Somn

Somns Gladiator Guide

45 posts in this topic

Still a work in progress and will continually be updated as things are figured out and what not. It's extremely opinionated and probably has inaccuracies or debatable things typed. I made it primarily for friends and my guild but hey, why not post it here and see what you folks think.

 

http://www.somnsucks.com/introduction

 

Any comments would be greatly appreciated, constructive though! Don't gimme any of that nonsense about me being bad that's already in the title of the website....we already know it!

 

Also apologies if I'm not supposed to post links to stuff like this in the forums sad.png I apologize from the bottom of my unnecessarily large warrior codpiece.

 

::EDIT::

 

As of 4:20 (coincidence... I promise :D) the video guides are up on the pages and on youtube. They're a mess though I'm far too sleepy and delirious to be recording audio. I'll have to rerecord them :(

Edited by Somn
1 person likes this

Share this post


Link to post
Share on other sites

Sorry for the double post, but I'm working on the video guides right now. So you can hear my turrable monotone explanation of how to hit buttons well.

Share this post


Link to post
Share on other sites

U SUCK BRAH, U SHUD QUI- No, joking. Sounds nice to me.

 

I have a question tho: if using Heavy Repercussions, shouldn't Shield Slam go in after Shield Charge for added damage?

Share this post


Link to post
Share on other sites

U SUCK BRAH, U SHUD QUI- No, joking. Sounds nice to me.

 

I have a question tho: if using Heavy Repercussions, shouldn't Shield Slam go in after Shield Charge for added damage?

 

Yes it absolutely should assuming that you aren't at a point where you're starved for rage. Gotta make sure that you have the 20 rage for shield charge, and the 30 rage for heroic strike on of it. So 50 rage all totaled or it's better to spend Shield Slam on rage generation and hold your Shield Charge charge for your next Shield Slam when it WILL benefit from HR. Must've mistyped it... Been going since 7pm last night so I'm a bit off on a few fine details hehe

Share this post


Link to post
Share on other sites

Actually I have found an issue with your glyph section.

 

One can not be a TRUE warrior unless they have Blazing Trail. It should be mandatory for all warriors or they must re-roll as sparkle pallys.

Edited by Malleck
1 person likes this

Share this post


Link to post
Share on other sites

Actually I have found an issue with your glyph section.

 

One can not be a TRUE warrior unless they have Blazing Trail. It should be mandatory for all warriors or they must re-roll as sparkle pallys.

 

Very valid point! I make a note of it in the video though! Regardless, editing the page as we speak...

Share this post


Link to post
Share on other sites

Changed up the Rotation and Skills page a bit to make it more understandable. Less rambly, straight up priority listings. Enjoy! Also added a 'perfect pull' macro and changed some wording around here and there. New blog up about level 100 Ragnaros as well as a video of the fight itself, the helmet, and mount. No pet though :( The loot gods weren't on my side for that one.

Share this post


Link to post
Share on other sites

Hi Somn,

Nice guide :D

i was just wondering if you simed the numbers for haste vs crit?  and you are just not being  stuck in the old ways

 

Share this post


Link to post
Share on other sites

Hi Somn,

Nice guide biggrin.png

i was just wondering if you simed the numbers for haste vs crit?  and you are just not being  stuck in the old ways

 

Simulations in 630 item level gear show Haste as being second. Haste shortens the CD on Shield Slam. It is certainly not the worst stat once you hit the 330 soft cap.

Share this post


Link to post
Share on other sites

Hi Somn,

Nice guide biggrin.png

i was just wondering if you simed the numbers for haste vs crit?  and you are just not being  stuck in the old ways

 

 

I personally have not yet and I'm absolutely stuck in the old ways >.< I hate haste. I always have and I always will. But, as Katka linked, according to those sims it shows it being second after Crit. However I can't remember the last time I went through a shield charge buff without getting a Sword and Board proc, so that factors into it in my mind to an extent. Like I said on both the video and the site, there's 2 mindsets on stat priority and you can technically build for either of them.

 

The safest bet is 330 haste at the very least to fit a second Shield Slam into your Shield Charge buff, should you not get and procs from spamming Devastate. From there on, I'm going to set up a couple few profiles on my next string of days off (tue/wed/thu) and do some sims to attempt to figure things out at various gear levels.

Share this post


Link to post
Share on other sites

Did some quick 5th grader math to see what was more efficient to use sub 20%. Purely seeing what is more efficient as far as per rage spent. Every single thing about it is just me messing around and attempting to have fun. Not an actual theorycrafter here! Erm... Just uh... Tryin to be all......... fancy mathman guy...................

