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Imperial Vizier Zor'lok (59 replies to this topic)

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#41

Posted 28 November 2012 - 11:12 PM

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View Postscaar, on 28 November 2012 - 03:40 AM, said:

there are acctuall ppl who still don't know the differance between left and right, and alsow get confused by what bubble to be in. So for my guild i made a little visual explination to how we do this fight, the bubble part. sorry if there are some spelling mistakes.

http://assets-cloud....nal/1257386.jpg

I really love your picture.  It shows really good detail.

I do want to also say there is another visual way of determining your "bubble".  there are 3 that spawn and there is ALWAYS one in melee, one FAR OUT at range and one slightly in-between range and melee.  Usually closer to melee.  

Once you realize which are which, you should just say Melee bubble/Range bubble/(Middle/Mid-range) bubble.

Edited by krazyito65, 29 November 2012 - 04:18 AM.

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#42

Posted 29 November 2012 - 10:54 AM

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I have to correct you on something you said on your guide about dealing with exhale - that people that have exhale on them should move away so that tank can intercept better the beam. They can't move away, they are stunned for 3-5 seconds or something like that.
I think the easiest way is for raid to stack behind the tank after each special ability is cast.
This can work for attenuation and mind control platform, could work for force and verve one if raid is quick to move to shielded zones, if not only melee dps should stack behind tank because they go to the closest shielded zones, and rdps stay somewhere close to the middle of the platform so that can get ASAP to their designated shield (usually the farthest away from the boss)

Edited by TraianM, 29 November 2012 - 10:58 AM.

#43

Posted 29 November 2012 - 11:29 AM

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View Postscaar, on 28 November 2012 - 03:40 AM, said:

there are acctuall ppl who still don't know the differance between left and right, and alsow get confused by what bubble to be in. So for my guild i made a little visual explination to how we do this fight, the bubble part. sorry if there are some spelling mistakes.

http://assets-cloud....nal/1257386.jpg

I LOVE the image.

View Postkrazyito65, on 28 November 2012 - 11:12 PM, said:

I really love your picture.  It shows really good detail.

I do want to also say there is another visual way of determining your "bubble".  there are 3 that spawn and there is ALWAYS one in melee, one FAR OUT at range and one slightly in-between range and melee.  Usually closer to melee.  

Once you realize which are which, you should just say Melee bubble/Range bubble/(Middle/Mid-range) bubble.

Indeed, that's true. My guild even did it that way, and we mention it in the guide as well - melee, middle, range etc works quite well.

View PostTraianM, on 29 November 2012 - 10:54 AM, said:

I have to correct you on something you said on your guide about dealing with exhale - that people that have exhale on them should move away so that tank can intercept better the beam. They can't move away, they are stunned for 3-5 seconds or something like that.
I think the easiest way is for raid to stack behind the tank after each special ability is cast.
This can work for attenuation and mind control platform, could work for force and verve one if raid is quick to move to shielded zones, if not only melee dps should stack behind tank because they go to the closest shielded zones, and rdps stay somewhere close to the middle of the platform so that can get ASAP to their designated shield (usually the farthest away from the boss)

You are right - what I meant to say is that everyone should be slightly out of the boss' hitbox (so, at maximum melee range) so that in the event that they are targeted, the tank can move in. I'm fixing it in the guide :)
#44

Posted 30 November 2012 - 07:39 AM

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View Postkrazyito65, on 28 November 2012 - 11:12 PM, said:

I really love your picture.  It shows really good detail.

I do want to also say there is another visual way of determining your "bubble".  there are 3 that spawn and there is ALWAYS one in melee, one FAR OUT at range and one slightly in-between range and melee.  Usually closer to melee.  

Once you realize which are which, you should just say Melee bubble/Range bubble/(Middle/Mid-range) bubble.

Thank you^^ i hope it will help ppl who need it.

we tried different ways of desiding which each healer with group shuld go in, by the time they spawn, by ranged position from the middle and by following marked healers.  But "by the time they spawn" required everyone to have 100% attention and not even blink when they spawned. By range, there was always the risk of having ranged group having to run across the entire platform. Ofc there can always be unfortunate spawns, but this was the method we found to be best for us.

