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Topic Details
#2
Posted 28 October 2012 - 04:19 PM
The link to Garalon's Fury buff actually links to one from Majordomo in Firelands
#3
Posted 31 October 2012 - 04:46 PM
Your guide implys that standing next to the leg only gives you a weak point buff for that specific leg. It was to my understanding that if you are near any leg you can do more damage to ANY OTHER leg as a range DPS.
Can anyone confirm or deny? I'm going back in tonight and will try to find out.
I think pheremones is triggered more by proximity then engagement. We've had melee get the debuff before our tank when he initially pulled. Again, will try to confirm tonight.
Can anyone confirm or deny? I'm going back in tonight and will try to find out.
Quote
The first player who receives the debuff will be the player who engages Garalon, so you can easily control the succession of players who get the debuff.
I think pheremones is triggered more by proximity then engagement. We've had melee get the debuff before our tank when he initially pulled. Again, will try to confirm tonight.
Edited by krazyito65, 31 October 2012 - 04:51 PM.
#4
Posted 31 October 2012 - 06:42 PM
krazyito65, on 31 October 2012 - 04:46 PM, said:
I think pheremones is triggered more by proximity then engagement. We've had melee get the debuff before our tank when he initially pulled. Again, will try to confirm tonight.
Also, this boss seems to have a hard enrage at around 6 minutes after which he'll cast Massive Crash and wipe the raid.
#5
Posted 31 October 2012 - 07:10 PM
Vanyalí, on 28 October 2012 - 04:19 PM, said:
The link to Garalon's Fury buff actually links to one from Majordomo in Firelands 
Fixed. Thanks!
krazyito65, on 31 October 2012 - 04:46 PM, said:
Your guide implys that standing next to the leg only gives you a weak point buff for that specific leg. It was to my understanding that if you are near any leg you can do more damage to ANY OTHER leg as a range DPS.
Can anyone confirm or deny? I'm going back in tonight and will try to find out.
I think pheremones is triggered more by proximity then engagement. We've had melee get the debuff before our tank when he initially pulled. Again, will try to confirm tonight.
Can anyone confirm or deny? I'm going back in tonight and will try to find out.
I think pheremones is triggered more by proximity then engagement. We've had melee get the debuff before our tank when he initially pulled. Again, will try to confirm tonight.
You are right on both counts. Thank you. I will update the guide accordingly.
Gloostick, on 31 October 2012 - 06:42 PM, said:
This is what we observed as well. Garalon seems to cast Pheromones on the closest target, regardless of who pulled.
Also, this boss seems to have a hard enrage at around 6 minutes after which he'll cast Massive Crash and wipe the raid.
Also, this boss seems to have a hard enrage at around 6 minutes after which he'll cast Massive Crash and wipe the raid.
Yeah, it has a 6 minute hard enrage. It's mentioned in the guide now
#6
Posted 01 November 2012 - 02:01 AM
#7
Posted 01 November 2012 - 02:26 AM
do you really need 2tanks? can't 2 plate melee users be able to take the hits? and then have 2extra dps to increase the dmg done on garalon? I don't really see fully why needing 2tanks, due he target's ppl who have the debuff and run behind them.
#8
Posted 01 November 2012 - 04:17 PM
6 minute enrage is incorrect. Either they hotfixed it or something but we were able to get through the fight past 6 minutes one or two times.
7:22: http://www.worldoflo.../?s=9219&e=9661
6:47: http://www.worldoflo...s=11807&e=12214
7:22: http://www.worldoflo.../?s=9219&e=9661
6:47: http://www.worldoflo...s=11807&e=12214
#9
Posted 01 November 2012 - 04:21 PM
Fire mages are extremely powerful in this fight as dots can spread with Inferno Blast if the mage is focusing the boss and not the legs. Unsure if this will get nerfed in the future.
#10
Posted 01 November 2012 - 11:17 PM
The information for Pungency is incorrect.
It increases damage done, not taken(i.e. the entire raid takes more damage as stacks increase), and the debuff lasts 4 minutes in all difficulties except LFR, which is 2 minutes.
It increases damage done, not taken(i.e. the entire raid takes more damage as stacks increase), and the debuff lasts 4 minutes in all difficulties except LFR, which is 2 minutes.
#11
Posted 01 November 2012 - 11:35 PM
huth, on 01 November 2012 - 11:17 PM, said:
The information for Pungency is incorrect.
It increases damage done, not taken(i.e. the entire raid takes more damage as stacks increase), and the debuff lasts 4 minutes in all difficulties except LFR, which is 2 minutes.
