Damien

Fury Warrior 6.2

125 posts in this topic

Quick question, what is it that happens at 11% haste that makes that the number to shoot for?

Share this post


Link to post
Share on other sites

after patch 6.0.2 warrior update , this guide especcialy rotation guide must be update becouse of colossus smash 

Share this post


Link to post
Share on other sites

Apologies in advance if I am deadwrong.

Can you give us some more explanation why you recommend Enchant Gloves - Greater Haste and Enchant Bracer - Mastery over their strength versions. If you already are superclose to the haste breakpoint, wouldn't the strength enchants suite better?
 

In my case, I will be able to achive the haste breakpoint by putting in 2-3 haste/str gems to achive the breakpoint, so the haste enchant will be rubbish for me.

 

Would be nice if you atleast mentions the strength enchants and explain if and when to use them.

 

Other then that, great guide. keep it up! smile.png

Share this post


Link to post
Share on other sites

after patch 6.0.2 warrior update , this guide especcialy rotation guide must be update becouse of colossus smash 

 

There is no mention of Colossus Smash on the Fury Rotation page, since as you said, this ability has been removed. What are you referring to?

 

 

Apologies in advance if I am deadwrong.

Can you give us some more explanation why you recommend Enchant Gloves - Greater Haste and Enchant Bracer - Mastery over their strength versions. If you already are superclose to the haste breakpoint, wouldn't the strength enchants suite better?

 

In my case, I will be able to achive the haste breakpoint by putting in 2-3 haste/str gems to achive the breakpoint, so the haste enchant will be rubbish for me.

 

Would be nice if you atleast mentions the strength enchants and explain if and when to use them.

 

Other then that, great guide. keep it up! smile.png

 

The Haste/Mastery enchants are simply better point for point. :)

 

Isn't Cata foods and flasks better now than their MOP equivalents? Compare inv_misc_food_meat_cooked_08.jpgBeer-Basted Crocolisk to inv_misc_food_cooked_golden_black_pepperBlack Pepper Ribs and Shrimp, that's 2 more STR, plus the STA bonus.

 

If I recall correctly, Blizzard indicated that this is not intentional, so I assume it has been or will be hotfixed soon. In any case, the difference is tiny.

Share this post


Link to post
Share on other sites

Quick question, what is it that happens at 11% haste that makes that the number to shoot for?

 

It's so you can get two Bloodthirsts in before Enrage falls off.

Share this post


Link to post
Share on other sites

Darkstell, on 14 Oct 2014 - 2:21 PM, said:snapback.png

after patch 6.0.2 warrior update , this guide especcialy rotation guide must be update becouse of colossus smash

 

There is no mention of Colossus Smash on the Fury Rotation page, since as you said, this ability has been removed. What are you referring to?

Fury Changes   In order to make sure that you’re able to spend all of your resources within each Colossus Smash window, we added an extension to it onto Raging Blow. Plus, we've updated some to spell alerts to improve usability.

 

  • Raging Blow now extends the duration of Colossus Smash by 2 seconds, and has a spell alert on the left and right slots.
  • Glyph of Colossus Smash is a new glyph available to Fury Warriors. The glyph increases the duration of Colossus Smash's effect to 20 seconds, but reduces its effectiveness.

 

these are sentences about fury and colossus smash from last 6.0.2 update notes that's why I said ''after patch 6.0.2 warrior update , this guide especcialy rotation guide must be update becouse of colossus smash''

Share this post


Link to post
Share on other sites

I'm not sure if you're aware, but fury no longer has access to Colossus Smash. That's why the guide has no mention of it.

1 person likes this

Share this post


Link to post
Share on other sites

I was wondering why the stat weight says 50% crit is our soft cap?

 

Namely, since BT now only gets 30% extra crit and not double, shouldn't it be around 70% buffed? Or are there some other mechanics that says 50% is better rather than just BT?

 

 

Share this post


Link to post
Share on other sites

I was wondering why the stat weight says 50% crit is our soft cap?

 

Namely, since BT now only gets 30% extra crit and not double, shouldn't it be around 70% buffed? Or are there some other mechanics that says 50% is better rather than just BT?

 

Yeah, was wondering about this too... Is it because we can easily fit 2 bloodthirsts in 1 enrage window?

