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Pandacho

Resto healing in Highmaul (N/H): general strategies, talents, glyphs

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Table of Content:

GENERAL CONCERNS

COMMON TALENTS AND GLYPHS

ENCOUNTER SPECIFICS:

KARGATH BLADEFIST

THE BUTCHER

TECTUS

BRACKENSPORE

TWIN OGRON

KO'RAGH

IMPERATOR MAR'GOK

 

This post contains my thoughts regarding resto shaman healing in Highmaul Normal and Heroic.

 

My guild hasn’t done any Mythic Raiding yet, so you shouldn’t apply anything written here to Mythic without checking.

 

All the strategies, talents and spells choices are calculated for a ‘standard’ healers setup: 3-4 healers for 20N and 4 healers for 20H, no overgear (my raid average ilvl was 647, healers average 644). This is important to consider because if you overgear and / or overheal (more healers than you need), most of the strategies and talent choices lose their importance - you just heal through the damage with whatever spells.

 

Our Healer Team composition: Restoration Druid, Restoration Shaman, Holy Paladin, Priest (Holy / Disc, depending on the fight).

 

 

GENERAL CONCERNS (top)

 

If there are situations during a raid where you feel that all your heals are going nowhere, try to make some changes to your healing frames. If you are using an add-on for your Healing Frames and not the default Blizz UI, you should be able to track the following:

 

1. HoTs from other Healers
2. Shields from Disc Priests
3. Damage Mitigation CDs from Tanks
4. Raidwide Damage Mitigation and Healing CDs

 

Actually for Number 4, I prefer to use WeakAuras - I track a lot of information on my Healing Frames and I have to cut something from all this or things get too messy.

 

You can find the WeakAura for tracking Raidwide CDs in our WA thread.

 

If you can see what other Healers are doing during the fight, it makes it much easier to choose the ‘right’ targets for your heals and not get into situations when you Riptide somebody who already has a Druid’s HoT and a Priest’s Shield. Same with Raid CDs: if your raid is not too communicative, you don’t want to be in a situation where you drop your HTT while a Holy Priest has already begun to channel Divine Hymn.

 

If you are still struggling with mana issues, check that you have a Spirit enchant on your weapon (even if it’s 630 ilvl) and the DMF trinket. Remember that you can always chose Elemental Blast in your Talents for help in refilling mana. Bring mana potions with you. I know that it’s obvious, but from my experience of checking logs, a lot of the people complaining about mana issues did not use mana potions during encounters.

 

 

COMMON TALENTS AND GLYPHS: (top)

 

TIER 1:

 

STONE BULWARK TOTEM

 

Unlike in MoP, I can’t see any appropriate usage for SBT in Highmaul.

 

How does it work?

 

When you summon it, it grants you a 10-second Shield that absorbs (Spell power * 0.875 * 4) damage. After that 10-second period is over, it casts a smaller shield of (Spell power * 0.875) on you every 5 seconds (overriding the previous shield, even the large, initial one, if it is still active). This smaller shield absorbs exactly 4 times less damage than the first shield and lasts for 10 seconds.

 

So for example, for my current Spell Power 4748 (647 ilvl), I will get a shield that absorbs 16618 damage and after the initial 10 seconds, a smaller shield that absorbs 4154 damage 4 times over a 20 second period.

 

From what it seems, its worth maybe a bit more than one Riptide or one Healing Wave.
We don’t have spiky damage in WoD that forces us to use every bit of constant damage mitigation because we wouldn’t be able to cast a healing spell in time. So, from my PoV, we should use talents that allow us to mitigate a big amount of unpredictable damage or to ignore predictable damage when we have to continue casting.

 

NATURE’S GUARDIAN

 

I would advise taking it for people who get ‘tunnel vision.’ smile.png

 

If you always get caught by fire on Twin Ogrons or Suppression Field on Ko’ragh, take NG - it will give you a couple of seconds to run away and heal yourself when you actually might already be dead. Obviously, it’s much better to move out of stuff and avoid unnecessary damage but, well, nobody is perfect! ^^

 

ASTRAL SHIFT

 

Perfect talent if you are able to plan your actions.

 

AS reduces all damage for 40%. You should use it when the raid is taking heavy damage from boss mechanics. Force Novas, Expel Magic: Frost, Cleave… Almost every boss uses abilities that you can mitigate with this talent.

 

TIER 2:

 

Actually the only talent in this tier that can help us in Highmaul is WINDWALK TOTEM.

There are no adds that have to be rooted in any fight here and even on trash most of mobs are casters, so it’s more efficient to CC, stun or interrupt them.

 

TIER 5:

 

In my opinion, the only reasonable choice for most of the fights in this tier would be RUSHING STREAMS.

 

ANCESTRAL GUIDANCE was nerfed so heavily in WoD, that even while having a 2 min CD, as a major raid CD it converts only 20% of your direct healing to healing on up to 3 nearby injured raid members. It’s such a minor amount of healing that I wouldn’t recommend it for any fight.

 

CONDUCTIVITY is a very situational talent, simply because it demands a big part of the raid to stay in one spot long enough to fully utilise it. The only fight in Highmaul where people are mostly stacked in one spot is The Butcher. I personally think that additional healing from RS is still better than a possibility not to cast HR on CD. But it’s up to you.

 

TIER 7:

 

CLOUDBURST TOTEM or HIGH TIDE

You should choose whatever is more comfortable for your play style. I checked both of talents in all the Highmaul fights and have to say that there is no significant difference in output numbers if you understand these talents mechanic and plan your behaviour in encounters.

