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[Restoration] T17 Tips & Tricks

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This thread is for Restoration Shaman tips, tricks, and discussions in how to best handle the various boss fights throughout Tier 17 including Highmaul and Blackrock Foundry. Feel free to contribute or discuss encounter-specific anything you find from exceptional talent choices to ways to take advantage of class mechanics.

 

You can find some general tips and tricks for healing Highmaul in this thread.

Highmaul
-->Kargath Bladefist
-->The Butcher
-->Tectus
-->Brackenspore
-->Ko'ragh
-->Twin Ogron
-->Imperator Mar'gok

Blackrock Foundry
-->Gruul the Subjugated
-->Oregorger
-->Blast Furnace
-->Hans'gar and Franzok
-->Flamebender Ka'graz
-->Kromog
-->Beastlord Darmac
-->Operator Thogar
-->Iron Maidens
-->Blackhand



Highmaul

Kargath Bladefist

  • Cloudburst Totem is recommended for this fight.

The Butcher

  • Either Cloudburst Totem or High Tide are viable for this fight, depending on your healing style and raid.
  • When The Butcher knocks you back, using Unleash Life will get you both a speed boost and your next Chain Heal will help top the ranged more quickly.

Tectus

  • If your raid has trouble with the Tectonic Upheaval phases, speccing for High Tide will help you deal with these much more easily at the expense of spread-out AoE healing during the main phase.
  • Don't forget to use Ghost Wolf and Unleash Life's speed buff to escape the Red Mist. You can cast Unleash Life in Ghost Wolf form, and the speed buffs stack.

Brackenspore


Ko'ragh


Twin Ogron


Imperator Mar'gok


Blackrock Foundry

Gruul the Subjugated


Oregorger


Blast Furnace


Hans'gar and Franzok


Flamebender Ka'graz


Kromog


Beastlord Darmac


Operator Thogar


Iron Maidens


Blackhand

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Last night my guild finished our first 7/7hc run, and here is some basic impressions so far (after the bosses you've written about):

http://eu.battle.net/wow/en/character/frostmane/Xtotemic/advanced - Character

http://eu.battle.net/wow/en/tool/talent-calculator#Wba!2211000!UjgLDP - Preffered talents

 

Talent mentions:

T1: Most of the times i switch between SBT/Astral shift, SBT can be better on fights with more sustained damage taken.

T2: Windwalk totem is beast, and should be default unless you actually need to root stuff (I'm looking at you siegecrafter blackfuse)

 

T3: I love cloudburst so i will run Totemic persistance atleast for the entirety of this tier. I pop HST+Cloudburst at the same time. Sometimes you may  even SLT+cap totem at the same time, or even Cloudburst + healingtide (i love this one) .The reason I don't like Call of the element is because of the wierdness it presents when running Cloudburst. Because hst + cloudburst already aligns perfectly you don't need any extra totemcasts since that would overwrite the other totem anyways. If you run hightides most of the timies you may run with CotE, otherwise hell no.

 

T4: Echo is cool, but at the start of the expansion i feel like a flat 5% haste wins every time. So i go with AS.

 

T5: I dislike conductivity, Rushingstreams helps throughput and also helps building your cloudburst since you pop HST with cloudburst. AG is probably to nerfed to consider using it.

 

T6: I ran with primal elementalist on Brackenspore because you don't have any mana issues there, Otherwise i am really enjoying Unleashed fury, it's great mana value and it increases your throughput by alot i would dare say. I have not used elemental blast alot but it's probably great if you're struggling with mana.

 

T7: Storm elemental is basically useless, most of my Cloudbursts hit for more healing than a single storm ele. I have not used high tides alot, You're probably forced to play either echo of the elements or riptide glyph for it to be really good.

 

 

 

Brackenspore: One of the few bosses i feel like hightides is an option, it's hard to oom between blue shrooms and you get alot more haste when you stand in the blue shroom. I also ran with primal elementalist.

 

Twin Ogron: Cloudburst is very useful here, alot of movement during the 100 energy boss phases. Echo of the elements are probably decent but the instant cast from AS + the haste passive feels stronger in most situations (Even without the riptide glyphs i never starve for Tidal Waves)

 

Ko'ragh: I used my default talentset here, it's a long and manaexpensive fight and i would advise against using hightides or primal elementalist. Even with the candle trinket this fight was tough on mana. Unleashed Fury felt strong overall but EB is probably very viable here. Windwalking totem does not work on the ice orb from what i saw.

