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We are currently recruiting all classes for Legion! As of now, we are accepting all apps who are cool, show enthusiasm for the content, know their class, and are age 18+. We will become more strict on our recruitment once we start raiding 20m content. To finish the application process after submitting on the website, please log in to our discord ( listed below ) Come join us!
Who Are We?
We are a group of returning WoW veterans planning to hit Legion hard. Our officer core are experienced gamers who have been playing since Vanilla WoW. We have led guilds in the past and we understand how to run one properly; without taking the fun out of it.
What is <QQ>?
QQ is a US based guild of like minded individuals who are skilled gamers and enjoy having fun while aggressively clearing raid content and holding a few PvP events and giveaways on the side (optional). We love having fun and we love to win! We have a guild website. Please register on the website if you plan on raiding/playing with us. You can register here.
What are your raid times?
Our raid times are Tuesday, Wednesday, and Thursday (optional Mon) at 8:30pm-11:30pm PST
Raid invites will go out 15 mins prior to raid be on and ready to pull on time.
Do you have a VOIP?
We use Discord. Join us on discord if you have more questions, want to join, or just want to hang out! Check the "Shoutbox" for an invite.
Roster: We will have a roster of 24 people and wish to stay around that number. We understand real life RNG occurs.
Loot: We use a loot council system to evenly distribute loot among our raid.
ALL Range DPS bias towards Mages, Warlocks, and Shadow Priests.
One Resto Druid or Resto Shammy
What We Expect:
You have done what you can to min/max your character.
You are confident in your abilities to play your class, and can take constructive criticism.
You are aware of and can move from hazardous encounter mechanics, with little negative effect on your dps/healing/etc.
You are searching for a long term guild to progress into future tiers with.
With all of that said, come check us out and join up today! Don't forget to check out our website at http://www.qqwow.shivtr.com !
If you have any questions at all please feel free to contact any one of us.
I have been working on a formulation for the best DH Havoc stat weights. As it stands, I have it at:
Agility = 2.0 Crit = .7 Versatility = .6 Haste = .52 Mastery = .5 I will be updating with edits, and the reasoning behind edits. As it stands right now, I am pulling ~30-40k DPS in ilvl 690 gear. Will update as that increases and all slots are optimized, but for the most part, they all follow this matrix.
I have had some discussion with other druid friends of mine on this topic, of stat priority, and everyone seems to have a different opinion, most of this is due to the lack of an artifact weapon and balancing being around 110 and not being fine-tuned yet. This is for raiding and only raiding M+ dungeons and pvp are not a concern of mine, though I know at the current state in the beta M+ dungeons will be required for raiders trying to be competitive.
My thoughts are this: Intellect>Haste>Mastery>Critical Strike>Versatility
Intellect is every caster top stat.
Haste scales with almost every ability, and lowers GCD and cast times for that spam that is so important for druid.
Mastery and Critical Strike is where the talk begin. Many say crit is better including the guide on this site. But for me I find that to be untrue, though numbers can't be produced b/c of balancing not being done, mechanically I just feel like mastery will be better for most raid fights that aren't just constant raid damage over the entire fight.
My thought process on this is with say 20-30% mastery for each HoT spell on the target increase it by that much. I believe mastery scales in 100%+20%(Mastery)*# of Hots, but I may be wrong please correct if so. So saying you need to keep 3-5 people alive with debuff you can keep up Wild Growth, Rejuvenation, Germination, and Regrowth up on those targets with maybe a little help from flourish to keep those rolling that mastery is going to be a bigger increase that critical strike.
I do believe critical strike will over take mastery on fights where damage is constantly going out on the entire raid at all times just b/c you can't get enough hots on one target for mastery to be better than critical strike. Though on fights where the damage is very bursting the 3 min cds of all your healers will be in play and you aren't going to be doing that much with that extra critical strike.
Then Versatility b/c its not all that useful in small quantities until you have enough of the other stats.
Please correct any mistakes that I may have made, or any flawed logic. This may just be up to healing style and talents choices also but I just feel from a healing lead stand point mastery is more useful to me that critical strike.
Edit: Just as a note mastery also scales up tranquility when people have HoTs on them so using HoTs on targets like melee/ranged that you know will take more damage from certain mechanics you can pre-hot into flourish to get better tranqs off.