 

There are a couple of encounters where one of the talents may be slightly more beneficial and I mentioned this in Encounter Specifics, but generally, just play with what you are feeling more comfortable.

 

Remember that while there are talents that seems preferable to take with CBT or HT, they are not mandatory.

For example, you can take Echo of the Elements with High Tide, because Unleashed Life empowers your Chain Heal too and additional Riptide without CD will help you to manage High Tide usage easier.

Or, it's not mandatory to take Totemic Persistence with Cloudburst totem if you prefer not to drop Water totems together but one by one.

 

MAJOR GLYPHS:

 

GLYPH OF HEALING STREAM TOTEM - all fights in Highmaul, except for The Butcher and Mar'goc with Arcane spells have a magic damage component that may be reduced with this Glyph. Even in the Kargath fight, where the boss has only physical abilities, the adds and Pillars add a magic damage component.

 

GLYPH OF HEALING WAVE - with the new healing style in WoD, we are using HW a lot. So why not get free self heals? tongue.png

 

GLYPH OF SPIRITWALKER’S FOCUS - reduces the cooldown of Spiritwalker's Grace by 60 seconds but reduces its duration by 7 seconds. I prefer it above Glyph of Spiritwalker's Grace.

The reason for this is that in almost all the fights in Highmaul, we have ground abilities from which we have to move out or knockbacks after which we have to run back to our spots. Mostly they are short but frequent. I see many situations where 8 seconds casting on the move every 60 seconds can be more beneficial than being able to cast on move every 2 minutes.

 

 

ENCOUNTER SPECIFICS (top)

 

 

KARGATH BLADEFIST (top)

 

This is the fight with very low raid damage in both Normal and Heroic versions.

 

TALENTS:

 

Tier 1: Doesn’t matter

 

Tier 2: Doesn’t matter

 

Tier 3:

Call of the Elements or Totemic Persistence.

If you are aiming for Cloudburst Totem in Tier 7, Totemic Persistence could be your choice. I prefer Totemic Persistence with CBT because it gives you the flexibility to use other Water Totems without ruining your CBT timings.

You can use Call of Elements in this fight too but there is no specific advantage to it. CoE is very good when you have to use a utility Totem twice in a row due to fight mechanics (Tremor, Windwalk, Capacitor, etc.) or when the overall damage is so high, that even one more HST could help. There’s nothing like this on Kargath.

 

Tier 4:
Elemental Mastery: we don’t need additional CDs for this fight.
Ancestral Swiftness: no real need for additional Haste or instant casts.
Echo of the Elements: I would say that this is our talent of choice on Kargath. A chance for additional Riptides or an Unleash Life without CD definitely increases our healing output.

 

Tier 5:
Rushing Streams.
No reason for Conductivity - the raid is never stacked.

 

Tier 6:
Unleashed Fury:
your choice if you are aiming for single target healing in this fight. Not valuable if you chose High Tide in Tier 7.
Primal Elementalist: An acceptable choice. There is nothing to heal for most of the fight, so you could use elementals for DPS!
Elemental Blast: I can’t see any reason for having mana issues in this fight, so I wouldn’t take this talent.

 

Tier 7:
Cloudburst Totem:
This is my preferred Talent for this fight. Damage on the Raid is low, so it feels better to single target heal while CBT will redistribute our healing to the raid.
High Tide: The only reason to take this talent on Kargath, in my opinion, is when you are assigned to go upstairs. It’s problematic enough to time CBT there, people are running all over the place, so it might be easier to Riptide the group and Chain Heal them.

 

MAJOR GLYPHS:

 

GLYPH OF HEALING STREAM TOTEM
GLYPH OF HEALING WAVE
GLYPH OF SPIRITWALKER’S FOCUS
(you can take something else instead but I don’t see anything really useful)

 

 

THE BUTCHER (top)

 

This is the fight with very high raid damage in both Normal and Heroic versions, especially for soaking groups.

My guild uses a very specific tactic for this boss:

We have two healers for 2 soaking groups (5+5 people) - myself (Restoration Shaman) and Disc Priest. Our Restoration Druid stays on the raid full time while our Holy Paladin prioritizes the Tanks. Sub-30%, our Healers come into the soaking groups to help minimise the damage, 2 healers in each group.

 

TALENTS:

 

Tier 1: I take Nature’s Guardian for accidental (or not accidental Sub-30%) Cleave damage.
 

Tier 2: Doesn’t matter

 

Tier 3:

Call of Elements or Totemic Persistence.

If you are aiming for Cloudburst Totem in Tier 7, Totemic Persistence could be your choice.

I prefer High Tide for The Butcher. According to my assignment, I will have at least 5 heavily injured people during the entire fight. It’s clearly worth the constant use of Chain Heal.

So Call of Elements is my choice here. The overall damage is very high, so even one more HST could help.

 

Tier 4:
Elemental Mastery:
I wouldn’t take it. The other two talents are much more useful.
Ancestral Swiftness: If you like to cast faster and to have an ‘oh, shit’ instant cast once every 90 seconds, this is a good choice.
Echo of the Elements: A chance for additional Riptides or an Unleash Life without CD definitely increases our healing output. Remember that Unleashed Life empowers Chain Heal too so you can benefit from EotE when taking the High Tide talent.

 

Tier 5:
Rushing Streams
or Conductivity.
I prefer Rushing Streams but if you are good in handling Conductivity full time on melee - why not?

You can find the WeakAura for tracking HR with Conductivity talent in our WA thread.

