Jump to content
FORUMS
Damien

Marksmanship Hunter 6.2

Recommended Posts

Guest Turambar

Hello and thanks for the very useful guide! I'm having some problems with the addons, i can't find a focus bar addon that actually works, none of those posted are updated for 6.0 ( Stay Focused! was last updated in 2011 and JS in mid 2014 but the project is abandoned). Currently i'm using the Elvui one by detaching it form the player frame but a specific one would be lovelly. Do you have any hints?

 

Regards,

Turambar

Share this post


Link to post
Share on other sites
Guest Kuwah

The guide sends some mixed signals about A Murder of Crows. It tells us on the Talent page that Stampede is the better option, then proceed to explain the rotation using A Murder of Crows as it is "the best (one) in terms of DPS."

Share this post


Link to post
Share on other sites

Hello and thanks for the very useful guide! I'm having some problems with the addons, i can't find a focus bar addon that actually works, none of those posted are updated for 6.0 ( Stay Focused! was last updated in 2011 and JS in mid 2014 but the project is abandoned). Currently i'm using the Elvui one by detaching it form the player frame but a specific one would be lovelly. Do you have any hints?

 

Regards,

Turambar

Get Weak Auras 2 and use this WA string.  This is Niix's focus bar WA (not in any way or shape mine), and works good.  I've also seen somewhere on MMO-C that someone else updated and shared a JSHB update, but I haven't used it myself so I don't know whether or not it works (I would assume it does though).

Share this post


Link to post
Share on other sites

The guide sends some mixed signals about A Murder of Crows. It tells us on the Talent page that Stampede is the better option, then proceed to explain the rotation using A Murder of Crows as it is "the best (one) in terms of DPS."

This was a technical issue on our side, the two pages should now be in agreement. My apologies (P.S. it's Murder of Crows (for now)).

Share this post


Link to post
Share on other sites
Guest Guest

I dont agree with that in SoO Stampede as MM Hunter is still better. The Encounters are 2-3 Minutes alive in Mythic and Stampede got a higher burst.

Share this post


Link to post
Share on other sites

This was a technical issue on our side, the two pages should now be in agreement. My apologies (P.S. it's Murder of Crows (for now)).

Considering both got equally buffed (Direct +80% to AMoC and the change to pets inheriting 60% AP (60/33=1.8181818181x)), either one should be roughly as powerful relative to the other as before.  I haven't tested the difference between the two, but considering AoC reduces the CD of Stampede, but not AMoC, I would recommend using Stampede.

Share this post


Link to post
Share on other sites

Considering both got equally buffed (Direct +80% to AMoC and the change to pets inheriting 60% AP (60/33=1.8181818181x)), either one should be roughly as powerful relative to the other as before.  I haven't tested the difference between the two, but considering AoC reduces the CD of Stampede, but not AMoC, I would recommend using Stampede.

 

The only fight you'll want to use Crows on is Immerseus. On every other fight, other than Galakras and Spoils you'll want Stampede.

 

On Galak and Spoils you want Blink Strikes.

 

The 80% buff to AMoC is good, but the AP buff to pets is roughly an 83% increase to Stampede. Still leaving it ahead, especially since fights are sub 2:00 or close to it. 

Share this post


Link to post
Share on other sites

Now that I've seen the mastery of the MM why should we go on Haste. Mastery could push us more or am I wrong?
 
Edit:
 
I simcrafted now and the result was:
If 1 put in the yellow and the blue sockets some +10crit +10 mastery (greens ones) gem'S in I made more Dps. Tested it vs. blue +20crit and yellow +20crit gems.
 
now my gemming looks like:
 
Red Sockets: +10 Haste +10crit
Yellow Sockets: +10crit +10mastery
Blue Sockets: +10cit+10mastery
 
tell me if I'm wrong. Can't find a mistake I could have made.
 

Simcraft Results:

 

+10crit +10haste and +10crit +10mastery sockets:

 

http://workupload.com/file/ys4fZYoB

 

+10crit +10haste and +20crit:

 

http://workupload.com/file/ovZ1MyIs

 
 
Amory LInk: 
http://eu.battle.net/wow/de/character/blackhand/Gromgil/simple

Edited by Gromgil

Share this post


Link to post
Share on other sites

Now that I've seen the mastery of the MM why should we go on Haste. Mastery could push us more or am I wrong?

 

Edit:

 

I simcrafted now and the result was:

If 1 put in the yellow and the blue sockets some +10crit +10 mastery (greens ones) gem'S in I made more Dps. Tested it vs. blue +20crit and yellow +20crit gems.