We have 2 teams for our guild, one where we have the moste devoted players, and one where we have some of our alts mixed with casual raiders and new members, so there is almoste always a need to explain tacs for new raiders. So that is why i made the guide.  ofc each to their methods ^^
#45

Posted 07 December 2012 - 01:55 PM

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It seems like the platform order now is always Force and Verve -> Attenuation-> Convert, we have even pulled it straight from the F&V platform during our first kill tries and it always started from there.
#46

Posted 07 December 2012 - 04:49 PM

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View PostLuizBorba, on 07 December 2012 - 01:55 PM, said:

It seems like the platform order now is always Force and Verve -> Attenuation-> Convert, we have even pulled it straight from the F&V platform during our first kill tries and it always started from there.

I noticed the same thing in our kill this week, but the sample size is a bit small still at this stage. Any other independent confirmations?
#47

Posted 10 December 2012 - 03:03 PM

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First visit in there for my guild this week. 11 attempts, all of which started on the Force and Verve platform.
#48

Posted 10 December 2012 - 03:48 PM

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View PostKntajus, on 10 December 2012 - 03:03 PM, said:

First visit in there for my guild this week. 11 attempts, all of which started on the Force and Verve platform.

Thank you.
#49

Posted 28 December 2012 - 02:59 AM

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Hi, just an addition to your heroic section. During any Force and Verve cast by either the boss or his echo, 4 Noise-Cancelling zones ALWAYS spawn.

If BOTH the boss and an Echo are up during a Force and Verve cast, 2 zones are spawned at the boss and 2 are spawned at the Echo. As they are usually always tanked apart from each other, this explains why you're only seeing 2 nearby sometimes.
#50

Posted 28 December 2012 - 03:51 PM

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poster above me is right.
I have only done the 10m version of this encounter so I'll give you a rundown of this fight. however a few things of note.
1. there will away be 4 shields that spawn if there is no echo its near him, one under, one in melee range, one on the far right, and one on the far left.. They spawn in the same general location. when the echos spawns the echo will drop one under him and one in melee range, while the real boss will get on on the back right, and one in the front left. this are the general locations of the spawn points of the shields ( 130 wipes experience)
2. two "waves" of green orbs come out of the boss following the spiral, one that very fast and moves faster, and another one that moves slower. it is ideal to turn the boss towards the m/c platform, this is because we believe the orbs spawn based on his direction while the yellow balls spawn based on cardinal directions. stack in max melee and run in circles trying to stay closer to the inside wave than the out. sonic pulses hit you for 90% so the mixed wave of rings and pluses IS murder.
3. some classes will have to watch their cd's on annoying stuns  incase they get m/ced. they need guess how much time is left to next exhale, an aoe fear or stun going off can easily wipe the raid.
4. finally for different phases its likely you'll need to go to a different shield, so remember which one you're going too.
5. the first attunation when the force and verve echo is alive will be "wonky" compared to others, send your best dodgers.


so, the fight starts off, 2 tanks, 2 healers, and 6 DPS type doesn't. all shields were pre-assiented for this platform, healer that will be jumping over to Attenuation with the boss uses his raid cool down for the first force. after first force the boss flys off leaving his echo, 1 healer, 1 high self healing tank, and 1 dps with passive heals. move over. rest of the raid burns echo. When the echo force and verves the TANK must stay out and eat it with cooldowns along with the other healers raid cooldowns. once dead, the raid goves over to the boss, faceing the boss towards m/c platform and stack at max melee, dodge balls until boss flys off.

tank an healer leave to m/c platform. burn echo until first attenuation where everyone but 1 tank, 1 healer, and 3 dps stay to kill the echo, while the rest leave (split up into two even groups.)

once echo is dead everyone goes m/c platform to finish the boss, bring the mc's down quick but don't overkill.

Phase two has many different stratigies
#51

Posted 28 December 2012 - 07:05 PM

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View PostGuest, on 28 December 2012 - 02:59 AM, said:

Hi, just an addition to your heroic section. During any Force and Verve cast by either the boss or his echo, 4 Noise-Cancelling zones ALWAYS spawn.