 

Tier 6:
Elemental Blast
: I would say that this is our talent of choice for the Butcher. The fight is very intense and we’ll need every possible bit of mana.

 

Tier 7:
Cloudburst Totem:
you can choose this it if you prefer single target healing. If you are using spells wisely, CBT will nicely redistribute your healing to all the injured people.
High Tide: This is a very good talent for this fight. You will always have a lot of injured people and the power of High Tide will be fully utilized.

 

MAJOR GLYPHS:

 

GLYPH OF HEALING WAVE
GLYPH OF SPIRITWALKER’S FOCUS
(for knockbacks)

Other possibilities:
GLYPH OF FLAME SHOCK (a bit more of passive self healing)
GLYPH OF RIPTIDE - if you don’t have a Resto Druid in the raid, it can be a possibility. If you can’t manage your High Tide CH targets without blanketing the raid, it’s a possibility too. But frankly, the amount of Riptides you'll have with the EotE talent should be enough to fully utilize High Tide.

 

 

TECTUS (top)

 

This is a fight with very intense movement for the entire raid, including healers.

The tactic that my guild uses for this boss involves the whole raid spreading out in a big circle around the boss, no stacking.

We have the assignments for raid healing CDs during Tectonic Upheaval for every Healer too.

 

TALENTS:

 

Tier 1: Nature’s Guardian for accidental ‘standing in crap’ damage or Astral Shift for Tectonic Upheavals.

 

Tier 2: Doesn’t matter

 

Tier 3: Call of Elements or Totemic Persistence.

If you are aiming for Cloudburst Totem in Tier 7, Totemic Persistence could be your choice.

Many people prefer CBT for this fight because of constant movement and obstacles that cause loss of LoS for direct target heals.

Call of Elements can be a good choice too. One more HST in the moments when you have to run from Crystalline Barrage or around Earthen Pillar could definitely help.

 

Tier 4:
Elemental Mastery:
You can take it if feeling like one more CD is needed but it will burn your mana really fast.

Ancestral Swiftness: If you like to cast faster and to have an ‘oh, shit’ instant cast once every 90 seconds, this is a good choice.

Echo of the Elements: A chance for additional Riptides or an Unleash Life without CD definitely increases our healing output. Remember that Unleashed Life empowers Chain Heal too so you can benefit from EotE when taking the High Tide talent.

 

Tier 5:

Rushing Streams is the only choice here really.

 

Tier 6:
Unleashed Fury
or Elemental Blast.

If you are able to cast a lot and burn your mana quickly or if you took Glyph of Riptide for this fight, then take Elemental Blast.

If you prefer single target spells and CBT, take Unleashed Fury - 50% increased heal is really good - you can cast less and pay more attention to your movement.

 

Tier 7:
Cloudburst Totem
: you can choose this it if you prefer single target healing. CBT will also nicely redistribute your healing to all injured people when you’re moving around!
High Tide: good talent for people who are good in positioning or with Glyph of Riptide. You will have a lot of injured people in this fight and the power of High Tide will be fully utilized.

 

MAJOR GLYPHS:

 

GLYPH OF HEALING STREAM TOTEM
GLYPH OF HEALING WAVE
GLYPH OF SPIRITWALKER’S FOCUS
(so much movement)

Other possibilities:
GLYPH OF FLAME SHOCK (a bit more of passive self healing)
GLYPH OF RIPTIDE - if you don’t have a resto druid in raid, it’s a possibility. If you are not very good in finding safe spots and move a lot, it’s a possibility too.

 

 

BRACKENSPORE (top)

 

By the tactic my guild uses for this boss, we have assignment for every healer. On Heroic progression you will need two healers assigned to heal mushrooms (one healer in Normal).
I have to say that a resto shaman with Cloudburst totem assigned to Mushrooms can do miracles ^^. I was able to pull 11% of total healing from CBT on this fight.

 

TALENTS:

 

Tier 1: Nature’s Guardian for accidental ‘caught in crap’ damage or Astral Shift for Infesting Spores.

 

Tier 2: doesn’t matter

 

Tier 3: Call of Elements or Totemic Persistence.
If you are aiming for Cloudburst Totem in Tier 7, Totemic Persistence could be your choice.
Call of Elements can be a choice too. One more HST on Infesting Spores - why not?

 

Tier 4:
Elemental Mastery
: no need really and it burns your mana too quick.
Ancestral Swiftness: if you like to cast faster and to have ‘oh, shit’ instant cast once in 90 sec. - it’s your choice.
Echo of the Elements: I like it on this fight. More UL for mushrooms!

 

Tier 5:
Rushing Streams
talent would be the best choice here really. Conductivity is very arguable, imo. While there are periods when all the raid is stacked on mushroom, I’m not sure that this time is long enough for using this talent.

 

Tier 6:
Unleashed Fury
or Elemental Blast.
I would take Unleashed Fury, especially if assigned to mushrooms. 50% increased single heal is really valuable here. If you are healing the raid, Elemental Blast could be your choice too, but frankly, you can refill the mana from blue mushroom.

 

Tier 7:
Cloudburst totem
: best choice for healing mushrooms. CBT will nicely redistribute your healing on mushroom to the raid.
High Tide: good talent if you are healing the raid.

 

MAJOR GLYPHS:

 

GLYPH OF HEALING STREAM TOTEM
GLYPH OF HEALING WAVE

Other possibilities:
GLYPH OF FLAME SHOCK (a bit more of passive self healing)
GLYPH OF RIPTIDE - if you don’t have a resto druid in raid, it’s a possibility, but remember that it’s weak and burns your mana fast.