 

now my gemming looks like:

 

Red Sockets: +10 Haste +10crit

Yellow Sockets: +10crit +10mastery

Blue Sockets: +10cit+10mastery

 

tell me if I'm wrong. Can't find a mistake I could have made.

 

Simcraft Results:

 

+10crit +10haste and +10crit +10mastery sockets:

 

http://workupload.com/file/ys4fZYoB

 

+10crit +10haste and +20crit:

 

http://workupload.com/file/ovZ1MyIs

 

 

Amory LInk: 

http://eu.battle.net/wow/de/character/blackhand/Gromgil/simple

 

Mastery only gets as much value as you are able to get out of it. Every sim you run regarding MM will have your uptime at 100% which realistically on most fights probably wont happen.. Haste is just more reliable than mastery and gives us much needed focus regen, since we have 3 spells that cost high amounts of focus. Aimed and Barrage are two of the most costly abilities in the game. Mastery is weighted at .79 while haste is .80 so they are both so close that even playing optimally with mastery > haste you wont see a DPS gain, and MM is very very tough to play with a 99% uptime on Sniper Training.

Share this post


Link to post
Share on other sites

Something that I noticed. Why would you chose 10 crit 10 mastery when in those two slots you can get 20 crit? You're choosing to only get 10 of your best stat per gem instead of 20? It's not that mastery or haste are better than one another, it's that crit is better than both. You can't gem for crit + mastery in red sockets where that is the only one that you'd even want to.

 

Just for reference I ran the sims with the gem setup you posted above.

 

knatg4B.png

 

The difference is only ~70 DPS. Even if you have a 100% uptime on your mastery you'll still do worse than if you played with crit gems.

Share this post


Link to post
Share on other sites
Guest MarcusK

Sorry to nitpic, but since I simply love what you guys are doing here, just wanted to point out that in Marksmanship page, Tier 4 talents, Steady Shot references Cobra shot, which is for BM and SV (at least according to the tooltip smile.png), when it should reference Steady Shot!

 

Again, thanks for everything you guys do here. It's quite refreshing to have a guide that guides instead of say do this and shut up!

 

Cheers!

Share this post


Link to post
Share on other sites
Guest Bogan

Hi, 

I would just like to point out the Cataclysm potions actually give more stats.

MOP: Flask of Sping Blossoms = 114 Agility

Cata: Flash of the Winds = 119 Agility.

 

This is the same for all stats, as STR and INT potions also give 114 and 119.

 

Thanks.

Share this post


Link to post
Share on other sites

Sorry to nitpic, but since I simply love what you guys are doing here, just wanted to point out that in Marksmanship page, Tier 4 talents, Steady Shot references Cobra shot, which is for BM and SV (at least according to the tooltip smile.png), when it should reference Steady Shot!

 

Again, thanks for everything you guys do here. It's quite refreshing to have a guide that guides instead of say do this and shut up!

 

Cheers!

Thanks for pointing that out. I'm going to fix it!

Share this post


Link to post
Share on other sites
Guest Narok

On the talent page you suggest Steady Focus as the talent as it is better dps, but on the rotation page, you suggest that Thrill of the Hunt is the better one, and the rotation is based on the idea that you took Thrill.

Share this post


Link to post
Share on other sites
Guest Alasdeceniza

Hi, I don't understand why versatility is one of the worst weighted stats. If this guide argues that mastery is the best secondary stat if combat is static (to get increase of damage in % by sniper training) why it is not the best secondary stat the versatility that yields exactly the same damage increase (and other additional benefits)?

Share this post


Link to post
Share on other sites
Guest Hero for all

It apears that every hunter can use heroism/bloodlust now with the nether ray pet.

Share this post


Link to post
Share on other sites
Guest Jehem

I'm still confused about the stat priority and gems. If Agility is still the best stat and Crit second, why would I gem for Crit and not for Agility (as we used to)? Or another example: If I had two items, one with 10 Agility and 20 Crit and the other with 20 Agility and 10 Crit, which one would be better?

 

About Thrill of the hunt: I often find myself with not enough focus when it procs, so I have to use a steady shot first. And even if I have enough focus for the first aimed shot, I have to use a steady shot after it. Most of the time chimaera shot is ready by then, and another steady shot to get some focus. Highly irritating for me to have a spell highlighted that I can't even use half the time (compared to lock and load for instance).

 

Share this post


Link to post
Share on other sites

I'm still confused about the stat priority and gems. If Agility is still the best stat and Crit second, why would I gem for Crit and not for Agility (as we used to)? Or another example: If I had two items, one with 10 Agility and 20 Crit and the other with 20 Agility and 10 Crit, which one would be better?