 

 

(I'll just leave this here)

http://www.somnsucks.com/blog/2014/11/22/to-execute-or-not-to-execute

Share this post


Link to post
Share on other sites

so what exactly is the deal with haste? seems like if a haste build is viable then it wouldnt be at the bottom of the crit build. could you explain the reasoning behind this plz?

Share this post


Link to post
Share on other sites

so what exactly is the deal with haste? seems like if a haste build is viable then it wouldnt be at the bottom of the crit build. could you explain the reasoning behind this plz?

 

Haste affects the cooldown of Shield Slam, which is why people think it's viable. With the recent 20% nerf to Shield Slam and Revenge damage the value of haste will fluctuate depending on what breakpoints you can hit (330 haste resulting in 2x shield slams within a shield charge buff window being the first breakpoint). As it is right now hitting the 2nd breakpoint isn't possible. Crit will result in a steady gain of rage through enrage procs from critting with Devastate, which you'll be spamming frequently. Technically both builds are viable, coming out to a tiny difference in sims, but I favor crit as I'm a purist.

 

----------

 

New blog post up about Gladiators in Highmaul.

http://www.somnsucks.com/blog/2014/12/2/its-raid-time-folks

Share this post


Link to post
Share on other sites

I have been doing the same exact thing with my glad and I am loving it, just too lazy to make a guide. Great guide man, pretty much exactly what I am running. I agree that haste is garbage after 330 and I have tested it personally. Although they are close on DPS, multistrike just "feels" more manly. Something I noticed was that our gladiator stance isn't currently affecting the damage of Shield Slam. Was this changed in the nerf or has it always been this way? I would certainly assume that Shield Slam is a physical ability.

Share this post


Link to post
Share on other sites

I have been doing the same exact thing with my glad and I am loving it, just too lazy to make a guide. Great guide man, pretty much exactly what I am running. I agree that haste is garbage after 330 and I have tested it personally. Although they are close on DPS, multistrike just "feels" more manly. Something I noticed was that our gladiator stance isn't currently affecting the damage of Shield Slam. Was this changed in the nerf or has it always been this way? I would certainly assume that Shield Slam is a physical ability.

 

if I can ever log on I'll look at that and we'll see. I know that they nerfed the damage of Shield Slam and Revenge by 20% on the 25th... So that probably has some play in it. Might've just evened it out to be about equal.

 

If I can ever kill this Blue Bar Boss I'll keep ya posted.

Share this post


Link to post
Share on other sites

Yea I am fightning blue bar as well. Revenge and devastate are still affected, so if that were the case we would probably see the same thing happening with revenge. If they just removed gladiator's affect on shield slam it may present issues later on.

Share this post


Link to post
Share on other sites

Got 4/7 down last night in Highmaul, Gladiator was far outperforming the fury warrior (whom I know is a tremendous player). Blog post is up for Gladiators Guide to Highmaul.

 

http://www.somnsucks.com/blog/2014/12/2/its-raid-time-folks

I see you listed Unyielding strikes for every single fight.

 

That being said, could you please make a guide that you follow?

 

Currently Icy-veins doesn't even have glad spec on the list under warrior. It could be you....

Share this post


Link to post
Share on other sites

There's a Gladiator Guide written by Ragebar pinned at the top of the warrior forum.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By KinderHell
      Hi,
      I've just finished normal with my main 890ilvl (54 points) prot tank and also with my 876ilvl (36 points) druid tank.
      My conclusion is the following:
      The protection warrior is taking way to high damage from almost all abilities except auto-attacks which are low anyway.
      Shield block doesn't work against any of the abilities in nighthold and doesn't help with any magical skills.
      Basically our block even with 2 set items, having aprox 65% crit block chance is useless in Nighthold.
      The fact that our main reduction ability except our 8k-ish armor is useless for all Nighthold bosses. Demo, LS, SW, SR are ok for stack abilities or strong abilities but they couldn't be frequent enough. The damage taken spikes are crazy...just crazy and I've kept IP 40-60% of the damage and decent 90% + bracket dps.
      Paladin tank and warrior tank used to be very similar in damage taken ( normal damage taken ), now paladin is taking 100 millions and warrior is taking 200-400 million on same boss. This is because their damage is percent damage reduction and that works for magical also, but our shield block is irrelevant. Also paladins block spells now.
      In regard to my 876ilvl druid, I've done Guldan solo tanking without any stress. I've done rest of bosses without a problem, only keeping 1-2 stack of ironfur up and using rest of my rage for the 30% reduction every 10 sec, and I won't even start with the amount of cds druids have. These runs showed me how warrior is 0 compared to paladin,druid and DK. 
      I would place warrior on last place under DK, as Shield Block is an irreleant ability in this raid. You can check logs and compare raids from EN and Nighthold. It seems that to be so-so with a warrior tank you would have to maximize versatility and ignore every other stat :|, maybe then you will start reducing some damage from this raid.
       