Share this post


Link to post
Share on other sites

There are a few points that i disagree with in the guide and if i am wrong I would love to know why. :)  This is mostly off the cuff theory craft that i did over lunch looking at my character and abilities in game. Will try to get damage meters working tonight to see if i can actually get numbers on a combat dummy.  My Character is Grogimer on Dragonblight that i am basing this on. 

 

On Tier 4 Talents:

Dragon roar is better for single and multiple targets unless it is against a boss or elite immune to stun. Even with the longer timer dragon roar does more damage to a single target and is a guaranteed crit. Currently looking at my character and storm bolt does less than half of the damage a dragon roar will on a normal elite target. And shockwave becomes a better choice than dragon roar as your cooldown is reduced. Right now i can get off 4 shock waves to 1 dragon roar as long as i am hitting 3 or more targets.

 

Second unquenchable thirst i believe is a better damage dealer for single target than furious strikes if you have your crit above 40%. Once you have this you are almost guarenteed for 100% uptime on enrage. 70%+ time you will follow a bloodthirst with a raging blow which is better damage than a wild strike. The other 30% will be a wild strike (this reduces as you get more crit and crit buffed) And the only time to priority over wild strike is if you are doing AOE or in a boss fight and you have storm bolt. (some may say i will be rage starved by using wild strike 30% of the time but last night i was killing elites on timeless isle and never noticed me running out. Will pay more attention this evening.)

 

Rage dumping is over. It is used for firing off an ability when you miss up to 2 crits with bloodthirst.If you miss 2 you should be firing off berserker rage or hitting bloodthirst again. which will give you raging blows.

 

Execute rotation. You have raging blow and wild strike in the rotation. In reality neither of those should be there as execution is better damage. You loose 20 rage each cycle of bloodthirst execute so depending on your auto attack rage  generation you may have to throw in another bloodthrist around number 6 execute. 

 

And i am out of time. :)  will post more later. 

 

 

Share this post


Link to post
Share on other sites

Berserker rage does not enrage you any more says clearly in the patch notes

Share this post


Link to post
Share on other sites

Berserker rage does not enrage you any more says clearly in the patch notes

Where?

Share this post


Link to post
Share on other sites

Berserker rage does not enrage you any more says clearly in the patch notes

This is wrong. It was giving it to me at lunch time when i was farting around with it. And i checked the patch notes on the wow site and i don't see it. So unless they did it in the last hour it is still giving it. 

1 person likes this

Share this post


Link to post
Share on other sites

There are a few points that i disagree with in the guide and if i am wrong I would love to know why. smile.png  This is mostly off the cuff theory craft that i did over lunch looking at my character and abilities in game. Will try to get damage meters working tonight to see if i can actually get numbers on a combat dummy.  My Character is Grogimer on Dragonblight that i am basing this on. 

 

On Tier 4 Talents:

Dragon roar is better for single and multiple targets unless it is against a boss or elite immune to stun. Even with the longer timer dragon roar does more damage to a single target and is a guaranteed crit. Currently looking at my character and storm bolt does less than half of the damage a dragon roar will on a normal elite target. And shockwave becomes a better choice than dragon roar as your cooldown is reduced. Right now i can get off 4 shock waves to 1 dragon roar as long as i am hitting 3 or more targets.

 

Second unquenchable thirst i believe is a better damage dealer for single target than furious strikes if you have your crit above 40%. Once you have this you are almost guarenteed for 100% uptime on enrage. 70%+ time you will follow a bloodthirst with a raging blow which is better damage than a wild strike. The other 30% will be a wild strike (this reduces as you get more crit and crit buffed) And the only time to priority over wild strike is if you are doing AOE or in a boss fight and you have storm bolt. (some may say i will be rage starved by using wild strike 30% of the time but last night i was killing elites on timeless isle and never noticed me running out. Will pay more attention this evening.)

 

Rage dumping is over. It is used for firing off an ability when you miss up to 2 crits with bloodthirst.If you miss 2 you should be firing off berserker rage or hitting bloodthirst again. which will give you raging blows.

 

Execute rotation. You have raging blow and wild strike in the rotation. In reality neither of those should be there as execution is better damage. You loose 20 rage each cycle of bloodthirst execute so depending on your auto attack rage  generation you may have to throw in another bloodthrist around number 6 execute. 

 

And i am out of time. smile.png  will post more later. 