 

 

TWIN OGRON (top)

 

This is the fight with intensive movement for all the raid, including healers.

By the tactic my guild uses for this boss, the ranged dps and healers are mostly stacked together and move together, except of moving of fire and Pulverize.
It would be nice if your hunters will cast Aspect of the Fox, so you could cast when moving from the fire.

 

TALENTS:

 

Tier 1: I would advice Nature’s Guardian here, especially if you are not very good in moving out of fire.

 

Tier 2: doesn’t matter

 

Tier 3: Call of Elements or Totemic Persistence.
If you are aiming for Cloudburst Totem in Tier 7, Totemic Persistence could be your choice.
Many people prefer CBT for this fight because of movement it demands.
Call of Elements can be a good choice too. One more HST for fire times or Pulverize could definitely help.

 

Tier 4:
Ancestral Swiftness: don’t think that more Haste could be very useful in this fight.
Echo of the Elements: A chance for additional Riptide or Unleash Life without CD definitely increase our healing output. Remember that Unleashed Life empowers Chain Heal too, so you can benefit from EotE when taking High Tide talent.

 

Tier 5:
Rushing Streams
talent is the only choice here really. I don't think that there is enough time of stacking in one spot to benefit from Conductivity.

 

Tier 6:
Unleashed Fury
or Elemental Blast.
I would advice on Elemental Blast, this fight is way mana intensive and has more raid-wide than single damage.

 

Tier 7:
Cloudburst totem
: chose it if you move a lot. CBT will nicely redistribute your healing to all the injured people in the time when you are moving around.
High Tide: good talent for people who are good in positioning themselves. You will have a lot of injured people in this fight and the power of High Tide will be fully utilized.

 

MAJOR GLYPHS:

 

GLYPH OF HEALING STREAM TOTEM
GLYPH OF HEALING WAVE
GLYPH OF SPIRITWALKER’S FOCUS
(so much movement)

Other possibilities:
GLYPH OF FLAME SHOCK (a bit more of passive self healing)
GLYPH OF RIPTIDE - if you don’t have a resto druid in raid, it’s a possibility. If you are not very good in finding safe spots and move a lot, it’s a possibility too, but remember that it burns your mana!

 

 

KO’RAGH (top)

 

This is the fight with a high damage from both the boss mechanics and not paying attention.
One of the fights where you should use shaman utilities.
Remember that there are two main healing strategies for this encounter regarding dealing with Expel Magic: Frost: you can heal through it or move away if you don’t have enough HPS throughput.

 

TALENTS:

 

Tier 1:

Nature’s Guardian, if you are not very good in moving out of things.
Astral Shift if you are able not to forget to use it on Expel Magic: Frost or Expel Magic: Fire.

 

Tier 2: Windwalk totem! Use it to help the raid to get away from Frost Orbs.

 

Tier 3: Call of Elements or Totemic Persistence.
If you are aiming for Cloudburst Totem in Tier 7, Totemic Persistence could be your choice.
Call of Elements can be a good choice too to reset the cooldown of Windwalk totem. Especially if you don’t have druids for Stampeding Roar.

 

Tier 4:
Ancestral Swiftness
: not sure that more Haste will really shine in this fight, but it worth a shot if you like it.
Echo of the Elements: A chance for additional Riptide or Unleash Life without CD definitely increase our healing output. Remember that Unleashed Life empowers Chain Heal too, so you can benefit from EotE when taking High Tide talent.

 

Tier 5:
Rushing Streams
talent is the only choice here really. Not enough time stacking in one spot to benefit from Conductivity.

 

Tier 6:
Unleashed Fury
or Elemental Blast.
I would advice on Elemental Blast, this fight is way mana intensive and has more raid-wide than single person damage.

 

Tier 7:
Cloudburst totem
: chose it if you like it. smile.png
High Tide: just the same.
Both talents are valuable for this fight.

 

MAJOR GLYPHS:

 

GLYPH OF HEALING STREAM TOTEM
GLYPH OF HEALING WAVE
GLYPH OF PURIFY SPIRIT
(Purify Spirit has 2 charges now. Useful for Expel magic: Fire dispels)

Other possibilities:
GLYPH OF SPIRITWALKER’S FOCUS
GLYPH OF FLAME SHOCK
(a bit more of passive self healing)
GLYPH OF RIPTIDE - if you don’t have a resto druid in raid, it’s a possibility, but remember that it burns your mana and cuts healing output of Riptide!

 

 

IMPERATOR MAR’GOK (top)

 

This is a very long fight with a high damage from both the boss mechanics and not paying attention. There are many boss abilities that will do a raid-wide damage if people handle them in wrong way.

 

TALENTS:

 

Tier 1: I would recommend Astral Shift here. Use it on Force Novas or when you are Fixated.
You can take Nature’s Guardian too, but there’s enough raid damage, so I think it’s better to mitigate.

 

Tier 2: You can use Windwalk Totem on Slow debuff, but I think that it’s better to just dispel it.

 

Tier 3:
Call of Elements
or Totemic Persistence.
If you are aiming for Cloudburst Totem in Tier 7, Totemic Persistence could be your choice.
Call of Elements can be good for another HST too. It is a long fight, so you’ll be able to use it at least 3-4 times.

 

Tier 4:
Ancestral Swiftness
or Echo of the Elements: both talents are valuable for this fight. Chose what you are more comfortable with.

 

Tier 5:
Rushing Streams
talent would be the best choice here. Not enough time stacking in one spot to benefit from Conductivity.

