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Damien

Arms Warrior 6.2

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Guest Bigity

The Arms 'rotation' for Outside of CS, Single-Target mentions using Slam instead of whirlwind if you have taken that talent.  However, WW is not listed in the list.

 

It is listed for the 'During CS' portion.

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Guest Whit

Is there any haste cap as arms, fury is 11%,so if I get there do I gem crit?

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The Arms 'rotation' for Outside of CS, Single-Target mentions using Slam instead of whirlwind if you have taken that talent.  However, WW is not listed in the list.

 

It is listed for the 'During CS' portion.

I believe this is now fixed, thanks :)

 

Is there any haste cap as arms, fury is 11%,so if I get there do I gem crit?

There's no cap.

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Guest shiddzoid

Unfortunately they removed charge weaving sad.png

 

  • Charge no longer generates Rage when charging against a non-player target multiple times in a row. Charge will still always generate Rage when used against other players.

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Unfortunately they removed charge weaving sad.png

 

  • Charge no longer generates Rage when charging against a non-player target multiple times in a row. Charge will still always generate Rage when used against other players.

 

Yep! This is getting removed from the guide now :) Even easier! Thanks for pointing it out.

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Guest Noref

I don't understand, you say Colossus smash is our top priority if the debuff isn't already applied on our target, but you put Colossus smash in 3rd position in the single target rotation, am I missing something ?

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*oops double post, sorry, I'm new here my last post took some time to appear smile.png

Edited by Noref

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I don't understand, you say Colossus smash is our top priority if the debuff isn't already applied on our target, but you put Colossus smash in 3rd position in the single target rotation, am I missing something ?

 

So, Colossus Smash is essentially everything your rotation revolves around, and when you have it available with the Rage requirement, you should cast it. Rend is ahead of it because, well, maintaining your bleed should always be your "top" priority (and it will never really interfere with CS). Now, Mortal Strike just does so much damage that it is important to maximise the number of hits you get with it throughout the course of the fight, even if that means getting a MS in before a CS.

 

I've removed a mention at the very start of the guide that implied that you should always cast CS as soon as possible. I hope everything is clear now.

 

The minor glyph you reccomend for Arms Warrior called "Bloody Healing" is now ONLY for Protection Warriors

Thanks, fixed!

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Guest tokr

You mention that rend can be cast again on the target with 5seconds left on the debuff however there is a final burst dmg when the debuff expires. Wouldnt it be better to wait until the debuff expires and then cast it immediatly after?

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You mention that rend can be cast again on the target with 5seconds left on the debuff however there is a final burst dmg when the debuff expires. Wouldnt it be better to wait until the debuff expires and then cast it immediatly after?

No. It's better for DPS to refresh the debuff before it expires. If you refresh with 5 seconds or less on the duration, then you do not lose out on any damage.

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Vlad - The guide lists Haste as the #1 stat for Arms, but I've Simcrafted my war about every 3 days with the last 5+ releases of Simcraft and none of them have listed Haste anywhere close to the top stat.  It is behind Crit, Multi, STR, AP on every Sim I've run.  I'm not in BiS, half mythic/heroic gear at 581 with 2 set bonus, but just by chance I have a heavy haste build from the pieces that have tended to drop for me.  I figured the stat value might decrease once past a certain threshold so I also Simmed the top warriors on warcraftlogs, but they're also not showing Haste at the top.

 

None of the top logs are going heavy haste builds, and Simcrafting the top ranked Arms warriors on the logs also puts them with Haste below all the stats I listed above for my own warrior.  This includes the current release (build 19034) of Simcraft, but also every release since 6.02.

 

Can you give some more details on how you arrived at the currently recommended stat priorities?

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Vlad - The guide lists Haste as the #1 stat for Arms, but I've Simcrafted my war about every 3 days with the last 5+ releases of Simcraft and none of them have listed Haste anywhere close to the top stat.  It is behind Crit, Multi, STR, AP on every Sim I've run.  I'm not in BiS, half mythic/heroic gear at 581 with 2 set bonus, but just by chance I have a heavy haste build from the pieces that have tended to drop for me.  I figured the stat value might decrease once past a certain threshold so I also Simmed the top warriors on warcraftlogs, but they're also not showing Haste at the top.

 

None of the top logs are going heavy haste builds, and Simcrafting the top ranked Arms warriors on the logs also puts them with Haste below all the stats I listed above for my own warrior.  This includes the current release (build 19034) of Simcraft, but also every release since 6.02.

 

Can you give some more details on how you arrived at the currently recommended stat priorities?

I'm looking into this, thank you. I'll post back.

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Guest Shawesome

In 1.2. During Colossus Smash

 
You state that: Use wow_icon_warrior_talent_icon_stormbolt.j Storm Bolt when you have more than 70 Rage.

 

Would you mind explaining why it's when you have MORE than 70 rage? Given the free cost of storm bolt, I would have thought it was less than 70 rage so that you are using a GCD which has no cost?