 

1) This is untrue. Storm Bolt is a better spell right now in single target as long as the target in question in stunnable. Try simming it with the latest simc builds, Dragon Roar does not pull out ahead. Not very sure about shockwave, would hae to look into it, but the opportunity cost for all those GCDs would like be far too much to outweigh the damage it does.

 

2) Half untrue. After Sudden Death got nerfed back to 10% during patch day, people ran simulation in T16M BIS gear to see which talent was currently optimal. FS > SD > UQT on single target for TG, but for SMF SD is still > FS. I'll fix that.

 

3) Not wasting rage is still more important than enrage uptime. If you have zerker rage up, you shouldn't be losing enrage uptime in the first place, anyway.

 

4) Raging Blow is still better DPR than Execute, and as such still has a place in the execute rotation. Execute replaces Wild Strike as your primary rage dump, the only reason Wild Strike is included right now is when bloodsurge is proc'd, making it free. But even that's low on the priority list.

Share this post


Link to post
Share on other sites

1) This is untrue. Storm Bolt is a better spell right now in single target as long as the target in question in stunnable. Try simming it with the latest simc builds, Dragon Roar does not pull out ahead. Not very sure about shockwave, would hae to look into it, but the opportunity cost for all those GCDs would like be far too much to outweigh the damage it does.

 

2) Half untrue. After Sudden Death got nerfed back to 10% during patch day, people ran simulation in T16M BIS gear to see which talent was currently optimal. FS > SD > UQT on single target for TG, but for SMF SD is still > FS. I'll fix that.

 

3) Not wasting rage is still more important than enrage uptime. If you have zerker rage up, you shouldn't be losing enrage uptime in the first place, anyway.

 

4) Raging Blow is still better DPR than Execute, and as such still has a place in the execute rotation. Execute replaces Wild Strike as your primary rage dump, the only reason Wild Strike is included right now is when bloodsurge is proc'd, making it free. But even that's low on the priority list.

1.a. Still disagree on the stormbolt on stunable targets. And if the sim is showing it is better i would question the sim. Or I am missing something. I would attach screenshots of the tooltips of the abilities in game but can not right now. But you can get 2 stormbolts off in the time it takes to do 1 dragon roar. Without crit on either the stormbolts have less damage dealing on 2 uses than 1 dragon roar. After that  dragon roar is a guaranteed crit and bypasses armor. Damage on my toon for SB is 1216 and DR is 2670  

 

 

1.b. you are probably right on the missed cooldowns on shockwave but if you are looking at 3+ mobs i would really have to sit down and look at what i would be giving up in that same circumstance. 

 

 

 

Will reply to the rest as i get some time this evening. 

 

Just adding to this since it is the last one in the chain.

2.  You may be right. After going back through doing the numbers by hand with the rotation i have in mind i would only match the dps but would have rage issues. Will play it both ways over the next week and see. 

3. with enrage down i loose 45% of the damage i deal during that window because of mastery. So i will disagree that it is less important. However i can see your point as long as the enrage window is down for less than 3 seconds.

4. I will concede on. :) 

Edited by GrogIcyVeins

Share this post


Link to post
Share on other sites

Yeah, was wondering about this too... Is it because we can easily fit 2 bloodthirsts in 1 enrage window?

Even then, that is haste, hast till 11% then crit to 70% makes more sense. Can someone verify this with sims?

Share this post


Link to post
Share on other sites

 

1.a. Still disagree on the stormbolt on stunable targets. And if the sim is showing it is better i would question the sim. Or I am missing something. I would attach screenshots of the tooltips of the abilities in game but can not right now. But you can get 2 stormbolts off in the time it takes to do 1 dragon roar. Without crit on either the stormbolts have less damage dealing on 2 uses than 1 dragon roar. After that  dragon roar is a guaranteed crit and bypasses armor. Damage on my toon for SB is 1216 and DR is 2670  

 

 

1.b. you are probably right on the missed cooldowns on shockwave but if you are looking at 3+ mobs i would really have to sit down and look at what i would be giving up in that same circumstance. 

 

 

 

Will reply to the rest as i get some time this evening. 

 

Just adding to this since it is the last one in the chain.

2.  You may be right. After going back through doing the numbers by hand with the rotation i have in mind i would only match the dps but would have rage issues. Will play it both ways over the next week and see. 

3. with enrage down i loose 45% of the damage i deal during that window because of mastery. So i will disagree that it is less important. However i can see your point as long as the enrage window is down for less than 3 seconds.