 

Tier 6:
Elemental Blast
.
The encounter is more than 10 min. long. You will definitely run out of mana without this talent.

 

Tier 7:
Cloudburst totem
or High Tide: both talents are valuable for this fight. Chose what you are more comfortable with.

 

MAJOR GLYPHS:

 

GLYPH OF HEALING WAVE
GLYPH OF SPIRITWALKER’S FOCUS

Other possibilities:
GLYPH OF FLAME SHOCK (a bit more of passive self healing)
GLYPH OF RIPTIDE - if you don’t have a resto druid in raid, it’s a possibility, but remember that it burns your mana and cuts you healing output of Riptide!

(top)

Edited by Pandacho
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Good Job

 

Glyphs:

Glyph of Healing Stream doesnt mitigate arcane or shadow damage.

Glyph Chain Heal is worth considering on a few fights

Not sure I'd ever bother with flame shock

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I didn't mean Glyph of Healing Stream to be used to mitigate Arcane damage, but Natural. Thanks, I'll remove it from Imperator (Wanted to finish already and did not check properly Copy+Paste from the previous boss :-/)

 

I wouldn't advise for Glyph of Chaining (? I believe that you meant it) on any fight in Highmaul. Most of the encounter areas are small enough to count benefit from longer distance heal higher than 3 sec.'penalty' on CH cast. I can't point on any encounter where you need double distance, but there are fights when you could definitely use sequential cast of 3-4 Chain Heals.

I advise sometimes for Glyph of Chaining to people who just can't stop themselves from CH 'spamming', but this is a technical 'solution' for specific problem, and wouldn't be my general advice for healing in raid.

 

The amount of healing helpful glyphs in Highmaul is really limited. So I mentioned Glyph of Flame Shock. It doesn't mess with your raid healing and if you can't find anything else worth glyphing, well...

Edited by Pandacho

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your evaluation of SBT seems a little suspect to me

 

using your values, SBT will absorb 33236 damage assuming it gets fully utilized.  Astral shift would have to mitigate ~83k damage over its six second lifespan to be equivalent.  There's not that many situations where shift would save you but SBT wouldn't imo, and SBT can be used quite a bit more often (especially if you take call of the elements.)

 

Nature's guardian imo is right out; unlike the other two options it won't save you from damage that would otherwise kill you, and most fights won't really let you leverage its biggest strength (the short cooldown.)

 

I like glyph of chaining; it will be useful (imo) until we have enough mana that its limitation on number of casts becomes functionally important (T17 set bonuses, probably.)  Offhand, fights where chaining provides a large benefit include ko'ragh, kargath (assuming you aren't in the crowd) imperator and twins, and potentially tectus.  My understanding is that the glyph will result in chainheal picking more efficient targets, even if it would heal four people in range anyway.

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Cheze, you can use whatever you think is right for you :)

As I mentioned in the very first sentence of the post - it's my personal opinion.

 

I explained too why in my opinion SBT is not a good option for me in Highmaul - the amount of damage it could mitigate in 30 sec could be easily passive healed with Glyph of Healing Wave, ticks from HST, HR or whatever over time. There is no rush to top ourselves anymore, so I would prefer more mitigation in specific situations above 'constant' mitigation of low damage.

 

I would argue about of Glyph of Chaining though. I think that we have to learn to use our spells wisely and to plan our healing ahead instead of limit the amount of casts in artificial way and not being able to cast several CH in row when it's needed.

Glyph of Chaining is not a crutch for mana managing - its purpose is to increase the range of CH spell when your raid is very spread during encounter. You can definitely use it for whatever purpose that you want, but I personally can't recommend it for the raid healing. :)

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Thanks for your post Pandacho, there is a lot of interesting discussion here. I've pinned it, so people can keep on seeing the post :)

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I recognise that this is a discussion about Normal and Heroic. However, with people now going into Mythic, I was wondering how people are feeling about it.

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Will there be a BRF version of this that would be awesome!!!

Yes, I will write a BRF version, hopefully on this week-end. Had to postpone it a lot due to high pressure at work and family stuff.

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      Single_targ_mitigation: Pastebin / WAGO
       
      VuhDo profile Resto Shaman (20-man):
      Pastebin / WAGO
      VuhDo profile Resto Shaman (5-man):
      Pastebin / WAGO
      VuhDo Resto Shaman Key Layouts:
      Pastebin / WAGO
       
      VuhDo profile Resto Druid (20-man):
      Pastebin
      VuhDo profile Resto Druid (5-man):
      Pastebin
      VuhDo Resto Druid Key Layouts:
      Pastebin / WAGO
       
      VuhDo profile Disc Priest (20-man):
      Pastebin
      VuhDo profile Disc Priest (5-man):
      Pastebin
      VuhDo Disc Priest Key Layouts:
      Pastebin / WAGO
       
      UI video 5-man Resto Shaman:
       
      UI video raid Resto Shaman:
       
      UI video raid Resto Druid:
       
    • By Pandacho
      The guide and Profiles to import were updated for Legion.
      Patch 7.1.5 update:
      1. A new sorting order was added for healers like me who always drives a RL nuts sorting the groups as Tanks>Melee>Ranged>Healers. Now we have it build-in, enjoy! (in-deep explanation in 'Panels' part)
      2. A new Spell Trace tracking was added. Now you can see who exactly received healing from Chain Heal, HW: Sanctify, PW: Radiance, Trail of Light, etc. (in-deep explanation in 'General' part)
       
      Patch 7.1 update: 
      Retrieval of unit facing and position in instances was disabled by Blizzard. That breaks AOE Advice, Clusters and out-of-range direction arrow - do not try to use them.
      Default custom debuffs will now always be added by spell ID - please consider a complete reset of your custom debuff settings.  This can be done under 'VuhDo Options > Tools > Reset > Buffs/HoTs > Custom Debuffs' but beware you will loose all previous custom debuff settings!
       
