's everything we have from it so far. 
      Interviews and Collector's Edition:
      The War Within Developer Group Interview Summary: April 16th A First Look at the War Within 20th Anniversary Collector's Edition New Systems and UI Previews:
      More Classes for the Dracthyr Race in The War Within (New) Stacking XP Buff From Warbands in War Within (New) More Classes for the Dracthyr Race in The War Within (New) Warbands: Account-Wide Everything in The War Within War Within Warbands Feature Preview (Official) New Character Select Screen in The War Within New "All Crab" Arachnophobia Accessibility Setting in War Within Alpha Spellbook Revamp in War Within Alpha Dungeons and Raids
      New Dungeons and Loot Item Levels in The War Within Season 1 Nerub'ar Palace Raid Bosses and Item Level of Rewards War Within Season 1 Nerub'ar Palace Tier Sets Sneak Peek Nerub'ar Palace Raid Environments and Enemies (War Within Alpha) Heroic Raid Week Returns With Nerub'ar Palace in War Within Season 1! Mounts
      Mole Mounts in the War Within (New) War Within Dynamic Flight Preview (Official) (New) The War Within Season 1 Vicious Mounts Preview Gladiator Mounts in The War Within Season 1&2: Gold/Silver Armored Fel Bat Delver's Dirigible: Customizable Mounts from the Delves Story
      Important Lore Character Dies in the War Within? The Fate of Dalaran in The War Within Pre-Patch Event New Alleria, Anduin, and Xal'atath Models in The War Within The World
      Earthen Racials in The War Within (New) War Within Zone Screenshots A Look at the Earthen Allied Race
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