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Vlad - The guide lists Haste as the #1 stat for Arms, but I've Simcrafted my war about every 3 days with the last 5+ releases of Simcraft and none of them have listed Haste anywhere close to the top stat.  It is behind Crit, Multi, STR, AP on every Sim I've run.  I'm not in BiS, half mythic/heroic gear at 581 with 2 set bonus, but just by chance I have a heavy haste build from the pieces that have tended to drop for me.  I figured the stat value might decrease once past a certain threshold so I also Simmed the top warriors on warcraftlogs, but they're also not showing Haste at the top.

 

None of the top logs are going heavy haste builds, and Simcrafting the top ranked Arms warriors on the logs also puts them with Haste below all the stats I listed above for my own warrior.  This includes the current release (build 19034) of Simcraft, but also every release since 6.02.

 

Can you give some more details on how you arrived at the currently recommended stat priorities?

 

Not going to bore you or myself so tl;dr I was wrong fixing it to be 10% haste > mastery > crit > haste on ST and haste > crit > mastery for AOE. 

 

The long answer is too boring for me to explain it in full why I was initially wrong.

 

In 1.2. During Colossus Smash

 
You state that: Use wow_icon_warrior_talent_icon_stormbolt.j Storm Bolt when you have more than 70 Rage.

 

Would you mind explaining why it's when you have MORE than 70 rage? Given the free cost of storm bolt, I would have thought it was less than 70 rage so that you are using a GCD which has no cost?

 

Should be less, will amend. 

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Are the 10% haste with or without 5% raid haste?

 

Btw, about the 10% haste, is it some sort of cap to reach ? why ?

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Guest fettlørve

I am also curious about the haste cap, with or without buff?

Also! is there anywhere i can find a source for the actual stat weights? i want to input it into askmrrobot :D

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With the buff.

 

The reason is, and I'm paraphrasing from my friend who maintains the MMO-C guide, "Something something combination of haste and crit for rage gen make a breakpoint of sorts where rage gains from a combined value of 2x rage on crit and faster AAs devalue haste".

 

For a more autistic and 2deep4you explanation, go ask Archimtiros on his guide because he's smarter than me anyway

 

tl;dr interactions between haste and crit regarding incoming rage.

Edited by Jalopy

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Guest fettlørve

thx jalopy, i'll see if the autistic and 2deep4you explanation can point me towards some custom weights so can i be lazy with askmrrobot biggrin.png

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Guest fettlørve

Yes! found weights on the austistic website you posted! Thank you very much!

here are the weights for those curious wink.png

Arms single target stat weights
dcd320664b3ec9c20e75a5cba53ec887.png

AoE 5 target stat weights
f8019b3173f9bfaa0453df3b9c3f2894.png

it also says:
If your gear levels are lower, crit will likely be your best secondary stat up until ~35%, to help with rage generation from auto attack crits.

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Guest Kaëma

Hi,

 

I'm french and sorry for my poor english...

 

I don't understand something in the execute rotation, when Colossus smash is not active :

You say :

-  "You should always save up about 60 Rage before using Colossus Smash."

- and then the priority are : "2) Use Execute when you have 60 or more rage  3) Use Colossus Smash"

 

Well, I must be missing something but if I follow the steps, I never use Colossus smash because if I have 60 rage, I must use Execute, which has no cooldown.
So I don't see when I have both (60 rage and can't use Execute) so I use CS....

 

Thank you !

 

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Hi,

 

I'm french and sorry for my poor english...

 

I don't understand something in the execute rotation, when Colossus smash is not active :

You say :

-  "You should always save up about 60 Rage before using Colossus Smash."

- and then the priority are : "2) Use Execute when you have 60 or more rage  3) Use Colossus Smash"

 

Well, I must be missing something but if I follow the steps, I never use Colossus smash because if I have 60 rage, I must use Execute, which has no cooldown.

So I don't see when I have both (60 rage and can't use Execute) so I use CS....

 

Thank you !

 

Hi,

 

I'm french and sorry for my poor english...

 

I don't understand something in the execute rotation, when Colossus smash is not active :

You say :

-  "You should always save up about 60 Rage before using Colossus Smash."

- and then the priority are : "2) Use Execute when you have 60 or more rage  3) Use Colossus Smash"

 

Well, I must be missing something but if I follow the steps, I never use Colossus smash because if I have 60 rage, I must use Execute, which has no cooldown.

So I don't see when I have both (60 rage and can't use Execute) so I use CS....

 

Thank you !

This is being rectified now, should be CS first (and Execute at 40+ Rage). I hope that clarifies it.

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I was wondering if Thunderclap has any reason to exist. I came to the conclusion that in pve environment, you don't use it unless there is a reason to slow a mob's movement speed by 50%.

Am I wrong? Do I miss something?

Edited by Landuin

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Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
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