Jump to content
FORUMS
Damien

Frost Mage 6.2

Recommended Posts

Guest Badwolf

I am a fairly new mage, and i was wondering how to use alter time, the description on it is a bit confusing in 6.0.2

Share this post


Link to post
Share on other sites

You just use it to heal yourself or to go back to a previous location.

  • Confused 1

Share this post


Link to post
Share on other sites

AT's offensive value has significantly decreased. What you can use it very effectively for, is for bosses like SHA, when you can AT, soak a rift, and then AT back to the original position!

Share this post


Link to post
Share on other sites
Guest icemidget

Stat priority lists intellect as being the top stat. So why does it suggest to gem for haste and haste/crit instead of intellect? that doesn't make much sense.

Share this post


Link to post
Share on other sites

Stat priority lists intellect as being the top stat. So why does it suggest to gem for haste and haste/crit instead of intellect? that doesn't make much sense.

 

That's because an Intellect gem only gives you +10 Intellect, while a gem with a secondary stat gives you +20 of that stat. So Intellect, doesn't just need to be better than a secondary stat to make it worth it to gem Intellect, it needs to be twice as desirable (which is not the case, obviously)

Share this post


Link to post
Share on other sites
Guest forged

would using the insanity buff[plus 50 to all stats] from timeless isles in a raid be better then flask of warm sun [115 int] as plus 50 to multistrike would be a proc increase overall

Share this post


Link to post
Share on other sites

would using the insanity buff[plus 50 to all stats] from timeless isles in a raid be better then flask of warm sun [115 int] as plus 50 to multistrike would be a proc increase overall

Does it really increase Multistrike?

Share this post


Link to post
Share on other sites
Guest Lymagus

I can't see any mention of Amplify Magic, either under 'Rotation, Cooldowns, and Abilities' or (more likely) under 'Buffs, Debuffs, and Useful Abilities'.

 

Has this been missed, or have I overlooked something?

Share this post


Link to post
Share on other sites

I can't see any mention of Amplify Magic, either under 'Rotation, Cooldowns, and Abilities' or (more likely) under 'Buffs, Debuffs, and Useful Abilities'.

 

Has this been missed, or have I overlooked something?

I know, I forgot to add it tongue.png I'll try and take care of it today!

Share this post


Link to post
Share on other sites
Guest Vergas

What about professions? Is any of them preferable to any other? Just about to boost my new mage and 'd like to now :p

Share this post


Link to post
Share on other sites

What about professions? Is any of them preferable to any other? Just about to boost my new mage and 'd like to now tongue.png

Profession bonuses are gone, so just choose a profession you like or that can craft useful stuff for your Mage, like tailoring.

Share this post


Link to post
Share on other sites

If you are low on gold consider alchemy, as you can craft your own flasks for double the duration.

Share this post


Link to post
Share on other sites
Guest Tipseh

I would like to add a macro I just came up with as I haven't seen it anywhere else and it is rather useful (if you use the ice nova talent)

 

#showtooltip
/cast [mod:alt, talent:5/3] ice nova
/cast [talent:5/3,@target, exists, harm] ice nova
/cast [talent:5/1] frost nova
/cast [talent:5/2] frost nova
 
What this does is prevent you from casting ice nova without an enemy target around, or it will cast frost nova if you do not have the ice nova talent and alternately you can press alt and still cast it (perhaps theres a rogue nearby).

Share this post


Link to post
Share on other sites

 

I would like to add a macro I just came up with as I haven't seen it anywhere else and it is rather useful (if you use the ice nova talent)

 

#showtooltip
/cast [mod:alt, talent:5/3] ice nova
/cast [talent:5/3,@target, exists, harm] ice nova
/cast [talent:5/1] frost nova
/cast [talent:5/2] frost nova
 
What this does is prevent you from casting ice nova without an enemy target around, or it will cast frost nova if you do not have the ice nova talent and alternately you can press alt and still cast it (perhaps theres a rogue nearby).