4. I will concede on. smile.png

 

 

1) On STUNNABLE targets, yea sure DR is better. But the amount of boss fights with stunnable targets are few and far between, and on the ones with them you'd go DR anyway.

2) Anecdotal evidence, is. Sim it for a definitive answer.

3) Right now we don't even have much downtime on enrage due to massive crit % in current gear, but in WOD we'll be unenraged all the time without much to do about it. If you're not near rage cap, you can always just sit on empty GCDs waiting for enrage, anyway.

Share this post


Link to post
Share on other sites

Can you update your feedback on the new T16 Bonus', Since Colossus smash no longer exists, the 2pc set now increases bloodthirst damage by 10%, imo Bloodthirst doesn't hit very hard to begin with, making this of little use, however since it is a very frequent spell, is this worth gearing for? Also execute hits like a truck now, is it wise to gear for the 4pc now?

Share this post


Link to post
Share on other sites

Why is the fury warrior guide approved by an arms warrior?

Share this post


Link to post
Share on other sites

Why is sudden death execute procs 7 on the list of single target then written as highest priority at the bottom of that list?

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      On January 16, 2007 the second expansion for World of Warcraft launched. The Burning Crusade turns 10 today!
      The expansion brought us two new playable races - Draenei and Blood Elves. We got flying mounts that were usable in Outland at Level 70. Outland became accessible via the Dark Portal in Blasted Lands. Sockets were introduced to the game and added to Jewelcrafting. The original Karazhan was added in the Burning Crusade expansion. The expansions added Tier 4 through 6 Sets. Patches
      Patch 2.1 added the Black Temple and daily quests and the opportunity to enter Hyjal. Attunement wasn't as easy as it is today. For Hyjal, you had to complete The Vials of Eternity, but the problem was that both Kael'thas Sunstrider and Lady Vashj dropped a limited amount of vials and it took months for a full raid to get attuned.
      Patch 2.2 added voice comms to the client.
      Patch 2.3 added Zul'Aman as a 10-player raid where you could get Amani War Bear and brought quality of life improvements to 20 - 60 leveling.
      Patch 2.4 introduced Isle of Quel'Danas, the first outdoor zone that was added with a patch. There was a lot of world PvP, daily quests, where the whole server had to participate to unlock a vendor, Magister's Terrace (where we learned that Tempest Keep was merely a setback) and the Sunwell Plateau raid.
      World Firsts
      Remember Nihilum? They snatched a lot of world first back in the day!
      Mount Hyjal
      Nihilum was the first guild to down Archimonde in Mount Hyjal.
      Serpentshrine Cavern
      Nihilum defeated Lady Vashj when she was bugged and I don't know if it counts as a world first, but there's no video of the kill, instead, here's one by Method.
      Tempest Keep
      Kael'thas Sunstrider was downed by Nihilum, another world first.
      Black Temple
      Illidan Stormrage was brought to justice by Nihilum. He drops two legendary items - Warglaive of Azzinoth and Warglaive of Azzinoth.
      Sunwell Plateau
      SK Gaming downed Kil'jaeden. who drops Thori'dal, the Stars' Fury.
      Are there any fond memories that come to your mind when you recall "The Burning Crusade"?
    • By Stan
      Blizzard still hasn't resolved their issues with reward distribution for PvP Season 1. Initially, Starym wrote about how rewards needed to be re-evaluated and now we got an update about what actually happened and why there were delays.
      Aerythlea
      Each season, we reward titles to the players at the top of the 3v3 and RBG ladders based on the number of players we consider active in the bracket. For the last few seasons, we have only considered players active if they have a rating above 1000. For Legion Season 1, we made the mistake of also requiring players to have 50 wins to be considered. As a result, far fewer players were considered active than intended. Since rewards are a percentage of this set of people, we ended up giving out too few rewards, which in turn meant that many players received a lower-tier reward than they should have.

