krazyito65, on 04 October 2012 - 04:07 PM, said:
He insta wiped our entire raid with "suicide"
Edit to add more
The tool tip says 5 players can enter the spirit realm, and we thought it was a typo because 10 man was 5 as well. (we are 25)
But you do not have to send 5 players, you can make 3 groups of 3.. 1 healer and 2 dps.. You rotate groups of people going into the spirit realm to kill adds and making changes due to voodoo dolls.
Make sure you are not in the spirit realm whe, he enrages at 20% because it is basically unhealabe and will be a screwed if you don't have your button
You can have multiple groups in the spirit realm at a time and healers can heal them if something happened to that groups healer.
I can't remember if anything else is different from guide. I maybe a question about if refresh my memory lol.
That's very useful information. I'll see what of it I can fit into the guide
Shiva, on 05 October 2012 - 12:45 PM, said:
The boss health information is very wrong he has about 130M on 10man normal
This has been updated, thank you! 117 seems to be the current value.
Matt, on 05 October 2012 - 05:15 PM, said:
My guild, Atlantic, downed the Spiritbinder using two healers. At the moment, it seems almost next to impossible to beat the enrage timer with 3 heals, even with some crazy DPS in the normal realm.
Indeed, this seems to be the case. We mention it in the DPS Race section of the guide. Thank you
Guest, on 05 October 2012 - 05:45 PM, said:
Gara'jal has about 117M HP on 10 nhc difficulty.
We tried him yesterday testing the Spiritual Innovation Buff mechanics:
The Buff lasts 30seconds.
Every Class and Speccs seems to have different Buff Symbols.
Every Healing Spell cast on Players in the Spiritworld will reset the Buff duration to 30s.
We dps'd him down to 25% than hit Enrage.
We will try 2 Healer 2Tanks and 6Dps as suggested in many US-Public Forum Threads.
Also try to "stack" the Buff on 1 Single DPS by bringing him back to Spirit World in less than 30s.
I took most of your suggestions into account in the guide now, thank you.
MichaelTheys, on 06 October 2012 - 02:42 AM, said:
well we had a fight today and not sure if anyone said it here but i'd recommand you to got with 2healers due the high DPS check. Also wanne say that sending a Holy palading + a mage into the spirit world is an insance nice idea. If the holypala use LoH the mage get's a buff with increase his crit, haste, mastery and dmg done by 22%.
We do say in the DPS Race section, that 2 healers are pretty much mandatory in 10-man. I don't know if Mages benefit from the Spirit World especially, though. If someone could confirm this, that would be nice. Also, what spec was your Mage?