If BOTH the boss and an Echo are up during a Force and Verve cast, 2 zones are spawned at the boss and 2 are spawned at the Echo. As they are usually always tanked apart from each other, this explains why you're only seeing 2 nearby sometimes.

Thank you, sir. Updating the guide for this right now!

View Postmark, on 28 December 2012 - 03:51 PM, said:

poster above me is right.
I have only done the 10m version of this encounter so I'll give you a rundown of this fight. however a few things of note.
1. there will away be 4 shields that spawn if there is no echo its near him, one under, one in melee range, one on the far right, and one on the far left.. They spawn in the same general location. when the echos spawns the echo will drop one under him and one in melee range, while the real boss will get on on the back right, and one in the front left. this are the general locations of the spawn points of the shields ( 130 wipes experience)
2. two "waves" of green orbs come out of the boss following the spiral, one that very fast and moves faster, and another one that moves slower. it is ideal to turn the boss towards the m/c platform, this is because we believe the orbs spawn based on his direction while the yellow balls spawn based on cardinal directions. stack in max melee and run in circles trying to stay closer to the inside wave than the out. sonic pulses hit you for 90% so the mixed wave of rings and pluses IS murder.
3. some classes will have to watch their cd's on annoying stuns  incase they get m/ced. they need guess how much time is left to next exhale, an aoe fear or stun going off can easily wipe the raid.
4. finally for different phases its likely you'll need to go to a different shield, so remember which one you're going too.
5. the first attunation when the force and verve echo is alive will be "wonky" compared to others, send your best dodgers.


so, the fight starts off, 2 tanks, 2 healers, and 6 DPS type doesn't. all shields were pre-assiented for this platform, healer that will be jumping over to Attenuation with the boss uses his raid cool down for the first force. after first force the boss flys off leaving his echo, 1 healer, 1 high self healing tank, and 1 dps with passive heals. move over. rest of the raid burns echo. When the echo force and verves the TANK must stay out and eat it with cooldowns along with the other healers raid cooldowns. once dead, the raid goves over to the boss, faceing the boss towards m/c platform and stack at max melee, dodge balls until boss flys off.

tank an healer leave to m/c platform. burn echo until first attenuation where everyone but 1 tank, 1 healer, and 3 dps stay to kill the echo, while the rest leave (split up into two even groups.)

once echo is dead everyone goes m/c platform to finish the boss, bring the mc's down quick but don't overkill.

Phase two has many different stratigies

Hey, thanks for the awesome post. I just have one question regarding the Convert platform - if you send only two players to it until the Echo of Attenuation is killed, doesn't that cause problems when the first Conver goes off? Won't it just Convert the two players there and then the boss will start channeling Song of the Empress?
#52

Posted 28 December 2012 - 11:37 PM

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View PostVlad, on 28 December 2012 - 07:05 PM, said:

Thank you, sir. Updating the guide for this right now!



Hey, thanks for the awesome post. I just have one question regarding the Convert platform - if you send only two players to it until the Echo of Attenuation is killed, doesn't that cause problems when the first Conver goes off? Won't it just Convert the two players there and then the boss will start channeling Song of the Empress?

yes, however we have the other 2-3 dps come over as the echo is casting the first attenuation, in 100 attempts I have never seen the boss convert before the first attenuation, so the groups will be roughly evenly split by the time the convert is cast.

Also a side not, the convert does not seem to be on a fix timer, its extremely random to the point where it seems he skips the first one, however a rule of thumb is he does the first one around 6 seconds after the echo casts attenuation for the first time, and can take form 30 seconds to 50 to recast. however that is speculation and is what I reli on when timing my fears.


PS, I'm sorry about my horrific writing. I haven't slept for 40 hours :3
#53

Posted 31 December 2012 - 03:59 PM

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Hello there,
I'd like to clarify something about the last phase on heroic (10-man), specifically dealing with the last Echo of Attenuation - contrary to what's mentioned in the guide, the Echo was completely immobile in all our attempts, once the boss spawned it (which normally happens after the first Force and Verve in phase 2 and occurs simultaneously with Convert), it stayed there until the end.
This may present an additional challenge if you decide not to kill the Echo: the tank has to make sure s/he is always close enough to it so it doesn't start channeling the Song of the Empress, and that may not be easy if the Force and Verve bubbles spawn in a bad spot or if the Echo spawns in an awkward position (e.g. very close to a wall) that makes avoiding its Attenuation more difficult. Divine Shield and BoP help a lot with this because they can negate both Attenuation and Force and Verve, but you probably need to make sure you burn the boss down before you run out of cooldowns.