 

Imperator Mar'gok: Man this fight was fun. This is probably more mana intense than Ko'ragh and you have to play cheap or you're mana will not be able to recover. I ran my default talent choices here but EB is probably good aswell. Run with Windwalk totem for cheaper dispells on the slows debuff during transitions. Stone bulwark is probably king on this fight due to the lack of high damage spikes (If your guild fails alot with the branded debuff Astral shift might prove to be better).

 

https://www.warcraftlogs.com/reports/VjHYP2yWzBhq69XM#type=healing - Mar'gok Log

Edited by Xszwow
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XS,

 

I might be wrong, but some theorycrafters already have confirmed that CBT did not absorb other TOTEMS healing...only your healing like Chain Heal, Healing Wave and others

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XS,

 

I might be wrong, but some theorycrafters already have confirmed that CBT did not absorb other TOTEMS healing...only your healing like Chain Heal, Healing Wave and others

 

Okay, i was not aware. But even if that is the case i still think Cloudburst is a very good talent.

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The reason I don't like Call of the element is because of the wierdness it presents when running Cloudburst. Because hst + cloudburst already aligns perfectly you don't need any extra totemcasts since that would overwrite the other totem anyways. If you run hightides most of the timies you may run with CotE, otherwise hell no.

 

Call of the Elements is an utility talent. The reason to take it is more to provide double usage of specific utility totems like Windwalk, Tremor, Capacitor, etc. Resto shamans can and should use all these totems too, not only Water. The possibility to use HST twice in row is a nice addition. 

 

 

Xszwow, on 08 Dec 2014 - 5:55 PM, said:

T4: Echo is cool, but at the start of the expansion i feel like a flat 5% haste wins every time. So i go with AS.

Echo of Elements stacks very nice with the Unleashed Fury talent making UL and unglyphed Riptide usage much more frequent. 

I personally use Ancestral Swiftness with High Tide, not with UF and SBT.

 

 

Xszwow, on 08 Dec 2014 - 5:55 PM, said:

T5: I dislike conductivity, Rushingstreams helps throughput and also helps building your cloudburst since you pop HST with cloudburst. AG is probably to nerfed to consider using it.

Rushing Streams do nothing for CBT totem because it does not gather healing from totems.

Conductivity worth a shot for example on Butcher on melee soaking group or on Brackenspore Mushrooms. I don't say that it will shine, but it worth a try if it suites your play style.

 

 

Xszwow, on 08 Dec 2014 - 5:55 PM, said:

T6: I ran with primal elementalist on Brackenspore because you don't have any mana issues there, Otherwise i am really enjoying Unleashed fury, it's great mana value and it increases your throughput by alot i would dare say. I have not used elemental blast alot but it's probably great if you're struggling with mana.

Elemental Blast is a very good talent if you have time and possibility to cast it on CD. It increases one of your secondary stats for 500 every 8 sec from 15 (12 sec CD+cast time), and Spirit for 1000 - it's a big buff.

Unleashed Fury is very nice if you are going to use a lot UL for single-target healing. If you don't use UL or don't do much single-target heal, better to use something else.

 

 

Xszwow, on 08 Dec 2014 - 5:55 PM, said:

T7: Storm elemental is basically useless, most of my Cloudbursts hit for more healing than a single storm ele. I have not used high tides alot, You're probably forced to play either echo of the elements or riptide glyph for it to be really good.

Both CBT and HT are very good talents and both of them are situational. There is no reason to stack with one of them for all the encounters.

You definitely are not forced to use EotE or Glyph of Riptide with HT. I played with and w/o EotE and/or Glyph + HT - to use them or not depends on the fight. 

 

Anyways, what I would like to say to everybody - chose the talents that you feel comfortable with, chose them according to specifics of the fight, your healers setup and your preferred play style.

There are talents that stack better with each other but there are no completely useless talents :)

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Call of the Elements is an utility talent. The reason to take it is more to provide double usage of specific utility totems like Windwalk, Tremor, Capacitor, etc. Resto shamans can and should use all these totems too, not only Water. The possibility to use HST twice in row is a nice addition. 