 

About Thrill of the hunt: I often find myself with not enough focus when it procs, so I have to use a steady shot first. And even if I have enough focus for the first aimed shot, I have to use a steady shot after it. Most of the time chimaera shot is ready by then, and another steady shot to get some focus. Highly irritating for me to have a spell highlighted that I can't even use half the time (compared to lock and load for instance).

Regarding Gems:  The current (level 90, so this will change for 100) stat weights have Crit worth more than half of Agi weight (0.8 vs 1 respectively).  Crit gems give twice the amount of Crit than Agi gems do (20 Crit vs 10 Agi).  If you multiply the weight by the gain, you get the value of the gem, so a pure Crit gem is worth 20*.8=16 vs a pure Agi gem is worth 10*1=10.  As for the Crit/Haste gems, it is because Haste also has a weight that is more than half of Agi weight (~.75 vs 1 respectively). 

 

Regarding TotH, this is mostly a playstyle choice.  You aren't always going to be able to spam 3 Aimed Shots in a row when it procs, and in reality this will be very unlikely, since you do have Chimaera Shot and Barrage/Glaive Toss coming off cd or not enough focus when it procs (you need about 75 focus to chain cast all three back to back when it procs).  TotH is a RNG factor, and with good usage and uptime, can greatly increase your DPS.

Share this post


Link to post
Share on other sites
Guest illsmurfuup

So it says multistrike is the best stat but it also says to gem for crit is that because it doesn't calculate the extra 5% in from lethal shots on the stat priority page or what

Share this post


Link to post
Share on other sites

So it says multistrike is the best stat but it also says to gem for crit is that because it doesn't calculate the extra 5% in from lethal shots on the stat priority page or what

 

Multi-Strike is our second best stat. Crit is our first, this should be changed.

Share this post


Link to post
Share on other sites
Guest Cadias

I was woundering why PvP gear is BIS for Pve right now? and if that is a 100% correct? it sounds wierd or dosent it?

Share this post


Link to post
Share on other sites
Guest Speaker

So it says that the two main choices for the lvl 100 MM talents are Lone Wolf, or Focusing Shot. As someone who personally love Exotic Muntions, what can be done to make it more viable? Would removing the cast time help, or are the numbers just too low?

Share this post


Link to post
Share on other sites
Guest Darg

Noticed an issue: the guide says that the default choice for the tier 7 talent should be Lone Wolf but then says Glyph of Animal Bond is "practically mandatory".

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Season 4 has partially started on NA servers, as players are noticing elements of the new season popping up. This is actually planned and was announced by Blizzard, as you can see below, but players were not expecting this much to change before the reset. 
      Season 4 (Source)
      Dragonflight Season 3 will be ending April 22 at 10:00 p.m. PDT, the night before the regularly scheduled maintenance, with Dragonflight Season 4 beginning immediately following on April 23. The blue post indicated that the season should start soon after, on the 23rd, which presumably means after the weekly reset. Here are some of the things that have already changed.
      Players have been reporting various aspects of the season being in-game, starting with Season 3 items now being marked as legacy, with a grey tooltip, as spotted by Strosts:

      Source. 
      Crests and Flightstones have also been reset, with new ones dropping from World Quests.
      Catalyst charges are also now in Season 4 mode, as spotted by lemoncocoapuff.
    • By Staff
      We have four new zones coming in the War Within, but just how large are they, all told? We have a few community members showing their relative sizes off, comparing to various other expansion landmasses, which we'll be taking a look at today.
      First of all, the new expansion has one above-ground zone and three below, as the Isle of Dorn is our gateway into the three underground zones. This is best showcased by Sturtime2, who broke the Dragonflight and War Within zones down (with Zaralek, Emerald Dream and Forbidden Reach all being post-expansion launch zones):

      Source. 
      Now that we have a better idea of the War Within zone structure, we have a more visually direct comparison by CygnetFR, who also added Kul Tiras in there for comparison:

      Source.
      And finally we have another Dragon Isles comparison, only this time with the Easern Kingdoms thrown in, courtesy of keyboardturn:
    • By Staff
      Blizzard have offered some feedback on player comments on the Priest Hero talents on the War Within Alpha, as our own guide writer, Publik, pointed out some issues with Voidreaver.
      Priest Feedback (Source)
      Hello!
      Thanks for this well-written post on the state of Voidweaver for Shadow.
        First, to clarify the functionality of the rift: There are not current plans for there to be a pull-in effect. We’re closely watching the power level of utility coming from hero talent trees. Given the frequency of the rift, a pull-in would surpass the power level aiming for.
        We appreciate the feedback that the slow effect from the slow effect from No Escape may not be utilized as often as we’re hoping especially compared to Dark Energy. As far as gameplay goes, the Entropic Rift window feeling tough to manage is something we aim to improve on during our next pass of the tree. Beyond that, there’s a lot of great bugs and feedback points here that we’ll bring back to the team and discuss.
       