 

Oh, this is great mate, I would indeed suggest Damien to add this to the macros! :)

Share this post


Link to post
Share on other sites
Guest Kukicha

Hello, 

 

The information on the BiS trinkets is outdated in the frost mage guild. In 6.03 we can't use the proc of Black Blood of Y'shaar to refresh our dots, because we don't have any dots as frost mages.  tongue.png

Share this post


Link to post
Share on other sites

Hello, 

 

The information on the BiS trinkets is outdated in the frost mage guild. In 6.03 we can't use the proc of Black Blood of Y'shaar to refresh our dots, because we don't have any dots as frost mages.  tongue.png

Yep, you are right. Nevertheless, it's a new expansion at 24.00 EU server time today, so everything here is basically out-dated. :P Wait until tomorrow! :)

Share this post


Link to post
Share on other sites
Updated my ice Nova macro

 

#showtooltip frost nova

/cast [mod:alt, talent:5/3] ice nova

/cast [talent:5/3,@target, exists, harm, nodead] ice nova

/cast [talent:5/1] frost nova

/cast [talent:5/2] frost nova

 

now it should always show a tooltip, and the nodead addition further prevents you from wasting charges.

Edited by Tipsey
  • Like 2

Share this post


Link to post
Share on other sites
Guest Dthehunter

Got a question, is there any haste cap for frost to reach? or is it literately one of the worse stats now? 

Share this post


Link to post
Share on other sites
Guest Verith

Sorry I'm no math wizz but, out of curiosity would not taking unstable magic (and possibly prismatic crystal) change stat priority for a frost mage? I assume since the chance of getting more procs (or greater use of prismatic crystal) increases based on greater number of casts if it would affect the value of haste for frost?

 

Appreciate what you guys do here and thanks in advance for the response!

Share this post


Link to post
Share on other sites
Guest Waffler

Thanks for the update! However I dont see it addressed but it seems the water jet and frost nova from the elemental share a cooldown, can you address this in the guide? Also its unclear during a phase with the prismatic crystal and ice lance cleaving a boss should you be attacking the shard or the boss? You say to apply frostbomb to the boss does it still benefit from ice lances generated for the cleave? 

Share this post


Link to post
Share on other sites

Got a question, is there any haste cap for frost to reach? or is it literately one of the worse stats now?

There's no cap. It is just not a stat you should prioritize. It doesn't mean it's bad, but it's below the others.

 

Sorry I'm no math wizz but, out of curiosity would not taking unstable magic (and possibly prismatic crystal) change stat priority for a frost mage? I assume since the chance of getting more procs (or greater use of prismatic crystal) increases based on greater number of casts if it would affect the value of haste for frost?

 

Appreciate what you guys do here and thanks in advance for the response!

 

Not according to our reviewer.

 

Thanks for the update! However I dont see it addressed but it seems the water jet and frost nova from the elemental share a cooldown, can you address this in the guide? Also its unclear during a phase with the prismatic crystal and ice lance cleaving a boss should you be attacking the shard or the boss? You say to apply frostbomb to the boss does it still benefit from ice lances generated for the cleave?

Freeze and Water Jet do share a cooldown. I'll add something to the guide for people wondering about that. In the meantime, I've made the Prismatic Crystal explanations clearer.

Share this post


Link to post
Share on other sites

Technically there is a cap for 989 haste, which is the time when IV unglyphed gives 50% Haste (GCD Cap). Only worth considering (needs to be tested in raids) when you take Thermal Void. This is purely theoretical though and we have to see how it works in raid environments.

 

 

 

Sorry I'm no math wizz but, out of curiosity would not taking unstable magic (and possibly prismatic crystal) change stat priority for a frost mage? I assume since the chance of getting more procs (or greater use of prismatic crystal) increases based on greater number of casts if it would affect the value of haste for frost?
 
Appreciate what you guys do here and thanks in advance for the response!

