Aderila, on 05 December 2012 - 06:15 PM, said:
I think that you should mention the high importance of +hit and +expertise, which was glossed over in your guide. A phenomenal tank is one who doesn't have to fight for threat with anyone except his partner tank. The thing is, +hit and +expertise make a night-and-day difference in the threat generation a tank can produce, as RNG will factor less, then not at all. Vengeance could give me 500% attack power, and it doesn't matter if I have 10 seconds of dodged and parried attacks, which I've had as a tank. If you have an extremely high DPS group, then even at the end of an encounter, a tank can be just barely above his top DPSers. Hit and expertise can absolutely help mitigate that.
Any time you have RNG, you will have spikes in your threat generation, which you also touched on in your post. Tanks WILL have more consistent DPS and threat generation when they get closer to +hit and +exp cap.
Additionally, perhaps it wouldn't hurt (since this is a general guide) to touch on avoidance?
Well written, excellent, excellent post!
Thank you very much for your kind words. The reason why I didn't put emphasis on this is because I tried to keep the guide a bit separate from the technical aspects of playing specific classes. This makes it so that someone won't read the tanking guide, see how good Expertise/Hit are, then go check his particular class' guide and see that they're not actually very high in the priority (like a Paladin build that advocates avoidance, or whatever else may happen with stat priorities in the future). It's also one fewer article than can go out of date with each stat shift
I will, however, make some more general points about Expertise and Hit, based on your post, since it's very useful! Thank you again.