      VUHDO CONFIGURATION
      VuhDo is raid frame replacement that is specifically built for high level raid healing. All your healing spells or any other actions can be asserted to mouse clicks or mouseovers on those bars (Click-Heal).
      VuhDo is great for displaying all the raid information you need as a healer - Health Bars, Mana Bars, Debuffs, Range, Incoming Heals, Aggro, HoTs, Absorb Shields, Status Effects, Player Tags (afk, disconnected, dead).
      In addition:
      You can heal, decurse, target, assist or focus raid members with just one click. You can bind any usable item, command or macro to mouse clicks. You can assign up to 40 mouse click combinations to cast on raid members. You can assign any keys to cast when mouse over. You can automatically fire your trinkets and instant casts whenever cooldown is over. You can automatically resurrect players out of combat. You can easily keep track of all of your and raid buffs / debuffs. You can rebuff automatically chosing the most suitable spell and target. You can smart buff your raid automatically selecting missing buffs. Okay, let’s talk about configuration now.
      This is the mess that you get when you first install the addon. Many people just delete the addon straight away when seeing this, ignoring how amazing it is.

       
      STARTING OUT:
      If you are configuring the addon for the first time, it’s better to delete all the default frames that you've got on start:

      Click on addon icon near the minimap. Click on ‘Move!’ Click on every red X you’ll see until the only remained frame would be ‘VuhDo - BuffWatch’. The easiest and fastest way to start is to go to the ‘TOOLS’--> ‘Panel Wizard’ and to tick there the panels you want to have in your VuhDo configuration.
      It would be nice to have ‘Groups’ and ‘Main Tanks’ panels from the beginning.

      Click on ‘Tools’ Click on ‘Panel Wizard’ Tick ‘Groups’ and ‘Main Tanks’ Click ‘Apply’ After clicking ‘Okay’ in the popup menu you will see ‘Groups’ and ‘Main Tanks’ panels appearing. And then we’ll add an additional panel ‘Target’:

      Click on ‘Move!’
       
      MOVE!

      Click on ‘+’ in ‘Add New Panel.’ Click on ‘+’ on the new transparent panel that appears. You’ll now get a new panel as seen in Figure 3 in the above screenshot. Click on ‘Choose.’ Now you’ll get two downdrop menus: ‘Type’ and ‘Value.’ You can choose the ‘Type’ of panel you want - in our case it’s ‘Special’ for Targets (players and NPCs). In the ‘Value’ downdrop menu choose the ‘Target’ Many nice things to play with -  you can add a menu for Pets, Vehicles, Focus, different raid roles, etc..! There is a nice update to Special panels: NPCs panel.
      Very helpful in raids where you have to focus heal or dps specific NPCs units. No more tabbing, clicking or looking around ^^
      To add NPC panel go to Move!->Add new Panel->Type: Special->Value:NPCs

       
      Here's how it looks in the raid:

      You can build Raid frames manually too if you don’t want to use the Panel Wizard: just choose in the ‘Type’ of panel ‘Group’ type. Click the ‘+’ button on the first panel that you created to add an additional 5 man groups to it. Voila, Panel 1 becomes your 10-40 man raid frames (every ‘+’ will add a 5 man group to the frame). You have to use the same Panel for the Raid Groups so they will move together as one object.

      Now check “20” and hold the button “Test”. You will see some virtual raid and even real target, if you’ll click on somebody. It is a very useful feature for checking the results of your frames tuning.

       
      GENERAL

      Go to the ‘General’ tab. Tick ‘Main Tanks’ and ‘5 man MTs’, so VuhDo will automatically move Tanks to the ‘Tank’ panel. *You don’t have to do this or add the ‘Main Tanks’ panel if you don’t want to see the tanks in a separate panel from the raid
      Adjust everything else according to personal taste.
       
      INDICATORS (more nice options for tracking):
      You can play with a loads of possibilities here. I personally use 3 of them - Inner frame for the Paladin Beacons, Special DoT for the Role Icon and Treat Marks to track the current aggro target (very useful if you need to know when the tanks are swapping).
      Clicking on ‘More...’ button near every tracker allows you to change size and color of the icon.

       
      SPELL TRACE 
      Spell trace tracks which units are hit when a particular spell is cast. Very useful for tracking healing from 'smart' like Prayer of Healing, PW: Radiance, Chain Heal, Trail of Light, etc. You can use a build-in Spell Trace bouquet or create your personal one. If you choose to add other spells to track, add them by name (e.g. Healing Rain, Wellspring, Efflorescence), not by Spell ID, otherwise it wouldn't work.
      Enable the ability here:

      and choose where to show tracked spells in HoT icons tab:

       
      SPELLS
      Here you can bind you spells, actions or macros to any button of your mouse and keyboard.