 

Even so, It's rare to have fights where you actually need say 2x tremor / 2x capacitor etc etc.

 

My talent choice may not be the best, i run with the talents that i perform best with. And because of that Call of the elements will be rarely chosen, because it feels like it IS lackluster.

Edited by Xszwow

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Gonna drop my 2 cents so far after 2/7 mythic.

 

Kargath(Myth): i believe is a joke on whatsoever difficulty , although it requires high mobility in mythic thus i would recommend 

using Glyph of the spiritwalker's focus (reduced cd for reduced duration).

 

Butcher(HC) : (so far until hc in my progress) since there are many ppl in the melee of the boss to share stacks i recommend Conductivity (u ll do insane amount of healing) , also totemic persistence will give you the HST and HTT combo which is very good hps wise especially at >30%

 

Brackenspore(HC): our current focus on mythic requires healing cd rotation , small windows of high mobility , again Glyph of spiritwalker's focus and/or Aspect of the fox gonna help you alot.

 

Tectus(HC) : i ll only add keep mind of ur surroundings , ancestral swiftness can be a oh sh** button when u need to move again the spiritwalker glyph can help u alot, if ur melee take too much damage when the splits are 4+ from red sand/dot debuff consider totemic projection and spirit link. Use ur HTT in a raid healing rotation.

 

Twin Ogron(Myth) : I hate this fight too much movement and we cant stop and heal , rely on totems and unleash life(maybe talent , i prefer to use elemental blast to get the spirit buff) , healing rush and again spiritwalker glyph ur best friends.

 

Ko'ragh (HC) : windwalk totem is the king for ur raid at expel magic:frost , raid healing cds on shadow , consider unleash talent and solo the absorption shield person.

 

 

Tbf i think what can make us abit better atm is Spiritwalker's focus Glyph that i think its huge.Secondly totemic persistence wins me over for the totem combo in tight situations such as the most frequent hst+cbt and the "oh we gonna die" - HTT+HST

As for our lvl 100 talent both CBT and HT are "easy" to say use but difficult to master.

CBT i feel like u need to plan very ahead and think the damage ur raid gonna take and the lack of another healer's big CD or u gonna overheal.
On the other hand the planning for 2+ riptide target and CH with HT might be difficult but u can always welcome the 100% bounce even with 1 riptide in 4-5 targets(consider the glyph too) might be noobish to say its easier controllable for the average shaman.

Alas i believe when the tier is gonna be avalaible HT will be more favoured for the throughput it ll give us.

 

Update: Brackenspore(mythic) finally down.

I advice elemental mastery for the infesting spore periods (if u have the haste trinket it helps a ton during that phase of the fight) - avoid wave and shrooms , again Glyph of Spiritwalker's Focus huge plus while you move.
Healing cds as instructed by the raid leader.

Edited by Garmak

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I'll only talk about one particular Boss now (may add more the other day)

 

Butcher (HC)I've tried several different talents and glyphs, and the best option for me (mastery>>haste>>crit) is working with High Tide, Conductivity, Elemental Blast, Glyph of Chaining and Glyph of Watershield.

As Garmak said, Conductivity provides an insane amount of healing, and you'll always have it ready after the knockback to heal the ranged camp while topping the boss camps and tanks.

Also combining High Tide with Chaining proves extremely viable, as your chainheal may jump from the ranged camp through boss camps all the way to the tanks.

I highly recommend using Glyph of Watershield 'cause you'll constantly get the reactive manareg when ready, due to the constant and massive raidwide damage. If you still feel a lack of Manareg, combine it with EB and you're good to go. Otherwise use Whatever T6 Talent you like, I played with both, feeling no real overall difference whether using Unleashed Fury or Primal Elementalist. But I personally like Primal better, because you may time it really, using Elementals at the start of the fight and have at least one off CD when enterring the 30 % phase, but that's just my humble opinion.