Technically it alters the stat weights, but not the stat priority. Generally stats are weird for Frost and change on a character by character basis. The only thing you know for sure is int>>Multistrik>> insert anything else in random order.

Share this post


Link to post
Share on other sites

Why do you cast frost bomb on the boss instead of the crystal?

 

Nevermind, more uptime to cast Ice Lance on the crystal instead of using precious time to Frost Bomb it.

 

PCrystal and FBomb only seems useful on stationary targets, is Comet Storm any good?

Edited by Archimage

Share this post


Link to post
Share on other sites

Why do you cast frost bomb on the boss instead of the crystal?

 

Nevermind, more uptime to cast Ice Lance on the crystal instead of using precious time to Frost Bomb it.

 

PCrystal and FBomb only seems useful on stationary targets, is Comet Storm any good?

Nope, not at the moment. Comet Storm unfortunately is a but undertuned compared to the other 2 talents. It doesn't have the synergy with anything.. It's like.. a filler..

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Season 4 has partially started on NA servers, as players are noticing elements of the new season popping up. This is actually planned and was announced by Blizzard, as you can see below, but players were not expecting this much to change before the reset. 
      Season 4 (Source)
      Dragonflight Season 3 will be ending April 22 at 10:00 p.m. PDT, the night before the regularly scheduled maintenance, with Dragonflight Season 4 beginning immediately following on April 23. The blue post indicated that the season should start soon after, on the 23rd, which presumably means after the weekly reset. Here are some of the things that have already changed.
      Players have been reporting various aspects of the season being in-game, starting with Season 3 items now being marked as legacy, with a grey tooltip, as spotted by Strosts:

      Source. 
      Crests and Flightstones have also been reset, with new ones dropping from World Quests.
      Catalyst charges are also now in Season 4 mode, as spotted by lemoncocoapuff.
    • By Staff
      We have four new zones coming in the War Within, but just how large are they, all told? We have a few community members showing their relative sizes off, comparing to various other expansion landmasses, which we'll be taking a look at today.
      First of all, the new expansion has one above-ground zone and three below, as the Isle of Dorn is our gateway into the three underground zones. This is best showcased by Sturtime2, who broke the Dragonflight and War Within zones down (with Zaralek, Emerald Dream and Forbidden Reach all being post-expansion launch zones):

      Source. 
      Now that we have a better idea of the War Within zone structure, we have a more visually direct comparison by CygnetFR, who also added Kul Tiras in there for comparison:

      Source.
      And finally we have another Dragon Isles comparison, only this time with the Easern Kingdoms thrown in, courtesy of keyboardturn:
    • By Staff
      Blizzard have offered some feedback on player comments on the Priest Hero talents on the War Within Alpha, as our own guide writer, Publik, pointed out some issues with Voidreaver.
      Priest Feedback (Source)
      Hello!
      Thanks for this well-written post on the state of Voidweaver for Shadow.
        First, to clarify the functionality of the rift: There are not current plans for there to be a pull-in effect. We’re closely watching the power level of utility coming from hero talent trees. Given the frequency of the rift, a pull-in would surpass the power level aiming for.
        We appreciate the feedback that the slow effect from the slow effect from No Escape may not be utilized as often as we’re hoping especially compared to Dark Energy. As far as gameplay goes, the Entropic Rift window feeling tough to manage is something we aim to improve on during our next pass of the tree. Beyond that, there’s a lot of great bugs and feedback points here that we’ll bring back to the team and discuss.
       
