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Damien

Combat Rogue 6.2

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Guest fiffer

Since this is a combat rogue guide stated to be good for 6.1.2 I think it should be noted that: Combat rogues do NOT have Fan of knives, and should not use them to spread "crippling poison"  since we don't have fan of knives.

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Since this is a combat rogue guide stated to be good for 6.1.2 I think it should be noted that: Combat rogues do NOT have Fan of knives, and should not use them to spread "crippling poison"  since we don't have fan of knives.

Just to clarify: He is referring to the https://www.icy-veins.com/wow/combat-rogue-pve-dps-buffs-debuffs-useful-abilitiespage's Crowd Control section.

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Guest Natalyia

this guide says combat rogues should use instant poison on the main hand.. i don't seem to have that spell. only deadly and wounding poisons. is this info outdated or does i get instant poison sometime between 92-100 ?

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Guest jshrmstrng

Not sure how active this forum is but I've got a question... Most places say that haste is better than multistrike until you get to a certain number of targets so most combat rogues just go with multistrike... and they can also switch to other specs easily because they want multistrike as well.  My question is that in raiding environments where the majority of the time (apart from trash) I find I need to be doing single target damage to bosses, wouldn't it just be best to go haste > multistrike all the time if you're going to be raiding mostly?  I mean I'm going to get some multistrike on gear anyway so if I have the choice between two pieces of gear that are similar but one has haste and the other has multistrike wouldn't I just be best to go with haste? I find that I would rather get more energy in raiding than deal constant multi-target damage.  I don't intend on playing other specs because combat just feels right for my playstyle personally, so would it be fine for me to choose haste gear over multistrike when I have the option?

 

Sorry for the ramble, was just hoping to be clear enough to understand what I'm trying to get across and ask.  

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Guest Selachii

I go multistrike in Combat, because even though haste is better for single target situations, who plays Combat on single target fights? Sub or Assa will be much better dps on single target raid fights.

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To the question about multistrike vs haste. The reason most go for multistrike, is because it fits well with subtlety and they only use combat on multitarget fights. If you want to go combat for all fights, even though it'll decrease your dps considerably on some fights, then it is more consistent to go with haste.
 

The real reason I came here, is because I've seen way too many rogues use Crimson tempest as combat, way too freely. It pains me to see every time, and even worse that FieryDemise allegedly approved of this guide, a theorycrafter that I respect a lot. If you check warcraftlogs.com, then you don't see combat rogues use crimson tempest. I haven't found one of the top performing ones do it yet at least, but since this guide told me to do it, I went and did some ingame testing and math.

Before we even begin, you tell us to 'maintain the CT DoT' at 2-4 targets. CT's dot works differently than normal dots. You can do 2 CT's right after each other with the help of Marked for Death, and no bleed damage will be lost, meaning there is no difference between spamming CT or trying to only use it when the dot has run out. This shows a lack of understanding of CT, and I'm honestly really disappointed in you, took me a minute to test. 
When it comes to how many targets should be present to use CT over Evi, my testing found it to be at 8+ targets. Before that, eviscerate did better. If the enemies die before the last tick, then you need 52+ enemies before it surpasses Evi, and with 2 lost ticks, Eviscerate pulls ahead. 
The numbers I used came from training dummy testing, and should be quite precise, as the difference in dmg for each cast was usually nothing or 1 dmg. Even if you doubt the numbers being precise, 8+ targets is so significantly different than the guide and it's 2+ targets, so something is clearly wrong. 
The testing was done without the class trinket btw, which makes Eviscerate pull ahead so much it's not even close anymore. About that, how come you haven't mentioned the BiS trinket and it's effect on the multi target rotation? Seems like an oversight.

While reading the guide, I also noticed that it tells ppl to refresh revealing strike constantly. This is a dps loss. RS only affects finishers and SS, meaning there's no reason to have it up if you're not using any of those abilities. In most cases it's a dps gain to let it run out, make sure to use as much energy as possible before it does, then wait for your energy to regen, get close to capped then continue with your rotation, refreshing the RS. This may lead to less RS used in a fight, without any loss in efficiency. You should not lose a deep insight evis by waiting to refresh it though, but in pretty much all other situations it'll be a dps increase. 

You also claim that it's not worth saving cd's for insight, which I agree with mostly, but not when you're in yellow insight, and close to red. going from yellow to red is a 25% dmg increase for Killing Spree, which is substantial. Assuming 40 sec cd on KS (Taken from your guide, as the lowest mentioned possible cd, I haven't checked this myself), then you can wait up to 10 seconds with using it, if it means you get into red insight. Make sure to not use any eviscerates while waiting though, as that counts as 10 seconds alone. 

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Guest Tassu

Methinks that with T18 set bonus you should use Killing Spree while Adrenaline Rush is on, because it makes 15% more damage then.

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