      Fortunately, we have a plan in place that will allow us to fix the issue and grant rewards based on criteria we've used in previous seasons. Within the next few weeks, we will re-evaluate the ladder from Season 1 and redistribute rewards. When this occurs, you will either receive the same reward you have currently, or, in some cases, a higher-tier reward.
      (Source)
      Rewards are coming and should be redistributed next week!
      Aerythlea
      Just a quick update, we're still reviewing the accuracy of the data, but barring any unforeseen problems, we hope to re-distribute rewards at some point next week. (Source)
    • By Alwaysmiddle
      Hi! CatBus Raiding Academy. @Arthas-US 
      Voice Program: Discord
      Our Current Progression: 
      http://www.wowprogress.com/guild/us/arthas/Catbus+Raiding+Academy
      Our Raiding Schedule: 
      Fri/Sat 22:00 to 1:00 EST (EST is also server time) 
      Sunday Afternoon ~2:30pm EST is optional (non-progression) farm day. We switch between normal mode, and heroic mode raids.
      Guild Summary:
      -Building a team around 25-30 Mythic Level Raiders
      -2 Nights/ 6 hours Schedule, success in raiding doesn't come with cost of your life!(Not Anymore)
      -Very little guild hierarchy
      -Being a friendly and helpful guild for those who are actively seeking help to improve
      -Mythic plus dungeon runs!
      -4 Nights Trial Period
      Loot rules:
      EPGP is used to distribute loot in our raid, loot rules will be explained fully upon applying, the aim is to distribute loot fairly and accurately.
      You can find our logs at:
      https://www.warcraftlogs.com/guilds/116404
      You can apply here:
      http://tinyurl.com/jbjagyv
      Mythic/Mythic+ legion dungeon logs will be strongly recommended and some applicants may be requested to run a mythic dungeon with us.
      You can contact us @ alwaysmiddle#1413 (Main Recruiter) or soulonfire#1849 (Recruiter) for any questions.
    • By Starym
      Vengeance DH vs. Mythic +3 VotW solo video, how very lore-appropriate!
      We've already seen a Warlock solo Mythic CoS, but now we're upgrading to actual Mythic+! Oldschool solo artist Mionelol is back after some Karazhan solo kills (including Shade of Medivh and Viz'aduun) and is taking aim at Mythic Keystones, getting a lore-appropriate start with Vengeance Demon Hunter vs. Vault of the Wardens +3. There was "only" one chest at the end, so clearly more class tuning is required! 
      Here's Mione's armory, featuring a 896/893 equipped item level, in case you were wondering.
       
      Via: r/wow.
    • By Pandacho
      The guide and Profiles to import were updated for Legion.
      Patch 7.1.5 update:
      1. A new sorting order was added for healers like me who always drives a RL nuts sorting the groups as Tanks>Melee>Ranged>Healers. Now we have it build-in, enjoy! (in-deep explanation in 'Panels' part)
      2. A new Spell Trace tracking was added. Now you can see who exactly received healing from Chain Heal, HW: Sanctify, PW: Radiance, Trail of Light, etc. (in-deep explanation in 'General' part)
       
      Patch 7.1 update: 
      Retrieval of unit facing and position in instances was disabled by Blizzard. That breaks AOE Advice, Clusters and out-of-range direction arrow - do not try to use them.
      Default custom debuffs will now always be added by spell ID - please consider a complete reset of your custom debuff settings.  This can be done under 'VuhDo Options > Tools > Reset > Buffs/HoTs > Custom Debuffs' but beware you will loose all previous custom debuff settings!
       
      VUHDO CONFIGURATION
      VuhDo is raid frame replacement that is specifically built for high level raid healing. All your healing spells or any other actions can be asserted to mouse clicks or mouseovers on those bars (Click-Heal).
      VuhDo is great for displaying all the raid information you need as a healer - Health Bars, Mana Bars, Debuffs, Range, Incoming Heals, Aggro, HoTs, Absorb Shields, Status Effects, Player Tags (afk, disconnected, dead).
      In addition:
      You can heal, decurse, target, assist or focus raid members with just one click. You can bind any usable item, command or macro to mouse clicks. You can assign up to 40 mouse click combinations to cast on raid members. You can assign any keys to cast when mouse over. You can automatically fire your trinkets and instant casts whenever cooldown is over. You can automatically resurrect players out of combat. You can easily keep track of all of your and raid buffs / debuffs. You can rebuff automatically chosing the most suitable spell and target. You can smart buff your raid automatically selecting missing buffs. Okay, let’s talk about configuration now.
      This is the mess that you get when you first install the addon. Many people just delete the addon straight away when seeing this, ignoring how amazing it is.