      Go to Spells→ Mouse→ Modifier Key → None Open up your spellbook and drag your primary healing spells to the ‘Mouse Key’ Left and Right Buttons and to the ‘Mouse Wheel’ Up and Down sections. Note that the Mouse Wheel section will only work when it’s mouseovering your VuhDo frames. If you scroll outside of the frames, you will zoom in and out of the screen. You can assign more spells / commands / macros to Modifier Key → Shift, Modifier Key → Ctrl and so on. All your mouseover macros will work perfectly with VuhDo frames  
      PANELS
      On the ‘Panels’ tab, make sure that General→ Ordering → Alignment → Horizontal is ticked. It’s much easier to move your mouse in the left-right directions rather than up and down. Chose ‘Grouped’ and ‘Hide Empty’ in Ordering, if you prefer to always see your actual groups in the raid. a) Leave ‘Sort by...’ with ‘Unit ID’ if your choice is to see raid as actual groups.
       
      3b) There is another option for sorting: Tank => MDPS => RDPS => Healer. It's great if you like to always know which part of the raid takes damage. If you choose this option, you have to change the ordering to Loose. It technically works for Grouped ordering too: the difference is that when you are 'Grouped', the sort method is applied for each group, not across all groups.

      Do not forget to press ‘Apply All’ to apply your changes to all the groups (and not just to the current one)
       
      On the ‘Panels’ tab, click on the ‘Sizing’ option on the right hand side. For Bar Height, choose something like 37-40 to make the bars taller. Spacing and gaps as you like.
       
      BARS
      On the ‘Panels’ tab, select the ‘Bars’ option on the right hand side. Decrease the Mana bar height to 3 - you really don’t need it any bigger than this. You can play around with the rest of the options here.

       
      HEADERS
      On the ‘Panels’ tab, click on the ‘Headers’ option on the right hand side. Tick ‘Show’ on Headers if you want to see panels names (Group 1, Group 2, target, etc.). Untick ‘Class Color’ on Header Text if it was ticked by default. TEXT
      On the ‘Panels’ tab, click on the ‘Text’ option on the right hand side. Tick ‘Class Col.’ on Bar Text so you will see player’s nickname in his class color. Hitpoints → Show → Percent. Show Text → Name & Flags (untick ‘class’ and ‘pet owner’ if it was ticked by default. You can play around with the rest of the options (text size, color, position) here.
      HOT ICONS
      On the ‘Panels’ tab, click on the ‘HoT Icons’ option on the right hand side. In the ‘Own HoTs’ section, choose one of 2 masters that shows where your HoTs will appear and use the buttons below to view your HoTs as ‘Icons’ and ‘Text.’ In the ‘HoT Order’ section, you can assign any of your or other players HoTs, Absorbs, Shields, Procs, personal and Raid CDs to any of the 6 spots shown in the ‘Own HoTs’ diagram. You should always leave Slot 7 (the middle slot) for the ‘AoE Advice’ icon. Or not...
      Another nice option here - to change the HoT icons size.
      Click on the button “More” from the right side of HoTs positioning masters and adjust.

       
      BOUQUETS
      You maybe noticed some options in the HoT Order section that are shown on my screenshot but couldn’t be find in your options. They are the Bouquets: custom groups of Buffs / Debuffs / HoTs / CDs that could be created by a player himself.
      Let’s create a custom bouquet for example for tracking of Tank personal CDs in your raid where the tanks are Warrior and Paladin.

      Go to General→ Bouquets. Type a name for a new Bouquet and press ‘New’ Press ‘Add’ button it the Bouquet Details part Type a spell name in the ‘...or enter Buff / Debuff / HoT name’ line In ‘Select default icon’ dropdown menu always chose ‘None / Default’, otherwise you wouldn't see the appropriate icon. Add all the spells you would like to track in your ‘My tanks’ bouquet. There will be situations when you’ll have multiple CDs or HoTs that were popped simultaneously to track. Because all the spell icons from one bouquet are shown in the same place, you should use the Priority Arrows to assign the importance of every one of them (e.g. the highest priority will be shown first).
      Another possibility to work with bouquets is just to edit the defaults.
      For example, we can chose a default ‘Raid Cooldowns’ bouquet and remove, add or change priority of CDs based on our raid composition.

      After creating or editing a bouquet you can use it in the HoT icons assignments.

       
      BUFFS
      As you've may have noticed, VuhDo has a separate Buff frame as part of the package. Personally, I don’t believe there is any need for VuhDo to show your buffs. I use WeakAuras to trace my mandatory buffs (on myself and others) and you should have something similar. So, I advise that you go to the ‘Buffs’ tab → General → Uncheck ‘Enable.’ If you want to play with it later - feel free to do so.
       
      DEBUFFS
      Extremely useful in raids. You can see most of the debuffs by default in your healing frames, but sometimes the addon is not updated yet for a new raid zone or the authors wouldn’t add some debuff that you want to trace. In this section you can add or remove any debuff / buff / proc that is applicable to a player.

      Go to Debuffs→ Custom Type buff / debuff  Spell ID in the line (you can find Spell ID on Wowhead in the address line. For example: “http://www.wowhead.com/spell=642/divine-shield”- Spell ID for the Divine Shield is 642). Now it will appear in the (de)Buff list. Tick the appropriate positions if you want to see stacks or timers for the debuff. Tick 'Bar Color' if you want to see a specific debuff in some different from the default color and pick the color from palette. Click ‘Save’ Do not click ‘Apply all’ or you’ll rewrite the defaults of all the debuffs.
      If you want to remove some buff / debuff / proc from the list, choose it from the dropdown menu and click ‘Delete’.
      There is an option for a complete reset of your custom debuff settings.  This can be done under 'VuhDo Options > Tools > Reset > Buffs/HoTs > Custom Debuffs' but beware you will loose all the debuff settings you customized.
       