      Some updates on the other Priest Hero Talent trees:
      We’ve updated Oracle’s design to be focused on healing instead of support mechanics and are looking for feedback about how it plays. There are a couple of talents that are not currently ready, and we’ll update those in the coming weeks, including a revision to the capstone. We’re also very excited about the visual effects for this tree and hope you are, too!
      The design for Archon is currently a work in progress. The core of the design revolves around Halo, and we’ll unveil its talents soon.
    • By Starym
      Here we are with the final week of Season 3! While Patch 10.2.6 will continue on until May 7th, the new season will change everything, as we moving on from Amirdrassil to Awakened raids! The final week has brought a lot of change all over the place, including the very top, so let's see where everyone ended up.
      Note: We are using Normalized scores instead of raw DPS for the Warcraft Logs rankings. The u.gg rankings at the bottom are raw DPS. Normalized scores take into account the outlier boss fights where certain specs could stack massive DPS (due to the nature of the fight, whether it's AoE spam or something else), which would then affect their overall score for the whole raid.
      Mythic
      Overall Damage 95th Percentile
      We have some big shifts at the top here at the end of Season 3, as Subtlety reclaims its throne once more! Frost DK proves its unstable nature and drops a huge 6 spots down into 7th, but Unholy represents the DK class a lot better and stays strong in 2nd. Outlaw joins the Rogue resurgence and moves 5 spots up into 3rd, as Retribution slots in to 4th after Elemental's big 5 spot fall. Arcane joins the big risers as it makes its way from 11th all the way up into 5th, followed by the only other stable  spec in the top 10, Fury. Arms moves two up into 8th, with Havoc closing out the patch strong, at the end of the top 10 after a giant 8-spot resurgence. The rest of the Mages huddle right outside, followed by Enhancement. The bottom 3 remains the same, as we see Feral and Beast Mastery finish at the end of the list at the end of the patch, with Augmentation still waiting for some proper calculations to find itself near the top where it belongs.

      95th percentile Mythic data by Warcraft Logs.
      Overall Damage All Percentiles
      We have a different No.1 at the end of the season in the generalist bracket, and it's a relatively unexpected one! Retribution uses all those gathered Fyr'alaths to grab the very top spot from Subtlety at the end of the line, as the rest of the top 5 is filled with axe-wielders as well! Fire moves 2 up in 6th, as Outlaw makes a big move in 7th, 7 up! Havoc and Arcane close out the top 10, both rising, as we see Devastation fall down into the bottom 3, joining Beast Mastery and Augmentation.
      All percentiles Mythic data by Warcraft Logs.
      Boss Only Damage All Percentiles
      Subtlety manages to take over in the direct damage charts as well, taking Unholy down a peg, with Retribution remaining stable in 3rd. Survival drops a few spots, down to the bottom of the top 10, as both Druids huddle up and grab 6th and 7th.
      All percentiles Mythic data by Warcraft Logs.
      Heroic
      Overall Damage All Percentiles
      Heroic remains very stable at the end of the season, with only Havoc and Demonology switching places in 5th, and Feral, Survival and Shadow moving into the top 10.

      All percentiles Heroic data by Warcraft Logs.

      U.GG Raw Mythic DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks. This chart is for Mythic only.
      Affliction retains its No.1 spot in the raw DPS rankings, as the rest of the top 3 remains stable as well. We see Subtlety actually drop down here, the opposite of the points-based charts, with Demonology and Arms moving past it. Frost and Unholy DKs move up together, gaining 3 and 2 spots, respectively. Fire closes out the top 10 1 spot down, and we see the two Druids remain in the bottom 3 at the end of the season.
      Mythic chart by u.gg.
       
      Meanwhile, if you're looking for more information you can check out our Dragonflight class guides, Amirdrassil boss guides, the raid DPS tier list, as well as more data from Warcraft Logs here.
    • By Stan
      Remember to use up any remaining Catalyst charges today before they reset tomorrow!
      Your Revival Catalyst charges will reset to zero at the start of Dragonflight Season 4. If you have any unused charges, make sure to spend them today to secure your class set bonuses.
      In Dragonflight Season 4, you'll earn Catalyst charges weekly, with the first one available tomorrow! Be sure to log in with all your alts tomorrow to claim this charge.
      For more information, visit our Revival Catalyst guide!
×
×
  • Create New...