Asular, on 29 November 2012 - 07:15 PM, said:
After a few heroic attempts, we figured out how exactly to control the direction of the Unseen Strike damage cone/knockback.
When the boss disapears for Unseen, that is his hidden location. when he selects a player for unseen picture an arrow going from that hidden location, to the player. The boss will use his slam in that direction when he re-appears.
It's kind of hard to describe with just text, but what we do is have a setup something like this:
[Tank(s)] [Boss] [Melee]
Ranged is spread out around that pile. When the boss vanishes, the raid stacks up like this:
[Boss's Vanish Spot] [Unseen Target] [Raid] -----> Direction of knockback
The goal is to keep the direction of knockback free of tornados, and it lets us use the knockback to reposition the boss without extra movement if necessary.
Asular, on 29 November 2012 - 07:15 PM, said:
After a few heroic attempts, we figured out how exactly to control the direction of the Unseen Strike damage cone/knockback.
When the boss disapears for Unseen, that is his hidden location. when he selects a player for unseen picture an arrow going from that hidden location, to the player. The boss will use his slam in that direction when he re-appears.
It's kind of hard to describe with just text, but what we do is have a setup something like this:
[Tank(s)] [Boss] [Melee]
Ranged is spread out around that pile. When the boss vanishes, the raid stacks up like this:
[Boss's Vanish Spot] [Unseen Target] [Raid] -----> Direction of knockback
The goal is to keep the direction of knockback free of tornados, and it lets us use the knockback to reposition the boss without extra movement if necessary.
While it's true that you can direct his knockback, I think you have the mechanic a little wrong. I've done some research live and watching many vids and think I have it down, take it for what it's worth if you want, and please comment if you have seen something different:
1. The main mechanic to think about in this fight is that he wants to hit you from behind and towards where you are facing, this will play a major role in how you direct where he knocks you to.
2. He will always swing "at your back." If you are in a certain range of him when it is cast, he stays stationary and pivots in place. If you are far enough away from him (but still close enough to cause him to stay stationary) and are facing him, he will just swings at your front (still aiming at your back though). This is most evident when a tank is targetted and stands still. Melee can do this too. In fact, if there are no tornado's behind melee (assuming you are behind the boss), they can actually just stand still and take the hit in the face, otherwise, it is best to run straight through him a few yards and keep your back to him, directing the swing to where you are facing/running. Do not try to spin around and face him, the one thing I cannot figure out is when exactly he locks on where he is swinging, but it looks like it is some time before the "stun." I can tell you as melee I've run through him and tried to spin around and it affects his aim. It's best to position yourself before the strike to where there are no tornadoes either in front of you or behind you and only move forward or backward, without turning.
http://youtu.be/BkP07BtIUKI?t=3m51s Melee is targetted behind Ta'yak, stands still, group up on him and they are hit opposite from where he was facing.
3. This is where it can get tricky, because he is wants to hit you in your back, if you get too close to him but are in front of him, he will still hit you in the direction you were facing when running to him (at your back and assuming you don't do some crazy turning/spinning and are running in a straight line). Again, if you were to stop before getting too close, he will hit you in the face. What I have found that makes it squirrely, is if you are too close to him, he gets weird. I think it's best to stay either in front of him a a few yards out, or run through him a few yards.
http://youtu.be/BkP07BtIUKI?t=37s Check out how a player is targetted, the player runs towards Ta'yak and at some point Ta'yak picks where he wants to swing (in this case to the to the front of the player as he is running in), but because the player gets close enough to him, Ta'yak hits the group to where the player was facing while running because he wants to hit him in the back. However the animation shows it in the direction to where the player was targetted. My guess is because he picked that direction before the player got to him, but was then able to hit the player in the back. Had the player stop a few yards before getting to Ta'yak, Ta'yak would have knocked them back where the animation actually showed. Same thing at
http://youtu.be/BkP07BtIUKI?t=10m45s
4. If you are out of a certain range (appears to be about 15-20 yrds) and you are targetted, he will disappear and jump behind you immediately and will hit you from behind to where you are facing... the weird thing is, if you then run back into his "pivot range," he goes back to his original position (this may be debatable but as far as I can tell, he does this. I've seen him jump behind someone, they run in, and he ends up back at the position where he would have just pivoted if the player was within his "pivot range"). It is not necessarily a bad thing to get him to jump behind you, because it still allows you to aim him in the direction you are facing and people can stand in front of you. I don't have good video of this, but have seen it live many times.
5. If you are "taking it in the face" you typically want people behind you, it is a cone and you are the starting point. If you are "taking it in the rear (back)" you want people in front of you. I think stacking on the tank is fine, typically most are still hit by the cone if they are anywhere near where everyone is stacking, but to be sure, you really need to be in the cone.
Anyway, again I find he gets really squirrely if you get in close with him, just seems easier to aim with positioning before the strike, keep a good enough distance from him, and run straight....