      PROFILES
      If you ever wanted to save your VuhDo configuration for more than one toon / spec / raid size / encounter type or to share what you have with other VuhDo users, this is the place for you.
      Saving profiles for different specs / toons:
      Go to VuhDo Options->Tools Tab->Profiles.

      On the left side in 'Profiles' part you will see a line '...or enter profile name' with some name already typed in. Change it to a name that will make you remember what exactly you are saving here. I normally use a toon name with encounter type or a toon name with a group size, but if you are going to store profiles for different specs, it may be a good idea to mention a spec too.
      I stopped on profile naming in such a details because the default name is a bit weird - it's just made of a chain of nicknames for every toon you ever saved this profile for, so after having 2-4 toons in the chain it almost impossible to understand what exactly is stored there.
       
      Type a new name for your profile and press 'Save' Button. Do not confuse 'Save' with 'Apply' or you will cancel all the changes you made.
      After saving a profile, you can choose in the central part of the Tab the activation type: by group size and / or by spec. You will be able to choose it only after profile is saved, so don't be surprised if you are not able to check anything there.
      If you want to make this profile a default for all the new characters on the account, check 'Default Profile' button.
      Loading and deleting a profile:
      If you don't want VuhDo to activate profiles for you automatically or you want to load some specific profile for a new toon, go to the 'Select a profile' dropdown menu, choose whatever you need from there and hit 'Apply'.
      To delete a profile, choose it from the same dropdown menu and hit 'Delete'.
      Settings:
      Two useful buttons: 'Quiet mode' allows you to get rid of Confirmation Dialog spam, 'Lock' prevents an accidental overwriting of a profile.
      Key Layouts:
      An important note: Spell assignments are not saved in Profiles. To save, load or delete Spell and HoTs assignments you should go to Tools->Key Layouts:

      Export and share profiles:
      You can export selected features, share or receive profiles from other VuhDo users.
      To be able to receive a profile you have to go to 'Tools->Share->Receive Data' and tick 'Enable'.
      To share a profile you should click on a button 'Share' in the 'Send Profile' area. A new window will pop up: a dropdown menu with a line where you can type specific player's name and server. The dropdown menu will show your online guildies and people you are in group / raid with (disregarding of them having or not having VuhDo).

       
      Here's an example of my VuhDo profiles:
      I made a UI screenshot with opened talent tree and VuhDo HoT assignments.
      Key Layouts (how I assign spells to mouse): remember they are configured separately from the main setup and you have to import them separately too in Tools->Key Layouts->Import

      In 5-man HoT icons I track only my HoTs because obviously there are no other healers. Threat and personal CDs people may use are being tracked through Indicators (General->Advanced->Indicators). In this bouquet everyone should add his group specifics if you are aiming for Mythic+: I found a bit redundant to keep there damage mitigation abilities for all the classes.
      Regarding the Hot Keys you see on the screen - it may be a bit confusing because I don't really use all of them but:
      1,2,3 - dps abilities
      = - Tranq
      F1 - Barkskin
      F2 - Dash
      F4 - Inner
      F - Efflorescence
      G - shapeshift
      Q - Artifact spell
      D - Ironbark mouseover macro
      J - Cenarion Ward mouseover macro
      E,H - interrupts
      T - Flourish
       
      The raid setup:
      I'm raiding Mythic so my healing frames are tuned for 20-man.

      As you can see, HoT icon section changed - now I track what other healers are doing too so we wouldn't overlap with the healing and I'm be sure that assigned damage mitigation spells are used.
      The actual strings to import are in this separate thread because it's technically problematic to update them here in guide.
       
      I have to say that there are loads of options that I didn’t speak about here. But I tried to keep it short and basic.
      I always can answer any of your questions about VuhDo or you can continue to dig it by yourselves.
    • By Katuesha
      Hello everyone!

      I am searching for a WA that shows the icon of the trinket Mote of Sancification and a timer with the cooldown. I am using this trinket lately and I would like to know if it's on cooldown or not during fights.
      I looked online for a lot of them but couldn't find any that were up to date and actually works.
    • By Browed
      I will NOT be using BoS in 7.1.5...  why?
      http://www.wowhead.com/item=132459/perseverance-of-the-ebon-martyr
      Build:
      http://www.wowhead.com/talent-calc/death-knight/frost/cj7z
      Basically with the combination of Gathering Storm (extended RW) and fitting more Rime into that time period I'm hoping that my M+ hybrid spec will remain competitive and the sims thus far seem to support the theory.
      If you have the helm too, grats! and look forward to the major increase in it's power with Freezing Fog +30% and Tier 19 based around more Rime and more RP from Rime we should see many viable builds popping up on logs. **Stay with FP for now until you have T19 x 2 - see updated build link ^^
      Why not BoS and Hungering? ... well, I'm looking for big Rime crits and don't fancy the long CD to manage. I also want to remain powerful in M+ which should be the case with this build... I'm pretty sure I can become more useful with Winter is Coming + extended RW... stunning mobs for the whole of PoF uptime.
      Obliteration will be used to maximise rune spam for Gathering Storm.
      Lets hear your thoughts?
    • By Vandara
      Hi experts,
      I started with healing again in raids and mythics(+) and I followed the advice here to go for Int/haste first. it would be very nice if someone would tale the time to look at my equipment:
      http://eu.battle.net/wow/en/character/Area-52/Vandara/advanced
      and let me know if you have any hints for me if I should change my stats priority/enchantments etc. I think I could need a bigger Mana pool also.
      I just joined a hc raid group as a heal and I was not doing too bad, however I'd like to get better :-) Thank you so much for your help, it is really appreciated.
      Vandara