      Some updates on the other Priest Hero Talent trees:
      We’ve updated Oracle’s design to be focused on healing instead of support mechanics and are looking for feedback about how it plays. There are a couple of talents that are not currently ready, and we’ll update those in the coming weeks, including a revision to the capstone. We’re also very excited about the visual effects for this tree and hope you are, too!
      The design for Archon is currently a work in progress. The core of the design revolves around Halo, and we’ll unveil its talents soon.
    • By Starym
      Here we are with the final week of Season 3! While Patch 10.2.6 will continue on until May 7th, the new season will change everything, as we moving on from Amirdrassil to Awakened raids! The final week has brought a lot of change all over the place, including the very top, so let's see where everyone ended up.
      Note: We are using Normalized scores instead of raw DPS for the Warcraft Logs rankings. The u.gg rankings at the bottom are raw DPS. Normalized scores take into account the outlier boss fights where certain specs could stack massive DPS (due to the nature of the fight, whether it's AoE spam or something else), which would then affect their overall score for the whole raid.
      Mythic
      Overall Damage 95th Percentile
      We have some big shifts at the top here at the end of Season 3, as Subtlety reclaims its throne once more! Frost DK proves its unstable nature and drops a huge 6 spots down into 7th, but Unholy represents the DK class a lot better and stays strong in 2nd. Outlaw joins the Rogue resurgence and moves 5 spots up into 3rd, as Retribution slots in to 4th after Elemental's big 5 spot fall. Arcane joins the big risers as it makes its way from 11th all the way up into 5th, followed by the only other stable  spec in the top 10, Fury. Arms moves two up into 8th, with Havoc closing out the patch strong, at the end of the top 10 after a giant 8-spot resurgence. The rest of the Mages huddle right outside, followed by Enhancement. The bottom 3 remains the same, as we see Feral and Beast Mastery finish at the end of the list at the end of the patch, with Augmentation still waiting for some proper calculations to find itself near the top where it belongs.

      95th percentile Mythic data by Warcraft Logs.
      Overall Damage All Percentiles
      We have a different No.1 at the end of the season in the generalist bracket, and it's a relatively unexpected one! Retribution uses all those gathered Fyr'alaths to grab the very top spot from Subtlety at the end of the line, as the rest of the top 5 is filled with axe-wielders as well! Fire moves 2 up in 6th, as Outlaw makes a big move in 7th, 7 up! Havoc and Arcane close out the top 10, both rising, as we see Devastation fall down into the bottom 3, joining Beast Mastery and Augmentation.
      All percentiles Mythic data by Warcraft Logs.
      Boss Only Damage All Percentiles
      Subtlety manages to take over in the direct damage charts as well, taking Unholy down a peg, with Retribution remaining stable in 3rd. Survival drops a few spots, down to the bottom of the top 10, as both Druids huddle up and grab 6th and 7th.
      All percentiles Mythic data by Warcraft Logs.
      Heroic
      Overall Damage All Percentiles
      Heroic remains very stable at the end of the season, with only Havoc and Demonology switching places in 5th, and Feral, Survival and Shadow moving into the top 10.

      All percentiles Heroic data by Warcraft Logs.

      U.GG Raw Mythic DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks. This chart is for Mythic only.
      Affliction retains its No.1 spot in the raw DPS rankings, as the rest of the top 3 remains stable as well. We see Subtlety actually drop down here, the opposite of the points-based charts, with Demonology and Arms moving past it. Frost and Unholy DKs move up together, gaining 3 and 2 spots, respectively. Fire closes out the top 10 1 spot down, and we see the two Druids remain in the bottom 3 at the end of the season.
      Mythic chart by u.gg.
       
      Meanwhile, if you're looking for more information you can check out our Dragonflight class guides, Amirdrassil boss guides, the raid DPS tier list, as well as more data from Warcraft Logs here.
    • By Stan
      Remember to use up any remaining Catalyst charges today before they reset tomorrow!
      Your Revival Catalyst charges will reset to zero at the start of Dragonflight Season 4. If you have any unused charges, make sure to spend them today to secure your class set bonuses.
      In Dragonflight Season 4, you'll earn Catalyst charges weekly, with the first one available tomorrow! Be sure to log in with all your alts tomorrow to claim this charge.
      For more information, visit our Revival Catalyst guide!
×
×
  • Create New...