It increases damage done, not taken(i.e. the entire raid takes more damage as stacks increase), and the debuff lasts 4 minutes in all difficulties except LFR, which is 2 minutes.
Regarding the duration, fair enough, this seems to have been changed.
But I don't understand what you mean about Pungency increasing damage done, not taken. It increases the damage that player takes from Pheromones, is this not the same as increasing the damage that Pheromones does to the player?
#12
Posted 02 November 2012 - 01:25 AM
#13
Posted 02 November 2012 - 03:54 AM
Some loot still seems to be missing from your loot table above(unless Wowhead is wrong, more specifically the melee dps chestpiece I'm lusting after. Also, in your Imperial Vizier guide, the loot table is missing a melee dps belt (which I'm sure he drops because I was lucky enough to win it last night).
#14
Posted 02 November 2012 - 08:19 AM
Sixskins, on 02 November 2012 - 03:54 AM, said:
Also, in your Imperial Vizier guide, the loot table is missing a melee dps belt (which I'm sure he drops because I was lucky enough to win it last night).
If you haven't already, would you mind posting that in the relevant thread please? It makes it easier for reference when correcting the guides. Cheers!
The sole test of theory is experiment. The sole test of experiment is theory.
WoW, Theory, Experiment, Fun, Science. All in one place.
WoW, Theory, Experiment, Fun, Science. All in one place.
#15
Posted 02 November 2012 - 09:04 AM
krazyito65, on 02 November 2012 - 01:25 AM, said:
I think he means that the pheromones do more damage with increasing stacks
To the entire raid? As in, that if a player with 2 stacks of Pungency is carrying Pheromones, the entire raid takes some small amount of damage, but that if a player with 6 stacks of Pungency is carrying Pheromones, the raid takes more damage than before?
Sixskins, on 02 November 2012 - 03:54 AM, said:
Some loot still seems to be missing from your loot table above(unless Wowhead is wrong, more specifically the melee dps chestpiece I'm lusting after. Also, in your Imperial Vizier guide, the loot table is missing a melee dps belt (which I'm sure he drops because I was lucky enough to win it last night).
Thanks, we're on it!
#16
Posted 02 November 2012 - 10:45 AM
The pheromones damage is indeed applied to the entire raid, not just the person being fixated. As so the Pungency debuff increased the damage the raid takes. This boss seems to be about striking a balance between damage from Pheromones and damage from crushes.
#17
Posted 02 November 2012 - 11:52 AM
Oliria, on 02 November 2012 - 10:45 AM, said:
The pheromones damage is indeed applied to the entire raid, not just the person being fixated. As so the Pungency debuff increased the damage the raid takes. This boss seems to be about striking a balance between damage from Pheromones and damage from crushes.
Cheers!
#18
Posted 02 November 2012 - 05:19 PM
I believe the poster was just stating that the wording in the guide was not technically correct (The debuff does more damage to the raid, not increase the raids damage taken) Which is essentially almost the same thing. Either way the raid takes more damage.
Here is the line he was talking about.
Quote
They receive a stacking debuff, called Pungency, which increases the damage they take from Pheromones by 10% per stack.
Here is the line he was talking about.
#19
Posted 02 November 2012 - 06:06 PM
I've completed several updates to this guide but still waiting on a small technical snag before they go through.
That said, I'm not actually sure that Pungency lasts 4 minutes. The Dungeon Journal still lists it as 2 minutes (in all sizes/difficulties), and the most recent videos I could find have the same thing. Moreover, having it last 4 minutes would mean you'd need to rotated between 6 to 8 players, which in 10-man is pretty devastating, honestly.
I do admit that when it was first reported, I checked the DJ and it did say 4 minutes. Whether I was hallucinating, or there was some kind of glitch or something, I don't know.
If someone can positively confirm that it's 4 minutes (a video or screenshot would help) at the current moment (i.e.: not two nights ago), then I'm happy to update it to that.
That said, I'm not actually sure that Pungency lasts 4 minutes. The Dungeon Journal still lists it as 2 minutes (in all sizes/difficulties), and the most recent videos I could find have the same thing. Moreover, having it last 4 minutes would mean you'd need to rotated between 6 to 8 players, which in 10-man is pretty devastating, honestly.
I do admit that when it was first reported, I checked the DJ and it did say 4 minutes. Whether I was hallucinating, or there was some kind of glitch or something, I don't know.
If someone can positively confirm that it's 4 minutes (a video or screenshot would help) at the current moment (i.e.: not two nights ago), then I'm happy to update it to that.
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