       
      STARTING OUT:
      If you are configuring the addon for the first time, it’s better to delete all the default frames that you've got on start:

      Click on addon icon near the minimap. Click on ‘Move!’ Click on every red X you’ll see until the only remained frame would be ‘VuhDo - BuffWatch’. The easiest and fastest way to start is to go to the ‘TOOLS’--> ‘Panel Wizard’ and to tick there the panels you want to have in your VuhDo configuration.
      It would be nice to have ‘Groups’ and ‘Main Tanks’ panels from the beginning.

      Click on ‘Tools’ Click on ‘Panel Wizard’ Tick ‘Groups’ and ‘Main Tanks’ Click ‘Apply’ After clicking ‘Okay’ in the popup menu you will see ‘Groups’ and ‘Main Tanks’ panels appearing. And then we’ll add an additional panel ‘Target’:

      Click on ‘Move!’
       
      MOVE!

      Click on ‘+’ in ‘Add New Panel.’ Click on ‘+’ on the new transparent panel that appears. You’ll now get a new panel as seen in Figure 3 in the above screenshot. Click on ‘Choose.’ Now you’ll get two downdrop menus: ‘Type’ and ‘Value.’ You can choose the ‘Type’ of panel you want - in our case it’s ‘Special’ for Targets (players and NPCs). In the ‘Value’ downdrop menu choose the ‘Target’ Many nice things to play with -  you can add a menu for Pets, Vehicles, Focus, different raid roles, etc..! There is a nice update to Special panels: NPCs panel.
      Very helpful in raids where you have to focus heal or dps specific NPCs units. No more tabbing, clicking or looking around ^^
      To add NPC panel go to Move!->Add new Panel->Type: Special->Value:NPCs

       
      Here's how it looks in the raid:

      You can build Raid frames manually too if you don’t want to use the Panel Wizard: just choose in the ‘Type’ of panel ‘Group’ type. Click the ‘+’ button on the first panel that you created to add an additional 5 man groups to it. Voila, Panel 1 becomes your 10-40 man raid frames (every ‘+’ will add a 5 man group to the frame). You have to use the same Panel for the Raid Groups so they will move together as one object.

      Now check “20” and hold the button “Test”. You will see some virtual raid and even real target, if you’ll click on somebody. It is a very useful feature for checking the results of your frames tuning.

       
      GENERAL

      Go to the ‘General’ tab. Tick ‘Main Tanks’ and ‘5 man MTs’, so VuhDo will automatically move Tanks to the ‘Tank’ panel. *You don’t have to do this or add the ‘Main Tanks’ panel if you don’t want to see the tanks in a separate panel from the raid
      Adjust everything else according to personal taste.
       
      INDICATORS (more nice options for tracking):
      You can play with a loads of possibilities here. I personally use 3 of them - Inner frame for the Paladin Beacons, Special DoT for the Role Icon and Treat Marks to track the current aggro target (very useful if you need to know when the tanks are swapping).
      Clicking on ‘More...’ button near every tracker allows you to change size and color of the icon.

       
      SPELL TRACE 
      Spell trace tracks which units are hit when a particular spell is cast. Very useful for tracking healing from 'smart' like Prayer of Healing, PW: Radiance, Chain Heal, Trail of Light, etc. You can use a build-in Spell Trace bouquet or create your personal one.
      Enable the ability here:

      and choose where to show tracked spells in HoT icons tab:

       
      SPELLS
      Here you can bind you spells, actions or macros to any button of your mouse and keyboard.

      Go to Spells→ Mouse→ Modifier Key → None Open up your spellbook and drag your primary healing spells to the ‘Mouse Key’ Left and Right Buttons and to the ‘Mouse Wheel’ Up and Down sections. Note that the Mouse Wheel section will only work when it’s mouseovering your VuhDo frames. If you scroll outside of the frames, you will zoom in and out of the screen. You can assign more spells / commands / macros to Modifier Key → Shift, Modifier Key → Ctrl and so on. All your mouseover macros will work perfectly with VuhDo frames  
      PANELS
      On the ‘Panels’ tab, make sure that General→ Ordering → Alignment → Horizontal is ticked. It’s much easier to move your mouse in the left-right directions rather than up and down. Chose ‘Grouped’ and ‘Hide Empty’ in Ordering, if you prefer to always see your actual groups in the raid. a) Leave ‘Sort by...’ with ‘Unit ID’ if your choice is to see raid as actual groups.
       
