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leech6590

changes are a coming!

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  • All Mages are on the low end of the spectrum, and will be receiving buffs.

Frost, the most played spec, is a lot lower than they'd like.

The necessity of Crit on Fire Mages is problematic early on. They'll figure out a way to adjust it.

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Oh wow on one hand i am really happy that we are getting a buff, on the other hand, i was so desperate with my arcane mage that i changed to frost this week end, including rerolling the crafted gears stats and changing all the enchants sad.png

Well, let's wait and see then.

Edited by tapif

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Glad I stayed true to Arcane...let see what goes down.

Same here buddy.

i really hope that the new numbers compensate for heavy movement fights.

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And I was raping the meters as frost in our last raid. Yeaa, buff me more buff meee! :P

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  • Mage

    • Arcane

      • Arcane Barrage's damage has increased by 16%.
      • Arcane Blast's damage has increased by 16%.
      • Arcane Explosion's damage has increased by 10%.
      • Arcane Missiles' damage has increased by 16%.

    • Fire

      • Enhanced Pyrotechnics now causes a stacking 10% increased critical strike chance (up from 5% per stack).
      • Molten Armor now increases spell critical strike chance by 15% (up from 5%).

    • Frost

      • Frostbolt's damage has increased by 25%.

    • Talents

      • Arcane Orb's (Arcane) damage has increased by 10%.
      • Comet Storm's (Frost) damage has increased by 25%.
      • Meteor’s (Fire) damage-over-time effect has increased by 25%.
      • Nether Tempest's (Arcane) damage has increased by 10%.
      • Supernova's (Arcane) damage has increased by 12%.

 

Happy now, guys? :P

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I wouldn't take AO for the damage, more the utility as a way to get high stacks to allow the other buffed spells to go nuts :D

 

I'm excited about teh Noodlebolt 25% buff though, means we might actually be able to count it as a spell again hahaha

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cleared 7/7 normal 2 night as fire, im doing sustained dmg like a frost mage now, WOOT

Changes aren't live yet though

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cleared 7/7 normal 2 night as fire, im doing sustained dmg like a frost mage now, WOOT

 

 

noob frost mage ? tongue.png

 

 

before changes im topping the meters(on the butcher) as arcane =]

 

i cant wait for the simulations

 

 

edit: i found the simulations we're back on top baby

 

K5InmXB.png

 

 

source: http://www.simulationcraft.org/reports/archive_html/1418113617_Raid_T17M.html.gz

Edited by Hekii

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noob frost mage ? tongue.png

 

 

before changes im topping the meters(on the butcher) as arcane =]

 

i cant wait for the simulations

 

 

edit: i found the simulations we're back on top baby

 

K5InmXB.png

 

 

source: http://www.simulationcraft.org/reports/archive_html/1418113617_Raid_T17M.html.gz

 

A bit overbuff on Arcane? :P

Doesn't matter, frost for life! :D

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it was live on the US maybe an hour after post, just the tooltip didnt update. anyone with a fire spec/gear should have seen significant crit increase last night.

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This looks great, but I am skeptical that arcane and fire will stay that far ahead. Blizzard generally purposely overtunes us, then adjusts accordingly. That being the case, I won't put a ton of weight in the results of sims using the current buffed state with the future 4-piece, when there is likely to be a nerf within a week or so.

 

Mages being that far ahead is obviously not what Blizzard would consider to be 'balance', but I think they're aiming for about 4 classes (and the dps specializations of each) to be about even on DPS, give or take 800 DPS (1k would bring out some hardcore QQ).

 

I reaaaally want to play fire, and I'm sure many want to play arcane, but I won't be breaking the Gold/GP bank quite yet. I've been holding gear from heroics and such that didn't work with frost, but if I'm not doing reliable damage as fire *right now* (i.e. not in a sim many months from now with BRF and tier), I couldn't justify changing.

 

That being said, if, while playing as the spec I enjoy most, I am less than 1k DPS behind our top spec at that point in time, I will stay with what I like. Your guild has to be running a lot of carries for like 500dps across the board (~7k) to make or break an encounter.

 

Key points of the rant:

 

-WOOT! Fire and Arcane!

 

-Don't put all your Rylak eggs into one nest yet, because a nerf WILL come; (ex. the buff to Fire a few weeks prior to WoD, when it could top meters with little to no effort, and was followed about a week later by a ~15% nerf)

 

-Test in game, because live data, not simulations, will determine the scope of [future] nerfs and/or buffs

 

**Any class/spec with DPS 5% or more over the next highest (Arcane is 6.7% higher than Warriors in this sim) has no hope of keeping such a margin.**

 

//rant

 

<3

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Hi guys,

easy question: Are frost buff hotfixes live on eu servers?

I still do tooltip dmg with my frostbolt and if I change to fire my enhanced pyrotechnics still indicate a 5% buff after each noncritical hit/molten armor is a 5% buff, so I don't think they upgraded the tooltip yet.

Anyone has any clue?

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Hi guys,

easy question: Are frost buff hotfixes live on eu servers?

I still do tooltip dmg with my frostbolt and if I change to fire my enhanced pyrotechnics still indicate a 5% buff after each noncritical hit/molten armor is a 5% buff, so I don't think they upgraded the tooltip yet.

Anyone has any clue?

Tooltop updates require some patching.

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