Zagam, on 01 November 2012 - 02:03 PM, said:
Enrage timer is listed on guide at 6 minutes. This is incorrect. He enraged on us at 10:15 last night.
Advise for heavy healing cooldowns (Totem of Healing, Tranquility, etc.) for Force and Verve. It does 110k damage per second for 10 seconds unprotected and about 65k per second with protection. Even with protection, entire raid will be taking 650k+ damage in 10 seconds. I heavily advise having enough DPS to only have two Force and Verves. Your healers won't have an answer for the third one, and it's a good indicator of how bad you will fail in Phase 2 if you lack the DPS to do this.
Force and Verve will cause him to spawn 3 shields. One will ALWAYS be right under him, one will ALWAYS be at max melee range, and one will ALWAYS be at range. He will spawn them in this order: on him, max melee range, range. Dedicate teams for each bubble and things get drastically easier. For example, we had our Tank, 2 melee, and our Druid healer stand in the center shield, our Resto Shaman, Hunter, and other two melee in the middle shield and myself and our Holy Paladin in the last shield.
Convert ALWAYS affects 2 players, not sometimes. Dungeon Journal is wrong.
Phase 2 sucks. He will mind-control 2 of your healers and then begin Force and Verve. Enjoy the pain and suffering.
I've only done the fight in 25-man, but I can respond to some of these.
The enrage does indeed seem not to be 6 minutes. I went with the warning that boss mods were providing for this, which is obviously incorrect. It also seemed rather sensible, as we had some wipes at the 6 minute mark with the boss at 20% health, where the attempt had been poor overall (DPS dying early etc), so it seemed/seems entirely feasible that he would wipe at 6 minutes. I'll change it to probably 10 minutes or something along those lines.
You are right, Force and Verve is pretty brutal. The shields seemed to spawn following the pattern you described.
Convert was consistently affecting 5 players for us. I was watching videos of live kills where it was only affecting 1 player on 10-man, so coupled with the Dungeon Journal I went with that. It seems much more logical that it would be 2 in 10-man, though. I'll check to see if I can find any more proof of only 1 played being converted in 10-man.
Phase 2 was actually not bad for us. With more room to spread, and what felt like very few Converts, it was quite enjoyable, much more so than the very nasty Force and Verve platform.
To that I will add that the boss was extremely buggy for us. For example, we managed to DPS him to 80% before a second cast of Force and Verve went off, and he ended up staying on the Force and Verve platform all the way to 65% health! So he only spent 5% on the Attenuation platform.
He also seems to regularly enter Phase Two earlier than he should (43-44%).
And regarding the Attenuation (and I'll add this to the guide): the disks actually bounce back when they reach the edges of the room, and come back towards the boss for a while before disappearing. I found that it's easy to avoid them by running in a circle around the boss, at mid-range from him (so the ones bouncing back don't hit you). You can stop/stagger your movement to get casts off, and his hitbox is massive enough to make it feasible for melee players.