      3b) There is another option for sorting: Tank => MDPS => RDPS => Healer. It's great if you like to always know which part of the raid takes damage. If you choose this option, you have to change the ordering to Loose, otherwise it wouldn't work.

      Do not forget to press ‘Apply All’ to apply your changes to all the groups (and not just to the current one)
       
      On the ‘Panels’ tab, click on the ‘Sizing’ option on the right hand side. For Bar Height, choose something like 37-40 to make the bars taller. Spacing and gaps as you like.
       
      BARS
      On the ‘Panels’ tab, select the ‘Bars’ option on the right hand side. Decrease the Mana bar height to 3 - you really don’t need it any bigger than this. You can play around with the rest of the options here.

       
      HEADERS
      On the ‘Panels’ tab, click on the ‘Headers’ option on the right hand side. Tick ‘Show’ on Headers if you want to see panels names (Group 1, Group 2, target, etc.). Untick ‘Class Color’ on Header Text if it was ticked by default. TEXT
      On the ‘Panels’ tab, click on the ‘Text’ option on the right hand side. Tick ‘Class Col.’ on Bar Text so you will see player’s nickname in his class color. Hitpoints → Show → Percent. Show Text → Name & Flags (untick ‘class’ and ‘pet owner’ if it was ticked by default. You can play around with the rest of the options (text size, color, position) here.
      HOT ICONS
      On the ‘Panels’ tab, click on the ‘HoT Icons’ option on the right hand side. In the ‘Own HoTs’ section, choose one of 2 masters that shows where your HoTs will appear and use the buttons below to view your HoTs as ‘Icons’ and ‘Text.’ In the ‘HoT Order’ section, you can assign any of your or other players HoTs, Absorbs, Shields, Procs, personal and Raid CDs to any of the 6 spots shown in the ‘Own HoTs’ diagram. You should always leave Slot 7 (the middle slot) for the ‘AoE Advice’ icon. Or not...
      Another nice option here - to change the HoT icons size.
      Click on the button “More” from the right side of HoTs positioning masters and adjust.

       
      BOUQUETS
      You maybe noticed some options in the HoT Order section that are shown on my screenshot but couldn’t be find in your options. They are the Bouquets: custom groups of Buffs / Debuffs / HoTs / CDs that could be created by a player himself.
      Let’s create a custom bouquet for example for tracking of Tank personal CDs in your raid where the tanks are Warrior and Paladin.

      Go to General→ Bouquets. Type a name for a new Bouquet and press ‘New’ Press ‘Add’ button it the Bouquet Details part Type a spell name in the ‘...or enter Buff / Debuff / HoT name’ line In ‘Select default icon’ dropdown menu always chose ‘None / Default’, otherwise you wouldn't see the appropriate icon. Add all the spells you would like to track in your ‘My tanks’ bouquet. There will be situations when you’ll have multiple CDs or HoTs that were popped simultaneously to track. Because all the spell icons from one bouquet are shown in the same place, you should use the Priority Arrows to assign the importance of every one of them (e.g. the highest priority will be shown first).
      Another possibility to work with bouquets is just to edit the defaults.
      For example, we can chose a default ‘Raid Cooldowns’ bouquet and remove, add or change priority of CDs based on our raid composition.

      After creating or editing a bouquet you can use it in the HoT icons assignments.

       
      BUFFS
      As you've may have noticed, VuhDo has a separate Buff frame as part of the package. Personally, I don’t believe there is any need for VuhDo to show your buffs. I use WeakAuras to trace my mandatory buffs (on myself and others) and you should have something similar. So, I advise that you go to the ‘Buffs’ tab → General → Uncheck ‘Enable.’ If you want to play with it later - feel free to do so.
       
      DEBUFFS
      Extremely useful in raids. You can see most of the debuffs by default in your healing frames, but sometimes the addon is not updated yet for a new raid zone or the authors wouldn’t add some debuff that you want to trace. In this section you can add or remove any debuff / buff / proc that is applicable to a player.