On heroic, the shields reduce damage from Sonic Rings (the yellow ones) by 75 %, so you can pretty much ignore those when standing in the bubbles. This may help a bit during the double Attenuations followed by Force and Verve. Unfortunately they don't work against Sonic Pulses (the green ones) so you still have to avoid them.

The Echoes have 1/10 of the boss' health (21.8 M) and killing the last one is a viable strategy as well; it's what we had to do because people kept randomly dying during the double Attenuations.
On our first kill we had 3 minutes left until berserk when we killed the Echo, then two DPS managed to die somehow within the next 30 seconds and a third one when the boss had about 7 M left and we still killed him with about 5 seconds left until berserk, so with everybody alive the 11 min timer should be easy to beat Posted Image.

Also, the order in which the boss uses his abilities can be a bit random and probably depends on how fast you're pushing him out of the first 3 platforms, but in the vast majority of our attempts the last phase went like this: Boss Attenuation > Force and Verve > Convert + Echo Spawn > Boss Attenuation > Echo Attenuation > Force and Verve > Echo Attenuation > Boss Attenuation etc. We had a few attempts where he completely skipped that first Convert (which made killing the Echo significantly easier) or did an Attenuation before spawning the Echo (which was confusing), but we couldn't reproduce any of these situations reliably and most attempts followed the pattern above. It's likely that the boss is a bit bugged.
#54

Posted 11 January 2013 - 02:57 PM

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Might help someone:-
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#55

Posted 31 January 2013 - 08:48 AM

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I found this video to be the most useful for learning attenuation


Posted Image

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#56

Posted 31 January 2013 - 11:48 PM

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Quote

When Zor'lok casts Posted Image Force and Verve, the tank and healer assigned to the Echo will have to either make their way to a protective shield (moving the Echo with them in the process), or attempt to survive through the use of cooldowns.
Confirming what was mentioned in one of the comments above - Echo is completely immobile on phase 2 and tank assigned to it should be meleing it at all times, except when echo is casting attenuation (which is not the case during force and verve). Also shields never spawn at melee range of the echo, so tank is basically forced to survive every Force and Verve on phase 2 starting from second under some cooldown or heavily healed.
#57

Posted 01 February 2013 - 12:17 AM

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View PostOmnius, on 31 January 2013 - 11:48 PM, said:

Confirming what was mentioned in one of the comments above - Echo is completely immobile on phase 2 and tank assigned to it should be meleing it at all times, except when echo is casting attenuation (which is not the case during force and verve). Also shields never spawn at melee range of the echo, so tank is basically forced to survive every Force and Verve on phase 2 starting from second under some cooldown or heavily healed.

Since it is immobile, you can do what a Fatboss video suggested and place the boss in the corner you want the Echo in and when then Echo spawns you move the boss to the other side of the room.

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#58

Posted 05 February 2013 - 08:31 PM

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If you have elemental shaman in your raid, make sure to use Glyph of Thunderstorm. Our raid has two (sometimes 3!) ele shaman, who would frequently Thunderstorm when under Convert - annoying enough on its own, but lethal when mixed with a Force & Verve.
#59

Posted 21 March 2013 - 01:00 PM

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hey, on the guide for this fight can you please add the achievement part like all othger guides, only one i need to know how to get now, thx
#60

Posted 27 April 2013 - 04:51 PM

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Can anyone please tell me a better solution to deal with the discs he throws on the ground? I'm melee and i stand in the middle of him since he has a huge hitbox, but once in a while i hit the discs. Is there another way that I haven't done yet that is better? Also, thanks to DBM, I do know which way the discs are going

Thanks!

Edited by Auyssaelre, 27 April 2013 - 04:52 PM.

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