 

In the 30 % phase, don't use HR on ranged camp, the boss camps'll need the healing more, just throw in a chainheal (maybe even on yourself) so it can heal some ppl in the camp and then hightide jump to the front

Also Ancestral Swiftness proves to be better than EotE if your tank drops moderately (I combine it in a macro, on focus riptide, AS, on focus chainheal, while having the active tank on focus, or use it with unleash life and healing surge as single target)

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I'll only talk about one particular Boss now (may add more the other day)

 

Butcher (HC)I've tried several different talents and glyphs, and the best option for me (mastery>>haste>>crit) is working with High Tide, Conductivity, Elemental Blast, Glyph of Chaining and Glyph of Watershield.

As Garmak said, Conductivity provides an insane amount of healing, and you'll always have it ready after the knockback to heal the ranged camp while topping the boss camps and tanks.

Also combining High Tide with Chaining proves extremely viable, as your chainheal may jump from the ranged camp through boss camps all the way to the tanks.

I highly recommend using Glyph of Watershield 'cause you'll constantly get the reactive manareg when ready, due to the constant and massive raidwide damage. If you still feel a lack of Manareg, combine it with EB and you're good to go. Otherwise use Whatever T6 Talent you like, I played with both, feeling no real overall difference whether using Unleashed Fury or Primal Elementalist. But I personally like Primal better, because you may time it really, using Elementals at the start of the fight and have at least one off CD when enterring the 30 % phase, but that's just my humble opinion.

 

In the 30 % phase, don't use HR on ranged camp, the boss camps'll need the healing more, just throw in a chainheal (maybe even on yourself) so it can heal some ppl in the camp and then hightide jump to the front

Also Ancestral Swiftness proves to be better than EotE if your tank drops moderately (I combine it in a macro, on focus riptide, AS, on focus chainheal, while having the active tank on focus, or use it with unleash life and healing surge as single target)

 

I have a bit of concerns regarding some talents / glyph choices here.

First: Conductivity as a talent does not provide healing - it increases the duration of Healing Rain by 4 seconds when you cast Healing Wave, Healing Surge and Chain Heal, up to a maximum of 30 seconds. I'm not saying that the talent is bad, just be aware that it does not provide or modify the healing in any way. While Rushing Streams (same tier talent), for example, adds additional person to its healing. I wouldn't say that one of these two talents is definitely better, especially insane better.

Second: there is no constant raid-wide heavy damage on this fight if you are not raiding in 10-man. There is constant heavy damage on one of the two soaking groups, let's say 8-10 people (including tanks) near the boss, so I don't really fond of choosing Glyph of Chaining here when 80% of injured people are stacked in close range. You receive 60 yd range and 3 sec CD on CH - what for?

You are writing "your chainheal may jump from the ranged camp through boss camps all the way to the tanks". Ain't tanks near the boss and soaking groups? 10-15 yards between all of them?

I'm really not sure that Glyph of Chaining benefits somehow on the Butcher fight.

Third: Why to take PE here? This is the fight with heavy damage, so why not to chose UF for 50% buff on single target heal (tanks or members of soaking groups) or EB for mana gain? Taking UF for single target heals + HT for CH boost will pretty much covers and boosts all your healing spells.

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Conductivity provides healing in the sense that it extends the duration,and hence the total amount healed by a single cast of healing rain. It also frees up your time from having to recast healing rain repeatedly, and this lets you get a few more other healing spells off. 

 

It is a good choice for butcher, since you always have people stacked, and healing rain has a high mana efficiency if it hits 6 injured players. 

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@Pandacho:

Regarding your concern about conductivity including what Karanir said a well placed healing rain can be healing both melee grps (at least how we do it)(and in the essence of healing the "injured" grp) while u can be more mana conservative with using healing wave than spam chain heals and healing rush at least until the bleed start stack again.

Tbf as far i did heroic butcher so i d say with a raid cooldown between 2nd and 3rd bleed stack and it goes smoothly for you to not panic and waste ur mana before 30%

 

About Glyph of chaining i wouldn t recommend either due to stacked grps maybe on mythic for mechanic purposes but yeah until i reach there don t quote me on that.

 

And third i ll defend (xD) the PE and our Earth elemental's damage reduction(have to try on mythic to see if we gain more than EB). 