      I believe that even the first version of warrior tank from start of EN couldn't handle Nighthold as good as paladin,druid can now. They were just op at low level for being able to handle high mythic dungeons at low gear for stacking IP 2 million absorb, but they scaled bad compared to others and that IP would drop in 2 hits on Mythic EN content, making it so-so anywany.
       
      Post below if any ideas pop to mind related to the above problem. Thanks ! 
       
    • By Violentravi
      Hello,
      Adelante is currently recruiting DPS & Heals, however, all competent players will be considered.  We are a Horde guild on Arthas and our current progression is 8/10N NH 4/7M EN and 3/3H TOV.  As far as classes go we do not have a Moonkin, Mage, Feral Druid, Rogue, or any type of Monk. We only raid two nights a week, Tuesday and Wednesday from 7:00 PM until 11:00 PM Eastern.  Thursday is not considered a raid night, but we will often clear Heroic and Normal on this evening for AP and it is not required. We are pushing progression on Il'gynoth, and look forward to finishing off EN then moving on to Nighthold, we will be intermittently working on Mythic TOV.
      From you, we would expect 100% attendance during your trial period; after that, if you cannot make a raid or will be late it is mandatory to keep the raid leader updated.  In order to continue making good progression while raiding only two nights a week, we expect that you know your class inside-out and will research any bosses you are unfamiliar with prior to raids.
       If you are interested, you can either reply to this thread and link your most recent combat logs for review, make a character on our realm and inbox me, or hit me up on real ID (violentravi#1826).  Alternatively, if you are old school, please apply via our website:  http://www.adelante-guild.com
      Thank you for your consideration
      Xoxo
      Violentnacho & the Guild
    • By Claratin
      <Non Lethal Force> is recruiting for Nighthold progression! Raid times are 8-11 TW EST. Recruiting exceptional dps and healers to push into Mythic Raiding. Currently looking for ranged DPS and a Paladin healer. Send me a message here or in game for more information.
       
    • By Oups
      <Eighty Six> is a Morning / Daytime Raiding Guild on Tanaris 
      Our Current progression is 7/7 M & 3/3 H 
      We raid: Wednesday, Thursday & Monday 8 AM till 11 AM PST
      What we are looking for:
      Heals: (High) R Druid , (Medium) MW Monk & R Shaman  Ranged DPS: (High) Mage & Lock, (Medium) S Priest & Boomkin Melee DPS: (High) Warrior, Pally & Feral, (Medium) Rogue Please add me on B-Tag for more info: Oups#1377 
       
      Good Luck 
    • By bez
      Who we are
      <Hollow> is a semi-hardcore guild created by a group of friends, experienced players, that raided HC together in WOTLK. We reunited and transfered to the same realm to create a guild, or more accurately, a home. We keep a very friendly environment in and out of raids, oftenly joining discord to chat even if we aren't doing anything. Guild activities include but are not limited to mythic dungeons, mythic + and raiding.
      Our goals
      Our current progress is 4/7M and 3/3HC. Our current goal is to down mythic EN to gear up and also prepare for Nighthold!
      What we are looking for
      Recruitment currently closed for Mythic raiding with the exception of 1 Shadow Priest.
      People that want only heroics can join regardless of specs. Socials are still welcome!
      Our raiding schedule
      Our current raiding schedule is 3 raids a week for 3 hours:

      Wednesday 8pm to 11pm server time - NH Normal
      Sunday 8pm to 11pm server time - EN Mythic
      Tuesday 8pm to 11pm server time - EN Heroic / ToV Heroic
      The guild is using DKP system
      NOTE: We have added a catch up system for new recruits. When you get past the trial phase and join the ranks as a raider of our guild, you also earn 200 dkp as bonus and when you prove yourself that you are worthy of a core spot, you also get 300 dkp as bonus. We wont leave anyone behind no matter how new while at the same time, drawing a line for our core, active raiders that have been with us since the start.
      Our wowprogress page: http://www.wowprogress.com/guild/eu/twisting-nether/Hollow
      Thank you for taking your time reading through this post. If you have any further questions or if you are interested in joining us, feel free to contact us in game on Solidz, Hotbez or add us on BNET at Solidus#2642, bez#21193.