      Go to Debuffs→ Custom Type buff / debuff  Spell ID in the line (you can find Spell ID on Wowhead in the address line. For example: “http://www.wowhead.com/spell=642/divine-shield”- Spell ID for the Divine Shield is 642). Now it will appear in the (de)Buff list. Tick the appropriate positions if you want to see stacks or timers for the debuff. Tick 'Bar Color' if you want to see a specific debuff in some different from the default color and pick the color from palette. Click ‘Save’ Do not click ‘Apply all’ or you’ll rewrite the defaults of all the debuffs.
      If you want to remove some buff / debuff / proc from the list, choose it from the dropdown menu and click ‘Delete’.
      There is an option for a complete reset of your custom debuff settings.  This can be done under 'VuhDo Options > Tools > Reset > Buffs/HoTs > Custom Debuffs' but beware you will loose all the debuff settings you customized.
       
      PROFILES
      If you ever wanted to save your VuhDo configuration for more than one toon / spec / raid size / encounter type or to share what you have with other VuhDo users, this is the place for you.
      Saving profiles for different specs / toons:
      Go to VuhDo Options->Tools Tab->Profiles.

      On the left side in 'Profiles' part you will see a line '...or enter profile name' with some name already typed in. Change it to a name that will make you remember what exactly you are saving here. I normally use a toon name with encounter type or a toon name with a group size, but if you are going to store profiles for different specs, it may be a good idea to mention a spec too.
      I stopped on profile naming in such a details because the default name is a bit weird - it's just made of a chain of nicknames for every toon you ever saved this profile for, so after having 2-4 toons in the chain it almost impossible to understand what exactly is stored there.
       
      Type a new name for your profile and press 'Save' Button. Do not confuse 'Save' with 'Apply' or you will cancel all the changes you made.
      After saving a profile, you can choose in the central part of the Tab the activation type: by group size and / or by spec. You will be able to choose it only after profile is saved, so don't be surprised if you are not able to check anything there.
      If you want to make this profile a default for all the new characters on the account, check 'Default Profile' button.
      Loading and deleting a profile:
      If you don't want VuhDo to activate profiles for you automatically or you want to load some specific profile for a new toon, go to the 'Select a profile' dropdown menu, choose whatever you need from there and hit 'Apply'.
      To delete a profile, choose it from the same dropdown menu and hit 'Delete'.
      Settings:
      Two useful buttons: 'Quiet mode' allows you to get rid of Confirmation Dialog spam, 'Lock' prevents an accidental overwriting of a profile.
      Key Layouts:
      An important note: Spell assignments are not saved in Profiles. To save, load or delete Spell and HoTs assignments you should go to Tools->Key Layouts:

      Export and share profiles:
      You can export selected features, share or receive profiles from other VuhDo users.
      To be able to receive a profile you have to go to 'Tools->Share->Receive Data' and tick 'Enable'.
      To share a profile you should click on a button 'Share' in the 'Send Profile' area. A new window will pop up: a dropdown menu with a line where you can type specific player's name and server. The dropdown menu will show your online guildies and people you are in group / raid with (disregarding of them having or not having VuhDo).

       
      Here's an example of my VuhDo profiles:
      I made a UI screenshot with opened talent tree and VuhDo HoT assignments.
      Key Layouts (how I assign spells to mouse): remember they are configured separately from the main setup and you have to import them separately too in Tools->Key Layouts->Import

      In 5-man HoT icons I track only my HoTs because obviously there are no other healers. Threat and personal CDs people may use are being tracked through Indicators (General->Advanced->Indicators). In this bouquet everyone should add his group specifics if you are aiming for Mythic+: I found a bit redundant to keep there damage mitigation abilities for all the classes.
      Regarding the Hot Keys you see on the screen - it may be a bit confusing because I don't really use all of them but:
      1,2,3 - dps abilities
      = - Tranq
      F1 - Barkskin
      F2 - Dash
      F4 - Inner
      F - Efflorescence
      G - shapeshift
      Q - Artifact spell
      D - Ironbark mouseover macro
      J - Cenarion Ward mouseover macro
      E,H - interrupts
      T - Flourish
       
      The raid setup:
      I'm raiding Mythic so my healing frames are tuned for 20-man.

      As you can see, HoT icon section changed - now I track what other healers are doing too so we wouldn't overlap with the healing and I'm be sure that assigned damage mitigation spells are used.
      The actual strings to import are in this separate thread because it's technically problematic to update them here in guide.
       
      I have to say that there are loads of options that I didn’t speak about here. But I tried to keep it short and basic.
      I always can answer any of your questions about VuhDo or you can continue to dig it by yourselves.