Seriously if u are comfortable with ur mana go for it ,but i wouldn t go for UF in this fight.Tbh i rate it 3rd as an option due to the healing wasted u can get, as a standalone talent it seems well worth it but with 3-4 more healers in raid it feels you get more overhealing from it than actual help.I primary use UL more for the speed boost nowdays than the healing buff #shrugs x/

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I checked Conductivity talent in the previous raid on the Butcher HC and healed today's Butcher w/o it.

While it's right that I have to cast less HR to get to roughly same healing done number for it, dropping Healing Streams talent is just a disaster. I lost more then 1M of healing from HST.

 

                 W/o Conductivity         With Conductivity

HR            12 casts / 1.98M              9 casts / 1.85M

HST           9 casts / 1.80M               9 casts / 750K

 

Logs:

With Conductivity (63% healing rankings)

W/o Conductivity (96% healing rankings)

 

I would say that the difference is so significant for me that I'd prefer to stick to Healing Streams talent.

But still, maybe I don't know to use it right. So, if you have logs to compare, please share smile.png

Edited by Pandacho

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Hello Pandacho, 

 

With regards to use of conductivity, I should have elaborated more on its benefits to make it clearer. I'll try to be clearer in this post. Ultimately, when we choose a talent for a fight, it is because the benefits of the talent help us overcome a particular limitation (maybe, running out of mana, positional issues) or because it's extremely well suited to the fight (dps are all stacked up, for example). 

 

Firstly, lets take a look at the logs. 

 

The difference between crit rate of the healing stream totems on both fights is almost 10%. This could have skewed the results in favour of rushing streams. Also, for healing rain, I noticed that there was a period of 1 min where healing rain wasn't used. Furthermore, there is a time gap between healing rains in the Conductivity case. How are you tracking the increased duration of healing rain? From the logs, it seems that the uptime of healing rain could have been greatly improved for the Conductivity case. It seems to me that the difference in healing throughput probably isn't as high as 1 million. 

 

Secondly, healing rain isn't a pure healing throughput talent like rushing streams. This makes it a bit more difficult for us to compare them directly. Conductivity increases the throughput of healing rain by about 20% because you can now have 100% uptime healing rain instead of wasting two seconds to cast it between healing rains. At the same time, conductivity saves you mana because your healing rain now lasts longer and you recast it less. It also gives you additional casts of healing spells because you reduce the time spent on refreshing healing rain. 

 

Thirdly, I would like to ask some guiding questions to help decide whether Conductivity is a suitable choice. The most obvious thing is that the players must, of course,  be stacked for the whole raid. The more subtle things to consider are:

 

a.) Does your healing rain hit 6 players consistently? If you can’t hit 6 players, then the effectiveness of this talent is greatly reduced.

b.) Do you need additional mana?

c.) Because you refresh healing rain less often, you now have more time to cast other spells. Are you consistently casting heals throughout the fight or is there a lot of free time? If there is a lot of downtime, then this benefit won’t be fully realised. Just off the top of my head, I think the freed up cast time and mana from conductivity should be enough for you to cast an extra chain heal + flash heal combo every 30seconds.

d.) Is the extra healing from these spells every 30s outweigh the loss in healing from Rushing Streams? 

 

In summary, I think that the difference in healing throughput between conductivity and healing stream isn't as large as claimed (1 million). Also, conductivity provides additional benefits in terms of more mana and also more casts of other spells. 

 

Edit: for clarity

Edited by Karanir

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Hi, Karanir.

I want to point once more: I do not say that Conductivity is not a good talent for the Butcher fight. What I'm saying is that Rushing Streams is good enough choice too.

Like I linked here my logs with and without Conductivity talent for the same raid and same fight, I would like to see somebody's else logs - a person who prefer Conductivity - for the Butcher fight (with and without Conductivity). But not the logs from the Rankings please.

Maybe you'll be able share your logs, Karanir?

 

Regarding your questions:

a) my HR hits more than 6 players all the time

b ) I do not need additional mana

c) I do not have even a free second on HC fight - have to cast all the time

d) don't think so, but would like to see somebody's logs (who is good with Conductivity talent) in 19-20-man raid (not in 25-30-man)

 

 

I think that the difference in healing throughput between conductivity and healing stream isn't as large as claimed (1 million).

It doesn't have to be 1M difference, what I'm trying to show, that even if there is no difference at all, it makes both talents worth using on the encounter. There are people who are not good with Conductivity, just like there are enough people who are not good with CBT. So it would be nice to give them a choice smile.png

Edited by Pandacho

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We are kinda making the same point. I am not promoting conductivity as the go to talent for butcher. I am just trying to explain the thinking process and the benefits of the talent so that people can make informed choices. The main issue that I felt needed addressing was that conductivity cannot be compared directly to rushing streams cos it has other benefits beyond 'more healing' such as more mana and more casts. Ultimately, I was trying to provoke people into thinking more deeply about their talent choices instead of just taking recommendations blindly.

I wrote a long post for conductivity cos it's a frequently ignored talent and offering more choices for a fight is always good. At the very least, conductivity offers a playstyle change where you get to spend more time doing interesting things like healing surge and chain heal instead of refreshing healing rain

The guiding questions isn't targeted at you. It's a form of Scaffolding to aid the decision making for someone who might be considering the talent.

I'll admit it. I actually use rushing streams on butcher cos I think it's viable (i agree with you) and i am lazy.

Edited by Karanir

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      Go to the ‘General’ tab. Tick ‘Main Tanks’ and ‘5 man MTs’, so VuhDo will automatically move Tanks to the ‘Tank’ panel. *You don’t have to do this or add the ‘Main Tanks’ panel if you don’t want to see the tanks in a separate panel from the raid
      Adjust everything else according to personal taste.
       
      INDICATORS (more nice options for tracking):
      You can play with a loads of possibilities here. I personally use 3 of them - Inner frame for the Paladin Beacons, Special DoT for the Role Icon and Treat Marks to track the current aggro target (very useful if you need to know when the tanks are swapping).
      Clicking on ‘More...’ button near every tracker allows you to change size and color of the icon.

       
      SPELL TRACE 
      Spell trace tracks which units are hit when a particular spell is cast. Very useful for tracking healing from 'smart' like Prayer of Healing, PW: Radiance, Chain Heal, Trail of Light, etc. You can use a build-in Spell Trace bouquet or create your personal one.
      Enable the ability here:

      and choose where to show tracked spells in HoT icons tab:

       
      SPELLS
      Here you can bind you spells, actions or macros to any button of your mouse and keyboard.

      Go to Spells→ Mouse→ Modifier Key → None Open up your spellbook and drag your primary healing spells to the ‘Mouse Key’ Left and Right Buttons and to the ‘Mouse Wheel’ Up and Down sections. Note that the Mouse Wheel section will only work when it’s mouseovering your VuhDo frames. If you scroll outside of the frames, you will zoom in and out of the screen. You can assign more spells / commands / macros to Modifier Key → Shift, Modifier Key → Ctrl and so on. All your mouseover macros will work perfectly with VuhDo frames  
      PANELS
      On the ‘Panels’ tab, make sure that General→ Ordering → Alignment → Horizontal is ticked. It’s much easier to move your mouse in the left-right directions rather than up and down. Chose ‘Grouped’ and ‘Hide Empty’ in Ordering, if you prefer to always see your actual groups in the raid. a) Leave ‘Sort by...’ with ‘Unit ID’ if your choice is to see raid as actual groups.
       
      3b) There is another option for sorting: Tank => MDPS => RDPS => Healer. It's great if you like to always know which part of the raid takes damage. If you choose this option, you have to change the ordering to Loose, otherwise it wouldn't work.

      Do not forget to press ‘Apply All’ to apply your changes to all the groups (and not just to the current one)
       
      On the ‘Panels’ tab, click on the ‘Sizing’ option on the right hand side. For Bar Height, choose something like 37-40 to make the bars taller. Spacing and gaps as you like.
       
      BARS
      On the ‘Panels’ tab, select the ‘Bars’ option on the right hand side. Decrease the Mana bar height to 3 - you really don’t need it any bigger than this. You can play around with the rest of the options here.

       
      HEADERS
      On the ‘Panels’ tab, click on the ‘Headers’ option on the right hand side. Tick ‘Show’ on Headers if you want to see panels names (Group 1, Group 2, target, etc.). Untick ‘Class Color’ on Header Text if it was ticked by default. TEXT
      On the ‘Panels’ tab, click on the ‘Text’ option on the right hand side. Tick ‘Class Col.’ on Bar Text so you will see player’s nickname in his class color. Hitpoints → Show → Percent. Show Text → Name & Flags (untick ‘class’ and ‘pet owner’ if it was ticked by default. You can play around with the rest of the options (text size, color, position) here.
      HOT ICONS
      On the ‘Panels’ tab, click on the ‘HoT Icons’ option on the right hand side. In the ‘Own HoTs’ section, choose one of 2 masters that shows where your HoTs will appear and use the buttons below to view your HoTs as ‘Icons’ and ‘Text.’ In the ‘HoT Order’ section, you can assign any of your or other players HoTs, Absorbs, Shields, Procs, personal and Raid CDs to any of the 6 spots shown in the ‘Own HoTs’ diagram. You should always leave Slot 7 (the middle slot) for the ‘AoE Advice’ icon. Or not...
      Another nice option here - to change the HoT icons size.
      Click on the button “More” from the right side of HoTs positioning masters and adjust.

       
      BOUQUETS
      You maybe noticed some options in the HoT Order section that are shown on my screenshot but couldn’t be find in your options. They are the Bouquets: custom groups of Buffs / Debuffs / HoTs / CDs that could be created by a player himself.
      Let’s create a custom bouquet for example for tracking of Tank personal CDs in your raid where the tanks are Warrior and Paladin.

      Go to General→ Bouquets. Type a name for a new Bouquet and press ‘New’ Press ‘Add’ button it the Bouquet Details part Type a spell name in the ‘...or enter Buff / Debuff / HoT name’ line In ‘Select default icon’ dropdown menu always chose ‘None / Default’, otherwise you wouldn't see the appropriate icon. Add all the spells you would like to track in your ‘My tanks’ bouquet. There will be situations when you’ll have multiple CDs or HoTs that were popped simultaneously to track. Because all the spell icons from one bouquet are shown in the same place, you should use the Priority Arrows to assign the importance of every one of them (e.g. the highest priority will be shown first).
      Another possibility to work with bouquets is just to edit the defaults.
      For example, we can chose a default ‘Raid Cooldowns’ bouquet and remove, add or change priority of CDs based on our raid composition.

      After creating or editing a bouquet you can use it in the HoT icons assignments.

       
      BUFFS
      As you've may have noticed, VuhDo has a separate Buff frame as part of the package. Personally, I don’t believe there is any need for VuhDo to show your buffs. I use WeakAuras to trace my mandatory buffs (on myself and others) and you should have something similar. So, I advise that you go to the ‘Buffs’ tab → General → Uncheck ‘Enable.’ If you want to play with it later - feel free to do so.
       
      DEBUFFS
      Extremely useful in raids. You can see most of the debuffs by default in your healing frames, but sometimes the addon is not updated yet for a new raid zone or the authors wouldn’t add some debuff that you want to trace. In this section you can add or remove any debuff / buff / proc that is applicable to a player.

      Go to Debuffs→ Custom Type buff / debuff  Spell ID in the line (you can find Spell ID on Wowhead in the address line. For example: “http://www.wowhead.com/spell=642/divine-shield”- Spell ID for the Divine Shield is 642). Now it will appear in the (de)Buff list. Tick the appropriate positions if you want to see stacks or timers for the debuff. Tick 'Bar Color' if you want to see a specific debuff in some different from the default color and pick the color from palette. Click ‘Save’ Do not click ‘Apply all’ or you’ll rewrite the defaults of all the debuffs.
      If you want to remove some buff / debuff / proc from the list, choose it from the dropdown menu and click ‘Delete’.
      There is an option for a complete reset of your custom debuff settings.  This can be done under 'VuhDo Options > Tools > Reset > Buffs/HoTs > Custom Debuffs' but beware you will loose all the debuff settings you customized.
       
      PROFILES
      If you ever wanted to save your VuhDo configuration for more than one toon / spec / raid size / encounter type or to share what you have with other VuhDo users, this is the place for you.
      Saving profiles for different specs / toons:
      Go to VuhDo Options->Tools Tab->Profiles.

      On the left side in 'Profiles' part you will see a line '...or enter profile name' with some name already typed in. Change it to a name that will make you remember what exactly you are saving here. I normally use a toon name with encounter type or a toon name with a group size, but if you are going to store profiles for different specs, it may be a good idea to mention a spec too.
      I stopped on profile naming in such a details because the default name is a bit weird - it's just made of a chain of nicknames for every toon you ever saved this profile for, so after having 2-4 toons in the chain it almost impossible to understand what exactly is stored there.
       
      Type a new name for your profile and press 'Save' Button. Do not confuse 'Save' with 'Apply' or you will cancel all the changes you made.
      After saving a profile, you can choose in the central part of the Tab the activation type: by group size and / or by spec. You will be able to choose it only after profile is saved, so don't be surprised if you are not able to check anything there.
      If you want to make this profile a default for all the new characters on the account, check 'Default Profile' button.
      Loading and deleting a profile:
      If you don't want VuhDo to activate profiles for you automatically or you want to load some specific profile for a new toon, go to the 'Select a profile' dropdown menu, choose whatever you need from there and hit 'Apply'.
      To delete a profile, choose it from the same dropdown menu and hit 'Delete'.
      Settings:
      Two useful buttons: 'Quiet mode' allows you to get rid of Confirmation Dialog spam, 'Lock' prevents an accidental overwriting of a profile.
      Key Layouts:
      An important note: Spell assignments are not saved in Profiles. To save, load or delete Spell and HoTs assignments you should go to Tools->Key Layouts:

      Export and share profiles:
      You can export selected features, share or receive profiles from other VuhDo users.
      To be able to receive a profile you have to go to 'Tools->Share->Receive Data' and tick 'Enable'.
      To share a profile you should click on a button 'Share' in the 'Send Profile' area. A new window will pop up: a dropdown menu with a line where you can type specific player's name and server. The dropdown menu will show your online guildies and people you are in group / raid with (disregarding of them having or not having VuhDo).

       
      Here's an example of my VuhDo profiles:
      I made a UI screenshot with opened talent tree and VuhDo HoT assignments.
      Key Layouts (how I assign spells to mouse): remember they are configured separately from the main setup and you have to import them separately too in Tools->Key Layouts->Import

      In 5-man HoT icons I track only my HoTs because obviously there are no other healers. Threat and personal CDs people may use are being tracked through Indicators (General->Advanced->Indicators). In this bouquet everyone should add his group specifics if you are aiming for Mythic+: I found a bit redundant to keep there damage mitigation abilities for all the classes.
      Regarding the Hot Keys you see on the screen - it may be a bit confusing because I don't really use all of them but:
      1,2,3 - dps abilities
      = - Tranq
      F1 - Barkskin
      F2 - Dash
      F4 - Inner
      F - Efflorescence
      G - shapeshift
      Q - Artifact spell
      D - Ironbark mouseover macro
      J - Cenarion Ward mouseover macro
      E,H - interrupts
      T - Flourish
       
      The raid setup:
      I'm raiding Mythic so my healing frames are tuned for 20-man.

      As you can see, HoT icon section changed - now I track what other healers are doing too so we wouldn't overlap with the healing and I'm be sure that assigned damage mitigation spells are used.
      The actual strings to import are in this separate thread because it's technically problematic to update them here in guide.
       
      I have to say that there are loads of options that I didn’t speak about here. But I tried to keep it short and basic.
      I always can answer any of your questions about VuhDo or you can continue to dig it by yourselves.
    • By Slamminshama
      I have three trinkets to choose from, Two from Mythic EN, Heightened Senses @ 880, Vial of Nightmare Fog @ 880, and finally from Nightbane Kara i have the Ethereal Urn @875. If any other experienced resto shamans could weigh in and help me make a decision it would be appreciated. 
    • By Vandara
      Hi experts,
      I started with healing again in raids and mythics(+) and I followed the advice here to go for Int/haste first. it would be very nice if someone would tale the time to look at my equipment:
      http://eu.battle.net/wow/en/character/Area-52/Vandara/advanced
      and let me know if you have any hints for me if I should change my stats priority/enchantments etc. I think I could need a bigger Mana pool also.
      I just joined a hc raid group as a heal and I was not doing too bad, however I'd like to get better :-) Thank you so much for your help, it is really appreciated.
      Vandara